Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
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@@ -21,9 +21,10 @@ NzDeferredFXAAPass::NzDeferredFXAAPass()
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NzDeferredFXAAPass::~NzDeferredFXAAPass() = default;
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bool NzDeferredFXAAPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredFXAAPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(scene);
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NazaraUnused(viewer);
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NazaraUnused(sceneData);
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m_workRTT->SetColorTarget(firstWorkTexture);
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NzRenderer::SetTarget(m_workRTT);
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