Graphics: Make Background/RenderTechnique independent from Scene

Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
This commit is contained in:
Lynix
2015-06-09 00:26:13 +02:00
parent e97cc666a1
commit 6f2f8d6390
32 changed files with 124 additions and 86 deletions

View File

@@ -63,9 +63,10 @@ NzTexture* NzDeferredBloomPass::GetTexture(unsigned int i) const
return m_bloomTextures[i];
}
bool NzDeferredBloomPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredBloomPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraUnused(scene);
NazaraUnused(viewer);
NazaraUnused(sceneData);
NzRenderer::SetRenderStates(m_bloomStates);
NzRenderer::SetTextureSampler(0, m_bilinearSampler);