Added ResourceRef (Automatic resource reference)
Former-commit-id: 97a0b2732f4dc443b8e1676e68b33b1b53ddf4fb
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@ -78,11 +78,11 @@ class NAZARA_API NzModel : public NzSceneNode, public NzUpdatable
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void UpdateBoundingBox() const;
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bool VisibilityTest(const NzFrustumf& frustum) override;
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std::vector<NzMaterial*> m_materials;
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std::vector<NzMaterialRef> m_materials;
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mutable NzBoundingBoxf m_boundingBox;
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NzSkeleton m_skeleton; // Uniquement pour les animations squelettiques
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NzAnimation* m_animation;
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NzMesh* m_mesh;
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NzAnimationRef m_animation;
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NzMeshRef m_mesh;
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const NzSequence* m_currentSequence;
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bool m_animationEnabled;
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mutable bool m_boundingBoxUpdated;
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@ -42,7 +42,7 @@ class NAZARA_API NzSound : public NzSoundEmitter
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void Stop();
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private:
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const NzSoundBuffer* m_buffer = nullptr;
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NzSoundBufferConstRef m_buffer;
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};
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#endif // NAZARA_SOUND_HPP
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@ -13,6 +13,7 @@
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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struct NzSoundBufferParams
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{
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@ -22,7 +23,9 @@ struct NzSoundBufferParams
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class NzSound;
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class NzSoundBuffer;
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using NzSoundBufferConstRef = NzResourceRef<const NzSoundBuffer>;
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using NzSoundBufferLoader = NzResourceLoader<NzSoundBuffer, NzSoundBufferParams>;
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using NzSoundBufferRef = NzResourceRef<NzSoundBuffer>;
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struct NzSoundBufferImpl;
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@ -49,8 +49,8 @@ class NAZARA_API NzResource
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bool IsPersistent() const;
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void RemoveResourceListener(NzResourceListener* listener) const;
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void RemoveResourceReference() const;
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bool RemoveResourceListener(NzResourceListener* listener) const;
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bool RemoveResourceReference() const;
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void SetPersistent(bool persistent = true, bool checkReferenceCount = true);
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@ -0,0 +1,44 @@
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RESOURCEREF_HPP
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#define NAZARA_RESOURCEREF_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <type_traits>
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template<typename T>
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class NzResourceRef
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{
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static_assert(std::is_base_of<NzResource, T>::value, "ResourceRef should only be used with resource type");
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public:
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NzResourceRef() = default;
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NzResourceRef(T* resource);
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NzResourceRef(const NzResourceRef& ref);
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NzResourceRef(NzResourceRef&& ref);
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~NzResourceRef();
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bool IsValid() const;
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T* Release();
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bool Reset(T* resource = nullptr);
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NzResourceRef& Swap(NzResourceRef& ref);
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operator bool() const;
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operator T*() const;
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T* operator->() const;
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NzResourceRef& operator=(const NzResourceRef& ref);
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NzResourceRef& operator=(NzResourceRef&& ref);
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private:
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T* m_resource = nullptr;
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};
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#include <Nazara/Core/ResourceRef.inl>
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#endif // NAZARA_RESOURCEREF_HPP
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@ -0,0 +1,125 @@
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// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// http://www.easyrgb.com/index.php?X=MATH
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#include <Nazara/Core/Initializer.hpp>
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#include <Nazara/Core/Debug.hpp>
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template<typename T>
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NzResourceRef<T>::NzResourceRef(T* resource) :
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m_resource(resource)
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{
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if (m_resource)
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m_resource->AddResourceReference();
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}
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template<typename T>
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NzResourceRef<T>::NzResourceRef(const NzResourceRef& ref) :
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m_resource(ref.m_resource)
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{
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if (m_resource)
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m_resource->AddResourceReference();
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}
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template<typename T>
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NzResourceRef<T>::NzResourceRef(NzResourceRef&& ref) :
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m_resource(ref.m_resource)
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{
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ref.m_resource = nullptr; // On vole la référence
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}
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template<typename T>
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NzResourceRef<T>::~NzResourceRef()
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{
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if (m_resource)
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m_resource->RemoveResourceReference();
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}
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template<typename T>
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bool NzResourceRef<T>::IsValid() const
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{
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return m_resource != nullptr;
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}
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template<typename T>
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T* NzResourceRef<T>::Release()
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{
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T* resource = m_resource;
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m_resource = nullptr;
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return resource;
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}
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template<typename T>
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bool NzResourceRef<T>::Reset(T* resource)
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{
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bool destroyed = false;
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if (m_resource)
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{
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destroyed = m_resource->RemoveResourceReference();
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m_resource = nullptr;
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}
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m_resource = resource;
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if (m_resource)
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m_resource->AddResourceReference();
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return destroyed;
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}
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template<typename T>
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NzResourceRef<T>& NzResourceRef<T>::Swap(NzResourceRef& ref)
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{
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std::swap(m_resource, ref.m_resource);
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return *this;
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}
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template<typename T>
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NzResourceRef<T>::operator bool() const
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{
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return IsValid();
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}
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template<typename T>
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NzResourceRef<T>::operator T*() const
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{
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return m_resource;
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}
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template<typename T>
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T* NzResourceRef<T>::operator->() const
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{
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return m_resource;
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}
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template<typename T>
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NzResourceRef<T>& NzResourceRef<T>::operator=(const NzResourceRef& ref)
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{
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if (m_resource != ref.m_resource)
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{
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Release();
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if (ref)
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{
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m_resource = ref.m_resource;
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m_resource->AddResourceReference();
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}
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}
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return *this;
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}
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template<typename T>
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NzResourceRef<T>& NzResourceRef<T>::operator=(NzResourceRef&& ref)
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{
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Release();
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std::swap(m_resource, ref.m_resource);
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return *this;
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}
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#include <Nazara/Core/DebugOff.hpp>
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@ -9,8 +9,14 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Renderer/ContextParameters.hpp>
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class NzContext;
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using NzContextConstRef = NzResourceRef<const NzContext>;
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using NzContextRef = NzResourceRef<NzContext>;
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class NzContextImpl;
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class NAZARA_API NzContext : public NzResource
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@ -9,8 +9,11 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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@ -23,9 +26,10 @@ struct NAZARA_API NzMaterialParams
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};
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class NzMaterial;
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class NzShader;
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using NzMaterialConstRef = NzResourceRef<const NzMaterial>;
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using NzMaterialLoader = NzResourceLoader<NzMaterial, NzMaterialParams>;
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using NzMaterialRef = NzResourceRef<NzMaterial>;
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class NAZARA_API NzMaterial : public NzResource
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{
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@ -35,7 +39,7 @@ class NAZARA_API NzMaterial : public NzResource
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NzMaterial();
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NzMaterial(const NzMaterial& material);
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NzMaterial(NzMaterial&& material);
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~NzMaterial();
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~NzMaterial() = default;
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void Apply(const NzShader* shader) const;
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@ -102,6 +106,8 @@ class NAZARA_API NzMaterial : public NzResource
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static NzMaterial* GetDefault();
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private:
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void Copy(const NzMaterial& material);
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nzBlendFunc m_dstBlend;
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nzBlendFunc m_srcBlend;
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nzFaceCulling m_faceCulling;
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@ -113,11 +119,11 @@ class NAZARA_API NzMaterial : public NzResource
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NzColor m_specularColor;
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NzTextureSampler m_diffuseSampler;
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NzTextureSampler m_specularSampler;
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mutable const NzShader* m_customShader;
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NzTexture* m_diffuseMap;
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NzTexture* m_heightMap;
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NzTexture* m_normalMap;
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NzTexture* m_specularMap;
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mutable NzShaderConstRef m_customShader;
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NzTextureRef m_diffuseMap;
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NzTextureRef m_heightMap;
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NzTextureRef m_normalMap;
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NzTextureRef m_specularMap;
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bool m_alphaBlendingEnabled;
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bool m_faceCullingEnabled;
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bool m_lightingEnabled;
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@ -11,6 +11,7 @@
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Vector2.hpp>
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@ -18,9 +19,14 @@
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#include <Nazara/Math/Vector4.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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class NzShaderImpl;
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class NzShader;
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class NzTexture;
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using NzShaderConstRef = NzResourceRef<const NzShader>;
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using NzShaderRef = NzResourceRef<NzShader>;
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class NzShaderImpl;
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class NAZARA_API NzShader : public NzResource, NzNonCopyable
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{
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friend class NzRenderer;
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@ -9,11 +9,18 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Utility/Image.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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class NzRenderTexture;
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class NzTexture;
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using NzTextureConstRef = NzResourceRef<const NzTexture>;
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using NzTextureRef = NzResourceRef<NzTexture>;
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struct NzTextureImpl;
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class NAZARA_API NzTexture : public NzResource, NzNonCopyable
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@ -10,6 +10,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/Sequence.hpp>
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@ -27,7 +28,9 @@ struct NAZARA_API NzAnimationParams
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class NzAnimation;
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class NzSkeleton;
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using NzAnimationConstRef = NzResourceRef<const NzAnimation>;
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using NzAnimationLoader = NzResourceLoader<NzAnimation, NzAnimationParams>;
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using NzAnimationRef = NzResourceRef<NzAnimation>;
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struct NzAnimationImpl;
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Utility/Enums.hpp>
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class NzBuffer;
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using NzBufferConstRef = NzResourceRef<const NzBuffer>;
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using NzBufferRef = NzResourceRef<NzBuffer>;
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class NzBufferImpl;
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class NAZARA_API NzBuffer : public NzResource, NzNonCopyable
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@ -12,6 +12,7 @@
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#include <Nazara/Core/InputStream.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Math/Cube.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector3.hpp>
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@ -39,7 +40,9 @@ struct NAZARA_API NzImageParams
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class NzImage;
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using NzImageConstRef = NzResourceRef<const NzImage>;
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using NzImageLoader = NzResourceLoader<NzImage, NzImageParams>;
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using NzImageRef = NzResourceRef<NzImage>;
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class NAZARA_API NzImage : public NzResource
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{
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Utility/Buffer.hpp>
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class NzIndexBuffer;
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using NzIndexBufferConstRef = NzResourceRef<const NzIndexBuffer>;
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using NzIndexBufferRef = NzResourceRef<NzIndexBuffer>;
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class NAZARA_API NzIndexBuffer : public NzResource
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{
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public:
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@ -40,7 +46,7 @@ class NAZARA_API NzIndexBuffer : public NzResource
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void Unmap() const;
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private:
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NzBuffer* m_buffer;
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NzBufferRef m_buffer;
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bool m_ownsBuffer;
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unsigned int m_indexCount;
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unsigned int m_startIndex;
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceListener.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Cube.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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@ -36,7 +37,9 @@ class NzMesh;
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typedef NzVertexStruct_XYZ_Normal_UV_Tangent NzMeshVertex;
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using NzMeshConstRef = NzResourceRef<const NzMesh>;
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using NzMeshLoader = NzResourceLoader<NzMesh, NzMeshParams>;
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using NzMeshRef = NzResourceRef<NzMesh>;
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struct NzMeshImpl;
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@ -24,6 +24,11 @@ struct NzWeight
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unsigned int jointIndex;
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};
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class NzSkeletalMesh;
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using NzSkeletalMeshConstRef = NzResourceRef<const NzSkeletalMesh>;
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using NzSkeletalMeshRef = NzResourceRef<NzSkeletalMesh>;
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struct NzSkeletalMeshImpl;
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class NAZARA_API NzSkeletalMesh final : public NzSubMesh
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@ -11,6 +11,11 @@
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#include <Nazara/Core/ResourceListener.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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class NzStaticMesh;
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using NzStaticMeshConstRef = NzResourceRef<const NzStaticMesh>;
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using NzStaticMeshRef = NzResourceRef<NzStaticMesh>;
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class NAZARA_API NzStaticMesh final : public NzSubMesh, NzResourceListener
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{
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public:
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@ -9,6 +9,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceRef.hpp>
|
||||
#include <Nazara/Math/Cube.hpp>
|
||||
#include <Nazara/Utility/Enums.hpp>
|
||||
#include <Nazara/Utility/IndexBuffer.hpp>
|
||||
|
|
@ -16,6 +17,10 @@
|
|||
#include <Nazara/Utility/VertexDeclaration.hpp>
|
||||
|
||||
class NzMesh;
|
||||
class NzSubMesh;
|
||||
|
||||
using NzSubMeshConstRef = NzResourceRef<const NzSubMesh>;
|
||||
using NzSubMeshRef = NzResourceRef<NzSubMesh>;
|
||||
|
||||
class NAZARA_API NzSubMesh : public NzResource
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,9 +9,15 @@
|
|||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceRef.hpp>
|
||||
#include <Nazara/Utility/Buffer.hpp>
|
||||
#include <Nazara/Utility/VertexDeclaration.hpp>
|
||||
|
||||
class NzVertexBuffer;
|
||||
|
||||
using NzVertexBufferConstRef = NzResourceRef<NzVertexBuffer>;
|
||||
using NzVertexBufferRef = NzResourceRef<NzVertexBuffer>;
|
||||
|
||||
class NAZARA_API NzVertexBuffer : public NzResource
|
||||
{
|
||||
public:
|
||||
|
|
@ -40,8 +46,8 @@ class NAZARA_API NzVertexBuffer : public NzResource
|
|||
void Unmap() const;
|
||||
|
||||
private:
|
||||
NzBuffer* m_buffer;
|
||||
const NzVertexDeclaration* m_vertexDeclaration;
|
||||
NzBufferRef m_buffer;
|
||||
NzVertexDeclarationConstRef m_vertexDeclaration;
|
||||
bool m_ownsBuffer;
|
||||
unsigned int m_startVertex;
|
||||
unsigned int m_vertexCount;
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include <Nazara/Prerequesites.hpp>
|
||||
#include <Nazara/Core/Resource.hpp>
|
||||
#include <Nazara/Core/ResourceRef.hpp>
|
||||
#include <Nazara/Utility/Enums.hpp>
|
||||
|
||||
struct NzVertexElement
|
||||
|
|
@ -20,6 +21,11 @@ struct NzVertexElement
|
|||
nzElementUsage usage;
|
||||
};
|
||||
|
||||
class NzVertexDeclaration;
|
||||
|
||||
using NzVertexDeclarationConstRef = NzResourceRef<const NzVertexDeclaration>;
|
||||
using NzVertexDeclarationRef = NzResourceRef<NzVertexDeclaration>;
|
||||
|
||||
struct NzVertexDeclarationImpl;
|
||||
|
||||
class NAZARA_API NzVertexDeclaration : public NzResource
|
||||
|
|
|
|||
|
|
@ -11,8 +11,6 @@
|
|||
#include <Nazara/3D/Debug.hpp>
|
||||
|
||||
NzModel::NzModel() :
|
||||
m_animation(nullptr),
|
||||
m_mesh(nullptr),
|
||||
m_currentSequence(nullptr),
|
||||
m_animationEnabled(true),
|
||||
m_boundingBoxUpdated(false),
|
||||
|
|
@ -27,8 +25,6 @@ NzModel::NzModel(const NzModel& model) :
|
|||
NzSceneNode(model),
|
||||
m_materials(model.m_materials),
|
||||
m_boundingBox(model.m_boundingBox),
|
||||
m_animation(model.m_animation),
|
||||
m_mesh(model.m_mesh),
|
||||
m_currentSequence(model.m_currentSequence),
|
||||
m_animationEnabled(model.m_animationEnabled),
|
||||
m_boundingBoxUpdated(model.m_boundingBoxUpdated),
|
||||
|
|
@ -40,19 +36,15 @@ m_nextFrame(model.m_nextFrame),
|
|||
m_skin(model.m_skin),
|
||||
m_skinCount(model.m_skinCount)
|
||||
{
|
||||
if (m_mesh)
|
||||
if (model.m_mesh)
|
||||
{
|
||||
if (m_animation)
|
||||
m_animation->AddResourceReference();
|
||||
|
||||
m_mesh->AddResourceReference();
|
||||
// Nous n'avons une animation et des matériaux que si nous avons un mesh
|
||||
m_animation = model.m_animation;
|
||||
m_mesh = model.m_mesh;
|
||||
m_materials = model.m_materials;
|
||||
|
||||
if (m_mesh->GetAnimationType() == nzAnimationType_Skeletal)
|
||||
m_skeleton = model.m_skeleton;
|
||||
|
||||
// Nous n'avons des matériaux que si nous avons un mesh
|
||||
for (const NzMaterial* material : m_materials)
|
||||
material->AddResourceReference();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -314,22 +306,11 @@ void NzModel::Reset()
|
|||
|
||||
if (m_mesh)
|
||||
{
|
||||
m_mesh->RemoveResourceReference();
|
||||
m_mesh = nullptr;
|
||||
m_animation.Reset();
|
||||
m_mesh.Reset();
|
||||
m_materials.clear();
|
||||
|
||||
m_skeleton.Destroy();
|
||||
|
||||
if (m_animation)
|
||||
{
|
||||
m_animation->RemoveResourceReference();
|
||||
m_animation = nullptr;
|
||||
}
|
||||
|
||||
// Nous n'avons des matériaux que si nous avons un mesh
|
||||
for (const NzMaterial* material : m_materials)
|
||||
material->RemoveResourceReference();
|
||||
|
||||
m_materials.clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -367,7 +348,6 @@ bool NzModel::SetAnimation(NzAnimation* animation)
|
|||
m_animation = animation;
|
||||
if (m_animation)
|
||||
{
|
||||
m_animation->AddResourceReference();
|
||||
m_currentFrame = 0;
|
||||
m_interpolation = 0.f;
|
||||
|
||||
|
|
@ -394,14 +374,10 @@ void NzModel::SetMaterial(unsigned int matIndex, NzMaterial* material)
|
|||
|
||||
unsigned int index = m_skin*m_matCount + matIndex;
|
||||
|
||||
m_materials[index]->RemoveResourceReference();
|
||||
|
||||
if (material)
|
||||
m_materials[index] = material;
|
||||
else
|
||||
m_materials[index] = NzMaterial::GetDefault();
|
||||
|
||||
m_materials[index]->AddResourceReference();
|
||||
}
|
||||
|
||||
void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, NzMaterial* material)
|
||||
|
|
@ -422,14 +398,10 @@ void NzModel::SetMaterial(unsigned int skinIndex, unsigned int matIndex, NzMater
|
|||
|
||||
unsigned int index = skinIndex*m_matCount + matIndex;
|
||||
|
||||
m_materials[index]->RemoveResourceReference();
|
||||
|
||||
if (material)
|
||||
m_materials[index] = material;
|
||||
else
|
||||
m_materials[index] = NzMaterial::GetDefault();
|
||||
|
||||
m_materials[index]->AddResourceReference();
|
||||
}
|
||||
|
||||
void NzModel::SetMesh(NzMesh* mesh, const NzModelParameters& modelParameters)
|
||||
|
|
@ -440,7 +412,6 @@ void NzModel::SetMesh(NzMesh* mesh, const NzModelParameters& modelParameters)
|
|||
{
|
||||
m_boundingBoxUpdated = false;
|
||||
m_mesh = mesh;
|
||||
m_mesh->AddResourceReference();
|
||||
|
||||
if (m_mesh->GetAnimationType() == nzAnimationType_Skeletal)
|
||||
m_skeleton = *mesh->GetSkeleton(); // Copie du squelette template
|
||||
|
|
@ -462,7 +433,7 @@ void NzModel::SetMesh(NzMesh* mesh, const NzModelParameters& modelParameters)
|
|||
}
|
||||
|
||||
m_matCount = mesh->GetMaterialCount();
|
||||
m_materials.resize(m_matCount, NzMaterial::GetDefault());
|
||||
m_materials.reserve(m_matCount);
|
||||
if (modelParameters.loadMaterials)
|
||||
{
|
||||
for (unsigned int i = 0; i < m_matCount; ++i)
|
||||
|
|
@ -474,16 +445,17 @@ void NzModel::SetMesh(NzMesh* mesh, const NzModelParameters& modelParameters)
|
|||
if (material->LoadFromFile(mat, modelParameters.material))
|
||||
{
|
||||
material->SetPersistent(false, false); // Pas de vérification des références car nous n'y avons pas encore accroché de référence
|
||||
m_materials[i] = material.release();
|
||||
m_materials.push_back(material.release());
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraWarning("Failed to load material #" + NzString::Number(i));
|
||||
|
||||
m_materials.push_back(NzMaterial::GetDefault());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const NzMaterial* material : m_materials)
|
||||
material->AddResourceReference();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -25,9 +25,6 @@ NzSoundEmitter(sound)
|
|||
NzSound::~NzSound()
|
||||
{
|
||||
Stop();
|
||||
|
||||
if (m_buffer)
|
||||
m_buffer->RemoveResourceReference();
|
||||
}
|
||||
|
||||
void NzSound::EnableLooping(bool loop)
|
||||
|
|
@ -155,16 +152,10 @@ void NzSound::SetBuffer(const NzSoundBuffer* buffer)
|
|||
|
||||
Stop();
|
||||
|
||||
if (m_buffer)
|
||||
m_buffer->RemoveResourceReference();
|
||||
|
||||
m_buffer = buffer;
|
||||
|
||||
if (m_buffer)
|
||||
{
|
||||
m_buffer->AddResourceReference();
|
||||
alSourcei(m_source, AL_BUFFER, m_buffer->GetOpenALBuffer());
|
||||
}
|
||||
else
|
||||
alSourcei(m_source, AL_BUFFER, AL_NONE);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -68,7 +68,7 @@ bool NzResource::IsPersistent() const
|
|||
return m_resourcePersistent;
|
||||
}
|
||||
|
||||
void NzResource::RemoveResourceListener(NzResourceListener* listener) const
|
||||
bool NzResource::RemoveResourceListener(NzResourceListener* listener) const
|
||||
{
|
||||
NazaraMutexLock(m_mutex);
|
||||
|
||||
|
|
@ -82,7 +82,7 @@ void NzResource::RemoveResourceListener(NzResourceListener* listener) const
|
|||
if (m_resourceReferenceCount == 0)
|
||||
{
|
||||
NazaraError("Impossible to remove reference (Ref. counter is already 0)");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
@ -90,14 +90,18 @@ void NzResource::RemoveResourceListener(NzResourceListener* listener) const
|
|||
{
|
||||
NazaraMutexUnlock(m_mutex);
|
||||
delete this;
|
||||
|
||||
return true; // On vient d'être supprimé
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraMutexUnlock(m_mutex);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void NzResource::RemoveResourceReference() const
|
||||
bool NzResource::RemoveResourceReference() const
|
||||
{
|
||||
NazaraMutexLock(m_mutex);
|
||||
|
||||
|
|
@ -105,7 +109,7 @@ void NzResource::RemoveResourceReference() const
|
|||
if (m_resourceReferenceCount == 0)
|
||||
{
|
||||
NazaraError("Impossible to remove reference (Ref. counter is already 0)");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
@ -113,10 +117,14 @@ void NzResource::RemoveResourceReference() const
|
|||
{
|
||||
NazaraMutexUnlock(m_mutex);
|
||||
delete this;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
NazaraMutexUnlock(m_mutex);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,12 +14,7 @@ bool NzMaterialParams::IsValid() const
|
|||
return true;
|
||||
}
|
||||
|
||||
NzMaterial::NzMaterial() :
|
||||
m_customShader(nullptr),
|
||||
m_diffuseMap(nullptr),
|
||||
m_heightMap(nullptr),
|
||||
m_normalMap(nullptr),
|
||||
m_specularMap(nullptr)
|
||||
NzMaterial::NzMaterial()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
|
@ -27,28 +22,12 @@ m_specularMap(nullptr)
|
|||
NzMaterial::NzMaterial(const NzMaterial& material) :
|
||||
NzResource()
|
||||
{
|
||||
std::memcpy(this, &material, sizeof(NzMaterial)); // Autorisé dans notre cas, et plus rapide
|
||||
|
||||
// Cependant comme nous sommes une entité à part nous devons ajouter les références aux ressources
|
||||
if (m_customShader)
|
||||
m_customShader->AddResourceReference();
|
||||
|
||||
if (m_diffuseMap)
|
||||
m_diffuseMap->AddResourceReference();
|
||||
|
||||
if (m_heightMap)
|
||||
m_heightMap->AddResourceReference();
|
||||
|
||||
if (m_normalMap)
|
||||
m_normalMap->AddResourceReference();
|
||||
|
||||
if (m_specularMap)
|
||||
m_specularMap->AddResourceReference();
|
||||
Copy(material);
|
||||
}
|
||||
|
||||
NzMaterial::NzMaterial(NzMaterial&& material)
|
||||
{
|
||||
std::memcpy(this, &material, sizeof(NzMaterial)); // Autorisé dans notre cas, et plus rapide
|
||||
Copy(material);
|
||||
|
||||
// Nous "volons" la référence du matériau
|
||||
material.m_customShader = nullptr;
|
||||
|
|
@ -58,24 +37,6 @@ NzMaterial::NzMaterial(NzMaterial&& material)
|
|||
material.m_specularMap = nullptr;
|
||||
}
|
||||
|
||||
NzMaterial::~NzMaterial()
|
||||
{
|
||||
if (m_customShader)
|
||||
m_customShader->RemoveResourceReference();
|
||||
|
||||
if (m_diffuseMap)
|
||||
m_diffuseMap->RemoveResourceReference();
|
||||
|
||||
if (m_heightMap)
|
||||
m_heightMap->RemoveResourceReference();
|
||||
|
||||
if (m_normalMap)
|
||||
m_normalMap->RemoveResourceReference();
|
||||
|
||||
if (m_specularMap)
|
||||
m_specularMap->RemoveResourceReference();
|
||||
}
|
||||
|
||||
void NzMaterial::Apply(const NzShader* shader) const
|
||||
{
|
||||
int ambientColorLocation = shader->GetUniformLocation("MaterialAmbient");
|
||||
|
|
@ -346,35 +307,11 @@ bool NzMaterial::LoadFromStream(NzInputStream& stream, const NzMaterialParams& p
|
|||
|
||||
void NzMaterial::Reset()
|
||||
{
|
||||
if (m_customShader)
|
||||
{
|
||||
m_customShader->RemoveResourceReference();
|
||||
m_customShader = nullptr;
|
||||
}
|
||||
|
||||
if (m_diffuseMap)
|
||||
{
|
||||
m_diffuseMap->RemoveResourceReference();
|
||||
m_diffuseMap = nullptr;
|
||||
}
|
||||
|
||||
if (m_heightMap)
|
||||
{
|
||||
m_heightMap->RemoveResourceReference();
|
||||
m_heightMap = nullptr;
|
||||
}
|
||||
|
||||
if (m_normalMap)
|
||||
{
|
||||
m_normalMap->RemoveResourceReference();
|
||||
m_normalMap = nullptr;
|
||||
}
|
||||
|
||||
if (m_specularMap)
|
||||
{
|
||||
m_specularMap->RemoveResourceReference();
|
||||
m_specularMap = nullptr;
|
||||
}
|
||||
m_customShader.Reset();
|
||||
m_diffuseMap.Reset();
|
||||
m_heightMap.Reset();
|
||||
m_normalMap.Reset();
|
||||
m_specularMap.Reset();
|
||||
|
||||
m_alphaBlendingEnabled = false;
|
||||
m_ambientColor = NzColor(128, 128, 128);
|
||||
|
|
@ -402,15 +339,7 @@ void NzMaterial::SetAmbientColor(const NzColor& ambient)
|
|||
|
||||
void NzMaterial::SetCustomShader(const NzShader* shader)
|
||||
{
|
||||
if (m_customShader != shader)
|
||||
{
|
||||
if (m_customShader)
|
||||
m_customShader->RemoveResourceReference();
|
||||
|
||||
m_customShader = shader;
|
||||
if (m_customShader)
|
||||
m_customShader->AddResourceReference();
|
||||
}
|
||||
m_customShader = shader;
|
||||
}
|
||||
|
||||
void NzMaterial::SetDiffuseColor(const NzColor& diffuse)
|
||||
|
|
@ -420,21 +349,11 @@ void NzMaterial::SetDiffuseColor(const NzColor& diffuse)
|
|||
|
||||
void NzMaterial::SetDiffuseMap(NzTexture* map)
|
||||
{
|
||||
if (m_diffuseMap != map)
|
||||
{
|
||||
if (m_diffuseMap)
|
||||
{
|
||||
m_diffuseMap->RemoveResourceReference();
|
||||
m_shaderFlags &= ~nzShaderFlags_DiffuseMapping;
|
||||
}
|
||||
|
||||
m_diffuseMap = map;
|
||||
if (m_diffuseMap)
|
||||
{
|
||||
m_diffuseMap->AddResourceReference();
|
||||
m_shaderFlags |= nzShaderFlags_DiffuseMapping;
|
||||
}
|
||||
}
|
||||
m_diffuseMap = map;
|
||||
if (m_diffuseMap)
|
||||
m_shaderFlags |= nzShaderFlags_DiffuseMapping;
|
||||
else
|
||||
m_shaderFlags &= ~nzShaderFlags_DiffuseMapping;
|
||||
}
|
||||
|
||||
void NzMaterial::SetDiffuseSampler(const NzTextureSampler& sampler)
|
||||
|
|
@ -459,34 +378,16 @@ void NzMaterial::SetFaceFilling(nzFaceFilling filling)
|
|||
|
||||
void NzMaterial::SetHeightMap(NzTexture* map)
|
||||
{
|
||||
if (m_heightMap != map)
|
||||
{
|
||||
if (m_heightMap)
|
||||
m_heightMap->RemoveResourceReference();
|
||||
|
||||
m_heightMap = map;
|
||||
if (m_heightMap)
|
||||
m_heightMap->AddResourceReference();
|
||||
}
|
||||
m_heightMap = map;
|
||||
}
|
||||
|
||||
void NzMaterial::SetNormalMap(NzTexture* map)
|
||||
{
|
||||
if (m_normalMap != map)
|
||||
{
|
||||
if (m_normalMap)
|
||||
{
|
||||
m_normalMap->RemoveResourceReference();
|
||||
m_shaderFlags &= ~nzShaderFlags_NormalMapping;
|
||||
}
|
||||
|
||||
m_normalMap = map;
|
||||
if (m_normalMap)
|
||||
{
|
||||
m_normalMap->AddResourceReference();
|
||||
m_shaderFlags |= nzShaderFlags_NormalMapping;
|
||||
}
|
||||
}
|
||||
m_normalMap = map;
|
||||
if (m_normalMap)
|
||||
m_shaderFlags |= nzShaderFlags_NormalMapping;
|
||||
else
|
||||
m_shaderFlags &= ~nzShaderFlags_NormalMapping;
|
||||
}
|
||||
|
||||
void NzMaterial::SetShininess(float shininess)
|
||||
|
|
@ -501,21 +402,11 @@ void NzMaterial::SetSpecularColor(const NzColor& specular)
|
|||
|
||||
void NzMaterial::SetSpecularMap(NzTexture* map)
|
||||
{
|
||||
if (m_specularMap != map)
|
||||
{
|
||||
if (m_specularMap)
|
||||
{
|
||||
m_specularMap->RemoveResourceReference();
|
||||
m_shaderFlags &= ~nzShaderFlags_SpecularMapping;
|
||||
}
|
||||
|
||||
m_specularMap = map;
|
||||
if (m_specularMap)
|
||||
{
|
||||
m_specularMap->AddResourceReference();
|
||||
m_shaderFlags |= nzShaderFlags_SpecularMapping;
|
||||
}
|
||||
}
|
||||
m_specularMap = map;
|
||||
if (m_specularMap)
|
||||
m_shaderFlags |= nzShaderFlags_SpecularMapping;
|
||||
else
|
||||
m_shaderFlags &= ~nzShaderFlags_SpecularMapping;
|
||||
}
|
||||
|
||||
void NzMaterial::SetSpecularSampler(const NzTextureSampler& sampler)
|
||||
|
|
@ -535,60 +426,14 @@ void NzMaterial::SetZTestCompare(nzRendererComparison compareFunc)
|
|||
|
||||
NzMaterial& NzMaterial::operator=(const NzMaterial& material)
|
||||
{
|
||||
if (m_customShader)
|
||||
m_customShader->RemoveResourceReference();
|
||||
|
||||
if (m_diffuseMap)
|
||||
m_diffuseMap->RemoveResourceReference();
|
||||
|
||||
if (m_heightMap)
|
||||
m_heightMap->RemoveResourceReference();
|
||||
|
||||
if (m_normalMap)
|
||||
m_normalMap->RemoveResourceReference();
|
||||
|
||||
if (m_specularMap)
|
||||
m_specularMap->RemoveResourceReference();
|
||||
|
||||
std::memcpy(this, &material, sizeof(NzMaterial)); // Autorisé dans notre cas, et plus rapide
|
||||
|
||||
// Cependant comme nous sommes une entité à part nous devons ajouter les références aux ressources
|
||||
if (m_customShader)
|
||||
m_customShader->AddResourceReference();
|
||||
|
||||
if (m_diffuseMap)
|
||||
m_diffuseMap->AddResourceReference();
|
||||
|
||||
if (m_heightMap)
|
||||
m_heightMap->AddResourceReference();
|
||||
|
||||
if (m_normalMap)
|
||||
m_normalMap->AddResourceReference();
|
||||
|
||||
if (m_specularMap)
|
||||
m_specularMap->AddResourceReference();
|
||||
Copy(material);
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
NzMaterial& NzMaterial::operator=(NzMaterial&& material)
|
||||
{
|
||||
if (m_customShader)
|
||||
m_customShader->RemoveResourceReference();
|
||||
|
||||
if (m_diffuseMap)
|
||||
m_diffuseMap->RemoveResourceReference();
|
||||
|
||||
if (m_heightMap)
|
||||
m_heightMap->RemoveResourceReference();
|
||||
|
||||
if (m_normalMap)
|
||||
m_normalMap->RemoveResourceReference();
|
||||
|
||||
if (m_specularMap)
|
||||
m_specularMap->RemoveResourceReference();
|
||||
|
||||
std::memcpy(this, &material, sizeof(NzMaterial)); // Autorisé dans notre cas, et plus rapide
|
||||
Copy(material);
|
||||
|
||||
// Comme ça nous volons la référence du matériau
|
||||
material.m_customShader = nullptr;
|
||||
|
|
@ -618,4 +463,28 @@ NzMaterial* NzMaterial::GetDefault()
|
|||
return &defaultMaterial;
|
||||
}
|
||||
|
||||
void NzMaterial::Copy(const NzMaterial& material)
|
||||
{
|
||||
m_customShader.Reset();
|
||||
m_diffuseMap.Reset();
|
||||
m_heightMap.Reset();
|
||||
m_normalMap.Reset();
|
||||
m_specularMap.Reset();
|
||||
|
||||
std::memcpy(this, &material, sizeof(NzMaterial)); // Autorisé dans notre cas, et bien plus rapide
|
||||
|
||||
// Ensuite une petite astuce pour récupérer correctement les références
|
||||
m_customShader.Release();
|
||||
m_diffuseMap.Release();
|
||||
m_heightMap.Release();
|
||||
m_normalMap.Release();
|
||||
m_specularMap.Release();
|
||||
|
||||
m_customShader = material.m_customShader;
|
||||
m_diffuseMap = material.m_diffuseMap;
|
||||
m_heightMap = material.m_heightMap;
|
||||
m_normalMap = material.m_normalMap;
|
||||
m_specularMap = material.m_specularMap;
|
||||
}
|
||||
|
||||
NzMaterialLoader::LoaderList NzMaterial::s_loaders;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<nzUInt32, NzShader*> s_shaders;
|
||||
std::unordered_map<nzUInt32, NzResourceRef<NzShader>> s_shaders;
|
||||
|
||||
NzString BuildFragmentShaderSource(nzUInt32 flags)
|
||||
{
|
||||
|
|
@ -471,7 +471,6 @@ const NzShader* NzShaderBuilder::Get(nzUInt32 flags)
|
|||
}
|
||||
|
||||
s_shaders[flags] = shader;
|
||||
shader->AddResourceReference();
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
|
@ -489,15 +488,11 @@ bool NzShaderBuilder::Initialize()
|
|||
}
|
||||
|
||||
s_shaders[0] = shader;
|
||||
shader->AddResourceReference();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void NzShaderBuilder::Uninitialize()
|
||||
{
|
||||
for (auto it : s_shaders)
|
||||
it.second->RemoveResourceReference();
|
||||
|
||||
s_shaders.clear();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -28,8 +28,6 @@ m_startIndex(startIndex)
|
|||
throw std::runtime_error("Constructor failed");
|
||||
}
|
||||
#endif
|
||||
|
||||
m_buffer->AddResourceReference();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -39,7 +37,6 @@ m_indexCount(length),
|
|||
m_startIndex(0)
|
||||
{
|
||||
m_buffer = new NzBuffer(nzBufferType_Index, length, (largeIndices) ? 4 : 2, storage, usage);
|
||||
m_buffer->AddResourceReference();
|
||||
m_buffer->SetPersistent(false);
|
||||
}
|
||||
|
||||
|
|
@ -57,23 +54,15 @@ m_startIndex(indexBuffer.m_startIndex)
|
|||
NzBuffer* buffer = indexBuffer.m_buffer;
|
||||
|
||||
m_buffer = new NzBuffer(nzBufferType_Index, buffer->GetLength(), buffer->GetSize(), buffer->GetStorage(), buffer->GetUsage());
|
||||
m_buffer->AddResourceReference();
|
||||
m_buffer->SetPersistent(false);
|
||||
m_buffer->CopyContent(*indexBuffer.m_buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_buffer = indexBuffer.m_buffer;
|
||||
m_buffer->AddResourceReference();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NzIndexBuffer::~NzIndexBuffer()
|
||||
{
|
||||
if (m_buffer)
|
||||
m_buffer->RemoveResourceReference();
|
||||
}
|
||||
NzIndexBuffer::~NzIndexBuffer() = default;
|
||||
|
||||
bool NzIndexBuffer::Fill(const void* data, unsigned int offset, unsigned int length)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -136,7 +136,7 @@ struct NzSkeletalMeshImpl
|
|||
std::vector<NzWeight> weights;
|
||||
NzCubef aabb;
|
||||
nzUInt8* bindPoseBuffer;
|
||||
const NzIndexBuffer* indexBuffer = nullptr;
|
||||
NzIndexBufferConstRef indexBuffer;
|
||||
unsigned int vertexCount;
|
||||
};
|
||||
|
||||
|
|
@ -401,11 +401,5 @@ void NzSkeletalMesh::Skin(NzMeshVertex* outputBuffer, const NzSkeleton* skeleton
|
|||
|
||||
void NzSkeletalMesh::SetIndexBuffer(const NzIndexBuffer* indexBuffer)
|
||||
{
|
||||
if (m_impl->indexBuffer)
|
||||
m_impl->indexBuffer->RemoveResourceReference();
|
||||
|
||||
if (indexBuffer)
|
||||
indexBuffer->AddResourceReference();
|
||||
|
||||
m_impl->indexBuffer = indexBuffer;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,9 +29,6 @@ m_vertexCount(vertexCount)
|
|||
throw std::invalid_argument("Invalid vertex declaration");
|
||||
}
|
||||
#endif
|
||||
|
||||
m_buffer->AddResourceReference();
|
||||
m_vertexDeclaration->AddResourceReference();
|
||||
}
|
||||
|
||||
NzVertexBuffer::NzVertexBuffer(const NzVertexDeclaration* vertexDeclaration, unsigned int length, nzBufferStorage storage, nzBufferUsage usage) :
|
||||
|
|
@ -49,9 +46,7 @@ m_vertexCount(length)
|
|||
#endif
|
||||
|
||||
m_buffer = new NzBuffer(nzBufferType_Vertex, length, vertexDeclaration->GetStride(nzElementStream_VertexData), storage, usage);
|
||||
m_buffer->AddResourceReference();
|
||||
m_buffer->SetPersistent(false);
|
||||
m_vertexDeclaration->AddResourceReference();
|
||||
}
|
||||
|
||||
NzVertexBuffer::NzVertexBuffer(const NzVertexBuffer& vertexBuffer) :
|
||||
|
|
@ -66,24 +61,14 @@ m_vertexCount(vertexBuffer.m_vertexCount)
|
|||
NzBuffer* buffer = vertexBuffer.m_buffer;
|
||||
|
||||
m_buffer = new NzBuffer(nzBufferType_Vertex, buffer->GetLength(), buffer->GetSize(), buffer->GetStorage(), buffer->GetUsage());
|
||||
m_buffer->AddResourceReference();
|
||||
m_buffer->SetPersistent(false);
|
||||
m_buffer->CopyContent(*vertexBuffer.m_buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_buffer = vertexBuffer.m_buffer;
|
||||
m_buffer->AddResourceReference();
|
||||
}
|
||||
|
||||
m_vertexDeclaration->AddResourceReference();
|
||||
}
|
||||
|
||||
NzVertexBuffer::~NzVertexBuffer()
|
||||
{
|
||||
m_buffer->RemoveResourceReference();
|
||||
m_vertexDeclaration->RemoveResourceReference();
|
||||
}
|
||||
NzVertexBuffer::~NzVertexBuffer() = default;
|
||||
|
||||
bool NzVertexBuffer::Fill(const void* data, unsigned int offset, unsigned int length)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ namespace
|
|||
}
|
||||
|
||||
protected:
|
||||
NzSubMesh* m_subMesh;
|
||||
NzSubMeshRef m_subMesh;
|
||||
};
|
||||
|
||||
class SkeletalMeshVertexMapper : public SubMeshVertexMapper
|
||||
|
|
@ -63,13 +63,10 @@ namespace
|
|||
m_mesh(subMesh)
|
||||
{
|
||||
m_vertices = reinterpret_cast<NzMeshVertex*>(m_mesh->GetBindPoseBuffer());
|
||||
|
||||
m_mesh->AddResourceReference();
|
||||
}
|
||||
|
||||
virtual ~SkeletalMeshVertexMapper() noexcept
|
||||
{
|
||||
m_mesh->RemoveResourceReference();
|
||||
}
|
||||
|
||||
NzVector3f GetNormal(unsigned int i) const
|
||||
|
|
|
|||
Loading…
Reference in New Issue