Added support for billboads

Improved ForwardRenderTechnique code


Former-commit-id: 2386de85c26839565f087885ffcb098ef263bdfa
This commit is contained in:
Lynix
2014-09-03 13:16:56 +02:00
parent aeec8ee0f4
commit 659eb31757
8 changed files with 375 additions and 53 deletions

View File

@@ -27,6 +27,37 @@ NzForwardRenderQueue::~NzForwardRenderQueue()
Clear(true);
}
void NzForwardRenderQueue::AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos, const NzColor& color)
{
billboards[material].push_back(BillboardData{color, position, size, sinCos});
}
void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const NzVector2f> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const NzColor> colorPtr)
{
///DOC: sinCosPtr et colorPtr peuvent être nuls, ils seont remplacés respectivement par Vector2f(0.f, 1.f) et Color::White
NzVector2f defaultSinCos(0.f, 1.f); // sin(0) = 0, cos(0) = 1
if (!sinCosPtr)
sinCosPtr.Reset(&defaultSinCos, 0); // L'astuce ici est de mettre le stride sur zéro, rendant le pointeur immobile
if (!colorPtr)
colorPtr.Reset(&NzColor::White, 0); // Pareil
std::vector<BillboardData>& billboardVec = billboards[material];
unsigned int prevSize = billboardVec.size();
billboardVec.resize(prevSize + count);
BillboardData* billboardData = &billboardVec[prevSize];
for (unsigned int i = 0; i < count; ++i)
{
billboardData->center = *positionPtr++;
billboardData->color = *colorPtr++;
billboardData->sinCos = *sinCosPtr++;
billboardData->size = *sizePtr++;
billboardData++;
}
}
void NzForwardRenderQueue::AddDrawable(const NzDrawable* drawable)
{
#if NAZARA_GRAPHICS_SAFE
@@ -72,6 +103,7 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
{
if (material->IsEnabled(nzRendererParameter_Blend))
{
// Le matériau est transparent, nous devons rendre ce mesh d'une autre façon (après le rendu des objets opaques et en les triant)
unsigned int index = transparentModelData.size();
transparentModelData.resize(index+1);
@@ -88,6 +120,7 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
ModelBatches::iterator it = opaqueModels.find(material);
if (it == opaqueModels.end())
{
// Première utilisation du matériau, ajoutons-nous comme listener
it = opaqueModels.insert(std::make_pair(material, ModelBatches::mapped_type())).first;
material->AddResourceListener(this, ResourceType_Material);
}
@@ -166,6 +199,8 @@ void NzForwardRenderQueue::Clear(bool fully)
renderData.vertexBuffer->RemoveResourceListener(this);
}
}
billboards.clear();
opaqueModels.clear();
sprites.clear();
}
@@ -174,6 +209,7 @@ void NzForwardRenderQueue::Clear(bool fully)
void NzForwardRenderQueue::Sort(const NzAbstractViewer* viewer)
{
NzPlanef nearPlane = viewer->GetFrustum().GetPlane(nzFrustumPlane_Near);
NzVector3f viewerPos = viewer->GetEyePosition();
NzVector3f viewerNormal = viewer->GetForward();
std::sort(transparentModels.begin(), transparentModels.end(), [this, &nearPlane, &viewerNormal](unsigned int index1, unsigned int index2)
@@ -186,6 +222,20 @@ void NzForwardRenderQueue::Sort(const NzAbstractViewer* viewer)
return nearPlane.Distance(position1) > nearPlane.Distance(position2);
});
for (auto& pair : billboards)
{
const NzMaterial* mat = pair.first;
auto& container = pair.second;
if (mat->IsEnabled(nzRendererParameter_Blend))
{
std::sort(container.begin(), container.end(), [&viewerPos](const BillboardData& data1, const BillboardData& data2)
{
return viewerPos.SquaredDistance(data1.center) > viewerPos.SquaredDistance(data2.center);
});
}
}
}
bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int index)
@@ -210,8 +260,13 @@ bool NzForwardRenderQueue::OnResourceDestroy(const NzResource* resource, int ind
}
case ResourceType_Material:
opaqueModels.erase(static_cast<const NzMaterial*>(resource));
{
const NzMaterial* material = static_cast<const NzMaterial*>(resource);
billboards.erase(material);
opaqueModels.erase(material);
break;
}
case ResourceType_VertexBuffer:
{
@@ -299,7 +354,6 @@ bool NzForwardRenderQueue::BatchedModelMaterialComparator::operator()(const NzMa
const NzShader* shader1 = mat1->GetShaderInstance()->GetShader();
const NzShader* shader2 = mat2->GetShaderInstance()->GetShader();
if (shader1 != shader2)
return shader1 < shader2;
@@ -320,7 +374,6 @@ bool NzForwardRenderQueue::BatchedSpriteMaterialComparator::operator()(const NzM
const NzShader* shader1 = mat1->GetShaderInstance()->GetShader();
const NzShader* shader2 = mat2->GetShaderInstance()->GetShader();
if (shader1 != shader2)
return shader1 < shader2;