Graphics: Make Background/RenderTechnique independent from Scene

Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
This commit is contained in:
Lynix
2015-06-09 00:26:13 +02:00
parent e97cc666a1
commit 6f2f8d6390
32 changed files with 124 additions and 86 deletions

View File

@@ -203,9 +203,9 @@ m_GBufferSize(0U)
NzDeferredRenderTechnique::~NzDeferredRenderTechnique() = default;
bool NzDeferredRenderTechnique::Draw(const NzScene* scene) const
bool NzDeferredRenderTechnique::Draw(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const
{
NzRecti viewerViewport = scene->GetViewer()->GetViewport();
NzRecti viewerViewport = viewer->GetViewport();
NzVector2ui viewportDimensions(viewerViewport.width, viewerViewport.height);
if (viewportDimensions != m_GBufferSize)
@@ -226,7 +226,7 @@ bool NzDeferredRenderTechnique::Draw(const NzScene* scene) const
const NzDeferredRenderPass* pass = passIt2.second.get();
if (pass->IsEnabled())
{
if (pass->Process(scene, workTexture, sceneTexture))
if (pass->Process(viewer, sceneData, workTexture, sceneTexture))
std::swap(workTexture, sceneTexture);
}
}