Physics2D/RigidBody2D: Add possibility to setup a custom velocity function

This commit is contained in:
Lynix
2019-01-19 02:31:29 +01:00
parent 40cd8a7987
commit 662ccbd5d0
5 changed files with 113 additions and 1 deletions

View File

@@ -24,6 +24,8 @@ namespace Ndk
friend class ConstraintComponent2D;
public:
using VelocityFunc = Nz::RigidBody2D::VelocityFunc;
PhysicsComponent2D();
PhysicsComponent2D(const PhysicsComponent2D& physics);
~PhysicsComponent2D() = default;
@@ -55,10 +57,13 @@ namespace Ndk
inline Nz::Vector2f GetSurfaceVelocity(std::size_t shapeIndex = 0) const;
inline std::size_t GetShapeCount() const;
inline Nz::Vector2f GetVelocity() const;
const VelocityFunc& GetVelocityFunction() const;
inline bool IsNodeSynchronizationEnabled() const;
inline bool IsSleeping() const;
inline void ResetVelocityFunction();
inline void SetAngularDamping(float angularDamping);
inline void SetAngularVelocity(const Nz::RadianAnglef& angularVelocity);
inline void SetElasticity(float elasticity);
@@ -73,6 +78,9 @@ namespace Ndk
inline void SetSurfaceVelocity(const Nz::Vector2f& velocity);
inline void SetSurfaceVelocity(std::size_t shapeIndex, const Nz::Vector2f& velocity);
inline void SetVelocity(const Nz::Vector2f& velocity);
inline void SetVelocityFunction(VelocityFunc velocityFunc);
inline void UpdateVelocity(const Nz::Vector2f& gravity, float damping, float deltaTime);
static ComponentIndex componentIndex;