Ndk/RenderSystem: Fix compilation
Former-commit-id: 25907facf61c77d64c1206ce4abe3e8018931ba7
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@ -113,7 +113,7 @@ namespace Ndk
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NodeComponent& lightNode = light->GetComponent<NodeComponent>();
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///TODO: Cache somehow?
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lightComponent.AddToRenderQueue(renderQueue, NzMatrix4f::ConcatenateAffine(m_coordinateSystemMatrix, drawableNode.GetTransformMatrix()));
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lightComponent.AddToRenderQueue(renderQueue, NzMatrix4f::ConcatenateAffine(m_coordinateSystemMatrix, lightNode.GetTransformMatrix()));
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}
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camComponent.ApplyView();
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