Merge branch 'master' into vulkan

This commit is contained in:
Lynix
2020-05-27 19:48:22 +02:00
179 changed files with 41359 additions and 5418 deletions

View File

@@ -71,7 +71,7 @@ int main()
std::cout << "Sound position: " << pos << std::endl;
// Si la position de la source atteint une certaine position, ou si l'utilisateur appuie sur echap
if (pos.x > Nz::Vector3f::Left().x*-50.f || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Escape))
if (pos.x > Nz::Vector3f::Left().x*-50.f || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Escape))
sound.Stop(); // On arrête le son (Stoppant également la boucle)
clock.Restart();

View File

@@ -9,3 +9,7 @@ EXAMPLE.Files = {
EXAMPLE.Libraries = {
"NazaraSDK"
}
if Config.PlatformSDL2 then
table.insert(EXAMPLE.Defines, "NAZARA_PLATFORM_SDL2")
end

View File

@@ -266,6 +266,8 @@ int main()
//Gestion des Evenements
Nz::EventHandler& eventHandler = window.GetEventHandler();
Nz::Mouse::SetRelativeMouseMode(true);
eventHandler.OnMouseMoved.Connect([&camAngles, &cameraNode, &window](const Nz::EventHandler*, const Nz::WindowEvent::MouseMoveEvent& event)
{
if (Ndk::Application::Instance()->IsConsoleEnabled())
@@ -285,19 +287,14 @@ int main()
// On applique les angles d'Euler à notre caméra
cameraNode.SetRotation(camAngles);
// Pour éviter que le curseur ne sorte de l'écran, nous le renvoyons au centre de la fenétre
// Cette fonction est codée de sorte à ne pas provoquer d'événement MouseMoved
Nz::Vector2ui size = window.GetSize();
Nz::Mouse::SetPosition(size.x / 2, size.y / 2, window);
});
eventHandler.OnKeyPressed.Connect([&targetPos, &cameraNode, &smoothMovement, &window](const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& event)
{
// Une touche a été pressée !
if (event.code == Nz::Keyboard::Key::Escape)
if (event.virtualKey == Nz::Keyboard::VKey::Escape)
window.Close();
else if (event.code == Nz::Keyboard::F1)
else if (event.virtualKey == Nz::Keyboard::VKey::F1)
{
if (smoothMovement)
{
@@ -338,34 +335,34 @@ int main()
if (move)
{
// Si la touche espace est enfoncée, notre vitesse de déplacement est multipliée par deux
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Space))
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Space))
cameraSpeed *= 2.f;
// Pour que nos déplacement soient liés à la rotation de la caméra, nous allons utiliser
// les directions locales de la caméra
// Si la flèche du haut ou la touche Z (vive ZQSD !!) est pressée, on avance
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Z))
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Up) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Z))
targetPos += cameraNode.GetForward() * cameraSpeed;
// Si la flèche du bas ou la touche S est pressée, on recule
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::S))
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Down) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::S))
targetPos += cameraNode.GetBackward() * cameraSpeed;
// Etc...
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Q))
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Left) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Q))
targetPos += cameraNode.GetLeft() * cameraSpeed;
// Etc...
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::D))
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Right) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::D))
targetPos += cameraNode.GetRight() * cameraSpeed;
// Majuscule pour monter, notez l'utilisation d'une direction globale (Non-affectée par la rotation)
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::RShift))
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LShift) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RShift))
targetPos += Nz::Vector3f::Up() * cameraSpeed;
// Contrôle (Gauche ou droite) pour descendre dans l'espace global, etc...
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::RControl))
if (Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::LControl) || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::RControl))
targetPos += Nz::Vector3f::Down() * cameraSpeed;
}

View File

@@ -12,3 +12,6 @@ EXAMPLE.Libraries = {
"NazaraUtility"
}
if Config.PlatformSDL2 then
table.insert(EXAMPLE.Defines, "NAZARA_PLATFORM_SDL2")
end

View File

@@ -680,7 +680,8 @@ void SpacebattleExample::Leave(Ndk::StateMachine& fsm)
{
m_ambientMusic.Stop();
m_onMouseMoved.Disconnect();
m_shared.target->SetCursor(Nz::SystemCursor_Default);
if (m_shared.target)
m_shared.target->SetCursor(Nz::SystemCursor_Default);
m_shared.world3D->RemoveSystem<LaserBeamSystem>();
m_shared.world3D->RemoveSystem<SpaceshipSystem>();
m_turretFireSound.Stop();

View File

@@ -11,3 +11,7 @@ EXAMPLE.Files = {
EXAMPLE.Libraries = {
"NazaraSDK"
}
if Config.PlatformSDL2 then
table.insert(EXAMPLE.Defines, "NAZARA_PLATFORM_SDL2")
end

View File

@@ -123,17 +123,17 @@ int main()
{
case Nz::WindowEventType_KeyPressed:
{
switch (event.key.code)
switch (event.key.virtualKey)
{
case Nz::Keyboard::Backspace:
case Nz::Keyboard::VKey::Backspace:
stateMachine.ChangeState(shared.demos[demoIndex]);
break;
case Nz::Keyboard::Escape:
case Nz::Keyboard::VKey::Escape:
app.Quit();
break;
case Nz::Keyboard::Left:
case Nz::Keyboard::VKey::Left:
{
if (shared.demos.size() <= 1)
break;
@@ -146,7 +146,7 @@ int main()
break;
}
case Nz::Keyboard::Right:
case Nz::Keyboard::VKey::Right:
{
if (shared.demos.size() <= 1)
break;
@@ -159,14 +159,14 @@ int main()
break;
}
case Nz::Keyboard::Pause:
case Nz::Keyboard::VKey::Pause:
{
auto& velocitySystem = shared.world3D->GetSystem<Ndk::VelocitySystem>();
velocitySystem.Enable(!velocitySystem.IsEnabled());
break;
}
case Nz::Keyboard::F5:
case Nz::Keyboard::VKey::F5:
{
Nz::Image screenshot;
screenshot.Create(Nz::ImageType_2D, Nz::PixelFormat_RGBA8, 1920, 1080);
@@ -197,5 +197,7 @@ int main()
window.Display();
}
shared.target = nullptr;
return EXIT_SUCCESS;
}

View File

@@ -18,3 +18,7 @@ EXAMPLE.Libraries = {
"NazaraUtility",
"NazaraSDK"
}
if Config.PlatformSDL2 then
table.insert(EXAMPLE.Defines, "NAZARA_PLATFORM_SDL2")
end

View File

@@ -9,3 +9,7 @@ EXAMPLE.Files = {
EXAMPLE.Libraries = {
"NazaraSDK"
}
if Config.PlatformSDL2 then
table.insert(EXAMPLE.Defines, "NAZARA_PLATFORM_SDL2")
end

View File

@@ -9,3 +9,7 @@ EXAMPLE.Files = {
EXAMPLE.Libraries = {
"NazaraSDK"
}
if Config.PlatformSDL2 then
table.insert(EXAMPLE.Defines, "NAZARA_PLATFORM_SDL2")
end

View File

@@ -33,10 +33,10 @@ int main(int argc, char* argv[])
Nz::EventHandler& eventHandler = mainWindow.GetEventHandler();
eventHandler.OnKeyPressed.Connect([](const Nz::EventHandler*, const Nz::WindowEvent::KeyEvent& e)
{
std::cout << Nz::Keyboard::GetKeyName(e.code) << std::endl;
std::cout << Nz::Keyboard::GetKeyName(e.virtualKey) << std::endl;
// Profitons-en aussi pour nous donner un moyen de quitter le programme
if (e.code == Nz::Keyboard::Escape)
if (e.virtualKey == Nz::Keyboard::VKey::Escape)
Ndk::Application::Instance()->Quit(); // Cette ligne casse la boucle Run() de l'application
});