Add OpenGLRenderer (WIP)

This commit is contained in:
Lynix
2020-04-15 19:38:11 +02:00
parent ebb271a089
commit 68760209c1
118 changed files with 19236 additions and 414 deletions

View File

@@ -0,0 +1,26 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline OpenGLCommandBuffer::OpenGLCommandBuffer(Vk::AutoCommandBuffer commandBuffer)
{
m_commandBuffers.push_back(std::move(commandBuffer));
}
inline OpenGLCommandBuffer::OpenGLCommandBuffer(std::vector<Vk::AutoCommandBuffer> commandBuffers) :
m_commandBuffers(std::move(commandBuffers))
{
}
inline Vk::CommandBuffer& OpenGLCommandBuffer::GetCommandBuffer(std::size_t imageIndex)
{
return m_commandBuffers[imageIndex].Get();
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>