Graphics: Make Background/RenderTechnique independent from Scene

Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
This commit is contained in:
Lynix
2015-06-09 00:26:13 +02:00
parent e97cc666a1
commit 6f2f8d6390
32 changed files with 124 additions and 86 deletions

View File

@@ -21,9 +21,10 @@ NzDeferredFXAAPass::NzDeferredFXAAPass()
NzDeferredFXAAPass::~NzDeferredFXAAPass() = default;
bool NzDeferredFXAAPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredFXAAPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraUnused(scene);
NazaraUnused(viewer);
NazaraUnused(sceneData);
m_workRTT->SetColorTarget(firstWorkTexture);
NzRenderer::SetTarget(m_workRTT);