Graphics: Make Background/RenderTechnique independent from Scene

Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
This commit is contained in:
Lynix
2015-06-09 00:26:13 +02:00
parent e97cc666a1
commit 6f2f8d6390
32 changed files with 124 additions and 86 deletions

View File

@@ -33,11 +33,13 @@ NzDeferredFinalPass::NzDeferredFinalPass()
NzDeferredFinalPass::~NzDeferredFinalPass() = default;
bool NzDeferredFinalPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
bool NzDeferredFinalPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
{
NazaraUnused(viewer);
NazaraUnused(sceneData);
NazaraUnused(firstWorkTexture);
scene->GetViewer()->ApplyView();
viewer->ApplyView();
NzRenderer::SetRenderStates(m_states);
NzRenderer::SetTexture(0, m_workTextures[secondWorkTexture]);