Components/GraphicsComponent: Watch every used material to handle reflective information

This commit is contained in:
Lynix
2017-03-28 23:36:08 +02:00
parent 5b236ab09a
commit 6851428c3c
5 changed files with 163 additions and 57 deletions

View File

@@ -39,17 +39,6 @@ namespace Ndk
}
}
/*!
* \brief Attaches a renderable to the entity
*
* \param renderable Reference to a renderable element
* \param renderOrder Render order of the element
*/
void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, int renderOrder)
{
return Attach(renderable, Nz::Matrix4f::Identity(), renderOrder);
}
/*!
* \brief Attaches a renderable to the entity with a specific matrix
*
@@ -60,26 +49,29 @@ namespace Ndk
void GraphicsComponent::Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder)
{
m_renderables.emplace_back(m_transformMatrix);
Renderable& r = m_renderables.back();
r.data.localMatrix = localMatrix;
r.data.renderOrder = renderOrder;
r.renderable = std::move(renderable);
r.renderableBoundingVolumeInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this] (const Nz::InstancedRenderable*) { InvalidateBoundingVolume(); });
r.renderableDataInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
r.renderableReleaseSlot.Connect(r.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
Renderable& entry = m_renderables.back();
entry.data.localMatrix = localMatrix;
entry.data.renderOrder = renderOrder;
entry.renderable = std::move(renderable);
ConnectInstancedRenderableSignals(entry);
std::size_t materialCount = entry.renderable->GetMaterialCount();
for (std::size_t i = 0; i < materialCount; ++i)
RegisterMaterial(entry.renderable->GetMaterial(i));
InvalidateBoundingVolume();
}
/*!
* \brief Invalidates the data for renderable
*
* \param renderable Renderable to invalidate
* \param flags Flags for the instance
* \param index Index of the renderable to invalidate
*
* \remark Produces a NazaraAssert if index is out of bound
*/
void GraphicsComponent::ConnectInstancedRenderableSignals(Renderable& entry)
{
entry.renderableBoundingVolumeInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateBoundingVolume, [this](const Nz::InstancedRenderable*) { InvalidateBoundingVolume(); });
entry.renderableDataInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
entry.renderableMaterialInvalidationSlot.Connect(entry.renderable->OnInstancedRenderableInvalidateMaterial, this, &GraphicsComponent::InvalidateRenderableMaterial);
entry.renderableReleaseSlot.Connect(entry.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
entry.renderableResetMaterialsSlot.Connect(entry.renderable->OnInstancedRenderableResetMaterials, this, &GraphicsComponent::OnInstancedRenderableResetMaterials);
entry.renderableSkinChangeSlot.Connect(entry.renderable->OnInstancedRenderableSkinChange, this, &GraphicsComponent::OnInstancedRenderableSkinChange);
}
void GraphicsComponent::InvalidateRenderableData(const Nz::InstancedRenderable* renderable , Nz::UInt32 flags, std::size_t index)
{
@@ -94,6 +86,38 @@ namespace Ndk
entry.listEntry.ForceInvalidation();
}
void GraphicsComponent::InvalidateRenderableMaterial(const Nz::InstancedRenderable* renderable, std::size_t skinIndex, std::size_t matIndex, const Nz::MaterialRef& newMat)
{
if (renderable->GetSkin() != skinIndex)
return;
RegisterMaterial(newMat);
const Nz::MaterialRef& oldMat = renderable->GetMaterial(skinIndex, matIndex);
UnregisterMaterial(oldMat);
}
void GraphicsComponent::RegisterMaterial(Nz::Material* material, std::size_t count)
{
auto it = m_materialEntries.find(material);
if (it == m_materialEntries.end())
{
MaterialEntry matEntry;
matEntry.reflectionModelChangeSlot.Connect(material->OnMaterialReflectionChange, this, &GraphicsComponent::OnMaterialReflectionChange);
matEntry.renderableCounter = count;
if (material->GetReflectionMode() == Nz::ReflectionMode_RealTime)
{
if (m_reflectiveMaterialCount++ == 0)
m_entity->Invalidate();
}
m_materialEntries.emplace(material, std::move(matEntry));
}
else
it->second.renderableCounter += count;
}
/*!
* \brief Operation to perform when component is attached to an entity
*/
@@ -150,11 +174,39 @@ namespace Ndk
InvalidateTransformMatrix();
}
/*!
* \brief Operation to perform when the node is invalidated
*
* \param node Pointer to the node
*/
void GraphicsComponent::OnInstancedRenderableResetMaterials(const Nz::InstancedRenderable* renderable, std::size_t newMaterialCount)
{
RegisterMaterial(Nz::Material::GetDefault(), newMaterialCount);
std::size_t materialCount = renderable->GetMaterialCount();
for (std::size_t i = 0; i < materialCount; ++i)
UnregisterMaterial(renderable->GetMaterial(i));
}
void GraphicsComponent::OnInstancedRenderableSkinChange(const Nz::InstancedRenderable* renderable, std::size_t newSkinIndex)
{
std::size_t materialCount = renderable->GetMaterialCount();
for (std::size_t i = 0; i < materialCount; ++i)
RegisterMaterial(renderable->GetMaterial(newSkinIndex, i));
for (std::size_t i = 0; i < materialCount; ++i)
UnregisterMaterial(renderable->GetMaterial(i));
}
void GraphicsComponent::OnMaterialReflectionChange(const Nz::Material* material, Nz::ReflectionMode reflectionMode)
{
// Since this signal is only called when the new reflection mode is different from the current one, no need to compare both
if (material->GetReflectionMode() == Nz::ReflectionMode_RealTime)
{
if (--m_reflectiveMaterialCount == 0)
m_entity->Invalidate();
}
else if (reflectionMode == Nz::ReflectionMode_RealTime)
{
if (m_reflectiveMaterialCount++ == 0)
m_entity->Invalidate();
}
}
void GraphicsComponent::OnNodeInvalidated(const Nz::Node* node)
{
@@ -168,6 +220,24 @@ namespace Ndk
entry.listEntry.ForceInvalidation(); //< Force invalidation on movement
}
void GraphicsComponent::UnregisterMaterial(Nz::Material* material)
{
auto it = m_materialEntries.find(material);
NazaraAssert(it != m_materialEntries.end(), "Material not registered");
MaterialEntry& matEntry = it->second;
if (--matEntry.renderableCounter == 0)
{
if (material->GetReflectionMode() == Nz::ReflectionMode_RealTime)
{
if (--m_reflectiveMaterialCount == 0)
m_entity->Invalidate();
}
m_materialEntries.erase(it);
}
}
/*!
* \brief Updates the bounding volume
*/