Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
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@@ -21,7 +21,7 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
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NzForwardRenderTechnique();
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~NzForwardRenderTechnique() = default;
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bool Draw(const NzScene* scene) const override;
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bool Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const override;
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unsigned int GetMaxLightPassPerObject() const;
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NzAbstractRenderQueue* GetRenderQueue() override;
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@@ -36,10 +36,10 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
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struct ShaderUniforms;
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bool ChooseLights(const NzSpheref& object, bool includeDirectionalLights = true) const;
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void DrawBasicSprites(const NzScene* scene) const;
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void DrawBillboards(const NzScene* scene) const;
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void DrawOpaqueModels(const NzScene* scene) const;
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void DrawTransparentModels(const NzScene* scene) const;
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void DrawBasicSprites(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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void DrawBillboards(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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void DrawOpaqueModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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void DrawTransparentModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
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const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
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void OnShaderInvalidated(const NzShader* shader) const;
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void SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int uniformOffset, unsigned int index) const;
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