Graphics: Make Background/RenderTechnique independent from Scene

Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
This commit is contained in:
Lynix
2015-06-09 00:26:13 +02:00
parent e97cc666a1
commit 6f2f8d6390
32 changed files with 124 additions and 86 deletions

View File

@@ -219,12 +219,10 @@ NzSkyboxBackground::~NzSkyboxBackground()
s_vertexBuffer = nullptr;
}
void NzSkyboxBackground::Draw(const NzScene* scene) const
void NzSkyboxBackground::Draw(const NzAbstractViewer* viewer) const
{
static NzRenderStates states(BuildRenderStates());
NzAbstractViewer* viewer = scene->GetViewer();
NzMatrix4f skyboxMatrix(viewer->GetViewMatrix());
skyboxMatrix.SetTranslation(NzVector3f::Zero());