Renderer/GlslWriter: Add environment

This commit is contained in:
Lynix 2020-06-18 20:03:22 +02:00
parent 736ca1c409
commit 66a98b234f
2 changed files with 73 additions and 15 deletions

View File

@ -23,6 +23,9 @@ namespace Nz
class NAZARA_RENDERER_API GlslWriter : public ShaderWriter, public ShaderVarVisitor, public ShaderVisitor
{
public:
struct Environment;
using ExtSupportCallback = std::function<bool(const std::string_view& name)>;
GlslWriter();
GlslWriter(const GlslWriter&) = delete;
GlslWriter(GlslWriter&&) = delete;
@ -30,7 +33,15 @@ namespace Nz
std::string Generate(const ShaderAst& shader) override;
void SetGlslVersion(unsigned int version);
void SetEnv(Environment environment);
struct Environment
{
ExtSupportCallback extCallback;
unsigned int glMajorVersion = 3;
unsigned int glMinorVersion = 0;
bool glES = false;
};
private:
void Append(ShaderNodes::BuiltinEntry builtin);
@ -82,8 +93,8 @@ namespace Nz
};
Context m_context;
Environment m_environment;
State* m_currentState;
unsigned int m_glslVersion;
};
}

View File

@ -11,8 +11,7 @@
namespace Nz
{
GlslWriter::GlslWriter() :
m_currentState(nullptr),
m_glslVersion(110)
m_currentState(nullptr)
{
}
@ -29,22 +28,67 @@ namespace Nz
m_currentState = nullptr;
});
unsigned int glslVersion;
if (m_environment.glES)
{
if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 2)
glslVersion = 320;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1)
glslVersion = 310;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 0)
glslVersion = 300;
else if (m_environment.glMajorVersion >= 2 && m_environment.glMinorVersion >= 0)
glslVersion = 100;
else
throw std::runtime_error("This version of OpenGL ES does not support shaders");
}
else
{
if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 3)
glslVersion = m_environment.glMajorVersion * 100 + m_environment.glMinorVersion * 10;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 2)
glslVersion = 150;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1)
glslVersion = 140;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 0)
glslVersion = 130;
else if (m_environment.glMajorVersion >= 2 && m_environment.glMinorVersion >= 1)
glslVersion = 120;
else if (m_environment.glMajorVersion >= 2 && m_environment.glMinorVersion >= 0)
glslVersion = 110;
else
throw std::runtime_error("This version of OpenGL does not support shaders");
}
// Header
Append("#version ");
AppendLine(std::to_string(m_glslVersion));
Append(glslVersion);
if (m_environment.glES)
Append(" es");
AppendLine();
AppendLine();
// Extensions
std::vector<std::string> requiredExtensions;
// GL_ARB_shading_language_420pack (required for layout(binding = X))
if (m_glslVersion < 420 && HasExplicitBinding(shader))
requiredExtensions.emplace_back("GL_ARB_shading_language_420pack");
if (!m_environment.glES && m_environment.extCallback)
{
// GL_ARB_shading_language_420pack (required for layout(binding = X))
if (glslVersion < 420 && HasExplicitBinding(shader))
{
if (m_environment.extCallback("GL_ARB_shading_language_420pack"))
requiredExtensions.emplace_back("GL_ARB_shading_language_420pack");
}
// GL_ARB_explicit_uniform_location (required for layout(location = X))
if (m_glslVersion < 430 && HasExplicitLocation(shader))
requiredExtensions.emplace_back("GL_ARB_explicit_uniform_location");
// GL_ARB_separate_shader_objects (required for layout(location = X))
if (glslVersion < 410 && HasExplicitLocation(shader))
{
if (m_environment.extCallback("GL_ARB_separate_shader_objects"))
requiredExtensions.emplace_back("GL_ARB_separate_shader_objects");
}
}
if (!requiredExtensions.empty())
{
@ -55,9 +99,12 @@ namespace Nz
}
// Global variables (uniforms, input and outputs)
const char* inKeyword = (glslVersion >= 130) ? "in" : "varying";
const char* outKeyword = (glslVersion >= 130) ? "out" : "varying";
DeclareVariables(shader.GetUniforms(), "uniform", "Uniforms");
DeclareVariables(shader.GetInputs(), "in", "Inputs");
DeclareVariables(shader.GetOutputs(), "out", "Outputs");
DeclareVariables(shader.GetInputs(), inKeyword, "Inputs");
DeclareVariables(shader.GetOutputs(), outKeyword, "Outputs");
std::size_t functionCount = shader.GetFunctionCount();
if (functionCount > 1)
@ -79,9 +126,9 @@ namespace Nz
return state.stream.str();
}
void GlslWriter::SetGlslVersion(unsigned int version)
void GlslWriter::SetEnv(Environment environment)
{
m_glslVersion = version;
m_environment = std::move(environment);
}
void GlslWriter::Append(ShaderNodes::BuiltinEntry builtin)