Physics2D/RigidBody2D: Add possibility to setup a custom velocity function
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@@ -24,6 +24,8 @@ namespace Ndk
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friend class ConstraintComponent2D;
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public:
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using VelocityFunc = Nz::RigidBody2D::VelocityFunc;
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PhysicsComponent2D();
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PhysicsComponent2D(const PhysicsComponent2D& physics);
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~PhysicsComponent2D() = default;
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@@ -55,10 +57,13 @@ namespace Ndk
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inline Nz::Vector2f GetSurfaceVelocity(std::size_t shapeIndex = 0) const;
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inline std::size_t GetShapeCount() const;
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inline Nz::Vector2f GetVelocity() const;
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const VelocityFunc& GetVelocityFunction() const;
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inline bool IsNodeSynchronizationEnabled() const;
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inline bool IsSleeping() const;
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inline void ResetVelocityFunction();
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inline void SetAngularDamping(float angularDamping);
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inline void SetAngularVelocity(const Nz::RadianAnglef& angularVelocity);
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inline void SetElasticity(float elasticity);
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@@ -73,6 +78,9 @@ namespace Ndk
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inline void SetSurfaceVelocity(const Nz::Vector2f& velocity);
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inline void SetSurfaceVelocity(std::size_t shapeIndex, const Nz::Vector2f& velocity);
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inline void SetVelocity(const Nz::Vector2f& velocity);
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inline void SetVelocityFunction(VelocityFunc velocityFunc);
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inline void UpdateVelocity(const Nz::Vector2f& gravity, float damping, float deltaTime);
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static ComponentIndex componentIndex;
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