Add OpenGLRenderer (WIP)
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39
include/Nazara/OpenGLRenderer/OpenGLShaderBinding.inl
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39
include/Nazara/OpenGLRenderer/OpenGLShaderBinding.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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inline OpenGLShaderBinding::OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet) :
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m_descriptorSet(std::move(descriptorSet)),
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m_owner(owner),
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m_bindingIndex(bindingIndex),
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m_poolIndex(poolIndex)
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{
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}
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inline std::size_t OpenGLShaderBinding::GetBindingIndex() const
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{
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return m_bindingIndex;
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}
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inline std::size_t OpenGLShaderBinding::GetPoolIndex() const
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{
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return m_poolIndex;
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}
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inline const Vk::DescriptorSet& OpenGLShaderBinding::GetDescriptorSet() const
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{
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return m_descriptorSet;
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}
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inline const OpenGLRenderPipelineLayout& OpenGLShaderBinding::GetOwner() const
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{
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return m_owner;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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