Add OpenGLRenderer (WIP)
This commit is contained in:
71
include/Nazara/OpenGLRenderer/Wrapper/Win32/WGLContext.hpp
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71
include/Nazara/OpenGLRenderer/Wrapper/Win32/WGLContext.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_WGLCONTEXT_HPP
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#define NAZARA_OPENGLRENDERER_WGLCONTEXT_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/GLContext.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp>
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#include <string>
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#include <type_traits>
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#include <unordered_set>
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#undef WIN32_LEAN_AND_MEAN //< Redefined by OpenGL header (ty Khronos)
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLFunctions.hpp>
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namespace Nz::GL
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{
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class WGLLoader;
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class WGLContext : public GLContext
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{
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public:
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WGLContext(WGLLoader& loader);
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WGLContext(const WGLContext&) = delete;
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WGLContext(WGLContext&&) = delete;
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~WGLContext();
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bool Activate() override;
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bool Create(const ContextParams& params) override;
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void Destroy();
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void EnableVerticalSync(bool enabled) override;
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void SwapBuffers() override;
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WGLContext& operator=(const WGLContext&) = delete;
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WGLContext& operator=(WGLContext&&) = delete;
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private:
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void Desactivate();
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bool LoadWGLExt();
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bool SetPixelFormat(const ContextParams& params);
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig)
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#define NAZARA_OPENGLRENDERER_EXT_BEGIN(ext)
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#define NAZARA_OPENGLRENDERER_EXT_END()
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#define NAZARA_OPENGLRENDERER_EXT_FUNC(name, sig) sig name = nullptr;
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NAZARA_OPENGLRENDERER_FOREACH_WGL_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_EXT_BEGIN, NAZARA_OPENGLRENDERER_EXT_END, NAZARA_OPENGLRENDERER_EXT_FUNC)
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#undef NAZARA_OPENGLRENDERER_EXT_BEGIN
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#undef NAZARA_OPENGLRENDERER_EXT_END
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#undef NAZARA_OPENGLRENDERER_EXT_FUNC
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#undef NAZARA_OPENGLRENDERER_FUNC
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std::unordered_set<std::string> m_supportedExtensions;
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WGLLoader& m_loader;
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HDC m_deviceContext;
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HGLRC m_handle;
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HWNDHandle m_window;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLContext.inl>
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#endif
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12
include/Nazara/OpenGLRenderer/Wrapper/Win32/WGLContext.inl
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include/Nazara/OpenGLRenderer/Wrapper/Win32/WGLContext.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLContext.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::Vk
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{
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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48
include/Nazara/OpenGLRenderer/Wrapper/Win32/WGLFunctions.hpp
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include/Nazara/OpenGLRenderer/Wrapper/Win32/WGLFunctions.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_WGLFUNCTIONS_HPP
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#define NAZARA_OPENGLRENDERER_WGLFUNCTIONS_HPP
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#include <GLES3/gl3.h>
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#include <GL/wgl.h>
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#include <GL/wglext.h>
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#define NAZARA_OPENGLRENDERER_FOREACH_WGL_FUNC(func, extBegin, extEnd, extFunc) \
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func(wglCreateContext, PFNWGLCREATECONTEXTPROC) \
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func(wglDeleteContext, PFNWGLDELETECONTEXTPROC) \
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func(wglGetCurrentContext, PFNWGLGETCURRENTCONTEXTPROC) \
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func(wglGetProcAddress, PFNWGLGETPROCADDRESSPROC) \
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func(wglMakeCurrent, PFNWGLMAKECURRENTPROC) \
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func(wglShareLists, PFNWGLSHARELISTSPROC) \
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\
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extBegin(WGL_ARB_create_context) \
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extFunc(wglCreateContextAttribsARB, PFNWGLCREATECONTEXTATTRIBSARBPROC) \
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extEnd() \
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\
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extBegin(WGL_ARB_pixel_format) \
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extFunc(wglChoosePixelFormatARB, PFNWGLCHOOSEPIXELFORMATARBPROC) \
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extEnd() \
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\
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extBegin(WGL_EXT_pixel_format) \
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extFunc(wglChoosePixelFormatEXT, PFNWGLCHOOSEPIXELFORMATEXTPROC) \
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extEnd() \
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\
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extBegin(WGL_ARB_extensions_string) \
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extFunc(wglGetExtensionsStringARB, PFNWGLGETEXTENSIONSSTRINGARBPROC) \
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extEnd() \
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\
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extBegin(WGL_EXT_extensions_string) \
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extFunc(wglGetExtensionsStringEXT, PFNWGLGETEXTENSIONSSTRINGEXTPROC) \
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extEnd() \
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#define NAZARA_OPENGLRENDERER_FOREACH_GDI32_FUNC(func) \
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func(ChoosePixelFormat, PFNCHOOSEPIXELFORMATPROC) \
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func(DescribePixelFormat, PFNDESCRIBEPIXELFORMATPROC) \
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func(SetPixelFormat, PFNSETPIXELFORMATPROC) \
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func(SwapBuffers, PFNSWAPBUFFERSPROC) \
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#endif
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49
include/Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.hpp
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49
include/Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_WGLLOADER_HPP
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#define NAZARA_OPENGLRENDERER_WGLLOADER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <string>
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#undef WIN32_LEAN_AND_MEAN //< Redefined by OpenGL header (ty Khronos)
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLFunctions.hpp>
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namespace Nz::GL
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{
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class WGLLoader : public Loader
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{
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public:
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WGLLoader(DynLib& openglLib);
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~WGLLoader() = default;
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std::unique_ptr<GLContext> CreateContext() override;
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GLFunction LoadFunction(const char* name) override;
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#define NAZARA_OPENGLRENDERER_FUNC(name, sig) sig name = nullptr;
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#define NAZARA_OPENGLRENDERER_EXT_BEGIN(ext)
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#define NAZARA_OPENGLRENDERER_EXT_END()
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#define NAZARA_OPENGLRENDERER_EXT_FUNC(name, sig)
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NAZARA_OPENGLRENDERER_FOREACH_GDI32_FUNC(NAZARA_OPENGLRENDERER_FUNC)
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NAZARA_OPENGLRENDERER_FOREACH_WGL_FUNC(NAZARA_OPENGLRENDERER_FUNC, NAZARA_OPENGLRENDERER_EXT_BEGIN, NAZARA_OPENGLRENDERER_EXT_END, NAZARA_OPENGLRENDERER_EXT_FUNC)
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#undef NAZARA_OPENGLRENDERER_EXT_BEGIN
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#undef NAZARA_OPENGLRENDERER_EXT_END
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#undef NAZARA_OPENGLRENDERER_EXT_FUNC
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#undef NAZARA_OPENGLRENDERER_FUNC
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private:
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DynLib m_gdi32Lib;
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DynLib& m_opengl32Lib;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.inl>
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#endif
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12
include/Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.inl
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12
include/Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.inl
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::Vk
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{
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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26
include/Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp
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include/Nazara/OpenGLRenderer/Wrapper/Win32/Win32Helper.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_WIN32HELPER_HPP
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#define NAZARA_OPENGLRENDERER_WIN32HELPER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <windows.h>
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namespace Nz::GL
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{
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struct WindowDeleter
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{
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void operator()(HWND handle) const
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{
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DestroyWindow(handle);
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}
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};
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using HWNDHandle = std::unique_ptr<std::remove_pointer_t<HWND>, WindowDeleter>;
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}
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#endif
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