Upgrade to Newton 3.14 and make it a thirdparty lib
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41
thirdparty/src/newton/dgCore/dgRandom.h
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41
thirdparty/src/newton/dgCore/dgRandom.h
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/* Copyright (c) <2003-2019> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __dgRandom__
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#define __dgRandom__
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#include "dgStdafx.h"
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const dgFloat64 fRandom = (dgFloat64 (1.0) / dgFloat64 ((dgUnsigned32)(0xffffffff)));
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// return a random number between 0 and 0xffffffff;
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dgUnsigned32 dgApi dgRandom();
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inline dgFloat32 dgfRandom()
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{
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return (dgFloat32) (dgRandom() * fRandom);
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}
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void dgApi dgRandomize (dgUnsigned32 Seed);
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#endif
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