Added sprite color attribute
Former-commit-id: 1db061b862315495cb40ff308348a0ac8d41e304
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2753e3c4f1
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@ -23,6 +23,7 @@ class NAZARA_API NzSprite : public NzSceneNode
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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const NzBoundingVolumef& GetBoundingVolume() const override;
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const NzColor& GetColor() const;
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NzMaterial* GetMaterial() const;
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nzSceneNodeType GetSceneNodeType() const override;
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const NzVector2f& GetSize() const;
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@ -30,6 +31,7 @@ class NAZARA_API NzSprite : public NzSceneNode
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bool IsDrawable() const;
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void SetColor(const NzColor& color);
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void SetMaterial(NzMaterial* material, bool resizeSprite = true);
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void SetSize(const NzVector2f& size);
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void SetTexture(NzTexture* texture, bool resizeSprite = true);
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@ -43,6 +45,7 @@ class NAZARA_API NzSprite : public NzSceneNode
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void UpdateBoundingVolume() const;
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mutable NzBoundingVolumef m_boundingVolume;
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NzColor m_color;
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NzMaterialRef m_material;
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NzRectf m_textureCoords;
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NzVector2f m_size;
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@ -8,6 +8,7 @@
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NzSprite::NzSprite() :
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m_boundingVolume(NzBoundingVolumef::Null()),
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m_color(NzColor::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f),
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m_boundingVolumeUpdated(true)
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@ -16,6 +17,7 @@ m_boundingVolumeUpdated(true)
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NzSprite::NzSprite(NzTexture* texture) :
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m_boundingVolume(NzBoundingVolumef::Null()),
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m_color(NzColor::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f)
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{
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if (texture)
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@ -41,6 +43,7 @@ m_textureCoords(0.f, 0.f, 1.f, 1.f)
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NzSprite::NzSprite(const NzSprite& sprite) :
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NzSceneNode(sprite),
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m_boundingVolume(sprite.m_boundingVolume),
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m_color(sprite.m_color),
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m_material(sprite.m_material),
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m_textureCoords(sprite.m_textureCoords),
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m_size(sprite.m_size),
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@ -52,6 +55,7 @@ m_boundingVolumeUpdated(sprite.m_boundingVolumeUpdated)
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NzSprite::NzSprite(NzSprite&& sprite) :
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NzSceneNode(sprite),
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m_boundingVolume(sprite.m_boundingVolume),
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m_color(std::move(sprite.m_color)),
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m_material(std::move(sprite.m_material)),
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m_textureCoords(sprite.m_textureCoords),
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m_size(sprite.m_size),
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@ -72,6 +76,11 @@ const NzBoundingVolumef& NzSprite::GetBoundingVolume() const
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return infinity;
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}
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const NzColor& NzSprite::GetColor() const
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{
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return m_color;
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}
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NzMaterial* NzSprite::GetMaterial() const
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{
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return m_material;
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@ -97,6 +106,11 @@ bool NzSprite::IsDrawable() const
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return m_material != nullptr;
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}
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void NzSprite::SetColor(const NzColor& color)
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{
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m_color = color;
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}
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void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
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{
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m_material = material;
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@ -173,7 +187,7 @@ void NzSprite::Unregister()
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void NzSprite::UpdateBoundingVolume() const
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{
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if (m_boundingVolume.IsNull())
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m_boundingVolume.Set(-m_size.x*0.5f, -m_size.y*0.5f, 0.f, m_size.x, m_size.y, 0.f);
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m_boundingVolume.Set(0.f, 0.f, 0.f, m_size.x, m_size.y, 0.f);
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if (!m_transformMatrixUpdated)
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UpdateTransformMatrix();
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