Sdk: Remake LuaAPI internal

Former-commit-id: 297c30dbeca443d934edfd8d889cd7a6c725d0e1
This commit is contained in:
Lynix 2016-03-31 22:51:10 +02:00
parent 1ecc52c718
commit 6808d60cc1
15 changed files with 553 additions and 329 deletions

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@ -16,20 +16,22 @@ namespace Nz
namespace Ndk
{
class LuaBinding;
class NDK_API LuaAPI
{
public:
LuaAPI() = delete;
~LuaAPI() = delete;
static void Register_Audio(Nz::LuaInstance& instance);
static void Register_Core(Nz::LuaInstance& instance);
static void Register_Graphics(Nz::LuaInstance& instance);
static void Register_Math(Nz::LuaInstance& instance);
static void Register_Network(Nz::LuaInstance& instance);
static void Register_Renderer(Nz::LuaInstance& instance);
static void Register_SDK(Nz::LuaInstance& instance);
static void Register_Utility(Nz::LuaInstance& instance);
static bool Initialize();
static void RegisterClasses(Nz::LuaInstance& instance);
static void Uninitialize();
private:
static LuaBinding* s_binding;
};
}

31
SDK/src/NDK/LuaAPI.cpp Normal file
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@ -0,0 +1,31 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaAPI.hpp>
#include <NDK/LuaBinding.hpp>
namespace Ndk
{
bool LuaAPI::Initialize()
{
s_binding = new LuaBinding;
return true;
}
void LuaAPI::RegisterClasses(Nz::LuaInstance& instance)
{
if (!s_binding && !Initialize())
{
NazaraError("Failed to initialize binding");
return;
}
s_binding->RegisterClasses(instance);
}
void LuaAPI::Uninitialize()
{
delete s_binding;
}
LuaBinding* LuaAPI::s_binding = nullptr;
}

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@ -1,97 +0,0 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaAPI.hpp>
#include <Nazara/Utility.hpp>
#include <Nazara/Lua/LuaClass.hpp>
namespace Ndk
{
void LuaAPI::Register_Utility(Nz::LuaInstance& instance)
{
/*********************************** Nz::AbstractImage **********************************/
Nz::LuaClass<Nz::AbstractImage*> abstractImage("AbstractImage");
abstractImage.SetMethod("GetBytesPerPixel", &Nz::AbstractImage::GetBytesPerPixel);
abstractImage.SetMethod("GetDepth", &Nz::AbstractImage::GetDepth, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("GetFormat", &Nz::AbstractImage::GetFormat);
abstractImage.SetMethod("GetHeight", &Nz::AbstractImage::GetHeight, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("GetLevelCount", &Nz::AbstractImage::GetLevelCount);
abstractImage.SetMethod("GetMaxLevel", &Nz::AbstractImage::GetMaxLevel);
abstractImage.SetMethod("GetSize", &Nz::AbstractImage::GetSize, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("GetType", &Nz::AbstractImage::GetType);
abstractImage.SetMethod("GetWidth", &Nz::AbstractImage::GetWidth, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("IsCompressed", &Nz::AbstractImage::IsCompressed);
abstractImage.SetMethod("IsCubemap", &Nz::AbstractImage::IsCubemap);
abstractImage.SetMethod("GetMemoryUsage", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 1U);
switch (argCount)
{
case 0:
return lua.Push(abstractImage->GetMemoryUsage());
case 1:
{
int index = 1;
Nz::UInt8 level(lua.Check<Nz::UInt8>(&index));
return lua.Push(abstractImage->GetMemoryUsage(level));
}
}
lua.Error("No matching overload for method GetMemoryUsage");
return 0;
});
abstractImage.SetMethod("Update", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
{
unsigned int argCount = std::min(lua.GetStackTop(), 6U);
int argIndex = 1;
std::size_t bufferSize = 0;
const Nz::UInt8* pixels = reinterpret_cast<const Nz::UInt8*>(lua.CheckString(argIndex++, &bufferSize));
if (argCount < 2 || lua.IsOfType(2, Nz::LuaType_Number))
{
// bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}
/* Disabled until Box and Rect have been ported
else if (lua.IsOfType(2, "Box"))
{
// bool Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
Nz::Boxui box = lua.Check<Nz::Boxui>(&argIndex);
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}
else if (lua.IsOfType(2, "Rect"))
{
// bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
Nz::Rectui box = lua.Check<Nz::Rectui>(&argIndex);
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}*/
lua.Error("No matching overload for method Update");
return 0;
});
abstractImage.Register(instance);
}
}

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@ -0,0 +1,76 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
namespace Ndk
{
LuaBinding::LuaBinding() :
// Core
clockClass("Clock"),
directoryClass("Directory"),
fileClass("File"),
streamClass("Stream"),
// Math
eulerAnglesClass("EulerAngles"),
quaternionClass("Quaternion"),
vector2dClass("Vector2"),
vector3dClass("Vector3"),
// Network
abstractSocketClass("AbstractSocket"),
ipAddressClass("IpAddress"),
// Utility
abstractImage("AbstractImage"),
nodeClass("Node"),
// SDK
nodeComponent("NodeComponent"),
entityClass("Entity"),
worldClass("World")
#ifndef NDK_SERVER
,
// Audio
soundBuffer("SoundBuffer"),
soundEmitter("SoundEmitter"),
soundClass("Sound"),
// Graphics
instancedRenderable("InstancedRenderable"),
modelClass("Model"),
// SDK
graphicsComponent("GraphicsComponent")
#endif
{
BindCore();
BindMath();
BindNetwork();
BindSDK();
BindUtility();
#ifndef NDK_SERVER
BindAudio();
BindGraphics();
BindRenderer();
#endif
}
void LuaBinding::RegisterClasses(Nz::LuaInstance& instance)
{
RegisterCore(instance);
RegisterMath(instance);
RegisterNetwork(instance);
RegisterSDK(instance);
RegisterUtility(instance);
#ifndef NDK_SERVER
RegisterAudio(instance);
RegisterGraphics(instance);
RegisterRenderer(instance);
#endif
}
}

114
SDK/src/NDK/LuaBinding.hpp Normal file
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@ -0,0 +1,114 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_LUABINDING_HPP
#define NDK_LUABINDING_HPP
#include <Nazara/Core.hpp>
#include <Nazara/Lua.hpp>
#include <Nazara/Math.hpp>
#include <Nazara/Network.hpp>
#include <Nazara/Utility.hpp>
#include <NDK/Components.hpp>
#include <NDK/Entity.hpp>
#include <NDK/Systems.hpp>
#include <NDK/World.hpp>
#ifndef NDK_SERVER
#include <Nazara/Audio.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Renderer.hpp>
#endif
namespace Ndk
{
class LuaBinding
{
public:
LuaBinding();
~LuaBinding() = default;
void RegisterClasses(Nz::LuaInstance& instance);
private:
void BindCore();
void BindMath();
void BindNetwork();
void BindSDK();
void BindUtility();
template<typename T> void EnableComponentBinding();
void RegisterCore(Nz::LuaInstance& instance);
void RegisterMath(Nz::LuaInstance& instance);
void RegisterNetwork(Nz::LuaInstance& instance);
void RegisterSDK(Nz::LuaInstance& instance);
void RegisterUtility(Nz::LuaInstance& instance);
#ifndef NDK_SERVER
void BindAudio();
void BindGraphics();
void BindRenderer();
void RegisterAudio(Nz::LuaInstance& instance);
void RegisterGraphics(Nz::LuaInstance& instance);
void RegisterRenderer(Nz::LuaInstance& instance);
#endif
// Core
Nz::LuaClass<Nz::Clock> clockClass;
Nz::LuaClass<Nz::Directory> directoryClass;
Nz::LuaClass<Nz::File> fileClass;
Nz::LuaClass<Nz::Stream> streamClass;
// Math
Nz::LuaClass<Nz::EulerAnglesd> eulerAnglesClass;
Nz::LuaClass<Nz::Quaterniond> quaternionClass;
Nz::LuaClass<Nz::Vector2d> vector2dClass;
Nz::LuaClass<Nz::Vector3d> vector3dClass;
// Network
Nz::LuaClass<Nz::AbstractSocket> abstractSocketClass;
Nz::LuaClass<Nz::IpAddress> ipAddressClass;
// Utility
Nz::LuaClass<Nz::AbstractImage*> abstractImage;
Nz::LuaClass<Nz::Node> nodeClass;
// SDK
Nz::LuaClass<EntityHandle> entityClass;
Nz::LuaClass<NodeComponentHandle> nodeComponent;
Nz::LuaClass<WorldHandle> worldClass;
using AddComponentFunc = int(*)(Nz::LuaInstance&, EntityHandle&);
using GetComponentFunc = int(*)(Nz::LuaInstance&, BaseComponent&);
struct ComponentBinding
{
AddComponentFunc adder;
GetComponentFunc getter;
bool valid = false;
};
std::vector<ComponentBinding> m_componentBinding;
#ifndef NDK_SERVER
// Audio
Nz::LuaClass<Nz::Sound> soundClass;
Nz::LuaClass<Nz::SoundBufferRef> soundBuffer;
Nz::LuaClass<Nz::SoundEmitter> soundEmitter;
// Graphics
Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
Nz::LuaClass<Nz::ModelRef> modelClass;
// SDK
Nz::LuaClass<GraphicsComponentHandle> graphicsComponent;
#endif
};
}
#endif // NDK_LUABINDING_HPP

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@ -1,16 +1,13 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
#include <Nazara/Audio.hpp>
#include <Nazara/Lua/LuaClass.hpp>
namespace Ndk
{
void LuaAPI::Register_Audio(Nz::LuaInstance& instance)
void LuaBinding::BindAudio()
{
/*********************************** Nz::SoundBuffer **********************************/
Nz::LuaClass<Nz::SoundBufferRef> soundBuffer("SoundBuffer");
soundBuffer.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::SoundBufferRef*
{
return new Nz::SoundBufferRef(new Nz::SoundBuffer);
@ -65,8 +62,6 @@ namespace Ndk
return 1;
});
soundBuffer.Register(instance);
/*********************************** Nz::SoundEmitter **********************************/
Nz::LuaClass<Nz::SoundEmitter> soundEmitter("SoundEmitter");
@ -93,8 +88,6 @@ namespace Ndk
soundEmitter.SetMethod("SetVolume", &Nz::SoundEmitter::SetVolume);
soundEmitter.SetMethod("Stop", &Nz::SoundEmitter::Stop);
soundEmitter.Register(instance);
/*********************************** Nz::Sound **********************************/
Nz::LuaClass<Nz::Sound> soundClass("Sound");
soundClass.Inherit(soundEmitter);
@ -122,7 +115,12 @@ namespace Ndk
lua.PushString(stream);
return 1;
});
}
void LuaBinding::RegisterAudio(Nz::LuaInstance& instance)
{
soundClass.Register(instance);
soundBuffer.Register(instance);
soundEmitter.Register(instance);
}
}

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@ -1,18 +1,13 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
#include <Nazara/Core.hpp>
#include <Nazara/Lua/LuaClass.hpp>
#include <Nazara/Core/Hash/MD5.hpp>
namespace Ndk
{
void LuaAPI::Register_Core(Nz::LuaInstance& instance)
void LuaBinding::BindCore()
{
/*********************************** Nz::Clock **********************************/
Nz::LuaClass<Nz::Clock> clockClass("Clock");
clockClass.SetConstructor([](Nz::LuaInstance& lua) -> Nz::Clock*
{
int argIndex = 1;
@ -39,12 +34,7 @@ namespace Ndk
return 1;
});
clockClass.Register(instance);
/********************************* Nz::Directory ********************************/
Nz::LuaClass<Nz::Directory> directoryClass("Directory");
directoryClass.SetConstructor([](Nz::LuaInstance& lua) -> Nz::Directory*
{
unsigned int argCount = std::min(lua.GetStackTop(), 1U);
@ -93,12 +83,7 @@ namespace Ndk
return 1;
});
directoryClass.Register(instance);
/*********************************** Nz::Stream ***********************************/
Nz::LuaClass<Nz::Stream> streamClass("Stream");
streamClass.SetMethod("EnableTextMode", &Nz::Stream::EnableTextMode);
streamClass.SetMethod("Flush", &Nz::Stream::Flush);
streamClass.SetMethod("GetCursorPos", &Nz::Stream::GetCursorPos);
@ -139,10 +124,7 @@ namespace Ndk
return 1;
});
streamClass.Register(instance);
/*********************************** Nz::File ***********************************/
Nz::LuaClass<Nz::File> fileClass("File");
fileClass.Inherit(streamClass);
fileClass.SetConstructor([](Nz::LuaInstance& lua) -> Nz::File*
@ -242,8 +224,15 @@ namespace Ndk
lua.PushString(stream);
return 1;
});
}
void LuaBinding::RegisterCore(Nz::LuaInstance& instance)
{
// Classes
clockClass.Register(instance);
directoryClass.Register(instance);
fileClass.Register(instance);
streamClass.Register(instance);
// Enums
@ -251,9 +240,9 @@ namespace Ndk
static_assert(Nz::CursorPosition_Max + 1 == 3, "Nz::CursorPosition has been updated but change was not reflected to Lua binding");
instance.PushTable(0, 3);
{
instance.SetField("AtBegin", Nz::CursorPosition_AtBegin);
instance.SetField("AtBegin", Nz::CursorPosition_AtBegin);
instance.SetField("AtCurrent", Nz::CursorPosition_AtCurrent);
instance.SetField("AtEnd", Nz::CursorPosition_AtEnd);
instance.SetField("AtEnd", Nz::CursorPosition_AtEnd);
}
instance.SetGlobal("CursorPosition");
@ -277,13 +266,13 @@ namespace Ndk
static_assert(Nz::OpenMode_Max + 1 == 2 * (64), "Nz::OpenModeFlags has been updated but change was not reflected to Lua binding");
instance.PushTable(0, 8);
{
instance.SetField("Append", Nz::OpenMode_Append);
instance.SetField("NotOpen", Nz::OpenMode_NotOpen);
instance.SetField("Lock", Nz::OpenMode_Lock);
instance.SetField("ReadOnly", Nz::OpenMode_ReadOnly);
instance.SetField("Append", Nz::OpenMode_Append);
instance.SetField("NotOpen", Nz::OpenMode_NotOpen);
instance.SetField("Lock", Nz::OpenMode_Lock);
instance.SetField("ReadOnly", Nz::OpenMode_ReadOnly);
instance.SetField("ReadWrite", Nz::OpenMode_ReadWrite);
instance.SetField("Text", Nz::OpenMode_Text);
instance.SetField("Truncate", Nz::OpenMode_Truncate);
instance.SetField("Text", Nz::OpenMode_Text);
instance.SetField("Truncate", Nz::OpenMode_Truncate);
instance.SetField("WriteOnly", Nz::OpenMode_WriteOnly);
}
instance.SetGlobal("OpenMode");

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@ -1,18 +1,16 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
#include <Nazara/Graphics.hpp>
#include <Nazara/Lua/LuaClass.hpp>
namespace Ndk
{
void LuaAPI::Register_Graphics(Nz::LuaInstance& instance)
void LuaBinding::BindGraphics()
{
Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable("InstancedRenderable");
/*********************************** Nz::InstancedRenderable ***********************************/
Nz::LuaClass<Nz::ModelRef> modelClass("Model");
/*********************************** Nz::Model ***********************************/
modelClass.Inherit<Nz::InstancedRenderableRef>(instancedRenderable, [] (Nz::ModelRef* model) -> Nz::InstancedRenderableRef*
{
return reinterpret_cast<Nz::InstancedRenderableRef*>(model); //TODO: Make a ObjectRefCast
@ -39,7 +37,10 @@ namespace Ndk
//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
modelClass.SetMethod("SetSkin", &Nz::Model::SetSkin);
modelClass.SetMethod("SetSkinCount", &Nz::Model::SetSkinCount);
}
void LuaBinding::RegisterGraphics(Nz::LuaInstance& instance)
{
instancedRenderable.Register(instance);
modelClass.Register(instance);
}

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@ -1,16 +1,14 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
#include <Nazara/Math.hpp>
#include <Nazara/Lua/LuaClass.hpp>
#include <cstring>
namespace Ndk
{
void LuaAPI::Register_Math(Nz::LuaInstance& instance)
void LuaBinding::BindMath()
{
/*********************************** Nz::EulerAngles **********************************/
Nz::LuaClass<Nz::EulerAnglesd> eulerAnglesClass("EulerAngles");
eulerAnglesClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::EulerAnglesd*
{
unsigned int argCount = std::min(lua.GetStackTop(), 3U);
@ -147,11 +145,7 @@ namespace Ndk
return false;
});
eulerAnglesClass.Register(instance);
/*********************************** Nz::Quaternion **********************************/
Nz::LuaClass<Nz::Quaterniond> quaternionClass("Quaternion");
quaternionClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Quaterniond*
{
unsigned int argCount = std::min(lua.GetStackTop(), 4U);
@ -243,11 +237,7 @@ namespace Ndk
return false;
});
quaternionClass.Register(instance);
/*********************************** Nz::Vector2 **********************************/
Nz::LuaClass<Nz::Vector2d> vector2dClass("Vector2");
vector2dClass.SetConstructor([](Nz::LuaInstance& lua) -> Nz::Vector2d*
{
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
@ -354,11 +344,7 @@ namespace Ndk
return false;
});
vector2dClass.Register(instance);
/*********************************** Nz::Vector3 **********************************/
Nz::LuaClass<Nz::Vector3d> vector3dClass("Vector3");
vector3dClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::Vector3d*
{
unsigned int argCount = std::min(lua.GetStackTop(), 3U);
@ -484,7 +470,13 @@ namespace Ndk
return false;
});
}
void LuaBinding::RegisterMath(Nz::LuaInstance& instance)
{
eulerAnglesClass.Register(instance);
quaternionClass.Register(instance);
vector2dClass.Register(instance);
vector3dClass.Register(instance);
}
}

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@ -1,28 +1,22 @@
// This file was automatically generated on 26 May 2014 at 01:05:31
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
#include <Nazara/Network.hpp>
#include <Nazara/Lua/LuaClass.hpp>
namespace Ndk
{
void LuaAPI::Register_Network(Nz::LuaInstance& instance)
void LuaBinding::BindNetwork()
{
/*********************************** Nz::AbstractSocket **********************************/
Nz::LuaClass<Nz::AbstractSocket> abstractSocketClass("AbstractSocket");
abstractSocketClass.SetMethod("Close", &Nz::AbstractSocket::Close);
abstractSocketClass.SetMethod("EnableBlocking", &Nz::AbstractSocket::EnableBlocking);
abstractSocketClass.SetMethod("GetLastError", &Nz::AbstractSocket::GetLastError);
abstractSocketClass.SetMethod("GetState", &Nz::AbstractSocket::GetState);
abstractSocketClass.SetMethod("GetType", &Nz::AbstractSocket::GetType);
abstractSocketClass.SetMethod("IsBlockingEnabled", &Nz::AbstractSocket::IsBlockingEnabled);
abstractSocketClass.SetMethod("Close", &Nz::AbstractSocket::Close);
abstractSocketClass.SetMethod("EnableBlocking", &Nz::AbstractSocket::EnableBlocking);
abstractSocketClass.SetMethod("GetLastError", &Nz::AbstractSocket::GetLastError);
abstractSocketClass.SetMethod("GetState", &Nz::AbstractSocket::GetState);
abstractSocketClass.SetMethod("GetType", &Nz::AbstractSocket::GetType);
abstractSocketClass.SetMethod("IsBlockingEnabled", &Nz::AbstractSocket::IsBlockingEnabled);
abstractSocketClass.SetMethod("QueryAvailableBytes", &Nz::AbstractSocket::QueryAvailableBytes);
abstractSocketClass.Register(instance);
Nz::LuaClass<Nz::IpAddress> ipAddressClass("IpAddress");
/*********************************** Nz::IpAddress **********************************/
ipAddressClass.SetConstructor([] (Nz::LuaInstance& lua) -> Nz::IpAddress*
{
unsigned int argCount = std::min(lua.GetStackTop(), 9U);
@ -43,18 +37,18 @@ namespace Ndk
case 8:
case 9:
return new Nz::IpAddress(lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex),
lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex, 0));
lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex), lua.Check<Nz::UInt16>(&argIndex, 0));
}
return nullptr;
});
ipAddressClass.SetMethod("GetPort", &Nz::IpAddress::GetPort);
ipAddressClass.SetMethod("GetPort", &Nz::IpAddress::GetPort);
ipAddressClass.SetMethod("GetProtocol", &Nz::IpAddress::GetProtocol);
ipAddressClass.SetMethod("IsLoopback", &Nz::IpAddress::IsLoopback);
ipAddressClass.SetMethod("IsValid", &Nz::IpAddress::IsValid);
ipAddressClass.SetMethod("ToUInt32", &Nz::IpAddress::ToUInt32);
ipAddressClass.SetMethod("__tostring", &Nz::IpAddress::ToString);
ipAddressClass.SetMethod("IsLoopback", &Nz::IpAddress::IsLoopback);
ipAddressClass.SetMethod("IsValid", &Nz::IpAddress::IsValid);
ipAddressClass.SetMethod("ToUInt32", &Nz::IpAddress::ToUInt32);
ipAddressClass.SetMethod("__tostring", &Nz::IpAddress::ToString);
ipAddressClass.SetStaticMethod("ResolveAddress", [] (Nz::LuaInstance& instance) -> int
{
@ -96,10 +90,10 @@ namespace Ndk
{
instance.PushInteger(index++);
instance.PushTable(0, 4);
instance.SetField("Address", std::move(info.address));
instance.SetField("Address", std::move(info.address));
instance.SetField("CanonicalName", std::move(info.canonicalName));
instance.SetField("Protocol", std::move(info.protocol));
instance.SetField("SocketType", std::move(info.socketType));
instance.SetField("Protocol", std::move(info.protocol));
instance.SetField("SocketType", std::move(info.socketType));
instance.SetTable();
}
@ -112,7 +106,12 @@ namespace Ndk
return 2;
}
});
}
void LuaBinding::RegisterNetwork(Nz::LuaInstance& instance)
{
// Classes
abstractSocketClass.Register(instance);
ipAddressClass.Register(instance);
// Enums

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@ -2,14 +2,16 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Lua/LuaClass.hpp>
namespace Ndk
{
void LuaAPI::Register_Renderer(Nz::LuaInstance& instance)
void LuaBinding::BindRenderer()
{
}
void LuaBinding::RegisterRenderer(Nz::LuaInstance& instance)
{
}
}

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@ -0,0 +1,173 @@
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
namespace Ndk
{
namespace
{
int AddNilComponent(Nz::LuaInstance& lua, EntityHandle&)
{
lua.PushNil();
return 1;
}
template<typename T>
int AddComponentOfType(Nz::LuaInstance& lua, EntityHandle& handle)
{
static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");
T& component = handle->AddComponent<T>();
lua.Push(component.CreateHandle());
return 1;
}
int PushNilComponent(Nz::LuaInstance& lua, BaseComponent&)
{
lua.PushNil();
return 1;
}
template<typename T>
int PushComponentOfType(Nz::LuaInstance& lua, BaseComponent& component)
{
static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");
T& rightComponent = static_cast<T&>(component);
lua.Push(rightComponent.CreateHandle());
return 1;
}
}
void LuaBinding::BindSDK()
{
/*********************************** Ndk::NodeComponent **********************************/
nodeComponent.Inherit<Nz::Node>(nodeClass, [] (NodeComponentHandle* handle) -> Nz::Node*
{
return handle->GetObject();
});
/*********************************** Ndk::Entity **********************************/
entityClass.SetMethod("Enable", &Entity::Enable);
entityClass.SetMethod("GetId", &Entity::GetId);
entityClass.SetMethod("GetWorld", &Entity::GetWorld);
entityClass.SetMethod("Kill", &Entity::Kill);
entityClass.SetMethod("IsEnabled", &Entity::IsEnabled);
entityClass.SetMethod("IsValid", &Entity::IsValid);
entityClass.SetMethod("RemoveComponent", (void(Entity::*)(ComponentIndex)) &Entity::RemoveComponent);
entityClass.SetMethod("RemoveAllComponents", &Entity::RemoveAllComponents);
entityClass.SetMethod("__tostring", &EntityHandle::ToString);
entityClass.SetMethod("AddComponent", [this] (Nz::LuaInstance& lua, EntityHandle& handle) -> int
{
int index = 1;
ComponentIndex componentIndex = lua.Check<ComponentIndex>(&index);
if (componentIndex > m_componentBinding.size())
{
lua.Error("Invalid component index");
return 0;
}
ComponentBinding& binding = m_componentBinding[componentIndex];
if (!binding.valid)
{
lua.Error("This component is not available to the LuaAPI");
return 0;
}
return binding.adder(lua, handle);
});
entityClass.SetMethod("GetComponent", [this] (Nz::LuaInstance& lua, EntityHandle& handle) -> int
{
int index = 1;
ComponentIndex componentIndex = lua.Check<ComponentIndex>(&index);
if (!handle->HasComponent(componentIndex))
{
lua.PushNil();
return 1;
}
if (componentIndex > m_componentBinding.size())
{
lua.Error("Invalid component index");
return 0;
}
ComponentBinding& binding = m_componentBinding[componentIndex];
if (!binding.valid)
{
lua.Error("This component is not available to the LuaAPI");
return 0;
}
return binding.getter(lua, handle->GetComponent(componentIndex));
});
/*********************************** Ndk::World **********************************/
worldClass.SetMethod("CreateEntity", &World::CreateEntity);
worldClass.SetMethod("CreateEntities", &World::CreateEntities);
worldClass.SetMethod("Clear", &World::Clear);
#ifndef NDK_SERVER
/*********************************** Ndk::GraphicsComponent **********************************/
graphicsComponent.SetMethod("Attach", &GraphicsComponent::Attach, 0);
#endif
// Components functions
m_componentBinding.resize(BaseComponent::GetMaxComponentIndex() + 1);
EnableComponentBinding<NodeComponent>();
#ifndef NDK_SERVER
EnableComponentBinding<GraphicsComponent>();
#endif
}
template<typename T>
void LuaBinding::EnableComponentBinding()
{
ComponentBinding binding;
binding.adder = &AddComponentOfType<T>;
binding.getter = &PushComponentOfType<T>;
binding.valid = true;
NazaraAssert(T::componentIndex < m_componentBinding.size(), "Component index is over component binding size");
m_componentBinding[T::componentIndex] = std::move(binding);
}
void LuaBinding::RegisterSDK(Nz::LuaInstance& instance)
{
// Classes
entityClass.Register(instance);
nodeComponent.Register(instance);
worldClass.Register(instance);
#ifndef NDK_SERVER
graphicsComponent.Register(instance);
#endif
// Enums
// ComponentType (fake enumeration to expose component indexes)
instance.PushTable();
{
#ifndef NDK_SERVER
instance.PushInteger(GraphicsComponent::componentIndex);
instance.SetField("Graphics");
#endif
instance.PushInteger(NodeComponent::componentIndex);
instance.SetField("Node");
}
instance.SetGlobal("ComponentType");
}
}

View File

@ -1,94 +1,94 @@
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/LuaBinding.hpp>
#include <NDK/LuaAPI.hpp>
#include <Nazara/Renderer.hpp>
#include <Nazara/Utility.hpp>
#include <Nazara/Lua/LuaClass.hpp>
#include <NDK/Components.hpp>
#include <NDK/World.hpp>
namespace Ndk
{
namespace
void LuaBinding::BindUtility()
{
int AddNilComponent(Nz::LuaInstance& lua, EntityHandle&)
/*********************************** Nz::AbstractImage **********************************/
abstractImage.SetMethod("GetBytesPerPixel", &Nz::AbstractImage::GetBytesPerPixel);
abstractImage.SetMethod("GetDepth", &Nz::AbstractImage::GetDepth, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("GetFormat", &Nz::AbstractImage::GetFormat);
abstractImage.SetMethod("GetHeight", &Nz::AbstractImage::GetHeight, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("GetLevelCount", &Nz::AbstractImage::GetLevelCount);
abstractImage.SetMethod("GetMaxLevel", &Nz::AbstractImage::GetMaxLevel);
abstractImage.SetMethod("GetSize", &Nz::AbstractImage::GetSize, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("GetType", &Nz::AbstractImage::GetType);
abstractImage.SetMethod("GetWidth", &Nz::AbstractImage::GetWidth, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("IsCompressed", &Nz::AbstractImage::IsCompressed);
abstractImage.SetMethod("IsCubemap", &Nz::AbstractImage::IsCubemap);
abstractImage.SetMethod("GetMemoryUsage", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
{
lua.PushNil();
return 1;
}
template<typename T>
int AddComponentOfType(Nz::LuaInstance& lua, EntityHandle& handle)
{
static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");
T& component = handle->AddComponent<T>();
lua.Push(component.CreateHandle());
return 1;
}
int AddComponent(Nz::LuaInstance& lua, EntityHandle& handle, ComponentIndex index)
{
std::vector<int(*)(Nz::LuaInstance&, EntityHandle&)> componentAdder(BaseComponent::GetMaxComponentIndex(), AddNilComponent);
componentAdder[GraphicsComponent::componentIndex] = &AddComponentOfType<GraphicsComponent>;
componentAdder[NodeComponent::componentIndex] = &AddComponentOfType<NodeComponent>;
if (index > componentAdder.size())
unsigned int argCount = std::min(lua.GetStackTop(), 1U);
switch (argCount)
{
lua.Error("Invalid component index");
return 0;
case 0:
return lua.Push(abstractImage->GetMemoryUsage());
case 1:
{
int index = 1;
Nz::UInt8 level(lua.Check<Nz::UInt8>(&index));
return lua.Push(abstractImage->GetMemoryUsage(level));
}
}
return componentAdder[index](lua, handle);
}
lua.Error("No matching overload for method GetMemoryUsage");
return 0;
});
int PushNilComponent(Nz::LuaInstance& lua, BaseComponent&)
abstractImage.SetMethod("Update", [] (Nz::LuaInstance& lua, Nz::AbstractImage* abstractImage) -> int
{
lua.PushNil();
return 1;
}
unsigned int argCount = std::min(lua.GetStackTop(), 6U);
int argIndex = 1;
template<typename T>
int PushComponentOfType(Nz::LuaInstance& lua, BaseComponent& component)
{
static_assert(std::is_base_of<BaseComponent, T>::value, "ComponentType must inherit BaseComponent");
std::size_t bufferSize = 0;
const Nz::UInt8* pixels = reinterpret_cast<const Nz::UInt8*>(lua.CheckString(argIndex++, &bufferSize));
T& rightComponent = static_cast<T&>(component);
lua.Push(rightComponent.CreateHandle());
return 1;
}
int PushComponent(Nz::LuaInstance& lua, BaseComponent& component)
{
std::vector<int(*)(Nz::LuaInstance&, BaseComponent&)> componentConverter(BaseComponent::GetMaxComponentIndex(), PushNilComponent);
componentConverter[GraphicsComponent::componentIndex] = &PushComponentOfType<GraphicsComponent>;
componentConverter[NodeComponent::componentIndex] = &PushComponentOfType<NodeComponent>;
ComponentIndex index = component.GetIndex();
if (index > componentConverter.size())
if (argCount < 2 || lua.IsOfType(2, Nz::LuaType_Number))
{
lua.Error("Invalid component index");
return 0;
// bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}
/* Disabled until Box and Rect have been ported
else if (lua.IsOfType(2, "Box"))
{
// bool Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
Nz::Boxui box = lua.Check<Nz::Boxui>(&argIndex);
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
return componentConverter[index](lua, component);
}
}
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}
else if (lua.IsOfType(2, "Rect"))
{
// bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
Nz::Rectui box = lua.Check<Nz::Rectui>(&argIndex);
unsigned int srcWidth = lua.Check<unsigned int>(&argIndex, 0);
unsigned int srcHeight = lua.Check<unsigned int>(&argIndex, 0);
Nz::UInt8 level = lua.Check<Nz::UInt8>(&argIndex, 0);
void LuaAPI::Register_SDK(Nz::LuaInstance& instance)
{
Nz::LuaClass<GraphicsComponentHandle> graphicsComponent("GraphicsComponent");
///TODO: Buffer checks (Nz::ByteBufferView ?)
return lua.Push(abstractImage->Update(pixels, srcWidth, srcHeight, level));
}*/
graphicsComponent.SetMethod("Attach", &GraphicsComponent::Attach, 0);
graphicsComponent.Register(instance);
Nz::LuaClass<Nz::Node> nodeClass("Node"); //< TODO: Move to Utility
lua.Error("No matching overload for method Update");
return 0;
});
/*********************************** Nz::Node **********************************/
nodeClass.SetMethod("GetBackward", &Nz::Node::GetBackward);
//nodeClass.SetMethod("GetChilds", &Nz::Node::GetChilds);
nodeClass.SetMethod("GetDown", &Nz::Node::GetDown);
@ -245,69 +245,11 @@ namespace Ndk
lua.Error("No matching overload for method SetInitialScale");
return 0;
});
}
void LuaBinding::RegisterUtility(Nz::LuaInstance& instance)
{
abstractImage.Register(instance);
nodeClass.Register(instance);
Nz::LuaClass<NodeComponentHandle> nodeComponent("NodeComponent");
nodeComponent.Inherit<Nz::Node>(nodeClass, [] (NodeComponentHandle* handle) -> Nz::Node*
{
return handle->GetObject();
});
nodeComponent.Register(instance);
Nz::LuaClass<EntityHandle> entityClass("Entity");
entityClass.SetMethod("Enable", &Entity::Enable);
entityClass.SetMethod("GetId", &Entity::GetId);
entityClass.SetMethod("GetWorld", &Entity::GetWorld);
entityClass.SetMethod("Kill", &Entity::Kill);
entityClass.SetMethod("IsEnabled", &Entity::IsEnabled);
entityClass.SetMethod("IsValid", &Entity::IsValid);
entityClass.SetMethod("RemoveComponent", (void(Entity::*)(ComponentIndex)) &Entity::RemoveComponent);
entityClass.SetMethod("RemoveAllComponents", &Entity::RemoveAllComponents);
entityClass.SetMethod("__tostring", &EntityHandle::ToString);
entityClass.SetMethod("AddComponent", [] (Nz::LuaInstance& lua, EntityHandle& handle) -> int
{
int index = 1;
ComponentIndex componentIndex = lua.Check<ComponentIndex>(&index);
return AddComponent(lua, handle, componentIndex);
});
entityClass.SetMethod("GetComponent", [] (Nz::LuaInstance& lua, EntityHandle& handle) -> int
{
int index = 1;
ComponentIndex componentIndex = lua.Check<ComponentIndex>(&index);
if (!handle->HasComponent(componentIndex))
{
lua.PushNil();
return 1;
}
return PushComponent(lua, handle->GetComponent(componentIndex));
});
entityClass.Register(instance);
Nz::LuaClass<WorldHandle> worldClass("World");
worldClass.SetMethod("CreateEntity", &World::CreateEntity);
worldClass.SetMethod("CreateEntities", &World::CreateEntities);
worldClass.SetMethod("Clear", &World::Clear);
worldClass.Register(instance);
instance.PushTable(0, 2);
{
instance.PushInteger(GraphicsComponent::componentIndex);
instance.SetField("Graphics");
instance.PushInteger(NodeComponent::componentIndex);
instance.SetField("Node");
}
instance.SetGlobal("ComponentType");
}
}

View File

@ -8,7 +8,8 @@ TOOL.Defines = {
}
TOOL.Includes = {
"../SDK/include"
"../SDK/include",
"../SDK/src"
}
TOOL.Files = {

View File

@ -9,7 +9,8 @@ TOOL.Defines = {
}
TOOL.Includes = {
"../SDK/include"
"../SDK/include",
"../SDK/src"
}
TOOL.Files = {
@ -29,9 +30,9 @@ TOOL.FilesExclusion = {
"../SDK/**/ListenerComponent.*",
"../SDK/**/ListenerSystem.*",
"../SDK/**/RenderSystem.*",
"../SDK/**/LuaAPI_Audio.*",
"../SDK/**/LuaAPI_Graphics.*",
"../SDK/**/LuaAPI_Renderer.*",
"../SDK/**/LuaBinding_Audio.*",
"../SDK/**/LuaBinding_Graphics.*",
"../SDK/**/LuaBinding_Renderer.*"
}
TOOL.Libraries = {