Audio/Music: Fix GetPlayingOffset and SetPlayingOffset
Former-commit-id: 71d19338612e84105723e28b4fc38510472e89ef
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2415002fc5
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6d146e30c8
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@ -6,6 +6,7 @@
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#include <Nazara/Audio/Audio.hpp>
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#include <Nazara/Audio/OpenAL.hpp>
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#include <Nazara/Audio/SoundStream.hpp>
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#include <Nazara/Core/Mutex.hpp>
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#include <Nazara/Core/Thread.hpp>
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#include <memory>
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#include <vector>
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@ -23,7 +24,9 @@ namespace Nz
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ALenum audioFormat;
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std::unique_ptr<SoundStream> stream;
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std::vector<Int16> chunkSamples;
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Mutex bufferLock;
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Thread thread;
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UInt64 processedSamples;
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bool loop = false;
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bool streaming = false;
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unsigned int sampleRate;
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@ -36,15 +39,9 @@ namespace Nz
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bool Music::Create(SoundStream* soundStream)
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{
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Destroy();
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NazaraAssert(soundStream, "Invalid stream");
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#if NAZARA_AUDIO_SAFE
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if (!soundStream)
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{
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NazaraError("Sound stream must be valid");
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return false;
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}
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#endif
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Destroy();
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AudioFormat format = soundStream->GetFormat();
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@ -54,6 +51,8 @@ namespace Nz
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m_impl->chunkSamples.resize(format * m_impl->sampleRate); // Une seconde de samples
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m_impl->stream.reset(soundStream);
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SetPlayingOffset(0);
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return true;
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}
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@ -116,9 +115,14 @@ namespace Nz
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return 0;
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}
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#endif
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// Prevent music thread from enqueing new buffers while we're getting the count
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Nz::LockGuard lock(m_impl->bufferLock);
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///TODO
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return 0;
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ALint samples = 0;
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alGetSourcei(m_source, AL_SAMPLE_OFFSET, &samples);
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return (1000ULL * (samples + (m_impl->processedSamples / m_impl->stream->GetFormat()))) / m_impl->sampleRate;
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}
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UInt32 Music::GetSampleCount() const
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@ -144,7 +148,7 @@ namespace Nz
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}
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#endif
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return m_impl->stream->GetSampleRate();
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return m_impl->sampleRate;
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}
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SoundStatus Music::GetStatus() const
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@ -209,22 +213,29 @@ namespace Nz
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}
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#endif
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// Nous sommes déjà en train de jouer
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// Maybe we are already playing
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if (m_impl->streaming)
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{
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// Peut-être sommes-nous en pause
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if (GetStatus() != SoundStatus_Playing)
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alSourcePlay(m_source);
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switch (GetStatus())
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{
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case SoundStatus_Playing:
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SetPlayingOffset(0);
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break;
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return;
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case SoundStatus_Paused:
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alSourcePlay(m_source);
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break;
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default:
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break; // We shouldn't be stopped
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}
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}
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else
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{
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// Starting streaming's thread
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m_impl->streaming = true;
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m_impl->thread = Thread(&Music::MusicThread, this);
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}
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// Lancement du thread de streaming
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m_impl->stream->Seek(0);
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m_impl->streaming = true;
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m_impl->thread = Thread(&Music::MusicThread, this);
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return;
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}
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void Music::SetPlayingOffset(UInt32 offset)
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@ -237,7 +248,16 @@ namespace Nz
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}
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#endif
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///TODO
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bool isPlaying = m_impl->streaming;
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if (isPlaying)
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Stop();
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m_impl->stream->Seek(offset);
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m_impl->processedSamples = UInt64(offset) * m_impl->sampleRate * m_impl->stream->GetFormat() / 1000ULL;
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if (isPlaying)
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Play();
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}
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void Music::Stop()
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@ -312,18 +332,29 @@ namespace Nz
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break;
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}
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Nz::LockGuard lock(m_impl->bufferLock);
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// On traite les buffers lus
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ALint processedCount = 0;
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alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processedCount);
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ALuint buffer;
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while (processedCount--)
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{
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ALuint buffer;
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alSourceUnqueueBuffers(m_source, 1, &buffer);
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ALint bits, size;
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alGetBufferi(buffer, AL_BITS, &bits);
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alGetBufferi(buffer, AL_SIZE, &size);
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if (bits != 0)
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m_impl->processedSamples += (8 * size) / bits;
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if (FillAndQueueBuffer(buffer))
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break;
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}
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lock.Unlock();
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// On retourne dormir un peu
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Thread::Sleep(50);
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}
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