Renderer/GlslWriter: Add environment
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736ca1c409
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@ -23,6 +23,9 @@ namespace Nz
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class NAZARA_RENDERER_API GlslWriter : public ShaderWriter, public ShaderVarVisitor, public ShaderVisitor
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{
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public:
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struct Environment;
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using ExtSupportCallback = std::function<bool(const std::string_view& name)>;
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GlslWriter();
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GlslWriter(const GlslWriter&) = delete;
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GlslWriter(GlslWriter&&) = delete;
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@ -30,7 +33,15 @@ namespace Nz
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std::string Generate(const ShaderAst& shader) override;
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void SetGlslVersion(unsigned int version);
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void SetEnv(Environment environment);
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struct Environment
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{
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ExtSupportCallback extCallback;
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unsigned int glMajorVersion = 3;
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unsigned int glMinorVersion = 0;
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bool glES = false;
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};
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private:
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void Append(ShaderNodes::BuiltinEntry builtin);
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@ -82,8 +93,8 @@ namespace Nz
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};
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Context m_context;
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Environment m_environment;
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State* m_currentState;
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unsigned int m_glslVersion;
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};
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}
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@ -11,8 +11,7 @@
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namespace Nz
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{
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GlslWriter::GlslWriter() :
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m_currentState(nullptr),
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m_glslVersion(110)
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m_currentState(nullptr)
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{
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}
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@ -29,22 +28,67 @@ namespace Nz
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m_currentState = nullptr;
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});
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unsigned int glslVersion;
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if (m_environment.glES)
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{
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if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 2)
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glslVersion = 320;
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else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1)
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glslVersion = 310;
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else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 0)
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glslVersion = 300;
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else if (m_environment.glMajorVersion >= 2 && m_environment.glMinorVersion >= 0)
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glslVersion = 100;
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else
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throw std::runtime_error("This version of OpenGL ES does not support shaders");
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}
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else
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{
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if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 3)
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glslVersion = m_environment.glMajorVersion * 100 + m_environment.glMinorVersion * 10;
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else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 2)
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glslVersion = 150;
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else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1)
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glslVersion = 140;
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else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 0)
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glslVersion = 130;
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else if (m_environment.glMajorVersion >= 2 && m_environment.glMinorVersion >= 1)
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glslVersion = 120;
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else if (m_environment.glMajorVersion >= 2 && m_environment.glMinorVersion >= 0)
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glslVersion = 110;
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else
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throw std::runtime_error("This version of OpenGL does not support shaders");
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}
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// Header
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Append("#version ");
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AppendLine(std::to_string(m_glslVersion));
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Append(glslVersion);
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if (m_environment.glES)
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Append(" es");
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AppendLine();
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AppendLine();
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// Extensions
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std::vector<std::string> requiredExtensions;
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// GL_ARB_shading_language_420pack (required for layout(binding = X))
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if (m_glslVersion < 420 && HasExplicitBinding(shader))
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requiredExtensions.emplace_back("GL_ARB_shading_language_420pack");
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if (!m_environment.glES && m_environment.extCallback)
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{
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// GL_ARB_shading_language_420pack (required for layout(binding = X))
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if (glslVersion < 420 && HasExplicitBinding(shader))
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{
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if (m_environment.extCallback("GL_ARB_shading_language_420pack"))
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requiredExtensions.emplace_back("GL_ARB_shading_language_420pack");
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}
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// GL_ARB_explicit_uniform_location (required for layout(location = X))
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if (m_glslVersion < 430 && HasExplicitLocation(shader))
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requiredExtensions.emplace_back("GL_ARB_explicit_uniform_location");
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// GL_ARB_separate_shader_objects (required for layout(location = X))
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if (glslVersion < 410 && HasExplicitLocation(shader))
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{
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if (m_environment.extCallback("GL_ARB_separate_shader_objects"))
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requiredExtensions.emplace_back("GL_ARB_separate_shader_objects");
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}
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}
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if (!requiredExtensions.empty())
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{
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@ -55,9 +99,12 @@ namespace Nz
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}
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// Global variables (uniforms, input and outputs)
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const char* inKeyword = (glslVersion >= 130) ? "in" : "varying";
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const char* outKeyword = (glslVersion >= 130) ? "out" : "varying";
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DeclareVariables(shader.GetUniforms(), "uniform", "Uniforms");
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DeclareVariables(shader.GetInputs(), "in", "Inputs");
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DeclareVariables(shader.GetOutputs(), "out", "Outputs");
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DeclareVariables(shader.GetInputs(), inKeyword, "Inputs");
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DeclareVariables(shader.GetOutputs(), outKeyword, "Outputs");
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std::size_t functionCount = shader.GetFunctionCount();
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if (functionCount > 1)
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@ -79,9 +126,9 @@ namespace Nz
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return state.stream.str();
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}
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void GlslWriter::SetGlslVersion(unsigned int version)
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void GlslWriter::SetEnv(Environment environment)
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{
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m_glslVersion = version;
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m_environment = std::move(environment);
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}
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void GlslWriter::Append(ShaderNodes::BuiltinEntry builtin)
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