Graphics: Make Background/RenderTechnique independent from Scene

Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
This commit is contained in:
Lynix
2015-06-09 00:26:13 +02:00
parent e97cc666a1
commit 6f2f8d6390
32 changed files with 124 additions and 86 deletions

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@@ -10,7 +10,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Enums.hpp>
class NzScene;
class NzAbstractViewer;
class NAZARA_API NzAbstractBackground
{
@@ -18,7 +18,7 @@ class NAZARA_API NzAbstractBackground
NzAbstractBackground() = default;
virtual ~NzAbstractBackground();
virtual void Draw(const NzScene* scene) const = 0;
virtual void Draw(const NzAbstractViewer* viewer) const = 0;
virtual nzBackgroundType GetBackgroundType() const = 0;
};

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@@ -8,13 +8,16 @@
#define NAZARA_ABSTRACTRENDERTECHNIQUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/SceneData.hpp>
class NzAbstractViewer;
class NzBackground;
class NzScene;
struct SceneData;
class NAZARA_API NzAbstractRenderTechnique : NzNonCopyable
{
@@ -22,7 +25,7 @@ class NAZARA_API NzAbstractRenderTechnique : NzNonCopyable
NzAbstractRenderTechnique();
virtual ~NzAbstractRenderTechnique();
virtual bool Draw(const NzScene* scene) const = 0;
virtual bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const = 0;
virtual void EnableInstancing(bool instancing);

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@@ -17,7 +17,7 @@ class NAZARA_API NzColorBackground : public NzAbstractBackground
public:
NzColorBackground(const NzColor& color = NzColor::Black);
void Draw(const NzScene* scene) const;
void Draw(const NzAbstractViewer* viewer) const;
nzBackgroundType GetBackgroundType() const;
NzColor GetColor() const;

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@@ -27,7 +27,7 @@ class NAZARA_API NzDeferredBloomPass : public NzDeferredRenderPass
float GetBrightThreshold() const;
NzTexture* GetTexture(unsigned int i) const;
bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
void SetBlurPassCount(unsigned int passCount);

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@@ -21,7 +21,7 @@ class NAZARA_API NzDeferredDOFPass : public NzDeferredRenderPass
NzDeferredDOFPass();
virtual ~NzDeferredDOFPass();
bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
protected:

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@@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFXAAPass : public NzDeferredRenderPass
NzDeferredFXAAPass();
virtual ~NzDeferredFXAAPass();
bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzRenderStates m_states;

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@@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFinalPass : public NzDeferredRenderPass
NzDeferredFinalPass();
virtual ~NzDeferredFinalPass();
bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzRenderStates m_states;

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@@ -19,7 +19,7 @@ class NAZARA_API NzDeferredFogPass : public NzDeferredRenderPass
NzDeferredFogPass();
virtual ~NzDeferredFogPass();
bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzRenderStates m_states;

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@@ -19,7 +19,7 @@ class NAZARA_API NzDeferredForwardPass : public NzDeferredRenderPass
virtual ~NzDeferredForwardPass();
void Initialize(NzDeferredRenderTechnique* technique);
bool Process(const NzScene* scene, unsigned int workTexture, unsigned sceneTexture) const;
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const;
protected:
const NzForwardRenderTechnique* m_forwardTechnique;

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@@ -18,7 +18,7 @@ class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass
NzDeferredGeometryPass();
virtual ~NzDeferredGeometryPass();
bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
protected:

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@@ -26,7 +26,7 @@ class NAZARA_API NzDeferredPhongLightingPass : public NzDeferredRenderPass
bool IsLightMeshesDrawingEnabled() const;
bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzLightUniforms m_directionalLightUniforms;

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@@ -9,8 +9,10 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/SceneData.hpp>
#include <Nazara/Math/Vector2.hpp>
class NzAbstractViewer;
class NzDeferredRenderTechnique;
class NzDeferredRenderQueue;
class NzRenderBuffer;
@@ -32,7 +34,7 @@ class NAZARA_API NzDeferredRenderPass
bool IsEnabled() const;
virtual bool Process(const NzScene* scene, unsigned int workTexture, unsigned sceneTexture) const = 0;
virtual bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0;
virtual bool Resize(const NzVector2ui& GBufferSize);
protected:

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@@ -30,7 +30,7 @@ class NAZARA_API NzDeferredRenderTechnique : public NzAbstractRenderTechnique
NzDeferredRenderTechnique();
~NzDeferredRenderTechnique();
bool Draw(const NzScene* scene) const override;
bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
void EnablePass(nzRenderPassType renderPass, int position, bool enable);

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@@ -21,7 +21,7 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
NzForwardRenderTechnique();
~NzForwardRenderTechnique() = default;
bool Draw(const NzScene* scene) const override;
bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
unsigned int GetMaxLightPassPerObject() const;
NzAbstractRenderQueue* GetRenderQueue() override;
@@ -36,10 +36,10 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
struct ShaderUniforms;
bool ChooseLights(const NzSpheref& object, bool includeDirectionalLights = true) const;
void DrawBasicSprites(const NzScene* scene) const;
void DrawBillboards(const NzScene* scene) const;
void DrawOpaqueModels(const NzScene* scene) const;
void DrawTransparentModels(const NzScene* scene) const;
void DrawBasicSprites(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawBillboards(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawOpaqueModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawTransparentModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
void OnShaderInvalidated(const NzShader* shader) const;
void SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int uniformOffset, unsigned int index) const;

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@@ -0,0 +1,20 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SCENEDATA_HPP
#define NAZARA_SCENEDATA_HPP
#include <Nazara/Core/Color.hpp>
class NzAbstractBackground;
struct NzSceneData
{
NzColor ambientColor;
NzAbstractBackground* background;
};
#endif // NAZARA_SCENEDATA_HPP

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@@ -22,7 +22,7 @@ class NAZARA_API NzSkyboxBackground : public NzAbstractBackground
NzSkyboxBackground(NzTexture* cubemapTexture);
~NzSkyboxBackground();
void Draw(const NzScene* scene) const;
void Draw(const NzAbstractViewer* viewer) const;
nzBackgroundType GetBackgroundType() const;
NzTexture* GetTexture() const;

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@@ -18,7 +18,7 @@ class NAZARA_API NzTextureBackground : public NzAbstractBackground
NzTextureBackground();
NzTextureBackground(NzTexture* texture);
void Draw(const NzScene* scene) const;
void Draw(const NzAbstractViewer* viewer) const;
nzBackgroundType GetBackgroundType() const;
NzTexture* GetTexture() const;