Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
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@@ -63,9 +63,10 @@ NzTexture* NzDeferredBloomPass::GetTexture(unsigned int i) const
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return m_bloomTextures[i];
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}
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bool NzDeferredBloomPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredBloomPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(scene);
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NazaraUnused(viewer);
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NazaraUnused(sceneData);
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NzRenderer::SetRenderStates(m_bloomStates);
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NzRenderer::SetTextureSampler(0, m_bilinearSampler);
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