Ndk/RenderSystem: Fix compilation
Former-commit-id: 25907facf61c77d64c1206ce4abe3e8018931ba7
This commit is contained in:
parent
cca9bb238b
commit
6ed8abafc6
|
|
@ -113,7 +113,7 @@ namespace Ndk
|
||||||
NodeComponent& lightNode = light->GetComponent<NodeComponent>();
|
NodeComponent& lightNode = light->GetComponent<NodeComponent>();
|
||||||
|
|
||||||
///TODO: Cache somehow?
|
///TODO: Cache somehow?
|
||||||
lightComponent.AddToRenderQueue(renderQueue, NzMatrix4f::ConcatenateAffine(m_coordinateSystemMatrix, drawableNode.GetTransformMatrix()));
|
lightComponent.AddToRenderQueue(renderQueue, NzMatrix4f::ConcatenateAffine(m_coordinateSystemMatrix, lightNode.GetTransformMatrix()));
|
||||||
}
|
}
|
||||||
|
|
||||||
camComponent.ApplyView();
|
camComponent.ApplyView();
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue