Update THANKS
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THANKS.md
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THANKS.md
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@ -10,8 +10,9 @@ A special thank you to all those who may have contributed directly or indirectly
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## Additional thanks
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This engine also uses different projects, we obviously thank their respective authors and contributors:
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Nazara uses the following libraries at its core and for external tools, we thank their respective authors and contributors:
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**Nazara modules**:
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- [chipmunk2d](https://chipmunk-physics.net/): A fast and lightweight 2D game physics library.
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- [dr_wav](https://github.com/mackron/dr_libs): Single file audio decoding libraries for C/C++.
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- [entt](https://github.com/skypjack/entt): Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more.
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@ -23,4 +24,16 @@ This engine also uses different projects, we obviously thank their respective au
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- [minimp3](https://github.com/lieff/minimp3): Minimalistic MP3 decoder single header library
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- [newtondynamics](http://newtondynamics.com): Newton Dynamics is an integrated solution for real time simulation of physics environments.
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- [openal-soft](https://openal-soft.org): OpenAL Soft is a software implementation of the OpenAL 3D audio API.
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- [stb](https://github.com/nothings/stb): single-file public domain (or MIT licensed) libraries for C/C++
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- [stb](https://github.com/nothings/stb): single-file public domain (or MIT licensed) libraries for C/C++
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**Assimp plugin**:
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- [assimp](https://assimp.org): Portable Open-Source library to import various well-known 3D model formats in a uniform manner.
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**Shader node editor**:
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- [nodeeditor](https://github.com/paceholder/nodeeditor): Qt Node Editor. Dataflow programming framework
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- [Qt](https://www.qt.io): Qt is the faster, smarter way to create innovative devices, modern UIs & applications for multiple screens. Cross-platform software development at its best.
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**Unit tests**:
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- [catch2](https://github.com/catchorg/Catch2): Catch2 is a multi-paradigm test framework for C++. which also supports Objective-C (and maybe C).
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- [glslang](https://github.com/KhronosGroup/glslang/): Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
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- [spirv-tools](https://github.com/KhronosGroup/SPIRV-Tools/): SPIR-V Tools
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@ -12,9 +12,13 @@ set_menu({
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on_run(function ()
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import("core.base.option")
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import("core.base.task")
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import("core.project.project")
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import("private.action.require.impl.package")
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task.run("config", {require = false})
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os.cd(project.directory())
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local requires, requires_extra = project.requires_str()
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if not requires or #requires == 0 then
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return
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@ -25,6 +29,9 @@ on_run(function ()
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local targetname = option.get("target")
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if targetname then
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local target = project.target(targetname)
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if not target then
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os.raise("unknown target " .. targetname)
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end
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usedpackages = target:pkgs()
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else
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usedpackages = project.required_packages()
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