Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
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@@ -27,7 +27,7 @@ class NAZARA_API NzDeferredBloomPass : public NzDeferredRenderPass
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float GetBrightThreshold() const;
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NzTexture* GetTexture(unsigned int i) const;
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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bool Resize(const NzVector2ui& dimensions);
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void SetBlurPassCount(unsigned int passCount);
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