Graphics/Sprite: Allows to set sprite corner color
Former-commit-id: b9b49224a89e38b233b590d78fd58e702741190f [formerly a575b0a6a20f1e395c0d3722d0c718cf29ee3d10] [formerly 39ad76edf53946c635a2acdaf97e5112c4ecbce2 [formerly 3353bce80b26d16e82f580d7a7c86399f3cac387]] Former-commit-id: aa828d49caa667f82916c37f36cc44493c2b4b35 [formerly a0f30d565da18350446bc028f54dbcbe9d26bfb9] Former-commit-id: 56145df1ee427d56fd7a951278b99484e56400a8
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@ -37,12 +37,14 @@ namespace Nz
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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inline const Color& GetColor() const;
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inline const Color& GetCornerColor(RectCorner corner) const;
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inline const MaterialRef& GetMaterial() const;
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inline const Vector3f& GetOrigin() const;
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inline const Vector2f& GetSize() const;
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inline const Rectf& GetTextureCoords() const;
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inline void SetColor(const Color& color);
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inline void SetCornerColor(RectCorner corner, const Color& color);
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inline void SetDefaultMaterial();
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inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
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inline void SetOrigin(const Vector3f& origin);
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@ -65,6 +67,7 @@ namespace Nz
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static bool Initialize();
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static void Uninitialize();
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std::array<Color, 4> m_cornerColor;
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Color m_color;
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MaterialRef m_material;
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Rectf m_textureCoords;
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@ -18,6 +18,9 @@ namespace Nz
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m_size(64.f, 64.f),
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m_origin(Nz::Vector3f::Zero())
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{
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for (Color& color : m_cornerColor)
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color = Color::White;
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SetDefaultMaterial();
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}
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@ -62,14 +65,35 @@ namespace Nz
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/*!
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* \brief Gets the color of the sprite
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*
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* This is the global color of the sprite, independent from corner colors
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*
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* \return Current color
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*
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* \see GetCornerColor
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* \see SetColor
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*/
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inline const Color& Sprite::GetColor() const
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{
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return m_color;
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}
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/*!
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* \brief Gets the color setup on a corner of the sprite
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*
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* \return Current color
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*
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* \param corner Corner of the sprite to query
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*
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* \see SetCornerColor
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*/
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inline const Color& Sprite::GetCornerColor(RectCorner corner) const
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{
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NazaraAssert(corner < m_cornerColor.size(), "Invalid corner");
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return m_cornerColor[corner];
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}
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/*!
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* \brief Gets the material of the sprite
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* \return Current material
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@ -86,7 +110,7 @@ namespace Nz
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*
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* \see SetOrigin
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*/
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inline const Vector3f & Sprite::GetOrigin() const
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inline const Vector3f& Sprite::GetOrigin() const
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{
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return m_origin;
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}
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@ -105,18 +129,21 @@ namespace Nz
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* \brief Gets the texture coordinates of the sprite
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* \return Current texture coordinates
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*/
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inline const Rectf& Sprite::GetTextureCoords() const
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{
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return m_textureCoords;
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}
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/*!
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* \brief Sets the color of the billboard
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* \brief Sets the global color of the sprite
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*
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* \param color Color for the billboard
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* This is independent from the corner color of the sprite
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*
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* \param color Color for the sprite
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*
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* \see GetColor
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* \see SetCornerColor
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*/
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inline void Sprite::SetColor(const Color& color)
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{
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m_color = color;
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@ -124,6 +151,26 @@ namespace Nz
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InvalidateVertices();
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}
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/*!
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* \brief Sets a color for a corner of the sprite
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*
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* This is independent from the sprite global color, which gets multiplied by the corner color when rendering the sprite.
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*
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* \param corner Corner of the sprite to set
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* \param color Color for the sprite
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*
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* \see GetCornerColor
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* \see SetColor
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*/
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inline void Sprite::SetCornerColor(RectCorner corner, const Color& color)
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{
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NazaraAssert(corner < m_cornerColor.size(), "Invalid corner");
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m_cornerColor[corner] = color;
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InvalidateVertices();
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}
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/*!
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* \brief Sets the default material of the sprite (just default material)
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*/
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@ -49,7 +49,6 @@ namespace Nz
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*
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* \param instanceData Data of the instance
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*/
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void Sprite::UpdateData(InstanceData* instanceData) const
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{
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instanceData->data.resize(4 * sizeof(VertexStruct_XYZ_Color_UV));
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@ -61,19 +60,19 @@ namespace Nz
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color * m_cornerColor[RectCorner_LeftTop];
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*posPtr++ = instanceData->transformMatrix.Transform(Vector3f(-origin));
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color * m_cornerColor[RectCorner_RightTop];
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color * m_cornerColor[RectCorner_LeftBottom];
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = m_color;
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*colorPtr++ = m_color * m_cornerColor[RectCorner_RightBottom];
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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}
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