Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
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@@ -33,11 +33,13 @@ NzDeferredFinalPass::NzDeferredFinalPass()
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NzDeferredFinalPass::~NzDeferredFinalPass() = default;
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bool NzDeferredFinalPass::Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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bool NzDeferredFinalPass::Process(const NzAbstractViewer* viewer, const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const
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{
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NazaraUnused(viewer);
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NazaraUnused(sceneData);
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NazaraUnused(firstWorkTexture);
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scene->GetViewer()->ApplyView();
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viewer->ApplyView();
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NzRenderer::SetRenderStates(m_states);
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NzRenderer::SetTexture(0, m_workTextures[secondWorkTexture]);
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