Graphics/Sprite: Allows to set sprite corner color

Former-commit-id: b9b49224a89e38b233b590d78fd58e702741190f [formerly a575b0a6a20f1e395c0d3722d0c718cf29ee3d10] [formerly 39ad76edf53946c635a2acdaf97e5112c4ecbce2 [formerly 3353bce80b26d16e82f580d7a7c86399f3cac387]]
Former-commit-id: aa828d49caa667f82916c37f36cc44493c2b4b35 [formerly a0f30d565da18350446bc028f54dbcbe9d26bfb9]
Former-commit-id: 56145df1ee427d56fd7a951278b99484e56400a8
This commit is contained in:
Lynix
2016-09-07 13:04:58 +02:00
parent 347a069728
commit 6f4542393b
3 changed files with 60 additions and 11 deletions

View File

@@ -49,7 +49,6 @@ namespace Nz
*
* \param instanceData Data of the instance
*/
void Sprite::UpdateData(InstanceData* instanceData) const
{
instanceData->data.resize(4 * sizeof(VertexStruct_XYZ_Color_UV));
@@ -61,19 +60,19 @@ namespace Nz
Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
*colorPtr++ = m_color;
*colorPtr++ = m_color * m_cornerColor[RectCorner_LeftTop];
*posPtr++ = instanceData->transformMatrix.Transform(Vector3f(-origin));
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
*colorPtr++ = m_color;
*colorPtr++ = m_color * m_cornerColor[RectCorner_RightTop];
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
*colorPtr++ = m_color;
*colorPtr++ = m_color * m_cornerColor[RectCorner_LeftBottom];
*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*Vector3f::Down() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
*colorPtr++ = m_color;
*colorPtr++ = m_color * m_cornerColor[RectCorner_RightBottom];
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
}