Ndk/RenderSystem: Fix compilation

Former-commit-id: 25907facf61c77d64c1206ce4abe3e8018931ba7
This commit is contained in:
Lynix 2015-09-19 15:31:39 +02:00
parent cca9bb238b
commit 6ed8abafc6
1 changed files with 1 additions and 1 deletions

View File

@ -113,7 +113,7 @@ namespace Ndk
NodeComponent& lightNode = light->GetComponent<NodeComponent>(); NodeComponent& lightNode = light->GetComponent<NodeComponent>();
///TODO: Cache somehow? ///TODO: Cache somehow?
lightComponent.AddToRenderQueue(renderQueue, NzMatrix4f::ConcatenateAffine(m_coordinateSystemMatrix, drawableNode.GetTransformMatrix())); lightComponent.AddToRenderQueue(renderQueue, NzMatrix4f::ConcatenateAffine(m_coordinateSystemMatrix, lightNode.GetTransformMatrix()));
} }
camComponent.ApplyView(); camComponent.ApplyView();