BulletPhysics3D: Rename StaticPlaneCollider3D (add Bullet prefix)
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@ -430,40 +430,40 @@ namespace Nz
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/******************************** StaticPlaneCollider3D *********************************/
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StaticPlaneCollider3D::StaticPlaneCollider3D(const Planef& plane) :
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StaticPlaneCollider3D(plane.normal, plane.distance)
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BulletStaticPlaneCollider3D::BulletStaticPlaneCollider3D(const Planef& plane) :
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BulletStaticPlaneCollider3D(plane.normal, plane.distance)
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{
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}
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StaticPlaneCollider3D::StaticPlaneCollider3D(const Vector3f& normal, float distance) :
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BulletStaticPlaneCollider3D::BulletStaticPlaneCollider3D(const Vector3f& normal, float distance) :
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m_normal(normal),
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m_distance(distance)
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{
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m_shape = std::make_unique<btStaticPlaneShape>(ToBullet(m_normal), m_distance);
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}
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StaticPlaneCollider3D::~StaticPlaneCollider3D() = default;
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BulletStaticPlaneCollider3D::~BulletStaticPlaneCollider3D() = default;
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void StaticPlaneCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const
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void BulletStaticPlaneCollider3D::BuildDebugMesh(std::vector<Vector3f>& vertices, std::vector<UInt16>& indices, const Matrix4f& offsetMatrix) const
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{
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}
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float StaticPlaneCollider3D::GetDistance() const
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float BulletStaticPlaneCollider3D::GetDistance() const
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{
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return m_distance;
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}
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const Vector3f& StaticPlaneCollider3D::GetNormal() const
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const Vector3f& BulletStaticPlaneCollider3D::GetNormal() const
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{
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return m_normal;
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}
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btCollisionShape* StaticPlaneCollider3D::GetShape() const
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btCollisionShape* BulletStaticPlaneCollider3D::GetShape() const
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{
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return m_shape.get();
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}
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ColliderType3D StaticPlaneCollider3D::GetType() const
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ColliderType3D BulletStaticPlaneCollider3D::GetType() const
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{
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return ColliderType3D::StaticPlane;
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}
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