Added ResourceRef (Automatic resource reference)
Former-commit-id: 97a0b2732f4dc443b8e1676e68b33b1b53ddf4fb
This commit is contained in:
@@ -52,7 +52,7 @@ namespace
|
||||
}
|
||||
|
||||
protected:
|
||||
NzSubMesh* m_subMesh;
|
||||
NzSubMeshRef m_subMesh;
|
||||
};
|
||||
|
||||
class SkeletalMeshVertexMapper : public SubMeshVertexMapper
|
||||
@@ -63,13 +63,10 @@ namespace
|
||||
m_mesh(subMesh)
|
||||
{
|
||||
m_vertices = reinterpret_cast<NzMeshVertex*>(m_mesh->GetBindPoseBuffer());
|
||||
|
||||
m_mesh->AddResourceReference();
|
||||
}
|
||||
|
||||
virtual ~SkeletalMeshVertexMapper() noexcept
|
||||
{
|
||||
m_mesh->RemoveResourceReference();
|
||||
}
|
||||
|
||||
NzVector3f GetNormal(unsigned int i) const
|
||||
|
||||
Reference in New Issue
Block a user