Revert Renderer to its pre-SDL state
This commit is contained in:
parent
2d189dc85e
commit
81f03f04e5
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@ -9,11 +9,27 @@ MODULE.Defines = {
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MODULE.Libraries = {
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"NazaraCore",
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"NazaraUtility",
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"NazaraPlatform",
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"SDL2"
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"NazaraPlatform"
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}
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MODULE.Files = {
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"../src/Nazara/Renderer/SDL2/**.hpp",
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"../src/Nazara/Renderer/SDL2/**.cpp"
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MODULE.OsFiles.Windows = {
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"../src/Nazara/Renderer/Win32/**.hpp",
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"../src/Nazara/Renderer/Win32/**.cpp"
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}
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MODULE.OsFiles.Posix = {
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"../src/Nazara/Renderer/GLX/**.hpp",
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"../src/Nazara/Renderer/GLX/**.cpp"
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}
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MODULE.OsLibraries.Windows = {
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"gdi32",
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"opengl32",
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"winmm"
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}
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MODULE.OsLibraries.Posix = {
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"GL",
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"X11"
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}
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@ -26,7 +26,6 @@ namespace Nz
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minorVersion(defaultMinorVersion),
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stencilBits(parameters.stencilBits),
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shareContext(defaultShareContext),
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window(nullptr),
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compatibilityProfile(defaultCompatibilityProfile),
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debugMode(defaultDebugMode),
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doubleBuffered(defaultDoubleBuffered),
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@ -41,7 +40,7 @@ namespace Nz
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UInt8 minorVersion;
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UInt8 stencilBits;
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const Context* shareContext;
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void* window;
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WindowHandle window;
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bool compatibilityProfile;
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bool debugMode;
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bool doubleBuffered;
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@ -6,11 +6,12 @@
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#ifndef NAZARA_OPENGL_HPP
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#define NAZARA_OPENGL_HPP
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#ifdef NAZARA_RENDERER_OPENGL
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Utility/Enums.hpp>
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@ -20,6 +21,16 @@
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#include <GL/glcorearb.h>
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#include <GL/glext.h>
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#if defined(NAZARA_PLATFORM_WINDOWS)
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#include <GL/wglext.h>
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#elif defined(NAZARA_PLATFORM_GLX)
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namespace GLX
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{
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#include <GL/glx.h> // Defined in a namespace to avoid conflict
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}
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#include <GL/glxext.h>
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#endif
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namespace Nz
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{
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enum OpenGLExtension
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@ -118,211 +129,222 @@ namespace Nz
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static void Uninitialize();
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static GLenum Attachment[AttachmentPoint_Max + 1];
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static GLenum BlendFunc[BlendFunc_Max + 1];
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static GLenum BufferLock[BufferAccess_Max + 1];
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static GLenum BufferLockRange[BufferAccess_Max + 1];
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static GLenum BufferTarget[BufferType_Max + 1];
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static GLenum BufferTargetBinding[BufferType_Max + 1];
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static GLenum ComponentType[ComponentType_Max + 1];
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static GLenum Attachment[AttachmentPoint_Max+1];
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static GLenum BlendFunc[BlendFunc_Max+1];
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static GLenum BufferLock[BufferAccess_Max+1];
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static GLenum BufferLockRange[BufferAccess_Max+1];
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static GLenum BufferTarget[BufferType_Max+1];
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static GLenum BufferTargetBinding[BufferType_Max+1];
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static GLenum ComponentType[ComponentType_Max+1];
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static GLenum CubemapFace[6]; // Un cube possède six faces et ça n'est pas près de changer
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static GLenum FaceFilling[FaceFilling_Max + 1];
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static GLenum FaceSide[FaceSide_Max + 1];
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static GLenum PrimitiveMode[PrimitiveMode_Max + 1];
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static GLenum QueryCondition[GpuQueryCondition_Max + 1];
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static GLenum QueryMode[GpuQueryMode_Max + 1];
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static GLenum RendererComparison[RendererComparison_Max + 1];
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static GLenum RendererParameter[RendererParameter_Max + 1];
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static GLenum SamplerWrapMode[SamplerWrap_Max + 1];
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static GLenum ShaderStage[ShaderStageType_Max + 1];
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static GLenum StencilOperation[StencilOperation_Max + 1];
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static GLenum TextureTarget[ImageType_Max + 1];
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static GLenum TextureTargetBinding[ImageType_Max + 1];
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static GLenum TextureTargetProxy[ImageType_Max + 1];
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static UInt8 VertexComponentIndex[VertexComponent_Max + 1];
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static GLenum FaceFilling[FaceFilling_Max+1];
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static GLenum FaceSide[FaceSide_Max+1];
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static GLenum PrimitiveMode[PrimitiveMode_Max+1];
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static GLenum QueryCondition[GpuQueryCondition_Max+1];
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static GLenum QueryMode[GpuQueryMode_Max+1];
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static GLenum RendererComparison[RendererComparison_Max+1];
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static GLenum RendererParameter[RendererParameter_Max+1];
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static GLenum SamplerWrapMode[SamplerWrap_Max+1];
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static GLenum ShaderStage[ShaderStageType_Max+1];
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static GLenum StencilOperation[StencilOperation_Max+1];
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static GLenum TextureTarget[ImageType_Max+1];
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static GLenum TextureTargetBinding[ImageType_Max+1];
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static GLenum TextureTargetProxy[ImageType_Max+1];
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static UInt8 VertexComponentIndex[VertexComponent_Max+1];
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private:
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static void OnContextChanged(const Context* newContext);
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static void OnContextDestruction(const Context* context);
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};
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NAZARA_RENDERER_API extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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NAZARA_RENDERER_API extern PFNGLATTACHSHADERPROC glAttachShader;
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NAZARA_RENDERER_API extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
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NAZARA_RENDERER_API extern PFNGLBEGINQUERYPROC glBeginQuery;
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NAZARA_RENDERER_API extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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NAZARA_RENDERER_API extern PFNGLBINDBUFFERPROC glBindBuffer;
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NAZARA_RENDERER_API extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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NAZARA_RENDERER_API extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
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NAZARA_RENDERER_API extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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NAZARA_RENDERER_API extern PFNGLBINDSAMPLERPROC glBindSampler;
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NAZARA_RENDERER_API extern PFNGLBINDTEXTUREPROC glBindTexture;
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NAZARA_RENDERER_API extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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NAZARA_RENDERER_API extern PFNGLBLENDFUNCPROC glBlendFunc;
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NAZARA_RENDERER_API extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
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NAZARA_RENDERER_API extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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NAZARA_RENDERER_API extern PFNGLBUFFERDATAPROC glBufferData;
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NAZARA_RENDERER_API extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
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NAZARA_RENDERER_API extern PFNGLCLEARPROC glClear;
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NAZARA_RENDERER_API extern PFNGLCLEARCOLORPROC glClearColor;
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NAZARA_RENDERER_API extern PFNGLCLEARDEPTHPROC glClearDepth;
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NAZARA_RENDERER_API extern PFNGLCLEARSTENCILPROC glClearStencil;
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NAZARA_RENDERER_API extern PFNGLCREATEPROGRAMPROC glCreateProgram;
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NAZARA_RENDERER_API extern PFNGLCREATESHADERPROC glCreateShader;
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NAZARA_RENDERER_API extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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NAZARA_RENDERER_API extern PFNGLCOLORMASKPROC glColorMask;
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NAZARA_RENDERER_API extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
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NAZARA_RENDERER_API extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
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NAZARA_RENDERER_API extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
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NAZARA_RENDERER_API extern PFNGLCULLFACEPROC glCullFace;
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NAZARA_RENDERER_API extern PFNGLCOMPILESHADERPROC glCompileShader;
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NAZARA_RENDERER_API extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
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NAZARA_RENDERER_API extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
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NAZARA_RENDERER_API extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
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NAZARA_RENDERER_API extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
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NAZARA_RENDERER_API extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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NAZARA_RENDERER_API extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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NAZARA_RENDERER_API extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
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NAZARA_RENDERER_API extern PFNGLDELETEQUERIESPROC glDeleteQueries;
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NAZARA_RENDERER_API extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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NAZARA_RENDERER_API extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
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NAZARA_RENDERER_API extern PFNGLDELETESHADERPROC glDeleteShader;
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NAZARA_RENDERER_API extern PFNGLDELETETEXTURESPROC glDeleteTextures;
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NAZARA_RENDERER_API extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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NAZARA_RENDERER_API extern PFNGLDEPTHFUNCPROC glDepthFunc;
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NAZARA_RENDERER_API extern PFNGLDEPTHMASKPROC glDepthMask;
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NAZARA_RENDERER_API extern PFNGLDISABLEPROC glDisable;
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NAZARA_RENDERER_API extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
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NAZARA_RENDERER_API extern PFNGLDRAWARRAYSPROC glDrawArrays;
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NAZARA_RENDERER_API extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
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NAZARA_RENDERER_API extern PFNGLDRAWBUFFERPROC glDrawBuffer;
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NAZARA_RENDERER_API extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
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NAZARA_RENDERER_API extern PFNGLDRAWELEMENTSPROC glDrawElements;
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NAZARA_RENDERER_API extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
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NAZARA_RENDERER_API extern PFNGLDRAWTEXTURENVPROC glDrawTexture;
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NAZARA_RENDERER_API extern PFNGLENABLEPROC glEnable;
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NAZARA_RENDERER_API extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
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NAZARA_RENDERER_API extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
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NAZARA_RENDERER_API extern PFNGLENDQUERYPROC glEndQuery;
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NAZARA_RENDERER_API extern PFNGLFLUSHPROC glFlush;
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NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
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NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
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NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
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NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
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NAZARA_RENDERER_API extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
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NAZARA_RENDERER_API extern PFNGLGENBUFFERSPROC glGenBuffers;
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NAZARA_RENDERER_API extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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NAZARA_RENDERER_API extern PFNGLGENQUERIESPROC glGenQueries;
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NAZARA_RENDERER_API extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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NAZARA_RENDERER_API extern PFNGLGENSAMPLERSPROC glGenSamplers;
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NAZARA_RENDERER_API extern PFNGLGENTEXTURESPROC glGenTextures;
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NAZARA_RENDERER_API extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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NAZARA_RENDERER_API extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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NAZARA_RENDERER_API extern PFNGLGETBOOLEANVPROC glGetBooleanv;
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NAZARA_RENDERER_API extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
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NAZARA_RENDERER_API extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
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NAZARA_RENDERER_API extern PFNGLGETERRORPROC glGetError;
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NAZARA_RENDERER_API extern PFNGLGETFLOATVPROC glGetFloatv;
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NAZARA_RENDERER_API extern PFNGLGETINTEGERVPROC glGetIntegerv;
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NAZARA_RENDERER_API extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
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NAZARA_RENDERER_API extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
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NAZARA_RENDERER_API extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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NAZARA_RENDERER_API extern PFNGLGETQUERYIVPROC glGetQueryiv;
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NAZARA_RENDERER_API extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
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NAZARA_RENDERER_API extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
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NAZARA_RENDERER_API extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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NAZARA_RENDERER_API extern PFNGLGETSHADERIVPROC glGetShaderiv;
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NAZARA_RENDERER_API extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
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NAZARA_RENDERER_API extern PFNGLGETSTRINGPROC glGetString;
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NAZARA_RENDERER_API extern PFNGLGETSTRINGIPROC glGetStringi;
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NAZARA_RENDERER_API extern PFNGLGETTEXIMAGEPROC glGetTexImage;
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NAZARA_RENDERER_API extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
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NAZARA_RENDERER_API extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
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NAZARA_RENDERER_API extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
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NAZARA_RENDERER_API extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
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NAZARA_RENDERER_API extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
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NAZARA_RENDERER_API extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
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NAZARA_RENDERER_API extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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NAZARA_RENDERER_API extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
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NAZARA_RENDERER_API extern PFNGLISENABLEDPROC glIsEnabled;
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NAZARA_RENDERER_API extern PFNGLLINEWIDTHPROC glLineWidth;
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NAZARA_RENDERER_API extern PFNGLLINKPROGRAMPROC glLinkProgram;
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NAZARA_RENDERER_API extern PFNGLMAPBUFFERPROC glMapBuffer;
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NAZARA_RENDERER_API extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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NAZARA_RENDERER_API extern PFNGLPIXELSTOREIPROC glPixelStorei;
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NAZARA_RENDERER_API extern PFNGLPOINTSIZEPROC glPointSize;
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NAZARA_RENDERER_API extern PFNGLPOLYGONMODEPROC glPolygonMode;
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NAZARA_RENDERER_API extern PFNGLPROGRAMBINARYPROC glProgramBinary;
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NAZARA_RENDERER_API extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
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NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
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NAZARA_RENDERER_API extern PFNGLREADPIXELSPROC glReadPixels;
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NAZARA_RENDERER_API extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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NAZARA_RENDERER_API extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
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NAZARA_RENDERER_API extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
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NAZARA_RENDERER_API extern PFNGLSCISSORPROC glScissor;
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NAZARA_RENDERER_API extern PFNGLSHADERSOURCEPROC glShaderSource;
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NAZARA_RENDERER_API extern PFNGLSTENCILFUNCPROC glStencilFunc;
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NAZARA_RENDERER_API extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
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NAZARA_RENDERER_API extern PFNGLSTENCILOPPROC glStencilOp;
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NAZARA_RENDERER_API extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
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NAZARA_RENDERER_API extern PFNGLTEXIMAGE1DPROC glTexImage1D;
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NAZARA_RENDERER_API extern PFNGLTEXIMAGE2DPROC glTexImage2D;
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NAZARA_RENDERER_API extern PFNGLTEXIMAGE3DPROC glTexImage3D;
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NAZARA_RENDERER_API extern PFNGLTEXPARAMETERFPROC glTexParameterf;
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NAZARA_RENDERER_API extern PFNGLTEXPARAMETERIPROC glTexParameteri;
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NAZARA_RENDERER_API extern PFNGLTEXSTORAGE1DPROC glTexStorage1D;
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NAZARA_RENDERER_API extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
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NAZARA_RENDERER_API extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
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NAZARA_RENDERER_API extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
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NAZARA_RENDERER_API extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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NAZARA_RENDERER_API extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
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NAZARA_RENDERER_API extern PFNGLUNIFORM1DPROC glUniform1d;
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NAZARA_RENDERER_API extern PFNGLUNIFORM1FPROC glUniform1f;
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NAZARA_RENDERER_API extern PFNGLUNIFORM1IPROC glUniform1i;
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NAZARA_RENDERER_API extern PFNGLUNIFORM1DVPROC glUniform1dv;
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NAZARA_RENDERER_API extern PFNGLUNIFORM1FVPROC glUniform1fv;
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NAZARA_RENDERER_API extern PFNGLUNIFORM1IVPROC glUniform1iv;
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NAZARA_RENDERER_API extern PFNGLUNIFORM2DVPROC glUniform2dv;
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NAZARA_RENDERER_API extern PFNGLUNIFORM2FVPROC glUniform2fv;
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NAZARA_RENDERER_API extern PFNGLUNIFORM2IVPROC glUniform2iv;
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NAZARA_RENDERER_API extern PFNGLUNIFORM3DVPROC glUniform3dv;
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NAZARA_RENDERER_API extern PFNGLUNIFORM3FVPROC glUniform3fv;
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NAZARA_RENDERER_API extern PFNGLUNIFORM3IVPROC glUniform3iv;
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NAZARA_RENDERER_API extern PFNGLUNIFORM4DVPROC glUniform4dv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM4FVPROC glUniform4fv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM4IVPROC glUniform4iv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
NAZARA_RENDERER_API extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
NAZARA_RENDERER_API extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
||||
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
|
||||
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
||||
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
||||
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
|
||||
NAZARA_RENDERER_API extern PFNGLVIEWPORTPROC glViewport;
|
||||
}
|
||||
NAZARA_RENDERER_API extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
NAZARA_RENDERER_API extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||
NAZARA_RENDERER_API extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
|
||||
NAZARA_RENDERER_API extern PFNGLBEGINQUERYPROC glBeginQuery;
|
||||
NAZARA_RENDERER_API extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
||||
NAZARA_RENDERER_API extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
NAZARA_RENDERER_API extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||
NAZARA_RENDERER_API extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
|
||||
NAZARA_RENDERER_API extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||
NAZARA_RENDERER_API extern PFNGLBINDSAMPLERPROC glBindSampler;
|
||||
NAZARA_RENDERER_API extern PFNGLBINDTEXTUREPROC glBindTexture;
|
||||
NAZARA_RENDERER_API extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
NAZARA_RENDERER_API extern PFNGLBLENDFUNCPROC glBlendFunc;
|
||||
NAZARA_RENDERER_API extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
||||
NAZARA_RENDERER_API extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
NAZARA_RENDERER_API extern PFNGLBUFFERDATAPROC glBufferData;
|
||||
NAZARA_RENDERER_API extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||
NAZARA_RENDERER_API extern PFNGLCLEARPROC glClear;
|
||||
NAZARA_RENDERER_API extern PFNGLCLEARCOLORPROC glClearColor;
|
||||
NAZARA_RENDERER_API extern PFNGLCLEARDEPTHPROC glClearDepth;
|
||||
NAZARA_RENDERER_API extern PFNGLCLEARSTENCILPROC glClearStencil;
|
||||
NAZARA_RENDERER_API extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
NAZARA_RENDERER_API extern PFNGLCREATESHADERPROC glCreateShader;
|
||||
NAZARA_RENDERER_API extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
NAZARA_RENDERER_API extern PFNGLCOLORMASKPROC glColorMask;
|
||||
NAZARA_RENDERER_API extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
|
||||
NAZARA_RENDERER_API extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
|
||||
NAZARA_RENDERER_API extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
|
||||
NAZARA_RENDERER_API extern PFNGLCULLFACEPROC glCullFace;
|
||||
NAZARA_RENDERER_API extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
NAZARA_RENDERER_API extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
|
||||
NAZARA_RENDERER_API extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback;
|
||||
NAZARA_RENDERER_API extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
|
||||
NAZARA_RENDERER_API extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
|
||||
NAZARA_RENDERER_API extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||
NAZARA_RENDERER_API extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||
NAZARA_RENDERER_API extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
NAZARA_RENDERER_API extern PFNGLDELETEQUERIESPROC glDeleteQueries;
|
||||
NAZARA_RENDERER_API extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||
NAZARA_RENDERER_API extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
|
||||
NAZARA_RENDERER_API extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||
NAZARA_RENDERER_API extern PFNGLDELETETEXTURESPROC glDeleteTextures;
|
||||
NAZARA_RENDERER_API extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
NAZARA_RENDERER_API extern PFNGLDEPTHFUNCPROC glDepthFunc;
|
||||
NAZARA_RENDERER_API extern PFNGLDEPTHMASKPROC glDepthMask;
|
||||
NAZARA_RENDERER_API extern PFNGLDISABLEPROC glDisable;
|
||||
NAZARA_RENDERER_API extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
||||
NAZARA_RENDERER_API extern PFNGLDRAWARRAYSPROC glDrawArrays;
|
||||
NAZARA_RENDERER_API extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
||||
NAZARA_RENDERER_API extern PFNGLDRAWBUFFERPROC glDrawBuffer;
|
||||
NAZARA_RENDERER_API extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
|
||||
NAZARA_RENDERER_API extern PFNGLDRAWELEMENTSPROC glDrawElements;
|
||||
NAZARA_RENDERER_API extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
||||
NAZARA_RENDERER_API extern PFNGLDRAWTEXTURENVPROC glDrawTexture;
|
||||
NAZARA_RENDERER_API extern PFNGLENABLEPROC glEnable;
|
||||
NAZARA_RENDERER_API extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
||||
NAZARA_RENDERER_API extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
|
||||
NAZARA_RENDERER_API extern PFNGLENDQUERYPROC glEndQuery;
|
||||
NAZARA_RENDERER_API extern PFNGLFLUSHPROC glFlush;
|
||||
NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
|
||||
NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
|
||||
NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||
NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
|
||||
NAZARA_RENDERER_API extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
||||
NAZARA_RENDERER_API extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
||||
NAZARA_RENDERER_API extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
NAZARA_RENDERER_API extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||
NAZARA_RENDERER_API extern PFNGLGENQUERIESPROC glGenQueries;
|
||||
NAZARA_RENDERER_API extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||
NAZARA_RENDERER_API extern PFNGLGENSAMPLERSPROC glGenSamplers;
|
||||
NAZARA_RENDERER_API extern PFNGLGENTEXTURESPROC glGenTextures;
|
||||
NAZARA_RENDERER_API extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
NAZARA_RENDERER_API extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
|
||||
NAZARA_RENDERER_API extern PFNGLGETBOOLEANVPROC glGetBooleanv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog;
|
||||
NAZARA_RENDERER_API extern PFNGLGETERRORPROC glGetError;
|
||||
NAZARA_RENDERER_API extern PFNGLGETFLOATVPROC glGetFloatv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETINTEGERVPROC glGetIntegerv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
|
||||
NAZARA_RENDERER_API extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
NAZARA_RENDERER_API extern PFNGLGETQUERYIVPROC glGetQueryiv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
NAZARA_RENDERER_API extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
|
||||
NAZARA_RENDERER_API extern PFNGLGETSTRINGPROC glGetString;
|
||||
NAZARA_RENDERER_API extern PFNGLGETSTRINGIPROC glGetStringi;
|
||||
NAZARA_RENDERER_API extern PFNGLGETTEXIMAGEPROC glGetTexImage;
|
||||
NAZARA_RENDERER_API extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
|
||||
NAZARA_RENDERER_API extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||
NAZARA_RENDERER_API extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData;
|
||||
NAZARA_RENDERER_API extern PFNGLISENABLEDPROC glIsEnabled;
|
||||
NAZARA_RENDERER_API extern PFNGLLINEWIDTHPROC glLineWidth;
|
||||
NAZARA_RENDERER_API extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
NAZARA_RENDERER_API extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||
NAZARA_RENDERER_API extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
|
||||
NAZARA_RENDERER_API extern PFNGLPIXELSTOREIPROC glPixelStorei;
|
||||
NAZARA_RENDERER_API extern PFNGLPOINTSIZEPROC glPointSize;
|
||||
NAZARA_RENDERER_API extern PFNGLPOLYGONMODEPROC glPolygonMode;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMBINARYPROC glProgramBinary;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
|
||||
NAZARA_RENDERER_API extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
|
||||
NAZARA_RENDERER_API extern PFNGLREADPIXELSPROC glReadPixels;
|
||||
NAZARA_RENDERER_API extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||
NAZARA_RENDERER_API extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
||||
NAZARA_RENDERER_API extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
||||
NAZARA_RENDERER_API extern PFNGLSCISSORPROC glScissor;
|
||||
NAZARA_RENDERER_API extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
NAZARA_RENDERER_API extern PFNGLSTENCILFUNCPROC glStencilFunc;
|
||||
NAZARA_RENDERER_API extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
|
||||
NAZARA_RENDERER_API extern PFNGLSTENCILOPPROC glStencilOp;
|
||||
NAZARA_RENDERER_API extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXIMAGE1DPROC glTexImage1D;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXIMAGE2DPROC glTexImage2D;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXIMAGE3DPROC glTexImage3D;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXPARAMETERFPROC glTexParameterf;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXPARAMETERIPROC glTexParameteri;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXSTORAGE1DPROC glTexStorage1D;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
|
||||
NAZARA_RENDERER_API extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM1DPROC glUniform1d;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM1FPROC glUniform1f;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM1DVPROC glUniform1dv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM1FVPROC glUniform1fv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM1IVPROC glUniform1iv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM2DVPROC glUniform2dv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM2FVPROC glUniform2fv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM2IVPROC glUniform2iv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM3DVPROC glUniform3dv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM3FVPROC glUniform3fv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM3IVPROC glUniform3iv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM4DVPROC glUniform4dv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM4FVPROC glUniform4fv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORM4IVPROC glUniform4iv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
||||
NAZARA_RENDERER_API extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||
NAZARA_RENDERER_API extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
NAZARA_RENDERER_API extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
||||
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
|
||||
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
||||
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
|
||||
NAZARA_RENDERER_API extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
|
||||
NAZARA_RENDERER_API extern PFNGLVIEWPORTPROC glViewport;
|
||||
#if defined(NAZARA_PLATFORM_WINDOWS)
|
||||
NAZARA_RENDERER_API extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat;
|
||||
NAZARA_RENDERER_API extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs;
|
||||
NAZARA_RENDERER_API extern PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
|
||||
NAZARA_RENDERER_API extern PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT;
|
||||
NAZARA_RENDERER_API extern PFNWGLSWAPINTERVALEXTPROC wglSwapInterval;
|
||||
#elif defined(NAZARA_PLATFORM_GLX)
|
||||
NAZARA_RENDERER_API extern GLX::PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs;
|
||||
NAZARA_RENDERER_API extern GLX::PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
|
||||
NAZARA_RENDERER_API extern GLX::PFNGLXSWAPINTERVALMESAPROC NzglXSwapIntervalMESA;
|
||||
NAZARA_RENDERER_API extern GLX::PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI;
|
||||
#endif
|
||||
|
||||
#undef None
|
||||
}
|
||||
|
||||
#endif // NAZARA_RENDERER_OPENGL
|
||||
|
||||
|
|
|
|||
|
|
@ -48,17 +48,17 @@ namespace Nz
|
|||
}
|
||||
|
||||
WindowImpl::WindowImpl(Window* parent) :
|
||||
m_cursor(nullptr),
|
||||
m_handle(nullptr),
|
||||
//m_callback(0),
|
||||
m_style(0),
|
||||
m_maxSize(-1),
|
||||
m_minSize(-1),
|
||||
m_parent(parent),
|
||||
m_keyRepeat(true),
|
||||
m_mouseInside(false),
|
||||
m_smoothScrolling(false),
|
||||
m_scrolling(0)
|
||||
m_cursor(nullptr),
|
||||
m_handle(nullptr),
|
||||
//m_callback(0),
|
||||
m_style(0),
|
||||
m_maxSize(-1),
|
||||
m_minSize(-1),
|
||||
m_parent(parent),
|
||||
m_keyRepeat(true),
|
||||
m_mouseInside(false),
|
||||
m_smoothScrolling(false),
|
||||
m_scrolling(0)
|
||||
{
|
||||
m_cursor = SDL_GetDefaultCursor();
|
||||
}
|
||||
|
|
@ -76,7 +76,7 @@ namespace Nz
|
|||
|
||||
bool fullscreen = (style & WindowStyle_Fullscreen) != 0;
|
||||
|
||||
Uint32 winStyle = SDL_WINDOW_OPENGL;
|
||||
Uint32 winStyle = 0;
|
||||
|
||||
unsigned int x, y;
|
||||
unsigned int width = mode.width;
|
||||
|
|
@ -147,19 +147,18 @@ namespace Nz
|
|||
|
||||
m_size.Set(width, height);
|
||||
|
||||
SDL_AddEventWatch(HandleEvent, this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void WindowImpl::Destroy()
|
||||
{
|
||||
if (m_ownsWindow && m_handle)
|
||||
{
|
||||
SDL_DelEventWatch(HandleEvent, this);
|
||||
SDL_DestroyWindow(m_handle);
|
||||
}
|
||||
else
|
||||
SetEventListener(false);
|
||||
|
||||
SDL_DelEventWatch(HandleEvent, this);
|
||||
}
|
||||
|
||||
void WindowImpl::EnableKeyRepeat(bool enable)
|
||||
|
|
@ -195,6 +194,8 @@ namespace Nz
|
|||
WindowHandle WindowImpl::GetSystemHandle() const
|
||||
{
|
||||
SDL_SysWMinfo wmInfo;
|
||||
SDL_VERSION(&wmInfo.version);
|
||||
|
||||
if (SDL_GetWindowWMInfo(m_handle, &wmInfo) != SDL_TRUE)
|
||||
{
|
||||
ErrorFlags flags(ErrorFlag_ThrowException, true);
|
||||
|
|
@ -545,7 +546,13 @@ namespace Nz
|
|||
|
||||
void WindowImpl::SetEventListener(bool listener)
|
||||
{
|
||||
if (m_ownsWindow)
|
||||
return;
|
||||
|
||||
if (listener)
|
||||
SDL_AddEventWatch(HandleEvent, this);
|
||||
else
|
||||
SDL_DelEventWatch(HandleEvent, this);
|
||||
}
|
||||
|
||||
void WindowImpl::SetFocus()
|
||||
|
|
@ -613,16 +620,6 @@ namespace Nz
|
|||
NazaraError(SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
if (SDL_GL_LoadLibrary(nullptr) < 0)
|
||||
{
|
||||
NazaraError(SDL_GetError());
|
||||
|
||||
SDL_Quit();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, true) < 0)
|
||||
NazaraError("Couldn't set share OpenGL contexes");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,10 +12,13 @@
|
|||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <Nazara/Renderer/SDL2/ContextImpl.hpp>
|
||||
|
||||
#if defined(NAZARA_PLATFORM_LINUX)
|
||||
#if defined(NAZARA_PLATFORM_WINDOWS)
|
||||
#include <Nazara/Renderer/Win32/ContextImpl.hpp>
|
||||
#elif defined(NAZARA_PLATFORM_GLX)
|
||||
#include <Nazara/Renderer/GLX/ContextImpl.hpp>
|
||||
#define CALLBACK
|
||||
#else
|
||||
#error Lack of implementation: Context
|
||||
#endif
|
||||
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,302 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
// Code inspiré de NeHe (Lesson1) et de la SFML par Laurent Gomila
|
||||
|
||||
#include <Nazara/Renderer/GLX/ContextImpl.hpp>
|
||||
#include <Nazara/Core/CallOnExit.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Renderer/Context.hpp>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
using namespace GLX;
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
namespace
|
||||
{
|
||||
Display* m_display;
|
||||
int m_sharedDisplay = 0;
|
||||
|
||||
bool ctxErrorOccurred = false;
|
||||
int ctxErrorHandler( Display* /*dpy*/, XErrorEvent* /*ev*/ )
|
||||
{
|
||||
ctxErrorOccurred = true;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
ContextImpl::ContextImpl() :
|
||||
m_colormap(0),
|
||||
m_context(0),
|
||||
m_window(0),
|
||||
m_ownsWindow(false)
|
||||
{
|
||||
if (m_sharedDisplay == 0)
|
||||
m_display = XOpenDisplay(nullptr);
|
||||
|
||||
++m_sharedDisplay;
|
||||
}
|
||||
|
||||
ContextImpl::~ContextImpl()
|
||||
{
|
||||
Destroy();
|
||||
|
||||
if (--m_sharedDisplay == 0)
|
||||
{
|
||||
XCloseDisplay(m_display);
|
||||
m_display = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool ContextImpl::Activate() const
|
||||
{
|
||||
return glXMakeCurrent(m_display, m_window, m_context) == true;
|
||||
}
|
||||
|
||||
bool ContextImpl::Create(ContextParameters& parameters)
|
||||
{
|
||||
// En cas d'exception, la ressource sera quand même libérée
|
||||
CallOnExit onExit([this] ()
|
||||
{
|
||||
Destroy();
|
||||
});
|
||||
|
||||
// Get a matching FB config
|
||||
static int visual_attribs[] =
|
||||
{
|
||||
GLX_X_RENDERABLE, True,
|
||||
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
|
||||
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
||||
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
|
||||
GLX_BUFFER_SIZE, parameters.bitsPerPixel,
|
||||
GLX_ALPHA_SIZE, (parameters.bitsPerPixel == 32) ? 8 : 0,
|
||||
GLX_DEPTH_SIZE, parameters.depthBits,
|
||||
GLX_STENCIL_SIZE, parameters.stencilBits,
|
||||
GLX_DOUBLEBUFFER, True,
|
||||
GLX_SAMPLE_BUFFERS, (parameters.antialiasingLevel > 0) ? True : False,
|
||||
GLX_SAMPLES, parameters.antialiasingLevel,
|
||||
None
|
||||
};
|
||||
|
||||
int glx_major = 0;
|
||||
int glx_minor = 0;
|
||||
// FBConfigs were added in GLX version 1.3.
|
||||
if (!glXQueryVersion(m_display, &glx_major, &glx_minor) || ((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1))
|
||||
{
|
||||
NazaraError("Invalid GLX version, version > 1.3 is required.");
|
||||
return false;
|
||||
}
|
||||
|
||||
int fbcount;
|
||||
GLXFBConfig* fbc = glXChooseFBConfig(m_display, XDefaultScreen(m_display), visual_attribs, &fbcount);
|
||||
if (!fbc)
|
||||
{
|
||||
NazaraError("Failed to retrieve a framebuffer config");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Pick the FB config/visual with the most samples per pixel
|
||||
int best_fbc = -1;
|
||||
int worst_fbc = -1;
|
||||
int best_num_samp = -1;
|
||||
int worst_num_samp = 999;
|
||||
|
||||
for (int i = 0; i < fbcount; ++i)
|
||||
{
|
||||
XVisualInfo* vi = glXGetVisualFromFBConfig(m_display, fbc[i]);
|
||||
|
||||
if (vi)
|
||||
{
|
||||
int samp_buf = 0, samples = 0;
|
||||
glXGetFBConfigAttrib(m_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
|
||||
glXGetFBConfigAttrib(m_display, fbc[i], GLX_SAMPLES , &samples );
|
||||
|
||||
if ((best_fbc < 0) || (samp_buf && (samples > best_num_samp)))
|
||||
{
|
||||
best_fbc = i;
|
||||
best_num_samp = samples;
|
||||
}
|
||||
if ((worst_fbc < 0) || !samp_buf || (samples < worst_num_samp))
|
||||
{
|
||||
worst_fbc = i;
|
||||
worst_num_samp = samples;
|
||||
}
|
||||
}
|
||||
XFree(vi);
|
||||
}
|
||||
|
||||
GLXFBConfig bestFbc = fbc[best_fbc];
|
||||
|
||||
// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
|
||||
XFree(fbc);
|
||||
|
||||
// Get a visual
|
||||
XVisualInfo* vi = glXGetVisualFromFBConfig(m_display, bestFbc);
|
||||
if (!vi)
|
||||
{
|
||||
NazaraError("Failed to get best VisualInfo");
|
||||
return false;
|
||||
}
|
||||
|
||||
// If context is shared by multiple windows
|
||||
if (parameters.window)
|
||||
{
|
||||
NazaraAssert(parameters.window.type == WindowManager::X11, "Cannot create a context for a non-x11 window");
|
||||
|
||||
m_window = static_cast<GLX::Window>(parameters.window.x11.window);
|
||||
m_ownsWindow = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
XSetWindowAttributes swa;
|
||||
swa.colormap = m_colormap = XCreateColormap(
|
||||
m_display,
|
||||
XRootWindow(
|
||||
m_display,
|
||||
vi->screen),
|
||||
vi->visual,
|
||||
AllocNone
|
||||
);
|
||||
|
||||
swa.background_pixmap = None;
|
||||
swa.border_pixel = 0;
|
||||
swa.event_mask = StructureNotifyMask;
|
||||
|
||||
if (!m_colormap)
|
||||
{
|
||||
NazaraError("Failed to create colormap for context");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_window = XCreateWindow(
|
||||
m_display,
|
||||
XRootWindow(
|
||||
m_display,
|
||||
vi->screen),
|
||||
0, 0, // X, Y
|
||||
1, 1, // W H
|
||||
0,
|
||||
vi->depth,
|
||||
InputOutput,
|
||||
vi->visual,
|
||||
CWBorderPixel | CWColormap | CWEventMask,
|
||||
&swa
|
||||
);
|
||||
|
||||
m_ownsWindow = true;
|
||||
}
|
||||
|
||||
if (!m_window)
|
||||
{
|
||||
NazaraError("Failed to create window");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Done with the visual info data
|
||||
XFree(vi);
|
||||
|
||||
// Install an X error handler so the application won't exit if GL 3.0
|
||||
// context allocation fails.
|
||||
//
|
||||
// Note this error handler is global. All display connections in all threads
|
||||
// of a process use the same error handler, so be sure to guard against other
|
||||
// threads issuing X commands while this code is running.
|
||||
ctxErrorOccurred = false;
|
||||
int (*oldHandler)(Display*, XErrorEvent*) =
|
||||
XSetErrorHandler(&ctxErrorHandler);
|
||||
|
||||
// Check for the GLX_ARB_create_context extension string and the function.
|
||||
// If either is not present, use GLX 1.3 context creation method.
|
||||
if (!glXCreateContextAttribs)
|
||||
{
|
||||
NazaraWarning("glXCreateContextAttribs() not found. Using old-style GLX context");
|
||||
m_context = glXCreateNewContext(m_display, bestFbc, GLX_RGBA_TYPE, parameters.shared ? parameters.shareContext->m_impl->m_context : 0, True);
|
||||
}
|
||||
// If it does, try to get a GL 3.0 context!
|
||||
else
|
||||
{
|
||||
int profile = parameters.compatibilityProfile ? GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB : GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
|
||||
int debug = parameters.debugMode ? GLX_CONTEXT_DEBUG_BIT_ARB : 0;
|
||||
|
||||
int major = 3;//parameters.majorVersion;
|
||||
int minor = 3;//parameters.minorVersion;
|
||||
|
||||
int context_attribs[] =
|
||||
{
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, major,
|
||||
GLX_CONTEXT_MINOR_VERSION_ARB, minor,
|
||||
GLX_CONTEXT_PROFILE_MASK_ARB, profile,
|
||||
GLX_CONTEXT_FLAGS_ARB, debug,
|
||||
None, None
|
||||
};
|
||||
|
||||
m_context = glXCreateContextAttribs(
|
||||
m_display,
|
||||
bestFbc,
|
||||
parameters.shared ? parameters.shareContext->m_impl->m_context : 0,
|
||||
True,
|
||||
context_attribs
|
||||
);
|
||||
}
|
||||
|
||||
// Sync to ensure any errors generated are processed.
|
||||
XSync(m_display, False);
|
||||
XSetErrorHandler(oldHandler);
|
||||
if (ctxErrorOccurred || !m_context)
|
||||
{
|
||||
NazaraError("Failed to create context, check the version");
|
||||
return false;
|
||||
}
|
||||
|
||||
onExit.Reset();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ContextImpl::Destroy()
|
||||
{
|
||||
// Destroy the context
|
||||
if (m_context)
|
||||
{
|
||||
if (glXGetCurrentContext() == m_context)
|
||||
glXMakeCurrent(m_display, None, nullptr);
|
||||
glXDestroyContext(m_display, m_context);
|
||||
m_context = nullptr;
|
||||
}
|
||||
|
||||
// Destroy the window if we own it
|
||||
if (m_ownsWindow && m_window)
|
||||
{
|
||||
XFreeColormap(m_display, m_colormap);
|
||||
XDestroyWindow(m_display, m_window);
|
||||
m_ownsWindow = false;
|
||||
m_window = 0;
|
||||
XFlush(m_display);
|
||||
}
|
||||
}
|
||||
|
||||
void ContextImpl::EnableVerticalSync(bool enabled)
|
||||
{
|
||||
if (glXSwapIntervalEXT)
|
||||
glXSwapIntervalEXT(m_display, glXGetCurrentDrawable(), enabled ? 1 : 0);
|
||||
else if (NzglXSwapIntervalMESA)
|
||||
NzglXSwapIntervalMESA(enabled ? 1 : 0);
|
||||
else if (glXSwapIntervalSGI)
|
||||
glXSwapIntervalSGI(enabled ? 1 : 0);
|
||||
else
|
||||
NazaraError("Vertical sync not supported");
|
||||
}
|
||||
|
||||
void ContextImpl::SwapBuffers()
|
||||
{
|
||||
if (m_window)
|
||||
glXSwapBuffers(m_display, m_window);
|
||||
}
|
||||
|
||||
bool ContextImpl::Desactivate()
|
||||
{
|
||||
return glXMakeCurrent(m_display, None, nullptr) == true;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
// Copyright (C) 2015 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine".
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NAZARA_CONTEXTIMPL_HPP
|
||||
#define NAZARA_CONTEXTIMPL_HPP
|
||||
|
||||
#include <Nazara/Renderer/OpenGL.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
struct ContextParameters;
|
||||
|
||||
class ContextImpl
|
||||
{
|
||||
public:
|
||||
ContextImpl();
|
||||
~ContextImpl();
|
||||
|
||||
bool Activate() const;
|
||||
|
||||
bool Create(ContextParameters& parameters);
|
||||
|
||||
void Destroy();
|
||||
|
||||
void EnableVerticalSync(bool enabled);
|
||||
|
||||
void SwapBuffers();
|
||||
|
||||
static bool Desactivate();
|
||||
|
||||
private:
|
||||
GLX::Colormap m_colormap;
|
||||
GLX::GLXContext m_context;
|
||||
GLX::Window m_window;
|
||||
bool m_ownsWindow;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // NAZARA_CONTEXTIMPL_HPP
|
||||
|
|
@ -2,19 +2,21 @@
|
|||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/OpenGL.hpp>
|
||||
#include <Nazara/Core/CallOnExit.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/Log.hpp>
|
||||
#include <Nazara/Renderer/Context.hpp>
|
||||
#include <Nazara/Renderer/OpenGL.hpp>
|
||||
#include <Nazara/Renderer/RenderStates.hpp>
|
||||
#include <Nazara/Renderer/RenderTarget.hpp>
|
||||
#include <SDL2/SDL_video.h>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
#if defined(NAZARA_PLATFORM_GLX)
|
||||
#include <Nazara/Platform/X11/Display.hpp>
|
||||
#endif // NAZARA_PLATFORM_GLX
|
||||
#include <set>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
#include <unordered_map>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
|
|
@ -26,7 +28,15 @@ namespace Nz
|
|||
|
||||
OpenGLFunc LoadEntry(const char* name, bool launchException = true)
|
||||
{
|
||||
OpenGLFunc entry = reinterpret_cast<OpenGLFunc>(SDL_GL_GetProcAddress(name));
|
||||
#if defined(NAZARA_PLATFORM_WINDOWS)
|
||||
OpenGLFunc entry = reinterpret_cast<OpenGLFunc>(wglGetProcAddress(name));
|
||||
if (!entry) // wglGetProcAddress ne fonctionne pas sur les fonctions OpenGL <= 1.1
|
||||
entry = reinterpret_cast<OpenGLFunc>(GetProcAddress(openGLlibrary, name));
|
||||
#elif defined(NAZARA_PLATFORM_GLX)
|
||||
OpenGLFunc entry = reinterpret_cast<OpenGLFunc>(GLX::glXGetProcAddress(reinterpret_cast<const unsigned char*>(name)));
|
||||
#else
|
||||
#error OS not handled
|
||||
#endif
|
||||
|
||||
if (!entry && launchException)
|
||||
{
|
||||
|
|
@ -41,19 +51,20 @@ namespace Nz
|
|||
|
||||
bool LoadLibrary()
|
||||
{
|
||||
if (SDL_GL_LoadLibrary(nullptr) != 0)
|
||||
{
|
||||
NazaraError(SDL_GetError());
|
||||
|
||||
return false;
|
||||
}
|
||||
#ifdef NAZARA_PLATFORM_WINDOWS
|
||||
openGLlibrary = ::LoadLibraryA("opengl32.dll");
|
||||
|
||||
return openGLlibrary != nullptr;
|
||||
#else
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
void UnloadLibrary()
|
||||
{
|
||||
SDL_GL_UnloadLibrary();
|
||||
#ifdef NAZARA_PLATFORM_WINDOWS
|
||||
FreeLibrary(openGLlibrary);
|
||||
#endif
|
||||
}
|
||||
|
||||
enum GarbageResourceType
|
||||
|
|
@ -64,7 +75,7 @@ namespace Nz
|
|||
|
||||
struct ContextStates
|
||||
{
|
||||
std::vector<std::pair<GarbageResourceType, GLuint> > garbage; // Les ressources à supprimer dès que possible
|
||||
std::vector<std::pair<GarbageResourceType, GLuint>> garbage; // Les ressources à supprimer dès que possible
|
||||
GLuint buffersBinding[BufferType_Max + 1] = {0};
|
||||
GLuint currentProgram = 0;
|
||||
GLuint samplers[32] = {0}; // 32 est pour l'instant la plus haute limite (GL_TEXTURE31)
|
||||
|
|
@ -147,13 +158,15 @@ namespace Nz
|
|||
|
||||
// Les fonctions de blend n'a aucun intérêt sans blending
|
||||
if (states.blending)
|
||||
{
|
||||
if (currentRenderStates.dstBlend != states.dstBlend ||
|
||||
currentRenderStates.srcBlend != states.srcBlend)
|
||||
currentRenderStates.srcBlend != states.srcBlend)
|
||||
{
|
||||
glBlendFunc(BlendFunc[states.srcBlend], BlendFunc[states.dstBlend]);
|
||||
currentRenderStates.dstBlend = states.dstBlend;
|
||||
currentRenderStates.srcBlend = states.srcBlend;
|
||||
}
|
||||
}
|
||||
|
||||
if (states.depthBuffer)
|
||||
{
|
||||
|
|
@ -174,11 +187,13 @@ namespace Nz
|
|||
|
||||
// Inutile de changer le mode de face culling s'il n'est pas actif
|
||||
if (states.faceCulling)
|
||||
{
|
||||
if (currentRenderStates.cullingSide != states.cullingSide)
|
||||
{
|
||||
glCullFace(FaceSide[states.cullingSide]);
|
||||
currentRenderStates.cullingSide = states.cullingSide;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentRenderStates.faceFilling != states.faceFilling)
|
||||
{
|
||||
|
|
@ -190,8 +205,8 @@ namespace Nz
|
|||
if (states.stencilTest)
|
||||
{
|
||||
if (currentRenderStates.stencilCompare.back != states.stencilCompare.back ||
|
||||
currentRenderStates.stencilReference.back != states.stencilReference.back ||
|
||||
currentRenderStates.stencilWriteMask.back != states.stencilWriteMask.back)
|
||||
currentRenderStates.stencilReference.back != states.stencilReference.back ||
|
||||
currentRenderStates.stencilWriteMask.back != states.stencilWriteMask.back)
|
||||
{
|
||||
glStencilFuncSeparate(GL_BACK, RendererComparison[states.stencilCompare.back], states.stencilReference.back, states.stencilWriteMask.back);
|
||||
currentRenderStates.stencilCompare.back = states.stencilCompare.back;
|
||||
|
|
@ -200,8 +215,8 @@ namespace Nz
|
|||
}
|
||||
|
||||
if (currentRenderStates.stencilDepthFail.back != states.stencilDepthFail.back ||
|
||||
currentRenderStates.stencilFail.back != states.stencilFail.back ||
|
||||
currentRenderStates.stencilPass.back != states.stencilPass.back)
|
||||
currentRenderStates.stencilFail.back != states.stencilFail.back ||
|
||||
currentRenderStates.stencilPass.back != states.stencilPass.back)
|
||||
{
|
||||
glStencilOpSeparate(GL_BACK, StencilOperation[states.stencilFail.back], StencilOperation[states.stencilDepthFail.back], StencilOperation[states.stencilPass.back]);
|
||||
currentRenderStates.stencilDepthFail.back = states.stencilDepthFail.back;
|
||||
|
|
@ -210,8 +225,8 @@ namespace Nz
|
|||
}
|
||||
|
||||
if (currentRenderStates.stencilCompare.front != states.stencilCompare.front ||
|
||||
currentRenderStates.stencilReference.front != states.stencilReference.front ||
|
||||
currentRenderStates.stencilWriteMask.front != states.stencilWriteMask.front)
|
||||
currentRenderStates.stencilReference.front != states.stencilReference.front ||
|
||||
currentRenderStates.stencilWriteMask.front != states.stencilWriteMask.front)
|
||||
{
|
||||
glStencilFuncSeparate(GL_FRONT, RendererComparison[states.stencilCompare.front], states.stencilReference.front, states.stencilWriteMask.front);
|
||||
currentRenderStates.stencilCompare.front = states.stencilCompare.front;
|
||||
|
|
@ -220,8 +235,8 @@ namespace Nz
|
|||
}
|
||||
|
||||
if (currentRenderStates.stencilDepthFail.front != states.stencilDepthFail.front ||
|
||||
currentRenderStates.stencilFail.front != states.stencilFail.front ||
|
||||
currentRenderStates.stencilPass.front != states.stencilPass.front)
|
||||
currentRenderStates.stencilFail.front != states.stencilFail.front ||
|
||||
currentRenderStates.stencilPass.front != states.stencilPass.front)
|
||||
{
|
||||
glStencilOpSeparate(GL_FRONT, StencilOperation[states.stencilFail.front], StencilOperation[states.stencilDepthFail.front], StencilOperation[states.stencilPass.front]);
|
||||
currentRenderStates.stencilDepthFail.front = states.stencilDepthFail.front;
|
||||
|
|
@ -716,8 +731,14 @@ namespace Nz
|
|||
if (s_initialized)
|
||||
return true;
|
||||
|
||||
if (SDL_VideoInit(NULL) != 0)
|
||||
NazaraError(SDL_GetError());
|
||||
#if defined(NAZARA_PLATFORM_GLX)
|
||||
Initializer<X11> display;
|
||||
if (!display)
|
||||
{
|
||||
NazaraError("Failed to load display library");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!LoadLibrary())
|
||||
{
|
||||
|
|
@ -737,15 +758,20 @@ namespace Nz
|
|||
parameters.shared = false;
|
||||
|
||||
/*
|
||||
Note: Même le contexte de chargement nécessite quelques fonctions de base pour correctement s'initialiser
|
||||
Pour cette raison, deux contextes sont créés, le premier sert à récupérer les fonctions permetttant
|
||||
de créer le second avec les bons paramètres.
|
||||
Note: Même le contexte de chargement nécessite quelques fonctions de base pour correctement s'initialiser
|
||||
Pour cette raison, deux contextes sont créés, le premier sert à récupérer les fonctions permetttant
|
||||
de créer le second avec les bons paramètres.
|
||||
|
||||
Non sérieusement si vous avez une meilleure idée, contactez-moi
|
||||
*/
|
||||
Non sérieusement si vous avez une meilleure idée, contactez-moi
|
||||
*/
|
||||
|
||||
/****************************Chargement OpenGL****************************/
|
||||
|
||||
///FIXME: I'm really thinking this is a mistake and GLX has no need to be initialized differently (Lynix)
|
||||
#if defined(NAZARA_PLATFORM_LINUX)
|
||||
glXCreateContextAttribs = reinterpret_cast<GLX::PFNGLXCREATECONTEXTATTRIBSARBPROC>(LoadEntry("glXCreateContextAttribsARB", false));
|
||||
#endif
|
||||
|
||||
Context loadContext;
|
||||
if (!loadContext.Create(parameters))
|
||||
{
|
||||
|
|
@ -753,6 +779,13 @@ namespace Nz
|
|||
return false;
|
||||
}
|
||||
|
||||
#if defined(NAZARA_PLATFORM_WINDOWS)
|
||||
wglCreateContextAttribs = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>(LoadEntry("wglCreateContextAttribsARB", false));
|
||||
wglChoosePixelFormat = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATARBPROC>(LoadEntry("wglChoosePixelFormatARB", false));
|
||||
if (!wglChoosePixelFormat)
|
||||
wglChoosePixelFormat = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATEXTPROC>(LoadEntry("wglChoosePixelFormatEXT", false));
|
||||
#endif
|
||||
|
||||
// Récupération de la version d'OpenGL et du GLSL
|
||||
// Ce code se base sur le fait que la carte graphique renverra un contexte de compatibilité avec la plus haute version supportée
|
||||
// Ce qui semble vrai chez AMD, NVidia et Intel, mais j'aimerai une preuve que ça sera toujours le cas...
|
||||
|
|
@ -998,6 +1031,16 @@ namespace Nz
|
|||
glInvalidateBufferData = reinterpret_cast<PFNGLINVALIDATEBUFFERDATAPROC>(LoadEntry("glInvalidateBufferData", false));
|
||||
glVertexAttribLPointer = reinterpret_cast<PFNGLVERTEXATTRIBLPOINTERPROC>(LoadEntry("glVertexAttribLPointer", false));
|
||||
|
||||
#if defined(NAZARA_PLATFORM_WINDOWS)
|
||||
wglGetExtensionsStringARB = reinterpret_cast<PFNWGLGETEXTENSIONSSTRINGARBPROC>(LoadEntry("wglGetExtensionsStringARB", false));
|
||||
wglGetExtensionsStringEXT = reinterpret_cast<PFNWGLGETEXTENSIONSSTRINGEXTPROC>(LoadEntry("wglGetExtensionsStringEXT", false));
|
||||
wglSwapInterval = reinterpret_cast<PFNWGLSWAPINTERVALEXTPROC>(LoadEntry("wglSwapIntervalEXT", false));
|
||||
#elif defined(NAZARA_PLATFORM_GLX)
|
||||
glXSwapIntervalEXT = reinterpret_cast<GLX::PFNGLXSWAPINTERVALEXTPROC>(LoadEntry("glXSwapIntervalEXT", false));
|
||||
NzglXSwapIntervalMESA = reinterpret_cast<GLX::PFNGLXSWAPINTERVALMESAPROC>(LoadEntry("glXSwapIntervalMESA", false));
|
||||
glXSwapIntervalSGI = reinterpret_cast<GLX::PFNGLXSWAPINTERVALSGIPROC>(LoadEntry("glXSwapIntervalSGI", false));
|
||||
#endif
|
||||
|
||||
if (!glGetStringi || !LoadExtensions3())
|
||||
{
|
||||
NazaraWarning("Failed to load OpenGL 3 extension system, falling back to OpenGL 2 extension system...");
|
||||
|
|
@ -1006,6 +1049,21 @@ namespace Nz
|
|||
NazaraWarning("Failed to load extension system");
|
||||
}
|
||||
|
||||
#ifdef NAZARA_PLATFORM_WINDOWS
|
||||
{
|
||||
bool loaded;
|
||||
if (wglGetExtensionsStringARB)
|
||||
loaded = LoadExtensionsString(reinterpret_cast<const char*>(wglGetExtensionsStringARB(wglGetCurrentDC())));
|
||||
else if (wglGetExtensionsStringEXT)
|
||||
loaded = LoadExtensionsString(reinterpret_cast<const char*>(wglGetExtensionsStringEXT()));
|
||||
else
|
||||
loaded = false;
|
||||
|
||||
if (!loaded)
|
||||
NazaraWarning("Failed to load wgl extension string");
|
||||
}
|
||||
#endif
|
||||
|
||||
// AnisotropicFilter
|
||||
s_openGLextensions[OpenGLExtension_AnisotropicFilter] = IsSupported("GL_EXT_texture_filter_anisotropic");
|
||||
|
||||
|
|
@ -1174,7 +1232,7 @@ namespace Nz
|
|||
|
||||
bool OpenGL::IsSupported(const String& string)
|
||||
{
|
||||
return SDL_GL_ExtensionSupported(string.GetConstBuffer());
|
||||
return s_openGLextensionSet.find(string) != s_openGLextensionSet.end();
|
||||
}
|
||||
|
||||
void OpenGL::SetBuffer(BufferType type, GLuint id)
|
||||
|
|
@ -1840,7 +1898,7 @@ namespace Nz
|
|||
GLenum OpenGL::BufferTarget[] =
|
||||
{
|
||||
GL_ELEMENT_ARRAY_BUFFER, // BufferType_Index,
|
||||
GL_ARRAY_BUFFER, // BufferType_Vertex
|
||||
GL_ARRAY_BUFFER, // BufferType_Vertex
|
||||
};
|
||||
|
||||
static_assert(BufferType_Max + 1 == 2, "Buffer target array is incomplete");
|
||||
|
|
@ -1848,7 +1906,7 @@ namespace Nz
|
|||
GLenum OpenGL::BufferTargetBinding[] =
|
||||
{
|
||||
GL_ELEMENT_ARRAY_BUFFER_BINDING, // BufferType_Index,
|
||||
GL_ARRAY_BUFFER_BINDING, // BufferType_Vertex
|
||||
GL_ARRAY_BUFFER_BINDING, // BufferType_Vertex
|
||||
};
|
||||
|
||||
static_assert(BufferType_Max + 1 == 2, "Buffer target binding array is incomplete");
|
||||
|
|
@ -1975,9 +2033,9 @@ namespace Nz
|
|||
|
||||
GLenum OpenGL::ShaderStage[] =
|
||||
{
|
||||
GL_FRAGMENT_SHADER, // ShaderStage_Fragment
|
||||
GL_GEOMETRY_SHADER, // ShaderStage_Geometry
|
||||
GL_VERTEX_SHADER // ShaderStage_Vertex
|
||||
GL_FRAGMENT_SHADER, // ShaderStage_Fragment
|
||||
GL_GEOMETRY_SHADER, // ShaderStage_Geometry
|
||||
GL_VERTEX_SHADER // ShaderStage_Vertex
|
||||
};
|
||||
|
||||
static_assert(ShaderStageType_Max + 1 == 3, "Shader stage array is incomplete");
|
||||
|
|
@ -2054,178 +2112,192 @@ namespace Nz
|
|||
|
||||
static_assert(VertexComponent_Max + 1 == 16, "Attribute index array is incomplete");
|
||||
|
||||
PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
|
||||
PFNGLATTACHSHADERPROC glAttachShader = nullptr;
|
||||
PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr;
|
||||
PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
|
||||
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
|
||||
PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
|
||||
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
|
||||
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr;
|
||||
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
|
||||
PFNGLBINDSAMPLERPROC glBindSampler = nullptr;
|
||||
PFNGLBINDTEXTUREPROC glBindTexture = nullptr;
|
||||
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr;
|
||||
PFNGLBLENDFUNCPROC glBlendFunc = nullptr;
|
||||
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr;
|
||||
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = nullptr;
|
||||
PFNGLBUFFERDATAPROC glBufferData = nullptr;
|
||||
PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
|
||||
PFNGLCLEARPROC glClear = nullptr;
|
||||
PFNGLCLEARCOLORPROC glClearColor = nullptr;
|
||||
PFNGLCLEARDEPTHPROC glClearDepth = nullptr;
|
||||
PFNGLCLEARSTENCILPROC glClearStencil = nullptr;
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
|
||||
PFNGLCREATESHADERPROC glCreateShader = nullptr;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
|
||||
PFNGLCOLORMASKPROC glColorMask = nullptr;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr;
|
||||
PFNGLCULLFACEPROC glCullFace = nullptr;
|
||||
PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
|
||||
PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D = nullptr;
|
||||
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr;
|
||||
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr;
|
||||
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr;
|
||||
PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
|
||||
PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
|
||||
PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
|
||||
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
|
||||
PFNGLDELETESAMPLERSPROC glDeleteSamplers = nullptr;
|
||||
PFNGLDELETESHADERPROC glDeleteShader = nullptr;
|
||||
PFNGLDELETETEXTURESPROC glDeleteTextures = nullptr;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr;
|
||||
PFNGLDEPTHFUNCPROC glDepthFunc = nullptr;
|
||||
PFNGLDEPTHMASKPROC glDepthMask = nullptr;
|
||||
PFNGLDISABLEPROC glDisable = nullptr;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
|
||||
PFNGLDRAWARRAYSPROC glDrawArrays = nullptr;
|
||||
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = nullptr;
|
||||
PFNGLDRAWBUFFERPROC glDrawBuffer = nullptr;
|
||||
PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
|
||||
PFNGLDRAWELEMENTSPROC glDrawElements = nullptr;
|
||||
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr;
|
||||
PFNGLDRAWTEXTURENVPROC glDrawTexture = nullptr;
|
||||
PFNGLENABLEPROC glEnable = nullptr;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
|
||||
PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr;
|
||||
PFNGLENDQUERYPROC glEndQuery = nullptr;
|
||||
PFNGLFLUSHPROC glFlush = nullptr;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
|
||||
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = nullptr;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = nullptr;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = nullptr;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = nullptr;
|
||||
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
|
||||
PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
|
||||
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
|
||||
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
|
||||
PFNGLGENQUERIESPROC glGenQueries = nullptr;
|
||||
PFNGLGENSAMPLERSPROC glGenSamplers = nullptr;
|
||||
PFNGLGENTEXTURESPROC glGenTextures = nullptr;
|
||||
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr;
|
||||
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = nullptr;
|
||||
PFNGLGETBOOLEANVPROC glGetBooleanv = nullptr;
|
||||
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
|
||||
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr;
|
||||
PFNGLGETERRORPROC glGetError = nullptr;
|
||||
PFNGLGETFLOATVPROC glGetFloatv = nullptr;
|
||||
PFNGLGETINTEGERVPROC glGetIntegerv = nullptr;
|
||||
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = nullptr;
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
|
||||
PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
|
||||
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
|
||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
|
||||
PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
|
||||
PFNGLGETSTRINGPROC glGetString = nullptr;
|
||||
PFNGLGETSTRINGIPROC glGetStringi = nullptr;
|
||||
PFNGLGETTEXIMAGEPROC glGetTexImage = nullptr;
|
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv = nullptr;
|
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv = nullptr;
|
||||
PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr;
|
||||
PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr;
|
||||
PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr;
|
||||
PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
|
||||
PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr;
|
||||
PFNGLISENABLEDPROC glIsEnabled = nullptr;
|
||||
PFNGLLINEWIDTHPROC glLineWidth = nullptr;
|
||||
PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
|
||||
PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
|
||||
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
|
||||
PFNGLPIXELSTOREIPROC glPixelStorei = nullptr;
|
||||
PFNGLPOINTSIZEPROC glPointSize = nullptr;
|
||||
PFNGLPOLYGONMODEPROC glPolygonMode = nullptr;
|
||||
PFNGLPROGRAMBINARYPROC glProgramBinary = nullptr;
|
||||
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr;
|
||||
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
|
||||
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
|
||||
PFNGLREADPIXELSPROC glReadPixels = nullptr;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
|
||||
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = nullptr;
|
||||
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = nullptr;
|
||||
PFNGLSCISSORPROC glScissor = nullptr;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
|
||||
PFNGLSTENCILFUNCPROC glStencilFunc = nullptr;
|
||||
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = nullptr;
|
||||
PFNGLSTENCILOPPROC glStencilOp = nullptr;
|
||||
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = nullptr;
|
||||
PFNGLTEXIMAGE1DPROC glTexImage1D = nullptr;
|
||||
PFNGLTEXIMAGE2DPROC glTexImage2D = nullptr;
|
||||
PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
|
||||
PFNGLTEXPARAMETERFPROC glTexParameterf = nullptr;
|
||||
PFNGLTEXPARAMETERIPROC glTexParameteri = nullptr;
|
||||
PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr;
|
||||
PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr;
|
||||
PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr;
|
||||
PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D = nullptr;
|
||||
PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = nullptr;
|
||||
PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
|
||||
PFNGLUNIFORM1DPROC glUniform1d = nullptr;
|
||||
PFNGLUNIFORM1FPROC glUniform1f = nullptr;
|
||||
PFNGLUNIFORM1IPROC glUniform1i = nullptr;
|
||||
PFNGLUNIFORM1DVPROC glUniform1dv = nullptr;
|
||||
PFNGLUNIFORM1FVPROC glUniform1fv = nullptr;
|
||||
PFNGLUNIFORM1IVPROC glUniform1iv = nullptr;
|
||||
PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
|
||||
PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
|
||||
PFNGLUNIFORM2IVPROC glUniform2iv = nullptr;
|
||||
PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
|
||||
PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
|
||||
PFNGLUNIFORM3IVPROC glUniform3iv = nullptr;
|
||||
PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
|
||||
PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
|
||||
PFNGLUNIFORM4IVPROC glUniform4iv = nullptr;
|
||||
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
|
||||
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
|
||||
PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
|
||||
PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
|
||||
PFNGLVALIDATEPROGRAMPROC glValidateProgram = nullptr;
|
||||
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
|
||||
PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = nullptr;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = nullptr;
|
||||
PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = nullptr;
|
||||
PFNGLVIEWPORTPROC glViewport = nullptr;
|
||||
PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
|
||||
PFNGLATTACHSHADERPROC glAttachShader = nullptr;
|
||||
PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr;
|
||||
PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
|
||||
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
|
||||
PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
|
||||
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
|
||||
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr;
|
||||
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
|
||||
PFNGLBINDSAMPLERPROC glBindSampler = nullptr;
|
||||
PFNGLBINDTEXTUREPROC glBindTexture = nullptr;
|
||||
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr;
|
||||
PFNGLBLENDFUNCPROC glBlendFunc = nullptr;
|
||||
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr;
|
||||
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = nullptr;
|
||||
PFNGLBUFFERDATAPROC glBufferData = nullptr;
|
||||
PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
|
||||
PFNGLCLEARPROC glClear = nullptr;
|
||||
PFNGLCLEARCOLORPROC glClearColor = nullptr;
|
||||
PFNGLCLEARDEPTHPROC glClearDepth = nullptr;
|
||||
PFNGLCLEARSTENCILPROC glClearStencil = nullptr;
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
|
||||
PFNGLCREATESHADERPROC glCreateShader = nullptr;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
|
||||
PFNGLCOLORMASKPROC glColorMask = nullptr;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr;
|
||||
PFNGLCULLFACEPROC glCullFace = nullptr;
|
||||
PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
|
||||
PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D = nullptr;
|
||||
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr;
|
||||
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr;
|
||||
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr;
|
||||
PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
|
||||
PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
|
||||
PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
|
||||
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
|
||||
PFNGLDELETESAMPLERSPROC glDeleteSamplers = nullptr;
|
||||
PFNGLDELETESHADERPROC glDeleteShader = nullptr;
|
||||
PFNGLDELETETEXTURESPROC glDeleteTextures = nullptr;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr;
|
||||
PFNGLDEPTHFUNCPROC glDepthFunc = nullptr;
|
||||
PFNGLDEPTHMASKPROC glDepthMask = nullptr;
|
||||
PFNGLDISABLEPROC glDisable = nullptr;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
|
||||
PFNGLDRAWARRAYSPROC glDrawArrays = nullptr;
|
||||
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = nullptr;
|
||||
PFNGLDRAWBUFFERPROC glDrawBuffer = nullptr;
|
||||
PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
|
||||
PFNGLDRAWELEMENTSPROC glDrawElements = nullptr;
|
||||
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr;
|
||||
PFNGLDRAWTEXTURENVPROC glDrawTexture = nullptr;
|
||||
PFNGLENABLEPROC glEnable = nullptr;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
|
||||
PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr;
|
||||
PFNGLENDQUERYPROC glEndQuery = nullptr;
|
||||
PFNGLFLUSHPROC glFlush = nullptr;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
|
||||
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = nullptr;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = nullptr;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = nullptr;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = nullptr;
|
||||
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
|
||||
PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
|
||||
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
|
||||
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
|
||||
PFNGLGENQUERIESPROC glGenQueries = nullptr;
|
||||
PFNGLGENSAMPLERSPROC glGenSamplers = nullptr;
|
||||
PFNGLGENTEXTURESPROC glGenTextures = nullptr;
|
||||
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr;
|
||||
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = nullptr;
|
||||
PFNGLGETBOOLEANVPROC glGetBooleanv = nullptr;
|
||||
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
|
||||
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr;
|
||||
PFNGLGETERRORPROC glGetError = nullptr;
|
||||
PFNGLGETFLOATVPROC glGetFloatv = nullptr;
|
||||
PFNGLGETINTEGERVPROC glGetIntegerv = nullptr;
|
||||
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = nullptr;
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
|
||||
PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
|
||||
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
|
||||
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
|
||||
PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
|
||||
PFNGLGETSTRINGPROC glGetString = nullptr;
|
||||
PFNGLGETSTRINGIPROC glGetStringi = nullptr;
|
||||
PFNGLGETTEXIMAGEPROC glGetTexImage = nullptr;
|
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv = nullptr;
|
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv = nullptr;
|
||||
PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr;
|
||||
PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr;
|
||||
PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr;
|
||||
PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
|
||||
PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr;
|
||||
PFNGLISENABLEDPROC glIsEnabled = nullptr;
|
||||
PFNGLLINEWIDTHPROC glLineWidth = nullptr;
|
||||
PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
|
||||
PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
|
||||
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
|
||||
PFNGLPIXELSTOREIPROC glPixelStorei = nullptr;
|
||||
PFNGLPOINTSIZEPROC glPointSize = nullptr;
|
||||
PFNGLPOLYGONMODEPROC glPolygonMode = nullptr;
|
||||
PFNGLPROGRAMBINARYPROC glProgramBinary = nullptr;
|
||||
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
|
||||
PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr;
|
||||
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
|
||||
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
|
||||
PFNGLREADPIXELSPROC glReadPixels = nullptr;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
|
||||
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = nullptr;
|
||||
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = nullptr;
|
||||
PFNGLSCISSORPROC glScissor = nullptr;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
|
||||
PFNGLSTENCILFUNCPROC glStencilFunc = nullptr;
|
||||
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = nullptr;
|
||||
PFNGLSTENCILOPPROC glStencilOp = nullptr;
|
||||
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = nullptr;
|
||||
PFNGLTEXIMAGE1DPROC glTexImage1D = nullptr;
|
||||
PFNGLTEXIMAGE2DPROC glTexImage2D = nullptr;
|
||||
PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
|
||||
PFNGLTEXPARAMETERFPROC glTexParameterf = nullptr;
|
||||
PFNGLTEXPARAMETERIPROC glTexParameteri = nullptr;
|
||||
PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr;
|
||||
PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr;
|
||||
PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr;
|
||||
PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D = nullptr;
|
||||
PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = nullptr;
|
||||
PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
|
||||
PFNGLUNIFORM1DPROC glUniform1d = nullptr;
|
||||
PFNGLUNIFORM1FPROC glUniform1f = nullptr;
|
||||
PFNGLUNIFORM1IPROC glUniform1i = nullptr;
|
||||
PFNGLUNIFORM1DVPROC glUniform1dv = nullptr;
|
||||
PFNGLUNIFORM1FVPROC glUniform1fv = nullptr;
|
||||
PFNGLUNIFORM1IVPROC glUniform1iv = nullptr;
|
||||
PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
|
||||
PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
|
||||
PFNGLUNIFORM2IVPROC glUniform2iv = nullptr;
|
||||
PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
|
||||
PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
|
||||
PFNGLUNIFORM3IVPROC glUniform3iv = nullptr;
|
||||
PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
|
||||
PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
|
||||
PFNGLUNIFORM4IVPROC glUniform4iv = nullptr;
|
||||
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
|
||||
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
|
||||
PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
|
||||
PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
|
||||
PFNGLVALIDATEPROGRAMPROC glValidateProgram = nullptr;
|
||||
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
|
||||
PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = nullptr;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = nullptr;
|
||||
PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = nullptr;
|
||||
PFNGLVIEWPORTPROC glViewport = nullptr;
|
||||
|
||||
#if defined(NAZARA_PLATFORM_WINDOWS)
|
||||
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat = nullptr;
|
||||
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
|
||||
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = nullptr;
|
||||
PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT = nullptr;
|
||||
PFNWGLSWAPINTERVALEXTPROC wglSwapInterval = nullptr;
|
||||
#elif defined(NAZARA_PLATFORM_GLX)
|
||||
GLX::PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = nullptr;
|
||||
GLX::PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT = nullptr;
|
||||
GLX::PFNGLXSWAPINTERVALMESAPROC NzglXSwapIntervalMESA = nullptr;
|
||||
GLX::PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -234,7 +234,7 @@ namespace Nz
|
|||
bool RenderWindow::OnWindowCreated()
|
||||
{
|
||||
m_parameters.doubleBuffered = true;
|
||||
m_parameters.window = GetHandle();
|
||||
m_parameters.window = GetSystemHandle();
|
||||
|
||||
std::unique_ptr<Context> context(new Context);
|
||||
if (!context->Create(m_parameters))
|
||||
|
|
|
|||
|
|
@ -1,147 +0,0 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
// Code inspiré de NeHe (Lesson1) et de la SFML par Laurent Gomila
|
||||
|
||||
#include <Nazara/Core/CallOnExit.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/LockGuard.hpp>
|
||||
#include <Nazara/Core/Mutex.hpp>
|
||||
#include <Nazara/Renderer/Context.hpp>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
#include <Nazara/Renderer/OpenGL.hpp>
|
||||
#include <Nazara/Renderer/SDL2/ContextImpl.hpp>
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
ContextImpl::ContextImpl()
|
||||
{
|
||||
}
|
||||
|
||||
bool ContextImpl::Activate() const
|
||||
{
|
||||
bool success = SDL_GL_MakeCurrent(m_window, m_context) == 0;
|
||||
|
||||
if (!success)
|
||||
NazaraError(SDL_GetError());
|
||||
else
|
||||
lastActive = m_window;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool ContextImpl::Create(ContextParameters& parameters)
|
||||
{
|
||||
if (parameters.window)
|
||||
{
|
||||
m_window = static_cast<SDL_Window*>(parameters.window);
|
||||
m_ownsWindow = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_window = SDL_CreateWindow("STATIC", 0, 0, 1, 1, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
|
||||
if (!m_window)
|
||||
{
|
||||
NazaraError("Failed to create window");
|
||||
return false;
|
||||
}
|
||||
|
||||
//SDL_HideWindow(m_window);
|
||||
m_ownsWindow = true;
|
||||
}
|
||||
|
||||
// En cas d'exception, la ressource sera quand même libérée
|
||||
CallOnExit onExit([this] ()
|
||||
{
|
||||
Destroy();
|
||||
});
|
||||
|
||||
|
||||
bool valid = true;
|
||||
|
||||
std::array<std::pair<SDL_GLattr, int>, 13> attributes{
|
||||
std::pair<SDL_GLattr, int>
|
||||
{SDL_GL_CONTEXT_PROFILE_MASK, parameters.compatibilityProfile ? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY : SDL_GL_CONTEXT_PROFILE_CORE},
|
||||
{SDL_GL_CONTEXT_MAJOR_VERSION, parameters.majorVersion},
|
||||
{SDL_GL_CONTEXT_MINOR_VERSION, parameters.minorVersion},
|
||||
{SDL_GL_CONTEXT_FLAGS, parameters.debugMode ? SDL_GL_CONTEXT_DEBUG_FLAG : 0},
|
||||
{SDL_GL_SHARE_WITH_CURRENT_CONTEXT, true},
|
||||
{SDL_GL_RED_SIZE, (parameters.bitsPerPixel == 32) ? 8 : parameters.bitsPerPixel / 3}, // sad but I don't have a solution for now
|
||||
{SDL_GL_GREEN_SIZE, (parameters.bitsPerPixel == 32) ? 8 : parameters.bitsPerPixel / 3},
|
||||
{SDL_GL_BLUE_SIZE, (parameters.bitsPerPixel == 32) ? 8 : parameters.bitsPerPixel / 3},
|
||||
{SDL_GL_ALPHA_SIZE, (parameters.bitsPerPixel == 32) ? 8 : 0},
|
||||
{SDL_GL_DEPTH_SIZE, parameters.depthBits},
|
||||
{SDL_GL_STENCIL_SIZE, parameters.stencilBits},
|
||||
//{SDL_GL_DOUBLEBUFFER, parameters.doubleBuffered}, // doesn't work if we dont close all windows
|
||||
{SDL_GL_MULTISAMPLEBUFFERS, parameters.antialiasingLevel > 0 ? GL_TRUE : GL_FALSE},
|
||||
{SDL_GL_MULTISAMPLESAMPLES, parameters.antialiasingLevel}
|
||||
};
|
||||
|
||||
for (const auto& attribute : attributes) {
|
||||
valid &= SDL_GL_SetAttribute(attribute.first, attribute.second) == 0;
|
||||
|
||||
if (!valid) {
|
||||
NazaraWarning(SDL_GetError());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!valid)
|
||||
NazaraWarning("Could not find a format matching requirements, disabling antialiasing...");
|
||||
|
||||
int antialiasingLevel;
|
||||
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &antialiasingLevel);
|
||||
|
||||
parameters.antialiasingLevel = static_cast<decltype(antialiasingLevel)>(antialiasingLevel);
|
||||
|
||||
|
||||
onExit.Reset();
|
||||
|
||||
m_context = SDL_GL_CreateContext(m_window);
|
||||
|
||||
if (!m_context) {
|
||||
NazaraError(SDL_GetError());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ContextImpl::Destroy()
|
||||
{
|
||||
if (m_context)
|
||||
{
|
||||
SDL_GL_DeleteContext(m_context);
|
||||
m_context = nullptr;
|
||||
}
|
||||
|
||||
if (m_ownsWindow)
|
||||
{
|
||||
SDL_DestroyWindow(m_window);
|
||||
m_window = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void ContextImpl::EnableVerticalSync(bool enabled)
|
||||
{
|
||||
|
||||
if (SDL_GL_SetSwapInterval(enabled ? 1 : 0) != 0)
|
||||
NazaraError("Vertical sync not supported");
|
||||
}
|
||||
|
||||
void ContextImpl::SwapBuffers()
|
||||
{
|
||||
SDL_GL_SwapWindow(m_window);
|
||||
}
|
||||
|
||||
bool ContextImpl::Desactivate()
|
||||
{
|
||||
return SDL_GL_MakeCurrent(nullptr, nullptr) == 0;
|
||||
}
|
||||
|
||||
SDL_Window* ContextImpl::lastActive = nullptr;
|
||||
}
|
||||
|
|
@ -0,0 +1,248 @@
|
|||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
// Code inspiré de NeHe (Lesson1) et de la SFML par Laurent Gomila
|
||||
|
||||
#include <Nazara/Renderer/Win32/ContextImpl.hpp>
|
||||
#include <Nazara/Core/CallOnExit.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/Core/LockGuard.hpp>
|
||||
#include <Nazara/Core/Mutex.hpp>
|
||||
#include <Nazara/Renderer/Context.hpp>
|
||||
#include <Nazara/Renderer/OpenGL.hpp>
|
||||
#include <cstring>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
ContextImpl::ContextImpl() = default;
|
||||
|
||||
bool ContextImpl::Activate() const
|
||||
{
|
||||
return wglMakeCurrent(m_deviceContext, m_context) == TRUE;
|
||||
}
|
||||
|
||||
bool ContextImpl::Create(ContextParameters& parameters)
|
||||
{
|
||||
if (parameters.window.type != WindowManager::None)
|
||||
{
|
||||
NazaraAssert(parameters.window.type == WindowManager::Windows, "Cannot create a context for a non-win32 window");
|
||||
|
||||
m_window = static_cast<HWND>(parameters.window.windows.window);
|
||||
m_ownsWindow = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_window = CreateWindowA("STATIC", nullptr, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
|
||||
if (!m_window)
|
||||
{
|
||||
NazaraError("Failed to create window");
|
||||
return false;
|
||||
}
|
||||
|
||||
ShowWindow(m_window, SW_HIDE);
|
||||
m_ownsWindow = true;
|
||||
}
|
||||
|
||||
// En cas d'exception, la ressource sera quand même libérée
|
||||
CallOnExit onExit([this] ()
|
||||
{
|
||||
Destroy();
|
||||
});
|
||||
|
||||
m_deviceContext = GetDC(m_window);
|
||||
if (!m_deviceContext)
|
||||
{
|
||||
NazaraError("Failed to get device context");
|
||||
return false;
|
||||
}
|
||||
|
||||
int pixelFormat = 0;
|
||||
if (parameters.antialiasingLevel > 0)
|
||||
{
|
||||
if (wglChoosePixelFormat)
|
||||
{
|
||||
bool valid;
|
||||
UINT numFormats;
|
||||
|
||||
int attributes[] = {
|
||||
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
|
||||
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
|
||||
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
|
||||
WGL_COLOR_BITS_ARB, (parameters.bitsPerPixel == 32) ? 24 : parameters.bitsPerPixel,
|
||||
WGL_ALPHA_BITS_ARB, (parameters.bitsPerPixel == 32) ? 8 : 0,
|
||||
WGL_DEPTH_BITS_ARB, parameters.depthBits,
|
||||
WGL_STENCIL_BITS_ARB, parameters.stencilBits,
|
||||
WGL_DOUBLE_BUFFER_ARB, (parameters.doubleBuffered) ? GL_TRUE : GL_FALSE,
|
||||
WGL_SAMPLE_BUFFERS_ARB, GL_TRUE,
|
||||
WGL_SAMPLES_ARB, parameters.antialiasingLevel,
|
||||
0, 0
|
||||
};
|
||||
|
||||
do
|
||||
{
|
||||
valid = (wglChoosePixelFormat(m_deviceContext, attributes, nullptr, 1, &pixelFormat, &numFormats) == TRUE);
|
||||
}
|
||||
while ((!valid || numFormats == 0) && --attributes[19] > 0);
|
||||
|
||||
if (!valid)
|
||||
{
|
||||
NazaraWarning("Could not find a format matching requirements, disabling antialiasing...");
|
||||
pixelFormat = 0;
|
||||
}
|
||||
|
||||
parameters.antialiasingLevel = attributes[19];
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraWarning("Antialiasing is not supported");
|
||||
parameters.antialiasingLevel = 0;
|
||||
}
|
||||
}
|
||||
|
||||
PIXELFORMATDESCRIPTOR descriptor;
|
||||
ZeroMemory(&descriptor, sizeof(PIXELFORMATDESCRIPTOR));
|
||||
descriptor.nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
||||
descriptor.nVersion = 1;
|
||||
|
||||
if (pixelFormat == 0)
|
||||
{
|
||||
descriptor.cColorBits = parameters.bitsPerPixel;
|
||||
descriptor.cDepthBits = parameters.depthBits;
|
||||
descriptor.cStencilBits = parameters.stencilBits;
|
||||
descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
|
||||
descriptor.iPixelType = PFD_TYPE_RGBA;
|
||||
|
||||
if (parameters.bitsPerPixel == 32)
|
||||
descriptor.cAlphaBits = 8;
|
||||
|
||||
if (parameters.doubleBuffered)
|
||||
descriptor.dwFlags |= PFD_DOUBLEBUFFER;
|
||||
|
||||
pixelFormat = ChoosePixelFormat(m_deviceContext, &descriptor);
|
||||
if (pixelFormat == 0)
|
||||
{
|
||||
NazaraError("Failed to choose pixel format");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!SetPixelFormat(m_deviceContext, pixelFormat, &descriptor))
|
||||
{
|
||||
NazaraError("Failed to set pixel format");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Arrivé ici, le format de pixel est choisi, nous récupérons donc les paramètres réels du futur contexte
|
||||
if (DescribePixelFormat(m_deviceContext, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &descriptor) != 0)
|
||||
{
|
||||
parameters.bitsPerPixel = descriptor.cColorBits + descriptor.cAlphaBits;
|
||||
parameters.depthBits = descriptor.cDepthBits;
|
||||
parameters.stencilBits = descriptor.cDepthBits;
|
||||
}
|
||||
else
|
||||
NazaraWarning("Failed to get context's parameters");
|
||||
|
||||
HGLRC shareContext = (parameters.shared) ? static_cast<ContextImpl*>(parameters.shareContext->m_impl)->m_context : nullptr;
|
||||
|
||||
m_context = nullptr;
|
||||
if (wglCreateContextAttribs)
|
||||
{
|
||||
int attributes[4*2+1];
|
||||
int* attrib = attributes;
|
||||
|
||||
*attrib++ = WGL_CONTEXT_MAJOR_VERSION_ARB;
|
||||
*attrib++ = parameters.majorVersion;
|
||||
|
||||
*attrib++ = WGL_CONTEXT_MINOR_VERSION_ARB;
|
||||
*attrib++ = parameters.minorVersion;
|
||||
|
||||
if (parameters.majorVersion >= 3)
|
||||
{
|
||||
*attrib++ = WGL_CONTEXT_PROFILE_MASK_ARB;
|
||||
*attrib++ = (parameters.compatibilityProfile) ? WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB : WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
|
||||
|
||||
// Les contextes forward-compatible ne sont plus utilisés pour cette raison :
|
||||
// http://www.opengl.org/discussion_boards/showthread.php/175052-Forward-compatible-vs-Core-profile
|
||||
}
|
||||
|
||||
if (parameters.debugMode)
|
||||
{
|
||||
*attrib++ = WGL_CONTEXT_FLAGS_ARB;
|
||||
*attrib++ = WGL_CONTEXT_DEBUG_BIT_ARB;
|
||||
}
|
||||
|
||||
*attrib++ = 0;
|
||||
|
||||
m_context = wglCreateContextAttribs(m_deviceContext, shareContext, attributes);
|
||||
}
|
||||
|
||||
if (!m_context)
|
||||
{
|
||||
m_context = wglCreateContext(m_deviceContext);
|
||||
|
||||
if (shareContext)
|
||||
{
|
||||
// wglShareLists n'est pas thread-safe (source: SFML)
|
||||
static Mutex mutex;
|
||||
LockGuard lock(mutex);
|
||||
|
||||
if (!wglShareLists(shareContext, m_context))
|
||||
NazaraWarning("Failed to share the context: " + Error::GetLastSystemError());
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_context)
|
||||
{
|
||||
NazaraError("Failed to create context");
|
||||
return false;
|
||||
}
|
||||
|
||||
onExit.Reset();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ContextImpl::Destroy()
|
||||
{
|
||||
if (m_context)
|
||||
{
|
||||
if (wglGetCurrentContext() == m_context)
|
||||
wglMakeCurrent(nullptr, nullptr);
|
||||
|
||||
wglDeleteContext(m_context);
|
||||
m_context = nullptr;
|
||||
}
|
||||
|
||||
if (m_deviceContext)
|
||||
{
|
||||
ReleaseDC(m_window, m_deviceContext);
|
||||
m_deviceContext = nullptr;
|
||||
}
|
||||
|
||||
if (m_ownsWindow)
|
||||
{
|
||||
DestroyWindow(m_window);
|
||||
m_window = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void ContextImpl::EnableVerticalSync(bool enabled)
|
||||
{
|
||||
if (wglSwapInterval)
|
||||
wglSwapInterval(enabled ? 1 : 0);
|
||||
else
|
||||
NazaraError("Vertical sync not supported");
|
||||
}
|
||||
|
||||
void ContextImpl::SwapBuffers()
|
||||
{
|
||||
::SwapBuffers(m_deviceContext);
|
||||
}
|
||||
|
||||
bool ContextImpl::Desactivate()
|
||||
{
|
||||
return wglMakeCurrent(nullptr, nullptr) == TRUE;
|
||||
}
|
||||
}
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
#include <Nazara/Prerequisites.hpp>
|
||||
#include <Nazara/Renderer/ContextParameters.hpp>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <windows.h>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
|
|
@ -31,11 +31,10 @@ namespace Nz
|
|||
static bool Desactivate();
|
||||
|
||||
private:
|
||||
SDL_GLContext m_context;
|
||||
SDL_Window* m_window;
|
||||
HDC m_deviceContext;
|
||||
HGLRC m_context;
|
||||
HWND m_window;
|
||||
bool m_ownsWindow;
|
||||
|
||||
static SDL_Window* lastActive;
|
||||
};
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue