Sdk/LuaAPI: Fix audio binding

Former-commit-id: 09149563e8f755092f91786bc31dcaea0638f3cb
This commit is contained in:
Lynix 2016-04-01 18:58:02 +02:00
parent fdccc9e510
commit 6669733af3
1 changed files with 0 additions and 3 deletions

View File

@ -63,8 +63,6 @@ namespace Ndk
});
/*********************************** Nz::SoundEmitter **********************************/
Nz::LuaClass<Nz::SoundEmitter> soundEmitter("SoundEmitter");
soundEmitter.SetMethod("EnableLooping", &Nz::SoundEmitter::EnableLooping);
soundEmitter.SetMethod("EnableSpatialization", &Nz::SoundEmitter::EnableSpatialization);
soundEmitter.SetMethod("GetAttenuation", &Nz::SoundEmitter::GetAttenuation);
@ -89,7 +87,6 @@ namespace Ndk
soundEmitter.SetMethod("Stop", &Nz::SoundEmitter::Stop);
/*********************************** Nz::Sound **********************************/
Nz::LuaClass<Nz::Sound> soundClass("Sound");
soundClass.Inherit(soundEmitter);
soundClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Sound*