BulletPhysics3D: Rename StaticPlaneCollider3D (add Bullet prefix)

This commit is contained in:
SirLynix 2023-03-23 13:16:25 +01:00 committed by Jérôme Leclercq
parent 63d75e8904
commit 707a486e74
1 changed files with 9 additions and 9 deletions

View File

@ -430,40 +430,40 @@ namespace Nz
/******************************** StaticPlaneCollider3D *********************************/ /******************************** StaticPlaneCollider3D *********************************/
StaticPlaneCollider3D::StaticPlaneCollider3D(const Planef& plane) : BulletStaticPlaneCollider3D::BulletStaticPlaneCollider3D(const Planef& plane) :
StaticPlaneCollider3D(plane.normal, plane.distance) BulletStaticPlaneCollider3D(plane.normal, plane.distance)
{ {
} }
StaticPlaneCollider3D::StaticPlaneCollider3D(const Vector3f& normal, float distance) : BulletStaticPlaneCollider3D::BulletStaticPlaneCollider3D(const Vector3f& normal, float distance) :
m_normal(normal), m_normal(normal),
m_distance(distance) m_distance(distance)
{ {
m_shape = std::make_unique<btStaticPlaneShape>(ToBullet(m_normal), m_distance); m_shape = std::make_unique<btStaticPlaneShape>(ToBullet(m_normal), m_distance);
} }
StaticPlaneCollider3D::~StaticPlaneCollider3D() = default; BulletStaticPlaneCollider3D::~BulletStaticPlaneCollider3D() = default;
void StaticPlaneCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const void BulletStaticPlaneCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const
{ {
} }
float StaticPlaneCollider3D::GetDistance() const float BulletStaticPlaneCollider3D::GetDistance() const
{ {
return m_distance; return m_distance;
} }
const Vector3f& StaticPlaneCollider3D::GetNormal() const const Vector3f& BulletStaticPlaneCollider3D::GetNormal() const
{ {
return m_normal; return m_normal;
} }
btCollisionShape* StaticPlaneCollider3D::GetShape() const btCollisionShape* BulletStaticPlaneCollider3D::GetShape() const
{ {
return m_shape.get(); return m_shape.get();
} }
ColliderType3D StaticPlaneCollider3D::GetType() const ColliderType3D BulletStaticPlaneCollider3D::GetType() const
{ {
return ColliderType3D::StaticPlane; return ColliderType3D::StaticPlane;
} }