OpenGLRenderer: Disable notification messages
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56776c19c4
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681cf31b66
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@ -55,6 +55,7 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glCreateProgram, PFNGLCREATEPROGRAMPROC) \
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cb(glCreateShader, PFNGLCREATESHADERPROC) \
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cb(glCullFace, PFNGLCULLFACEPROC) \
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cb(glDebugMessageControl, PFNGLDEBUGMESSAGECONTROLPROC) \
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cb(glDeleteBuffers, PFNGLDELETEBUFFERSPROC) \
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cb(glDeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC) \
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cb(glDeleteProgram, PFNGLDELETEPROGRAMPROC) \
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@ -353,6 +353,10 @@ namespace Nz::GL
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const Context* context = static_cast<const Context*>(userParam);
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context->HandleDebugMessage(source, type, id, severity, length, message);
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}, this);
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// Disable driver notifications (NVidia driver is very verbose)
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if (glDebugMessageControl)
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE);
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}
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GLint maxTextureUnits = -1;
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