Graphics: Make Background/RenderTechnique independent from Scene

Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
This commit is contained in:
Lynix
2015-06-09 00:26:13 +02:00
parent e97cc666a1
commit 6f2f8d6390
32 changed files with 124 additions and 86 deletions

View File

@@ -9,8 +9,10 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/SceneData.hpp>
#include <Nazara/Math/Vector2.hpp>
class NzAbstractViewer;
class NzDeferredRenderTechnique;
class NzDeferredRenderQueue;
class NzRenderBuffer;
@@ -32,7 +34,7 @@ class NAZARA_API NzDeferredRenderPass
bool IsEnabled() const;
virtual bool Process(const NzScene* scene, unsigned int workTexture, unsigned sceneTexture) const = 0;
virtual bool Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int workTexture, unsigned sceneTexture) const = 0;
virtual bool Resize(const NzVector2ui& GBufferSize);
protected: