Added ResourceRef (Automatic resource reference)
Former-commit-id: 97a0b2732f4dc443b8e1676e68b33b1b53ddf4fb
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@@ -13,7 +13,7 @@
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namespace
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{
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std::unordered_map<nzUInt32, NzShader*> s_shaders;
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std::unordered_map<nzUInt32, NzResourceRef<NzShader>> s_shaders;
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NzString BuildFragmentShaderSource(nzUInt32 flags)
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{
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@@ -471,7 +471,6 @@ const NzShader* NzShaderBuilder::Get(nzUInt32 flags)
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}
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s_shaders[flags] = shader;
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shader->AddResourceReference();
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return shader;
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}
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@@ -489,15 +488,11 @@ bool NzShaderBuilder::Initialize()
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}
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s_shaders[0] = shader;
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shader->AddResourceReference();
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return true;
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}
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void NzShaderBuilder::Uninitialize()
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{
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for (auto it : s_shaders)
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it.second->RemoveResourceReference();
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s_shaders.clear();
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}
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