Sdk/LuaAPI: Fix audio binding
Former-commit-id: 09149563e8f755092f91786bc31dcaea0638f3cb
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@@ -63,8 +63,6 @@ namespace Ndk
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});
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/*********************************** Nz::SoundEmitter **********************************/
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Nz::LuaClass<Nz::SoundEmitter> soundEmitter("SoundEmitter");
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soundEmitter.SetMethod("EnableLooping", &Nz::SoundEmitter::EnableLooping);
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soundEmitter.SetMethod("EnableSpatialization", &Nz::SoundEmitter::EnableSpatialization);
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soundEmitter.SetMethod("GetAttenuation", &Nz::SoundEmitter::GetAttenuation);
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@@ -89,7 +87,6 @@ namespace Ndk
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soundEmitter.SetMethod("Stop", &Nz::SoundEmitter::Stop);
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/*********************************** Nz::Sound **********************************/
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Nz::LuaClass<Nz::Sound> soundClass("Sound");
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soundClass.Inherit(soundEmitter);
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soundClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Sound*
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