Fixed crash with NzShader::SendTexture

Former-commit-id: 6851bb0842f32f5b34a3e8075cfeac6501d18914
This commit is contained in:
Lynix
2013-03-20 15:42:22 +01:00
parent 35ea331357
commit 6999a60c3d

View File

@@ -448,7 +448,7 @@ bool NzGLSLShader::SendTexture(int location, const NzTexture* texture, nzUInt8*
if (textureUnit) if (textureUnit)
*textureUnit = slot.unit; *textureUnit = slot.unit;
} }
else else if (texture)
{ {
unsigned int maxUnits = NzRenderer::GetMaxTextureUnits(); unsigned int maxUnits = NzRenderer::GetMaxTextureUnits();
unsigned int unitUsed = m_textures.size(); unsigned int unitUsed = m_textures.size();