(NDK) Modified component/system registration interface
Let's hope it's the last time I do this Former-commit-id: 75f8e63e90e067a7d21efa6a1226ae4bbe050ab9
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@ -26,14 +26,11 @@ namespace Ndk
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ComponentIndex GetIndex() const;
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template<typename ComponentType, unsigned int N>
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static ComponentIndex Register(const char (&name)[N]);
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static ComponentIndex Register(ComponentId id, Factory factoryFunc);
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protected:
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ComponentIndex m_componentIndex;
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static ComponentIndex RegisterComponent(ComponentId id, Factory factoryFunc);
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private:
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struct ComponentEntry
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{
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@ -3,8 +3,6 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/Error.hpp>
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#include <Ndk/Algorithm.hpp>
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#include <type_traits>
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namespace Ndk
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{
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@ -18,25 +16,7 @@ namespace Ndk
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return m_componentIndex;
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}
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template<typename ComponentType, unsigned int N>
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ComponentIndex BaseComponent::Register(const char (&name)[N])
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{
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// Il faut que notre composant possède un constructeur par défaut (pour la factory)
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static_assert(std::is_default_constructible<ComponentType>::value, "ComponentType should be default-constructible");
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// On récupère la chaîne de caractère sous la forme d'un nombre qui servira d'identifiant unique
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ComponentId id = BuildComponentId(name);
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// On utilise les lambda pour créer une fonction factory
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auto factory = []() -> BaseComponent*
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{
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return new ComponentType;
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};
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return Register(id, factory);
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}
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inline ComponentIndex BaseComponent::Register(ComponentId id, Factory factoryFunc)
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inline ComponentIndex BaseComponent::RegisterComponent(ComponentId id, Factory factoryFunc)
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{
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// Nous allons rajouter notre composant à la fin
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ComponentIndex index = s_entries.size();
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@ -34,13 +34,13 @@ namespace Ndk
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bool HasEntity(const Entity* entity) const;
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static SystemIndex GetNextIndex();
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protected:
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template<typename ComponentType> void Excludes();
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template<typename ComponentType1, typename ComponentType2, typename... Rest> void Excludes();
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void ExcludesComponent(ComponentIndex index);
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static SystemIndex GetNextIndex();
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template<typename ComponentType> void Requires();
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template<typename ComponentType1, typename ComponentType2, typename... Rest> void Requires();
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void RequiresComponent(ComponentIndex index);
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@ -35,11 +35,6 @@ namespace Ndk
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return m_entityBits.UnboundedTest(entity->GetId());
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}
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inline SystemIndex BaseSystem::GetNextIndex()
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{
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return s_nextIndex++;
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}
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template<typename ComponentType>
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void BaseSystem::Excludes()
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{
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@ -60,6 +55,11 @@ namespace Ndk
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m_excludedComponents.UnboundedSet(index);
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}
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inline SystemIndex BaseSystem::GetNextIndex()
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{
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return s_nextIndex++;
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}
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template<typename ComponentType>
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void BaseSystem::Requires()
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{
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@ -19,6 +19,11 @@ namespace Ndk
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virtual ~Component();
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BaseComponent* Clone() const override;
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static ComponentIndex RegisterComponent(ComponentId id);
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template<unsigned int N>
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static ComponentIndex RegisterComponent(const char (&name)[N]);
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};
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}
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@ -2,6 +2,7 @@
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Ndk/Algorithm.hpp>
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#include <type_traits>
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namespace Ndk
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@ -23,4 +24,31 @@ namespace Ndk
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return new ComponentType(static_cast<const ComponentType&>(*this));
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}
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template<typename ComponentType>
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ComponentIndex Component<ComponentType>::RegisterComponent(ComponentId id)
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{
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// Il faut que notre composant possède un constructeur par défaut (pour la factory)
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static_assert(std::is_default_constructible<ComponentType>::value, "ComponentType should be default-constructible");
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// On utilise les lambda pour créer une fonction factory
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auto factory = []() -> BaseComponent*
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{
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return new ComponentType;
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};
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// Je ne sais pas si c'est un bug de GCC ou si c'est quelque chose que j'ai mal compris
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// mais le fait est que ça ne compile pas si je ne précise pas Basecomponent::
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return BaseComponent::RegisterComponent(id, factory);
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}
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template<typename ComponentType>
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template<unsigned int N>
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ComponentIndex Component<ComponentType>::RegisterComponent(const char (&name)[N])
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{
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// On récupère la chaîne de caractère sous la forme d'un nombre qui servira d'identifiant unique
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ComponentId id = BuildComponentId(name);
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return RegisterComponent(id);
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}
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}
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@ -19,6 +19,8 @@ namespace Ndk
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virtual ~System();
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BaseSystem* Clone() const override;
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static SystemIndex RegisterSystem();
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};
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}
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@ -24,4 +24,11 @@ namespace Ndk
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return new SystemType(static_cast<const SystemType&>(*this));
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}
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template<typename SystemType>
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SystemIndex System<SystemType>::RegisterSystem()
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{
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return GetNextIndex();
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}
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}
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