Added Primitive(List)

Former-commit-id: 3080a1846616fb2dac25e6d341c8a9220f406de4
This commit is contained in:
Lynix 2013-05-30 13:22:10 +02:00
parent ac9e200e83
commit 65c08442ce
4 changed files with 275 additions and 0 deletions

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@ -33,6 +33,15 @@ enum nzPlugin
nzPlugin_FreeType
};
enum nzPrimitiveType
{
nzPrimitiveType_Cube,
nzPrimitiveType_Plane,
nzPrimitiveType_Sphere,
nzPrimitiveType_Max = nzPrimitiveType_Sphere
};
enum nzProcessorCap
{
nzProcessorCap_x64,
@ -72,6 +81,15 @@ enum nzProcessorVendor
nzProcessorVendor_Max = nzProcessorVendor_Vortex
};
enum nzSphereType
{
nzSphereType_Cubic,
nzSphereType_Ico,
nzSphereType_UV,
nzSphereType_Max = nzSphereType_UV
};
enum nzStreamOptionFlags
{
nzStreamOption_None = 0x0,

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@ -0,0 +1,71 @@
// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PRIMITIVE_HPP
#define NAZARA_PRIMITIVE_HPP
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Math/Cube.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Plane.hpp>
#include <Nazara/Math/Vector3.hpp>
struct NzPrimitive
{
nzPrimitiveType type;
union
{
struct
{
NzCubef cube;
NzMatrix4f matrix;
NzVector3ui subdivision;
}
cube;
struct
{
NzVector2f size;
NzVector2ui subdivision;
NzVector3f normal;
NzVector3f position;
}
plane;
struct
{
nzSphereType type;
NzMatrix4f matrix;
float size;
union
{
struct
{
unsigned int subdivision;
}
cubic;
struct
{
unsigned int recursionLevel;
}
ico;
struct
{
unsigned int slices;
unsigned int stacks;
}
uv;
};
}
sphere;
};
};
#endif // NAZARA_PRIMITIVE_HPP

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@ -0,0 +1,42 @@
// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PRIMITIVELIST_HPP
#define NAZARA_PRIMITIVELIST_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Primitive.hpp>
#include <Nazara/Math/Quaternion.hpp>
class NAZARA_API NzPrimitiveList
{
public:
NzPrimitiveList() = default;
~NzPrimitiveList() = default;
void AddCube(const NzCubef& box, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& matrix = NzMatrix4f::Identity());
void AddCube(const NzCubef& box, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity());
void AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddIcoSphere(float size, unsigned int recursionLevel = 1, const NzMatrix4f& matrix = NzMatrix4f::Identity());
void AddIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
void AddPlane(const NzPlanef& plane, const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U));
void AddPlane(const NzVector3f& position, const NzVector3f& normal, const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U));
void AddUVSphere(float size, unsigned int slices = 4, unsigned int stacks = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity());
void AddUVSphere(float size, unsigned int slices, unsigned int stacks, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
NzPrimitive& GetPrimitive(unsigned int i);
const NzPrimitive& GetPrimitive(unsigned int i) const;
unsigned int GetSize() const;
NzPrimitive& operator()(unsigned int i);
const NzPrimitive& operator()(unsigned int i) const;
private:
std::vector<NzPrimitive> m_primitives;
};
#endif // NAZARA_PRIMITIVELIST_HPP

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@ -0,0 +1,144 @@
// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/PrimitiveList.hpp>
#include <Nazara/Core/Config.hpp>
#include <Nazara/Core/Debug.hpp>
void NzPrimitiveList::AddCube(const NzCubef& cube, const NzVector3ui& subdivision, const NzMatrix4f& matrix)
{
NzPrimitive primitive;
primitive.type = nzPrimitiveType_Cube;
primitive.cube.cube = cube; // cube.cube = cube, parce que je le vaux bien
primitive.cube.matrix = matrix;
primitive.cube.subdivision = subdivision;
m_primitives.push_back(primitive);
}
void NzPrimitiveList::AddCube(const NzCubef& cube, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
{
AddCube(cube, subdivision, NzMatrix4f::Transform(position, rotation));
}
void NzPrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix)
{
NzPrimitive primitive;
primitive.type = nzPrimitiveType_Sphere;
primitive.sphere.matrix = matrix;
primitive.sphere.size = size;
primitive.sphere.type = nzSphereType_Cubic;
primitive.sphere.cubic.subdivision = subdivision;
m_primitives.push_back(primitive);
}
void NzPrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
{
AddCubicSphere(size, subdivision, NzMatrix4f::Transform(position, rotation));
}
void NzPrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix)
{
NzPrimitive primitive;
primitive.type = nzPrimitiveType_Sphere;
primitive.sphere.matrix = matrix;
primitive.sphere.size = size;
primitive.sphere.type = nzSphereType_Ico;
primitive.sphere.ico.recursionLevel = recursionLevel;
m_primitives.push_back(primitive);
}
void NzPrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation)
{
AddIcoSphere(size, recursionLevel, NzMatrix4f::Transform(position, rotation));
}
void NzPrimitiveList::AddPlane(const NzPlanef& plane, const NzVector2f& size, const NzVector2ui& subdivision)
{
NzPrimitive primitive;
primitive.type = nzPrimitiveType_Plane;
primitive.plane.normal = plane.normal;
primitive.plane.position = plane.distance * plane.normal;
primitive.plane.size = size;
primitive.plane.subdivision = subdivision;
m_primitives.push_back(primitive);
}
void NzPrimitiveList::AddPlane(const NzVector3f& position, const NzVector3f& normal, const NzVector2f& size, const NzVector2ui& subdivision)
{
NzPrimitive primitive;
primitive.type = nzPrimitiveType_Plane;
primitive.plane.normal = normal;
primitive.plane.position = position;
primitive.plane.size = size;
primitive.plane.subdivision = subdivision;
m_primitives.push_back(primitive);
}
void NzPrimitiveList::AddUVSphere(float size, unsigned int slices, unsigned int stacks, const NzMatrix4f& matrix)
{
NzPrimitive primitive;
primitive.type = nzPrimitiveType_Sphere;
primitive.sphere.matrix = matrix;
primitive.sphere.size = size;
primitive.sphere.type = nzSphereType_UV;
primitive.sphere.uv.slices = slices;
primitive.sphere.uv.stacks = stacks;
m_primitives.push_back(primitive);
}
void NzPrimitiveList::AddUVSphere(float size, unsigned int slices, unsigned int stacks, const NzVector3f& position, const NzQuaternionf& rotation)
{
AddUVSphere(size, slices, stacks, NzMatrix4f::Transform(position, rotation));
}
NzPrimitive& NzPrimitiveList::GetPrimitive(unsigned int i)
{
#if NAZARA_CORE_SAFE
if (i >= m_primitives.size())
{
NazaraError("Primitive index out of range (" + NzString::Number(i) + " >= " + NzString::Number(m_primitives.size()) + ')');
static NzPrimitive dummy;
return dummy;
}
#endif
return m_primitives[i];
}
const NzPrimitive& NzPrimitiveList::GetPrimitive(unsigned int i) const
{
#if NAZARA_CORE_SAFE
if (i >= m_primitives.size())
{
NazaraError("Primitive index out of range (" + NzString::Number(i) + " >= " + NzString::Number(m_primitives.size()) + ')');
static NzPrimitive dummy;
return dummy;
}
#endif
return m_primitives[i];
}
unsigned int NzPrimitiveList::GetSize() const
{
return m_primitives.size();
}
NzPrimitive& NzPrimitiveList::operator()(unsigned int i)
{
return GetPrimitive(i);
}
const NzPrimitive& NzPrimitiveList::operator()(unsigned int i) const
{
return GetPrimitive(i);
}