Merge branch 'master' into vulkan
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@@ -20,7 +20,8 @@ namespace Ndk
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*
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* \param physics PhysicsComponent2D to copy
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*/
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inline PhysicsComponent2D::PhysicsComponent2D(const PhysicsComponent2D& physics)
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inline PhysicsComponent2D::PhysicsComponent2D(const PhysicsComponent2D& physics) :
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m_nodeSynchronizationEnabled(physics.m_nodeSynchronizationEnabled)
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{
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CopyPhysicsState(*physics.GetRigidBody());
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}
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