Added Primitive(List)
Former-commit-id: 3080a1846616fb2dac25e6d341c8a9220f406de4
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@ -33,6 +33,15 @@ enum nzPlugin
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nzPlugin_FreeType
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nzPlugin_FreeType
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};
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};
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enum nzPrimitiveType
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{
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nzPrimitiveType_Cube,
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nzPrimitiveType_Plane,
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nzPrimitiveType_Sphere,
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nzPrimitiveType_Max = nzPrimitiveType_Sphere
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};
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enum nzProcessorCap
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enum nzProcessorCap
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{
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{
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nzProcessorCap_x64,
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nzProcessorCap_x64,
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@ -72,6 +81,15 @@ enum nzProcessorVendor
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nzProcessorVendor_Max = nzProcessorVendor_Vortex
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nzProcessorVendor_Max = nzProcessorVendor_Vortex
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};
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};
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enum nzSphereType
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{
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nzSphereType_Cubic,
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nzSphereType_Ico,
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nzSphereType_UV,
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nzSphereType_Max = nzSphereType_UV
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};
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enum nzStreamOptionFlags
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enum nzStreamOptionFlags
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{
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{
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nzStreamOption_None = 0x0,
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nzStreamOption_None = 0x0,
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@ -0,0 +1,71 @@
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PRIMITIVE_HPP
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#define NAZARA_PRIMITIVE_HPP
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#include <Nazara/Core/Enums.hpp>
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#include <Nazara/Math/Cube.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Plane.hpp>
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#include <Nazara/Math/Vector3.hpp>
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struct NzPrimitive
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{
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nzPrimitiveType type;
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union
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{
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struct
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{
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NzCubef cube;
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NzMatrix4f matrix;
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NzVector3ui subdivision;
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}
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cube;
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struct
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{
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NzVector2f size;
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NzVector2ui subdivision;
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NzVector3f normal;
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NzVector3f position;
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}
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plane;
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struct
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{
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nzSphereType type;
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NzMatrix4f matrix;
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float size;
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union
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{
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struct
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{
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unsigned int subdivision;
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}
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cubic;
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struct
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{
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unsigned int recursionLevel;
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}
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ico;
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struct
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{
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unsigned int slices;
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unsigned int stacks;
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}
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uv;
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};
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}
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sphere;
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};
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};
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#endif // NAZARA_PRIMITIVE_HPP
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@ -0,0 +1,42 @@
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PRIMITIVELIST_HPP
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#define NAZARA_PRIMITIVELIST_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Primitive.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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class NAZARA_API NzPrimitiveList
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{
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public:
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NzPrimitiveList() = default;
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~NzPrimitiveList() = default;
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void AddCube(const NzCubef& box, const NzVector3ui& subdivision = NzVector3ui(0U), const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddCube(const NzCubef& box, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddCubicSphere(float size, unsigned int subdivision = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel = 1, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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void AddPlane(const NzPlanef& plane, const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U));
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void AddPlane(const NzVector3f& position, const NzVector3f& normal, const NzVector2f& size, const NzVector2ui& subdivision = NzVector2ui(0U));
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void AddUVSphere(float size, unsigned int slices = 4, unsigned int stacks = 4, const NzMatrix4f& matrix = NzMatrix4f::Identity());
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void AddUVSphere(float size, unsigned int slices, unsigned int stacks, const NzVector3f& position, const NzQuaternionf& rotation = NzQuaternionf::Identity());
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NzPrimitive& GetPrimitive(unsigned int i);
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const NzPrimitive& GetPrimitive(unsigned int i) const;
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unsigned int GetSize() const;
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NzPrimitive& operator()(unsigned int i);
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const NzPrimitive& operator()(unsigned int i) const;
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private:
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std::vector<NzPrimitive> m_primitives;
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};
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#endif // NAZARA_PRIMITIVELIST_HPP
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@ -0,0 +1,144 @@
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/PrimitiveList.hpp>
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#include <Nazara/Core/Config.hpp>
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#include <Nazara/Core/Debug.hpp>
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void NzPrimitiveList::AddCube(const NzCubef& cube, const NzVector3ui& subdivision, const NzMatrix4f& matrix)
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{
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NzPrimitive primitive;
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primitive.type = nzPrimitiveType_Cube;
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primitive.cube.cube = cube; // cube.cube = cube, parce que je le vaux bien
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primitive.cube.matrix = matrix;
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primitive.cube.subdivision = subdivision;
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m_primitives.push_back(primitive);
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}
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void NzPrimitiveList::AddCube(const NzCubef& cube, const NzVector3ui& subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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AddCube(cube, subdivision, NzMatrix4f::Transform(position, rotation));
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}
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void NzPrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const NzMatrix4f& matrix)
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{
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NzPrimitive primitive;
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primitive.type = nzPrimitiveType_Sphere;
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primitive.sphere.matrix = matrix;
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primitive.sphere.size = size;
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primitive.sphere.type = nzSphereType_Cubic;
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primitive.sphere.cubic.subdivision = subdivision;
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m_primitives.push_back(primitive);
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}
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void NzPrimitiveList::AddCubicSphere(float size, unsigned int subdivision, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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AddCubicSphere(size, subdivision, NzMatrix4f::Transform(position, rotation));
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}
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void NzPrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const NzMatrix4f& matrix)
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{
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NzPrimitive primitive;
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primitive.type = nzPrimitiveType_Sphere;
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primitive.sphere.matrix = matrix;
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primitive.sphere.size = size;
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primitive.sphere.type = nzSphereType_Ico;
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primitive.sphere.ico.recursionLevel = recursionLevel;
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m_primitives.push_back(primitive);
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}
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void NzPrimitiveList::AddIcoSphere(float size, unsigned int recursionLevel, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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AddIcoSphere(size, recursionLevel, NzMatrix4f::Transform(position, rotation));
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}
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void NzPrimitiveList::AddPlane(const NzPlanef& plane, const NzVector2f& size, const NzVector2ui& subdivision)
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{
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NzPrimitive primitive;
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primitive.type = nzPrimitiveType_Plane;
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primitive.plane.normal = plane.normal;
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primitive.plane.position = plane.distance * plane.normal;
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primitive.plane.size = size;
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primitive.plane.subdivision = subdivision;
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m_primitives.push_back(primitive);
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}
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void NzPrimitiveList::AddPlane(const NzVector3f& position, const NzVector3f& normal, const NzVector2f& size, const NzVector2ui& subdivision)
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{
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NzPrimitive primitive;
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primitive.type = nzPrimitiveType_Plane;
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primitive.plane.normal = normal;
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primitive.plane.position = position;
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primitive.plane.size = size;
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primitive.plane.subdivision = subdivision;
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m_primitives.push_back(primitive);
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}
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void NzPrimitiveList::AddUVSphere(float size, unsigned int slices, unsigned int stacks, const NzMatrix4f& matrix)
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{
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NzPrimitive primitive;
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primitive.type = nzPrimitiveType_Sphere;
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primitive.sphere.matrix = matrix;
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primitive.sphere.size = size;
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primitive.sphere.type = nzSphereType_UV;
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primitive.sphere.uv.slices = slices;
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primitive.sphere.uv.stacks = stacks;
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m_primitives.push_back(primitive);
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}
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void NzPrimitiveList::AddUVSphere(float size, unsigned int slices, unsigned int stacks, const NzVector3f& position, const NzQuaternionf& rotation)
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{
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AddUVSphere(size, slices, stacks, NzMatrix4f::Transform(position, rotation));
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}
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NzPrimitive& NzPrimitiveList::GetPrimitive(unsigned int i)
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{
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#if NAZARA_CORE_SAFE
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if (i >= m_primitives.size())
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{
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NazaraError("Primitive index out of range (" + NzString::Number(i) + " >= " + NzString::Number(m_primitives.size()) + ')');
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static NzPrimitive dummy;
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return dummy;
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}
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#endif
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return m_primitives[i];
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}
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const NzPrimitive& NzPrimitiveList::GetPrimitive(unsigned int i) const
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{
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#if NAZARA_CORE_SAFE
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if (i >= m_primitives.size())
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{
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NazaraError("Primitive index out of range (" + NzString::Number(i) + " >= " + NzString::Number(m_primitives.size()) + ')');
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static NzPrimitive dummy;
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return dummy;
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}
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#endif
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return m_primitives[i];
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}
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unsigned int NzPrimitiveList::GetSize() const
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{
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return m_primitives.size();
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}
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NzPrimitive& NzPrimitiveList::operator()(unsigned int i)
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{
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return GetPrimitive(i);
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}
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const NzPrimitive& NzPrimitiveList::operator()(unsigned int i) const
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{
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return GetPrimitive(i);
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}
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