Lua Binding update

- Added range check on various casts (ranged_cast routine needs to be
moved somewhere else)
- Added Nz::Vector3ui type to auto-bind system


Former-commit-id: 3ec773b26d9cc85e40879c011cad0fb2a3d05571
This commit is contained in:
GigAnon 2016-01-21 18:54:01 +01:00
parent 6b0c750e54
commit 69a1be70ba
2 changed files with 37 additions and 12 deletions

View File

@ -48,6 +48,16 @@ namespace Nz
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaInstance& lua, int index, Vector3ui* vec, TypeTag<Vector3ui>)
{
Vector3d vecDouble;
unsigned int ret = LuaImplQueryArg(lua, index, &vecDouble, TypeTag<Vector3d>());
vec->Set(vecDouble);
return ret;
}
inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
{
instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
@ -65,4 +75,10 @@ namespace Nz
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
inline int LuaImplReplyVal(const LuaInstance& instance, Vector3ui val, TypeTag<Vector3ui>)
{
instance.PushInstance<Vector3d>("Vector3", val);
return 1;
}
}

View File

@ -1,3 +1,4 @@
// Copyright (C) 2016 Jérôme Leclercq, Arnaud Cadot
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
@ -6,6 +7,14 @@
#include <Nazara/Renderer.hpp>
#include <Nazara/Lua/LuaClass.hpp>
#include <limits>
// WIP: I don't know where to put it...
template <class T> T ranged_cast(long long a, T high = std::numeric_limits<T>::max(), T low = std::numeric_limits<T>::min())
{
return static_cast<T>(std::min(static_cast<long long>(high), std::max(a, static_cast<long long>(low))));
}
namespace Ndk
{
void LuaAPI::Register_Renderer(Nz::LuaInstance& instance)
@ -19,7 +28,7 @@ namespace Ndk
abstractImage.SetMethod("GetHeight", &Nz::AbstractImage::GetHeight, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("GetLevelCount", &Nz::AbstractImage::GetLevelCount);
abstractImage.SetMethod("GetMaxLevel", &Nz::AbstractImage::GetMaxLevel);
/*abstractImage.SetMethod("GetSize", &Nz::AbstractImage::GetSize, static_cast<Nz::UInt8>(0));*/ // Need to add Nz::Vector3ui to auto binding mecanism, or do it by hand
abstractImage.SetMethod("GetSize", &Nz::AbstractImage::GetSize, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("GetType", &Nz::AbstractImage::GetType);
abstractImage.SetMethod("GetWidth", &Nz::AbstractImage::GetWidth, static_cast<Nz::UInt8>(0));
abstractImage.SetMethod("IsCompressed", &Nz::AbstractImage::IsCompressed);
@ -32,7 +41,7 @@ namespace Ndk
unsigned int argCount = std::min(lua.GetStackTop(), 2U);
if (argCount == 1 && lua.IsOfType(1, Nz::LuaType_Number))
memory = abstractImage->GetMemoryUsage(static_cast<Nz::UInt8>(lua.CheckInteger(1))); // Maybe do a range check instead of casting like a savage?
memory = abstractImage->GetMemoryUsage(ranged_cast<Nz::UInt8>(lua.CheckInteger(1)));
else
memory = abstractImage->GetMemoryUsage();
@ -72,15 +81,15 @@ namespace Ndk
virtual bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0)
*/
unsigned int srcWidth = static_cast<unsigned int>(lua.CheckInteger(2)); // Range check?
unsigned int srcWidth = ranged_cast<unsigned int>(lua.CheckInteger(2));
unsigned int srcHeight = 0;
Nz::UInt8 level = 0;
if (argCount >= 3)
{
srcHeight = static_cast<unsigned int>(lua.CheckInteger(3)); // Range check?
srcHeight = ranged_cast<unsigned int>(lua.CheckInteger(3));
if (argCount >= 4)
level = static_cast<Nz::UInt8>(lua.CheckInteger(3)); // Range check?
level = ranged_cast<Nz::UInt8>(lua.CheckInteger(3));
}
rValue = abstractImage->Update(pixels, srcWidth, srcHeight, level);
@ -98,12 +107,12 @@ namespace Ndk
if (argCount >= 3)
{
srcWidth = static_cast<unsigned int>(lua.CheckInteger(3)); // Range check?
srcWidth = ranged_cast<unsigned int>(lua.CheckInteger(3));
if (argCount >= 4)
{
srcHeight = static_cast<unsigned int>(lua.CheckInteger(4)); // Range check?
srcHeight = ranged_cast<unsigned int>(lua.CheckInteger(4));
if (argCount >= 5)
level = static_cast<Nz::UInt8>(lua.CheckInteger(5)); // Range check?
level = ranged_cast<Nz::UInt8>(lua.CheckInteger(5));
}
}
rValue = abstractImage->Update(pixels, box, srcWidth, srcHeight, level);
@ -122,15 +131,15 @@ namespace Ndk
if (argCount >= 3)
{
z = static_cast<unsigned int>(lua.CheckInteger(3)); // Range check?
z = ranged_cast<unsigned int>(lua.CheckInteger(3));
if (argCount >= 4)
{
srcWidth = static_cast<unsigned int>(lua.CheckInteger(4)); // Range check?
srcWidth = ranged_cast<unsigned int>(lua.CheckInteger(4));
if (argCount >= 5)
{
srcHeight = static_cast<unsigned int>(lua.CheckInteger(5)); // Range check?
srcHeight = ranged_cast<unsigned int>(lua.CheckInteger(5));
if (argCount >= 6)
level = static_cast<Nz::UInt8>(lua.CheckInteger(6)); // Range check?
level = ranged_cast<Nz::UInt8>(lua.CheckInteger(6));
}
}
}