Graphics/SlicedSprite: Fix GetTopLeftCorner linking
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@ -51,7 +51,7 @@ namespace Nz
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struct Corner
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{
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Vector2f textureCoords = Vector2f(0.15625f, 0.15625f);
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Vector2f textureCoords = Vector2f(10.f / 64.f, 10.f / 64.f);
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Vector2f size = Vector2f(10.f, 10.f);
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};
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@ -23,6 +23,11 @@ namespace Nz
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return m_textureCoords;
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}
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inline auto SlicedSprite::GetTopLeftCorner() const -> const Corner&
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{
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return m_topLeftCorner;
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}
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inline void SlicedSprite::SetColor(const Color& color)
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{
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m_color = color;
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@ -55,11 +55,6 @@ namespace Nz
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return 1;
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}
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inline auto SlicedSprite::GetTopLeftCorner() const -> const Corner&
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{
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return m_topLeftCorner;
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}
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Vector3ui SlicedSprite::GetTextureSize() const
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{
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assert(m_material);
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