Graphics: Make Background/RenderTechnique independent from Scene

Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
This commit is contained in:
Lynix
2015-06-09 00:26:13 +02:00
parent e97cc666a1
commit 6f2f8d6390
32 changed files with 124 additions and 86 deletions

View File

@@ -21,7 +21,7 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
NzForwardRenderTechnique();
~NzForwardRenderTechnique() = default;
bool Draw(const NzScene* scene) const override;
bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
unsigned int GetMaxLightPassPerObject() const;
NzAbstractRenderQueue* GetRenderQueue() override;
@@ -36,10 +36,10 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
struct ShaderUniforms;
bool ChooseLights(const NzSpheref& object, bool includeDirectionalLights = true) const;
void DrawBasicSprites(const NzScene* scene) const;
void DrawBillboards(const NzScene* scene) const;
void DrawOpaqueModels(const NzScene* scene) const;
void DrawTransparentModels(const NzScene* scene) const;
void DrawBasicSprites(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawBillboards(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawOpaqueModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
void DrawTransparentModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
void OnShaderInvalidated(const NzShader* shader) const;
void SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int uniformOffset, unsigned int index) const;