Added ResourceRef (Automatic resource reference)

Former-commit-id: 97a0b2732f4dc443b8e1676e68b33b1b53ddf4fb
This commit is contained in:
Lynix 2013-03-15 03:09:58 +01:00
parent 4ee6ca05ed
commit 6c2fb1eb89
29 changed files with 344 additions and 299 deletions

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@ -78,11 +78,11 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
void UpdateBoundingBox() const;
bool VisibilityTest(const NzFrustumf& frustum) override;
std::vector<NzMaterial*> m_materials;
std::vector<NzMaterialRef> m_materials;
mutable NzBoundingBoxf m_boundingBox;
NzSkeleton m_skeleton; // Uniquement pour les animations squelettiques
NzAnimation* m_animation;
NzMesh* m_mesh;
NzAnimationRef m_animation;
NzMeshRef m_mesh;
const NzSequence* m_currentSequence;
bool m_animationEnabled;
mutable bool m_boundingBoxUpdated;

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@ -42,7 +42,7 @@ class NAZARA_API NzSound : public NzSoundEmitter
void Stop();
private:
const NzSoundBuffer* m_buffer = nullptr;
NzSoundBufferConstRef m_buffer;
};
#endif // NAZARA_SOUND_HPP

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@ -13,6 +13,7 @@
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceRef.hpp>
struct NzSoundBufferParams
{
@ -22,7 +23,9 @@ struct NzSoundBufferParams
class NzSound;
class NzSoundBuffer;
using NzSoundBufferConstRef = NzResourceRef<const NzSoundBuffer>;
using NzSoundBufferLoader = NzResourceLoader<NzSoundBuffer, NzSoundBufferParams>;
using NzSoundBufferRef = NzResourceRef<NzSoundBuffer>;
struct NzSoundBufferImpl;

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@ -49,8 +49,8 @@ class NAZARA_API NzResource
bool IsPersistent() const;
void RemoveResourceListener(NzResourceListener* listener) const;
void RemoveResourceReference() const;
bool RemoveResourceListener(NzResourceListener* listener) const;
bool RemoveResourceReference() const;
void SetPersistent(bool persistent = true, bool checkReferenceCount = true);

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@ -0,0 +1,44 @@
// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RESOURCEREF_HPP
#define NAZARA_RESOURCEREF_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <type_traits>
template<typename T>
class NzResourceRef
{
static_assert(std::is_base_of<NzResource, T>::value, "ResourceRef should only be used with resource type");
public:
NzResourceRef() = default;
NzResourceRef(T* resource);
NzResourceRef(const NzResourceRef& ref);
NzResourceRef(NzResourceRef&& ref);
~NzResourceRef();
bool IsValid() const;
T* Release();
bool Reset(T* resource = nullptr);
NzResourceRef& Swap(NzResourceRef& ref);
operator bool() const;
operator T*() const;
T* operator->() const;
NzResourceRef& operator=(const NzResourceRef& ref);
NzResourceRef& operator=(NzResourceRef&& ref);
private:
T* m_resource = nullptr;
};
#include <Nazara/Core/ResourceRef.inl>
#endif // NAZARA_RESOURCEREF_HPP

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@ -0,0 +1,125 @@
// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
// http://www.easyrgb.com/index.php?X=MATH
#include <Nazara/Core/Initializer.hpp>
#include <Nazara/Core/Debug.hpp>
template<typename T>
NzResourceRef<T>::NzResourceRef(T* resource) :
m_resource(resource)
{
if (m_resource)
m_resource->AddResourceReference();
}
template<typename T>
NzResourceRef<T>::NzResourceRef(const NzResourceRef& ref) :
m_resource(ref.m_resource)
{
if (m_resource)
m_resource->AddResourceReference();
}
template<typename T>
NzResourceRef<T>::NzResourceRef(NzResourceRef&& ref) :
m_resource(ref.m_resource)
{
ref.m_resource = nullptr; // On vole la référence
}
template<typename T>
NzResourceRef<T>::~NzResourceRef()
{
if (m_resource)
m_resource->RemoveResourceReference();
}
template<typename T>
bool NzResourceRef<T>::IsValid() const
{
return m_resource != nullptr;
}
template<typename T>
T* NzResourceRef<T>::Release()
{
T* resource = m_resource;
m_resource = nullptr;
return resource;
}
template<typename T>
bool NzResourceRef<T>::Reset(T* resource)
{
bool destroyed = false;
if (m_resource)
{
destroyed = m_resource->RemoveResourceReference();
m_resource = nullptr;
}
m_resource = resource;
if (m_resource)
m_resource->AddResourceReference();
return destroyed;
}
template<typename T>
NzResourceRef<T>& NzResourceRef<T>::Swap(NzResourceRef& ref)
{
std::swap(m_resource, ref.m_resource);
return *this;
}
template<typename T>
NzResourceRef<T>::operator bool() const
{
return IsValid();
}
template<typename T>
NzResourceRef<T>::operator T*() const
{
return m_resource;
}
template<typename T>
T* NzResourceRef<T>::operator->() const
{
return m_resource;
}
template<typename T>
NzResourceRef<T>& NzResourceRef<T>::operator=(const NzResourceRef& ref)
{
if (m_resource != ref.m_resource)
{
Release();
if (ref)
{
m_resource = ref.m_resource;
m_resource->AddResourceReference();
}
}
return *this;
}
template<typename T>
NzResourceRef<T>& NzResourceRef<T>::operator=(NzResourceRef&& ref)
{
Release();
std::swap(m_resource, ref.m_resource);
return *this;
}
#include <Nazara/Core/DebugOff.hpp>

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@ -9,8 +9,14 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Renderer/ContextParameters.hpp>
class NzContext;
using NzContextConstRef = NzResourceRef<const NzContext>;
using NzContextRef = NzResourceRef<NzContext>;
class NzContextImpl;
class NAZARA_API NzContext : public NzResource

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@ -9,8 +9,11 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
@ -23,9 +26,10 @@ struct NAZARA_API NzMaterialParams
};
class NzMaterial;
class NzShader;
using NzMaterialConstRef = NzResourceRef<const NzMaterial>;
using NzMaterialLoader = NzResourceLoader<NzMaterial, NzMaterialParams>;
using NzMaterialRef = NzResourceRef<NzMaterial>;
class NAZARA_API NzMaterial : public NzResource
{
@ -35,7 +39,7 @@ class NAZARA_API NzMaterial : public NzResource
NzMaterial();
NzMaterial(const NzMaterial& material);
NzMaterial(NzMaterial&& material);
~NzMaterial();
~NzMaterial() = default;
void Apply(const NzShader* shader) const;
@ -102,6 +106,8 @@ class NAZARA_API NzMaterial : public NzResource
static NzMaterial* GetDefault();
private:
void Copy(const NzMaterial& material);
nzBlendFunc m_dstBlend;
nzBlendFunc m_srcBlend;
nzFaceCulling m_faceCulling;
@ -113,11 +119,11 @@ class NAZARA_API NzMaterial : public NzResource
NzColor m_specularColor;
NzTextureSampler m_diffuseSampler;
NzTextureSampler m_specularSampler;
mutable const NzShader* m_customShader;
NzTexture* m_diffuseMap;
NzTexture* m_heightMap;
NzTexture* m_normalMap;
NzTexture* m_specularMap;
mutable NzShaderConstRef m_customShader;
NzTextureRef m_diffuseMap;
NzTextureRef m_heightMap;
NzTextureRef m_normalMap;
NzTextureRef m_specularMap;
bool m_alphaBlendingEnabled;
bool m_faceCullingEnabled;
bool m_lightingEnabled;

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@ -11,6 +11,7 @@
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Vector2.hpp>
@ -18,9 +19,14 @@
#include <Nazara/Math/Vector4.hpp>
#include <Nazara/Renderer/Enums.hpp>
class NzShaderImpl;
class NzShader;
class NzTexture;
using NzShaderConstRef = NzResourceRef<const NzShader>;
using NzShaderRef = NzResourceRef<NzShader>;
class NzShaderImpl;
class NAZARA_API NzShader : public NzResource, NzNonCopyable
{
friend class NzRenderer;

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@ -9,11 +9,18 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Image.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
class NzRenderTexture;
class NzTexture;
using NzTextureConstRef = NzResourceRef<const NzTexture>;
using NzTextureRef = NzResourceRef<NzTexture>;
struct NzTextureImpl;
class NAZARA_API NzTexture : public NzResource, NzNonCopyable

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@ -10,6 +10,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/Sequence.hpp>
@ -27,7 +28,9 @@ struct NAZARA_API NzAnimationParams
class NzAnimation;
class NzSkeleton;
using NzAnimationConstRef = NzResourceRef<const NzAnimation>;
using NzAnimationLoader = NzResourceLoader<NzAnimation, NzAnimationParams>;
using NzAnimationRef = NzResourceRef<NzAnimation>;
struct NzAnimationImpl;

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@ -10,8 +10,14 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Utility/Enums.hpp>
class NzBuffer;
using NzBufferConstRef = NzResourceRef<const NzBuffer>;
using NzBufferRef = NzResourceRef<NzBuffer>;
class NzBufferImpl;
class NAZARA_API NzBuffer : public NzResource, NzNonCopyable

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@ -12,6 +12,7 @@
#include <Nazara/Core/InputStream.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Math/Cube.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
@ -39,7 +40,9 @@ struct NAZARA_API NzImageParams
class NzImage;
using NzImageConstRef = NzResourceRef<const NzImage>;
using NzImageLoader = NzResourceLoader<NzImage, NzImageParams>;
using NzImageRef = NzResourceRef<NzImage>;
class NAZARA_API NzImage : public NzResource
{

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@ -9,8 +9,14 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Utility/Buffer.hpp>
class NzIndexBuffer;
using NzIndexBufferConstRef = NzResourceRef<const NzIndexBuffer>;
using NzIndexBufferRef = NzResourceRef<NzIndexBuffer>;
class NAZARA_API NzIndexBuffer : public NzResource
{
public:
@ -40,7 +46,7 @@ class NAZARA_API NzIndexBuffer : public NzResource
void Unmap() const;
private:
NzBuffer* m_buffer;
NzBufferRef m_buffer;
bool m_ownsBuffer;
unsigned int m_indexCount;
unsigned int m_startIndex;

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@ -12,6 +12,7 @@
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceListener.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Cube.hpp>
#include <Nazara/Utility/Skeleton.hpp>
@ -36,7 +37,9 @@ class NzMesh;
typedef NzVertexStruct_XYZ_Normal_UV_Tangent NzMeshVertex;
using NzMeshConstRef = NzResourceRef<const NzMesh>;
using NzMeshLoader = NzResourceLoader<NzMesh, NzMeshParams>;
using NzMeshRef = NzResourceRef<NzMesh>;
struct NzMeshImpl;

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@ -24,6 +24,11 @@ struct NzWeight
unsigned int jointIndex;
};
class NzSkeletalMesh;
using NzSkeletalMeshConstRef = NzResourceRef<const NzSkeletalMesh>;
using NzSkeletalMeshRef = NzResourceRef<NzSkeletalMesh>;
struct NzSkeletalMeshImpl;
class NAZARA_API NzSkeletalMesh final : public NzSubMesh

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@ -11,6 +11,11 @@
#include <Nazara/Core/ResourceListener.hpp>
#include <Nazara/Utility/SubMesh.hpp>
class NzStaticMesh;
using NzStaticMeshConstRef = NzResourceRef<const NzStaticMesh>;
using NzStaticMeshRef = NzResourceRef<NzStaticMesh>;
class NAZARA_API NzStaticMesh final : public NzSubMesh, NzResourceListener
{
public:

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@ -9,6 +9,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Math/Cube.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
@ -16,6 +17,10 @@
#include <Nazara/Utility/VertexDeclaration.hpp>
class NzMesh;
class NzSubMesh;
using NzSubMeshConstRef = NzResourceRef<const NzSubMesh>;
using NzSubMeshRef = NzResourceRef<NzSubMesh>;
class NAZARA_API NzSubMesh : public NzResource
{

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@ -9,9 +9,15 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
class NzVertexBuffer;
using NzVertexBufferConstRef = NzResourceRef<NzVertexBuffer>;
using NzVertexBufferRef = NzResourceRef<NzVertexBuffer>;
class NAZARA_API NzVertexBuffer : public NzResource
{
public:
@ -40,8 +46,8 @@ class NAZARA_API NzVertexBuffer : public NzResource
void Unmap() const;
private:
NzBuffer* m_buffer;
const NzVertexDeclaration* m_vertexDeclaration;
NzBufferRef m_buffer;
NzVertexDeclarationConstRef m_vertexDeclaration;
bool m_ownsBuffer;
unsigned int m_startVertex;
unsigned int m_vertexCount;

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@ -9,6 +9,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Utility/Enums.hpp>
struct NzVertexElement
@ -20,6 +21,11 @@ struct NzVertexElement
nzElementUsage usage;
};
class NzVertexDeclaration;
using NzVertexDeclarationConstRef = NzResourceRef<const NzVertexDeclaration>;
using NzVertexDeclarationRef = NzResourceRef<NzVertexDeclaration>;
struct NzVertexDeclarationImpl;
class NAZARA_API NzVertexDeclaration : public NzResource

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@ -11,8 +11,6 @@
#include <Nazara/3D/Debug.hpp>
NzModel::NzModel() :
m_animation(nullptr),
m_mesh(nullptr),
m_currentSequence(nullptr),
m_animationEnabled(true),
m_boundingBoxUpdated(false),
@ -27,8 +25,6 @@ NzModel::NzModel(const NzModel& model) :
NzSceneNode(model),
m_materials(model.m_materials),
m_boundingBox(model.m_boundingBox),
m_animation(model.m_animation),
m_mesh(model.m_mesh),
m_currentSequence(model.m_currentSequence),
m_animationEnabled(model.m_animationEnabled),
m_boundingBoxUpdated(model.m_boundingBoxUpdated),
@ -40,19 +36,15 @@ m_nextFrame(model.m_nextFrame),
m_skin(model.m_skin),
m_skinCount(model.m_skinCount)
{
if (m_mesh)
if (model.m_mesh)
{
if (m_animation)
m_animation->AddResourceReference();
m_mesh->AddResourceReference();
// Nous n'avons une animation et des matériaux que si nous avons un mesh
m_animation = model.m_animation;
m_mesh = model.m_mesh;
m_materials = model.m_materials;
if (m_mesh->GetAnimationType() == nzAnimationType_Skeletal)
m_skeleton = model.m_skeleton;
// Nous n'avons des matériaux que si nous avons un mesh
for (const NzMaterial* material : m_materials)
material->AddResourceReference();
}
}
@ -314,22 +306,11 @@ void NzModel::Reset()
if (m_mesh)
{
m_mesh->RemoveResourceReference();
m_mesh = nullptr;
m_animation.Reset();
m_mesh.Reset();
m_materials.clear();
m_skeleton.Destroy();
if (m_animation)
{
m_animation->RemoveResourceReference();
m_animation = nullptr;
}
// Nous n'avons des matériaux que si nous avons un mesh
for (const NzMaterial* material : m_materials)
material->RemoveResourceReference();
m_materials.clear();
}
}
@ -367,7 +348,6 @@ bool NzModel::SetAnimation(NzAnimation* animation)
m_animation = animation;
if (m_animation)
{
m_animation->AddResourceReference();
m_currentFrame = 0;
m_interpolation = 0.f;
@ -394,14 +374,10 @@ void NzModel::SetMaterial(unsigned int matIndex, NzMaterial* material)
unsigned int index = m_skin*m_matCount + matIndex;
m_materials[index]->RemoveResourceReference();
if (material)
m_materials[index] = material;
else
m_materials[index] = NzMaterial::GetDefault();
m_materials[index]->AddResourceReference();
}
void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, NzMaterial* material)
@ -422,14 +398,10 @@ void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, NzMater
unsigned int index = skinIndex*m_matCount + matIndex;
m_materials[index]->RemoveResourceReference();
if (material)
m_materials[index] = material;
else
m_materials[index] = NzMaterial::GetDefault();
m_materials[index]->AddResourceReference();
}
void NzModel::SetMesh(NzMesh* mesh, const NzModelParameters& modelParameters)
@ -440,7 +412,6 @@ void NzModel::SetMesh(NzMesh* mesh, const NzModelParameters& modelParameters)
{
m_boundingBoxUpdated = false;
m_mesh = mesh;
m_mesh->AddResourceReference();
if (m_mesh->GetAnimationType() == nzAnimationType_Skeletal)
m_skeleton = *mesh->GetSkeleton(); // Copie du squelette template
@ -462,7 +433,7 @@ void NzModel::SetMesh(NzMesh* mesh, const NzModelParameters& modelParameters)
}
m_matCount = mesh->GetMaterialCount();
m_materials.resize(m_matCount, NzMaterial::GetDefault());
m_materials.reserve(m_matCount);
if (modelParameters.loadMaterials)
{
for (unsigned int i = 0; i < m_matCount; ++i)
@ -474,16 +445,17 @@ void NzModel::SetMesh(NzMesh* mesh, const NzModelParameters& modelParameters)
if (material->LoadFromFile(mat, modelParameters.material))
{
material->SetPersistent(false, false); // Pas de vérification des références car nous n'y avons pas encore accroché de référence
m_materials[i] = material.release();
m_materials.push_back(material.release());
}
else
{
NazaraWarning("Failed to load material #" + NzString::Number(i));
m_materials.push_back(NzMaterial::GetDefault());
}
}
}
}
for (const NzMaterial* material : m_materials)
material->AddResourceReference();
}
}

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@ -25,9 +25,6 @@ NzSoundEmitter(sound)
NzSound::~NzSound()
{
Stop();
if (m_buffer)
m_buffer->RemoveResourceReference();
}
void NzSound::EnableLooping(bool loop)
@ -155,16 +152,10 @@ void NzSound::SetBuffer(const NzSoundBuffer* buffer)
Stop();
if (m_buffer)
m_buffer->RemoveResourceReference();
m_buffer = buffer;
if (m_buffer)
{
m_buffer->AddResourceReference();
alSourcei(m_source, AL_BUFFER, m_buffer->GetOpenALBuffer());
}
else
alSourcei(m_source, AL_BUFFER, AL_NONE);
}

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@ -68,7 +68,7 @@ bool NzResource::IsPersistent() const
return m_resourcePersistent;
}
void NzResource::RemoveResourceListener(NzResourceListener* listener) const
bool NzResource::RemoveResourceListener(NzResourceListener* listener) const
{
NazaraMutexLock(m_mutex);
@ -82,7 +82,7 @@ void NzResource::RemoveResourceListener(NzResourceListener* listener) const
if (m_resourceReferenceCount == 0)
{
NazaraError("Impossible to remove reference (Ref. counter is already 0)");
return;
return false;
}
#endif
@ -90,14 +90,18 @@ void NzResource::RemoveResourceListener(NzResourceListener* listener) const
{
NazaraMutexUnlock(m_mutex);
delete this;
return true; // On vient d'être supprimé
}
else
{
NazaraMutexUnlock(m_mutex);
return false;
}
}
void NzResource::RemoveResourceReference() const
bool NzResource::RemoveResourceReference() const
{
NazaraMutexLock(m_mutex);
@ -105,7 +109,7 @@ void NzResource::RemoveResourceReference() const
if (m_resourceReferenceCount == 0)
{
NazaraError("Impossible to remove reference (Ref. counter is already 0)");
return;
return false;
}
#endif
@ -113,10 +117,14 @@ void NzResource::RemoveResourceReference() const
{
NazaraMutexUnlock(m_mutex);
delete this;
return true;
}
else
{
NazaraMutexUnlock(m_mutex);
return false;
}
}

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@ -14,12 +14,7 @@ bool NzMaterialParams::IsValid() const
return true;
}
NzMaterial::NzMaterial() :
m_customShader(nullptr),
m_diffuseMap(nullptr),
m_heightMap(nullptr),
m_normalMap(nullptr),
m_specularMap(nullptr)
NzMaterial::NzMaterial()
{
Reset();
}
@ -27,28 +22,12 @@ m_specularMap(nullptr)
NzMaterial::NzMaterial(const NzMaterial& material) :
NzResource()
{
std::memcpy(this, &material, sizeof(NzMaterial)); // Autorisé dans notre cas, et plus rapide
// Cependant comme nous sommes une entité à part nous devons ajouter les références aux ressources
if (m_customShader)
m_customShader->AddResourceReference();
if (m_diffuseMap)
m_diffuseMap->AddResourceReference();
if (m_heightMap)
m_heightMap->AddResourceReference();
if (m_normalMap)
m_normalMap->AddResourceReference();
if (m_specularMap)
m_specularMap->AddResourceReference();
Copy(material);
}
NzMaterial::NzMaterial(NzMaterial&& material)
{
std::memcpy(this, &material, sizeof(NzMaterial)); // Autorisé dans notre cas, et plus rapide
Copy(material);
// Nous "volons" la référence du matériau
material.m_customShader = nullptr;
@ -58,24 +37,6 @@ NzMaterial::NzMaterial(NzMaterial&& material)
material.m_specularMap = nullptr;
}
NzMaterial::~NzMaterial()
{
if (m_customShader)
m_customShader->RemoveResourceReference();
if (m_diffuseMap)
m_diffuseMap->RemoveResourceReference();
if (m_heightMap)
m_heightMap->RemoveResourceReference();
if (m_normalMap)
m_normalMap->RemoveResourceReference();
if (m_specularMap)
m_specularMap->RemoveResourceReference();
}
void NzMaterial::Apply(const NzShader* shader) const
{
int ambientColorLocation = shader->GetUniformLocation("MaterialAmbient");
@ -346,35 +307,11 @@ bool NzMaterial::LoadFromStream(NzInputStream& stream, const NzMaterialParams& p
void NzMaterial::Reset()
{
if (m_customShader)
{
m_customShader->RemoveResourceReference();
m_customShader = nullptr;
}
if (m_diffuseMap)
{
m_diffuseMap->RemoveResourceReference();
m_diffuseMap = nullptr;
}
if (m_heightMap)
{
m_heightMap->RemoveResourceReference();
m_heightMap = nullptr;
}
if (m_normalMap)
{
m_normalMap->RemoveResourceReference();
m_normalMap = nullptr;
}
if (m_specularMap)
{
m_specularMap->RemoveResourceReference();
m_specularMap = nullptr;
}
m_customShader.Reset();
m_diffuseMap.Reset();
m_heightMap.Reset();
m_normalMap.Reset();
m_specularMap.Reset();
m_alphaBlendingEnabled = false;
m_ambientColor = NzColor(128, 128, 128);
@ -402,15 +339,7 @@ void NzMaterial::SetAmbientColor(const NzColor& ambient)
void NzMaterial::SetCustomShader(const NzShader* shader)
{
if (m_customShader != shader)
{
if (m_customShader)
m_customShader->RemoveResourceReference();
m_customShader = shader;
if (m_customShader)
m_customShader->AddResourceReference();
}
m_customShader = shader;
}
void NzMaterial::SetDiffuseColor(const NzColor& diffuse)
@ -420,21 +349,11 @@ void NzMaterial::SetDiffuseColor(const NzColor& diffuse)
void NzMaterial::SetDiffuseMap(NzTexture* map)
{
if (m_diffuseMap != map)
{
if (m_diffuseMap)
{
m_diffuseMap->RemoveResourceReference();
m_shaderFlags &= ~nzShaderFlags_DiffuseMapping;
}
m_diffuseMap = map;
if (m_diffuseMap)
{
m_diffuseMap->AddResourceReference();
m_shaderFlags |= nzShaderFlags_DiffuseMapping;
}
}
m_diffuseMap = map;
if (m_diffuseMap)
m_shaderFlags |= nzShaderFlags_DiffuseMapping;
else
m_shaderFlags &= ~nzShaderFlags_DiffuseMapping;
}
void NzMaterial::SetDiffuseSampler(const NzTextureSampler& sampler)
@ -459,34 +378,16 @@ void NzMaterial::SetFaceFilling(nzFaceFilling filling)
void NzMaterial::SetHeightMap(NzTexture* map)
{
if (m_heightMap != map)
{
if (m_heightMap)
m_heightMap->RemoveResourceReference();
m_heightMap = map;
if (m_heightMap)
m_heightMap->AddResourceReference();
}
m_heightMap = map;
}
void NzMaterial::SetNormalMap(NzTexture* map)
{
if (m_normalMap != map)
{
if (m_normalMap)
{
m_normalMap->RemoveResourceReference();
m_shaderFlags &= ~nzShaderFlags_NormalMapping;
}
m_normalMap = map;
if (m_normalMap)
{
m_normalMap->AddResourceReference();
m_shaderFlags |= nzShaderFlags_NormalMapping;
}
}
m_normalMap = map;
if (m_normalMap)
m_shaderFlags |= nzShaderFlags_NormalMapping;
else
m_shaderFlags &= ~nzShaderFlags_NormalMapping;
}
void NzMaterial::SetShininess(float shininess)
@ -501,21 +402,11 @@ void NzMaterial::SetSpecularColor(const NzColor& specular)
void NzMaterial::SetSpecularMap(NzTexture* map)
{
if (m_specularMap != map)
{
if (m_specularMap)
{
m_specularMap->RemoveResourceReference();
m_shaderFlags &= ~nzShaderFlags_SpecularMapping;
}
m_specularMap = map;
if (m_specularMap)
{
m_specularMap->AddResourceReference();
m_shaderFlags |= nzShaderFlags_SpecularMapping;
}
}
m_specularMap = map;
if (m_specularMap)
m_shaderFlags |= nzShaderFlags_SpecularMapping;
else
m_shaderFlags &= ~nzShaderFlags_SpecularMapping;
}
void NzMaterial::SetSpecularSampler(const NzTextureSampler& sampler)
@ -535,60 +426,14 @@ void NzMaterial::SetZTestCompare(nzRendererComparison compareFunc)
NzMaterial& NzMaterial::operator=(const NzMaterial& material)
{
if (m_customShader)
m_customShader->RemoveResourceReference();
if (m_diffuseMap)
m_diffuseMap->RemoveResourceReference();
if (m_heightMap)
m_heightMap->RemoveResourceReference();
if (m_normalMap)
m_normalMap->RemoveResourceReference();
if (m_specularMap)
m_specularMap->RemoveResourceReference();
std::memcpy(this, &material, sizeof(NzMaterial)); // Autorisé dans notre cas, et plus rapide
// Cependant comme nous sommes une entité à part nous devons ajouter les références aux ressources
if (m_customShader)
m_customShader->AddResourceReference();
if (m_diffuseMap)
m_diffuseMap->AddResourceReference();
if (m_heightMap)
m_heightMap->AddResourceReference();
if (m_normalMap)
m_normalMap->AddResourceReference();
if (m_specularMap)
m_specularMap->AddResourceReference();
Copy(material);
return *this;
}
NzMaterial& NzMaterial::operator=(NzMaterial&& material)
{
if (m_customShader)
m_customShader->RemoveResourceReference();
if (m_diffuseMap)
m_diffuseMap->RemoveResourceReference();
if (m_heightMap)
m_heightMap->RemoveResourceReference();
if (m_normalMap)
m_normalMap->RemoveResourceReference();
if (m_specularMap)
m_specularMap->RemoveResourceReference();
std::memcpy(this, &material, sizeof(NzMaterial)); // Autorisé dans notre cas, et plus rapide
Copy(material);
// Comme ça nous volons la référence du matériau
material.m_customShader = nullptr;
@ -618,4 +463,28 @@ NzMaterial* NzMaterial::GetDefault()
return &defaultMaterial;
}
void NzMaterial::Copy(const NzMaterial& material)
{
m_customShader.Reset();
m_diffuseMap.Reset();
m_heightMap.Reset();
m_normalMap.Reset();
m_specularMap.Reset();
std::memcpy(this, &material, sizeof(NzMaterial)); // Autorisé dans notre cas, et bien plus rapide
// Ensuite une petite astuce pour récupérer correctement les références
m_customShader.Release();
m_diffuseMap.Release();
m_heightMap.Release();
m_normalMap.Release();
m_specularMap.Release();
m_customShader = material.m_customShader;
m_diffuseMap = material.m_diffuseMap;
m_heightMap = material.m_heightMap;
m_normalMap = material.m_normalMap;
m_specularMap = material.m_specularMap;
}
NzMaterialLoader::LoaderList NzMaterial::s_loaders;

View File

@ -13,7 +13,7 @@
namespace
{
std::unordered_map<nzUInt32, NzShader*> s_shaders;
std::unordered_map<nzUInt32, NzResourceRef<NzShader>> s_shaders;
NzString BuildFragmentShaderSource(nzUInt32 flags)
{
@ -471,7 +471,6 @@ const NzShader* NzShaderBuilder::Get(nzUInt32 flags)
}
s_shaders[flags] = shader;
shader->AddResourceReference();
return shader;
}
@ -489,15 +488,11 @@ bool NzShaderBuilder::Initialize()
}
s_shaders[0] = shader;
shader->AddResourceReference();
return true;
}
void NzShaderBuilder::Uninitialize()
{
for (auto it : s_shaders)
it.second->RemoveResourceReference();
s_shaders.clear();
}

View File

@ -28,8 +28,6 @@ m_startIndex(startIndex)
throw std::runtime_error("Constructor failed");
}
#endif
m_buffer->AddResourceReference();
}
}
@ -39,7 +37,6 @@ m_indexCount(length),
m_startIndex(0)
{
m_buffer = new NzBuffer(nzBufferType_Index, length, (largeIndices) ? 4 : 2, storage, usage);
m_buffer->AddResourceReference();
m_buffer->SetPersistent(false);
}
@ -57,23 +54,15 @@ m_startIndex(indexBuffer.m_startIndex)
NzBuffer* buffer = indexBuffer.m_buffer;
m_buffer = new NzBuffer(nzBufferType_Index, buffer->GetLength(), buffer->GetSize(), buffer->GetStorage(), buffer->GetUsage());
m_buffer->AddResourceReference();
m_buffer->SetPersistent(false);
m_buffer->CopyContent(*indexBuffer.m_buffer);
}
else
{
m_buffer = indexBuffer.m_buffer;
m_buffer->AddResourceReference();
}
}
}
NzIndexBuffer::~NzIndexBuffer()
{
if (m_buffer)
m_buffer->RemoveResourceReference();
}
NzIndexBuffer::~NzIndexBuffer() = default;
bool NzIndexBuffer::Fill(const void* data, unsigned int offset, unsigned int length)
{

View File

@ -136,7 +136,7 @@ struct NzSkeletalMeshImpl
std::vector<NzWeight> weights;
NzCubef aabb;
nzUInt8* bindPoseBuffer;
const NzIndexBuffer* indexBuffer = nullptr;
NzIndexBufferConstRef indexBuffer;
unsigned int vertexCount;
};
@ -401,11 +401,5 @@ void NzSkeletalMesh::Skin(NzMeshVertex* outputBuffer, const NzSkeleton* skeleton
void NzSkeletalMesh::SetIndexBuffer(const NzIndexBuffer* indexBuffer)
{
if (m_impl->indexBuffer)
m_impl->indexBuffer->RemoveResourceReference();
if (indexBuffer)
indexBuffer->AddResourceReference();
m_impl->indexBuffer = indexBuffer;
}

View File

@ -29,9 +29,6 @@ m_vertexCount(vertexCount)
throw std::invalid_argument("Invalid vertex declaration");
}
#endif
m_buffer->AddResourceReference();
m_vertexDeclaration->AddResourceReference();
}
NzVertexBuffer::NzVertexBuffer(const NzVertexDeclaration* vertexDeclaration, unsigned int length, nzBufferStorage storage, nzBufferUsage usage) :
@ -49,9 +46,7 @@ m_vertexCount(length)
#endif
m_buffer = new NzBuffer(nzBufferType_Vertex, length, vertexDeclaration->GetStride(nzElementStream_VertexData), storage, usage);
m_buffer->AddResourceReference();
m_buffer->SetPersistent(false);
m_vertexDeclaration->AddResourceReference();
}
NzVertexBuffer::NzVertexBuffer(const NzVertexBuffer& vertexBuffer) :
@ -66,24 +61,14 @@ m_vertexCount(vertexBuffer.m_vertexCount)
NzBuffer* buffer = vertexBuffer.m_buffer;
m_buffer = new NzBuffer(nzBufferType_Vertex, buffer->GetLength(), buffer->GetSize(), buffer->GetStorage(), buffer->GetUsage());
m_buffer->AddResourceReference();
m_buffer->SetPersistent(false);
m_buffer->CopyContent(*vertexBuffer.m_buffer);
}
else
{
m_buffer = vertexBuffer.m_buffer;
m_buffer->AddResourceReference();
}
m_vertexDeclaration->AddResourceReference();
}
NzVertexBuffer::~NzVertexBuffer()
{
m_buffer->RemoveResourceReference();
m_vertexDeclaration->RemoveResourceReference();
}
NzVertexBuffer::~NzVertexBuffer() = default;
bool NzVertexBuffer::Fill(const void* data, unsigned int offset, unsigned int length)
{

View File

@ -52,7 +52,7 @@ namespace
}
protected:
NzSubMesh* m_subMesh;
NzSubMeshRef m_subMesh;
};
class SkeletalMeshVertexMapper : public SubMeshVertexMapper
@ -63,13 +63,10 @@ namespace
m_mesh(subMesh)
{
m_vertices = reinterpret_cast<NzMeshVertex*>(m_mesh->GetBindPoseBuffer());
m_mesh->AddResourceReference();
}
virtual ~SkeletalMeshVertexMapper() noexcept
{
m_mesh->RemoveResourceReference();
}
NzVector3f GetNormal(unsigned int i) const