Components/GraphicsComponent: Watch every used material to handle reflective information

This commit is contained in:
Lynix 2017-03-28 23:36:08 +02:00
parent 5b236ab09a
commit 6851428c3c
5 changed files with 163 additions and 57 deletions

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@ -12,6 +12,7 @@
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utility/Node.hpp>
#include <NDK/Component.hpp>
#include <unordered_map>
namespace Ndk
{
@ -34,7 +35,7 @@ namespace Ndk
inline void AddToCullingList(GraphicsComponentCullingList* cullingList) const;
void AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue) const;
void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
inline void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
void Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder = 0);
inline void Clear();
@ -54,22 +55,42 @@ namespace Ndk
static ComponentIndex componentIndex;
private:
struct Renderable;
void ConnectInstancedRenderableSignals(Renderable& renderable);
inline void InvalidateBoundingVolume() const;
void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index);
void InvalidateRenderableMaterial(const Nz::InstancedRenderable* renderable, std::size_t skinIndex, std::size_t matIndex, const Nz::MaterialRef& newMat);
inline void InvalidateRenderables();
inline void InvalidateTransformMatrix();
void RegisterMaterial(Nz::Material* material, std::size_t count = 1);
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
void OnInstancedRenderableResetMaterials(const Nz::InstancedRenderable* renderable, std::size_t newMaterialCount);
void OnInstancedRenderableSkinChange(const Nz::InstancedRenderable* renderable, std::size_t newSkinIndex);
void OnMaterialReflectionChange(const Nz::Material* material, Nz::ReflectionMode reflectionMode);
void OnNodeInvalidated(const Nz::Node* node);
void UnregisterMaterial(Nz::Material* material);
void UpdateBoundingVolume() const;
void UpdateTransformMatrix() const;
NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot);
struct MaterialEntry
{
NazaraSlot(Nz::Material, OnMaterialReflectionChange, reflectionModelChangeSlot);
std::size_t renderableCounter;
};
struct Renderable
{
Renderable(const Nz::Matrix4f& transformMatrix) :
@ -78,15 +99,8 @@ namespace Ndk
{
}
Renderable(Renderable&& rhs) noexcept :
renderableBoundingVolumeInvalidationSlot(std::move(rhs.renderableBoundingVolumeInvalidationSlot)),
renderableDataInvalidationSlot(std::move(rhs.renderableDataInvalidationSlot)),
renderableReleaseSlot(std::move(rhs.renderableReleaseSlot)),
data(std::move(rhs.data)),
renderable(std::move(rhs.renderable)),
dataUpdated(rhs.dataUpdated)
{
}
Renderable(const Renderable&) = delete;
Renderable(Renderable&& rhs) noexcept = default;
~Renderable()
{
@ -94,21 +108,15 @@ namespace Ndk
renderableReleaseSlot.Disconnect();
}
Renderable& operator=(Renderable&& r) noexcept
{
data = std::move(r.data);
dataUpdated = r.dataUpdated;
renderable = std::move(r.renderable);
renderableBoundingVolumeInvalidationSlot = std::move(r.renderableBoundingVolumeInvalidationSlot);
renderableDataInvalidationSlot = std::move(r.renderableDataInvalidationSlot);
renderableReleaseSlot = std::move(r.renderableReleaseSlot);
return *this;
}
Renderable& operator=(const Renderable&) = delete;
Renderable& operator=(Renderable&& r) noexcept = default;
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateBoundingVolume, renderableBoundingVolumeInvalidationSlot);
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateData, renderableDataInvalidationSlot);
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateMaterial, renderableMaterialInvalidationSlot);
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableRelease, renderableReleaseSlot);
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableResetMaterials, renderableResetMaterialsSlot);
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableSkinChange, renderableSkinChangeSlot);
mutable Nz::InstancedRenderable::InstanceData data;
Nz::InstancedRenderableRef renderable;
@ -124,11 +132,14 @@ namespace Ndk
NazaraSlot(GraphicsComponentCullingList, OnCullingListRelease, cullingListReleaseSlot);
};
std::size_t m_reflectiveMaterialCount;
mutable std::vector<VolumeCullingEntry> m_volumeCullingEntries;
std::vector<Renderable> m_renderables;
std::unordered_map<const Nz::Material*, MaterialEntry> m_materialEntries;
mutable Nz::BoundingVolumef m_boundingVolume;
mutable Nz::Matrix4f m_transformMatrix;
mutable bool m_boundingVolumeUpdated;
bool m_shouldRenderReflectionMap;
mutable bool m_transformMatrixUpdated;
};
}

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@ -38,6 +38,17 @@ namespace Ndk
InvalidateBoundingVolume();
}
/*!
* \brief Attaches a renderable to the entity
*
* \param renderable Reference to a renderable element
* \param renderOrder Render order of the element
*/
inline void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
{
return Attach(std::move(renderable), Nz::Matrix4f::Identity(), renderOrder);
}
/*!
* \brief Clears every renderable elements
*/
@ -62,6 +73,11 @@ namespace Ndk
if (it->renderable == renderable)
{
InvalidateBoundingVolume();
std::size_t materialCount = renderable->GetMaterialCount();
for (std::size_t i = 0; i < materialCount; ++i)
UnregisterMaterial(renderable->GetMaterial(i));
m_renderables.erase(it);
break;
}
@ -172,4 +188,4 @@ namespace Ndk
InvalidateBoundingVolume();
InvalidateRenderables();
}
}
}

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@ -39,17 +39,6 @@ namespace Ndk
}
}
/*!
* \brief Attaches a renderable to the entity
*
* \param renderable Reference to a renderable element
* \param renderOrder Render order of the element
*/
void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
{
return Attach(renderable, Nz::Matrix4f::Identity(), renderOrder);
}
/*!
* \brief Attaches a renderable to the entity with a specific matrix
*
@ -60,26 +49,29 @@ namespace Ndk
void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder)
{
m_renderables.emplace_back(m_transformMatrix);
Renderable& r = m_renderables.back();
r.data.localMatrix = localMatrix;
r.data.renderOrder = renderOrder;
r.renderable = std::move(renderable);
r.renderableBoundingVolumeInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this] (const Nz::InstancedRenderable*) { InvalidateBoundingVolume(); });
r.renderableDataInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
r.renderableReleaseSlot.Connect(r.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
Renderable& entry = m_renderables.back();
entry.data.localMatrix = localMatrix;
entry.data.renderOrder = renderOrder;
entry.renderable = std::move(renderable);
ConnectInstancedRenderableSignals(entry);
std::size_t materialCount = entry.renderable->GetMaterialCount();
for (std::size_t i = 0; i < materialCount; ++i)
RegisterMaterial(entry.renderable->GetMaterial(i));
InvalidateBoundingVolume();
}
/*!
* \brief Invalidates the data for renderable
*
* \param renderable Renderable to invalidate
* \param flags Flags for the instance
* \param index Index of the renderable to invalidate
*
* \remark Produces a NazaraAssert if index is out of bound
*/
void GraphicsComponent::ConnectInstancedRenderableSignals(Renderable& entry)
{
entry.renderableBoundingVolumeInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this](const Nz::InstancedRenderable*) { InvalidateBoundingVolume(); });
entry.renderableDataInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
entry.renderableMaterialInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateMaterial, this, &GraphicsComponent::InvalidateRenderableMaterial);
entry.renderableReleaseSlot.Connect(entry.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
entry.renderableResetMaterialsSlot.Connect(entry.renderable->OnInstancedRenderableResetMaterials, this, &GraphicsComponent::OnInstancedRenderableResetMaterials);
entry.renderableSkinChangeSlot.Connect(entry.renderable->OnInstancedRenderableSkinChange, this, &GraphicsComponent::OnInstancedRenderableSkinChange);
}
void GraphicsComponent::InvalidateRenderableData(const Nz::InstancedRenderable* renderable , Nz::UInt32 flags, std::size_t index)
{
@ -94,6 +86,38 @@ namespace Ndk
entry.listEntry.ForceInvalidation();
}
void GraphicsComponent::InvalidateRenderableMaterial(const Nz::InstancedRenderable* renderable, std::size_t skinIndex, std::size_t matIndex, const Nz::MaterialRef& newMat)
{
if (renderable->GetSkin() != skinIndex)
return;
RegisterMaterial(newMat);
const Nz::MaterialRef& oldMat = renderable->GetMaterial(skinIndex, matIndex);
UnregisterMaterial(oldMat);
}
void GraphicsComponent::RegisterMaterial(Nz::Material* material, std::size_t count)
{
auto it = m_materialEntries.find(material);
if (it == m_materialEntries.end())
{
MaterialEntry matEntry;
matEntry.reflectionModelChangeSlot.Connect(material->OnMaterialReflectionChange, this, &GraphicsComponent::OnMaterialReflectionChange);
matEntry.renderableCounter = count;
if (material->GetReflectionMode() == Nz::ReflectionMode_RealTime)
{
if (m_reflectiveMaterialCount++ == 0)
m_entity->Invalidate();
}
m_materialEntries.emplace(material, std::move(matEntry));
}
else
it->second.renderableCounter += count;
}
/*!
* \brief Operation to perform when component is attached to an entity
*/
@ -150,11 +174,39 @@ namespace Ndk
InvalidateTransformMatrix();
}
/*!
* \brief Operation to perform when the node is invalidated
*
* \param node Pointer to the node
*/
void GraphicsComponent::OnInstancedRenderableResetMaterials(const Nz::InstancedRenderable* renderable, std::size_t newMaterialCount)
{
RegisterMaterial(Nz::Material::GetDefault(), newMaterialCount);
std::size_t materialCount = renderable->GetMaterialCount();
for (std::size_t i = 0; i < materialCount; ++i)
UnregisterMaterial(renderable->GetMaterial(i));
}
void GraphicsComponent::OnInstancedRenderableSkinChange(const Nz::InstancedRenderable* renderable, std::size_t newSkinIndex)
{
std::size_t materialCount = renderable->GetMaterialCount();
for (std::size_t i = 0; i < materialCount; ++i)
RegisterMaterial(renderable->GetMaterial(newSkinIndex, i));
for (std::size_t i = 0; i < materialCount; ++i)
UnregisterMaterial(renderable->GetMaterial(i));
}
void GraphicsComponent::OnMaterialReflectionChange(const Nz::Material* material, Nz::ReflectionMode reflectionMode)
{
// Since this signal is only called when the new reflection mode is different from the current one, no need to compare both
if (material->GetReflectionMode() == Nz::ReflectionMode_RealTime)
{
if (--m_reflectiveMaterialCount == 0)
m_entity->Invalidate();
}
else if (reflectionMode == Nz::ReflectionMode_RealTime)
{
if (m_reflectiveMaterialCount++ == 0)
m_entity->Invalidate();
}
}
void GraphicsComponent::OnNodeInvalidated(const Nz::Node* node)
{
@ -168,6 +220,24 @@ namespace Ndk
entry.listEntry.ForceInvalidation(); //< Force invalidation on movement
}
void GraphicsComponent::UnregisterMaterial(Nz::Material* material)
{
auto it = m_materialEntries.find(material);
NazaraAssert(it != m_materialEntries.end(), "Material not registered");
MaterialEntry& matEntry = it->second;
if (--matEntry.renderableCounter == 0)
{
if (material->GetReflectionMode() == Nz::ReflectionMode_RealTime)
{
if (--m_reflectiveMaterialCount == 0)
m_entity->Invalidate();
}
m_materialEntries.erase(it);
}
}
/*!
* \brief Updates the bounding volume
*/

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@ -68,6 +68,8 @@ namespace Nz
NazaraSignal(OnInstancedRenderableInvalidateData, const InstancedRenderable* /*instancedRenderable*/, UInt32 /*flags*/);
NazaraSignal(OnInstancedRenderableInvalidateMaterial, const InstancedRenderable* /*instancedRenderable*/, std::size_t /*skinIndex*/, std::size_t /*matIndex*/, const MaterialRef& /*newMat*/);
NazaraSignal(OnInstancedRenderableRelease, const InstancedRenderable* /*instancedRenderable*/);
NazaraSignal(OnInstancedRenderableResetMaterials, const InstancedRenderable* /*instancedRenderable*/, std::size_t /*newMaterialCount*/);
NazaraSignal(OnInstancedRenderableSkinChange, const InstancedRenderable* /*instancedRenderable*/, std::size_t /*newSkinIndex*/);
struct InstanceData
{

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@ -124,10 +124,15 @@ namespace Nz
{
NazaraAssert(skinIndex < m_skinCount, "Skin index out of bounds");
m_skin = skinIndex;
if (m_skin != skinIndex)
{
OnInstancedRenderableSkinChange(this, skinIndex);
// Force render queue invalidation
InvalidateInstanceData(0);
m_skin = skinIndex;
// Force render queue invalidation
InvalidateInstanceData(0);
}
}
/*!
@ -186,6 +191,8 @@ namespace Nz
{
NazaraAssert(skinCount != 0, "Invalid skin count (cannot be zero)");
OnInstancedRenderableResetMaterials(this, matCount);
m_materials.clear();
m_materials.resize(matCount * skinCount, Material::GetDefault());