First commit

This commit is contained in:
Lynix
2012-05-01 16:43:48 +02:00
commit 71b4262c51
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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_BUFFER_HPP
#define NAZARA_BUFFER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Utility/Resource.hpp>
enum nzBufferLock
{
nzBufferLock_DiscardAndWrite,
nzBufferLock_ReadOnly,
nzBufferLock_ReadWrite,
nzBufferLock_WriteOnly
};
enum nzBufferStorage
{
nzBufferStorage_Hardware,
nzBufferStorage_Software
};
enum nzBufferType
{
nzBufferType_Index,
nzBufferType_Vertex
};
enum nzBufferUsage
{
nzBufferUsage_Dynamic,
nzBufferUsage_Static
};
class NzBufferImpl;
class NzRenderer;
class NAZARA_API NzBuffer : public NzResource
{
friend class NzRenderer;
public:
NzBuffer(nzBufferType type);
NzBuffer(nzBufferType type, unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static);
~NzBuffer();
bool CopyContent(NzBuffer& buffer);
bool Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static);
void Destroy();
bool Fill(const void* data, unsigned int offset, unsigned int length);
unsigned int GetLength() const;
unsigned int GetSize() const;
nzBufferStorage GetStorage() const;
nzBufferType GetType() const;
nzUInt8 GetTypeSize() const;
nzBufferUsage GetUsage() const;
bool IsHardware() const;
void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0);
bool Unlock();
static bool IsHardwareSupported();
private:
nzBufferStorage m_storage;
nzBufferType m_type;
nzBufferUsage m_usage;
nzUInt8 m_typeSize;
NzBufferImpl* m_impl;
unsigned int m_length;
};
#endif // NAZARA_BUFFER_HPP

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/*
Nazara Engine
Copyright (C) 2012 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifndef NAZARA_CONFIG_RENDERER_HPP
#define NAZARA_CONFIG_RENDERER_HPP
/// Chaque modification d'un paramètre du module nécessite une recompilation de celui-ci
// Active une fenêtre de rendu (NzRenderWindow) lors de sa création
#define NAZARA_RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION 1
// Force les buffers à posséder un stride multiple de 32 bytes (Gain de performances sur certaines cartes)
#define NAZARA_RENDERER_FORCE_DECLARATION_STRIDE_MULTIPLE_OF_32 0
// Utilise un tracker pour repérer les éventuels leaks (Ralentit l'exécution)
#define NAZARA_RENDERER_MEMORYLEAKTRACKER 0
// Active les tests de sécurité basés sur le code (Conseillé pour le développement)
#define NAZARA_RENDERER_SAFE 1
// Fait en sorte que le Renderer soit un singleton plutôt qu'une instance globale
#define NAZARA_RENDERER_SINGLETON 0
#endif // NAZARA_CONFIG_MODULENAME_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#ifdef NAZARA_RENDERER_COMMON
#error This file is not part of the common renderer interface, you must undefine NAZARA_RENDERER_COMMON to use it
#endif
#pragma once
#ifndef NAZARA_CONTEXT_HPP
#define NAZARA_CONTEXT_HPP
#include <Nazara/Renderer/ContextParameters.hpp>
class NzContextImpl;
class NAZARA_API NzContext
{
friend class NzContextImpl;
public:
NzContext();
~NzContext();
bool Create(const NzContextParameters& parameters = NzContextParameters());
const NzContextParameters& GetParameters() const;
bool IsActive() const;
bool SetActive(bool active);
void SwapBuffers();
static const NzContext* GetCurrent();
static const NzContext* GetReference();
static bool InitializeReference();
static void UninitializeReference();
private:
NzContextParameters m_parameters;
NzContextImpl* m_impl;
static NzContext* s_reference;
};
#endif // NAZARA_CONTEXT_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CONTEXTPARAMETERS_HPP
#define NAZARA_CONTEXTPARAMETERS_HPP
#include <Nazara/Renderer/RenderTargetParameters.hpp>
#include <Nazara/Utility/VideoMode.hpp>
#include <Nazara/Utility/WindowHandle.hpp>
class NzContext;
struct NAZARA_API NzContextParameters
{
NzContextParameters(const NzRenderTargetParameters& parameters = NzRenderTargetParameters()) :
antialiasingLevel(parameters.antialiasingLevel),
bitsPerPixel(NzVideoMode::GetDesktopMode().bitsPerPixel),
depthBits(parameters.depthBits),
majorVersion(defaultMajorVersion),
minorVersion(defaultMinorVersion),
stencilBits(parameters.stencilBits),
shareContext(defaultShareContext),
window(defaultWindow),
compatibilityProfile(defaultCompatibilityProfile),
doubleBuffered(defaultDoubleBuffered),
shared(defaultShared)
{
}
nzUInt8 antialiasingLevel;
nzUInt8 bitsPerPixel;
nzUInt8 depthBits;
nzUInt8 majorVersion;
nzUInt8 minorVersion;
nzUInt8 stencilBits;
const NzContext* shareContext;
NzWindowHandle window;
bool compatibilityProfile;
bool doubleBuffered;
bool shared;
static nzUInt8 defaultMajorVersion;
static nzUInt8 defaultMinorVersion;
static const NzContext* defaultShareContext;
static NzWindowHandle defaultWindow;
static bool defaultCompatibilityProfile;
static bool defaultDoubleBuffered;
static bool defaultShared;
};
#endif // NAZARA_CONTEXTPARAMETERS_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/Config.hpp>
#if NAZARA_RENDERER_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
#include <Nazara/Core/Debug/MemoryLeakTracker.hpp>
#define delete NzMemoryManager::NextFree(__FILE__, __LINE__), delete
#define new new(__FILE__, __LINE__)
#endif

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#if NAZARA_RENDERER_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
#undef delete
#undef new
#endif

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_INDEXBUFFER_HPP
#define NAZARA_INDEXBUFFER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Buffer.hpp>
class NAZARA_API NzIndexBuffer
{
public:
NzIndexBuffer(NzBuffer* buffer, unsigned int startIndex, unsigned int indexCount);
NzIndexBuffer(unsigned int length, nzUInt8 indexSize, nzBufferUsage usage = nzBufferUsage_Static);
NzIndexBuffer(const NzIndexBuffer& indexBuffer);
~NzIndexBuffer();
bool Fill(const void* data, unsigned int offset, unsigned int length);
NzBuffer* GetBuffer() const;
nzUInt8 GetIndexSize() const;
unsigned int GetIndexCount() const;
unsigned int GetStartIndex() const;
bool IsHardware() const;
bool IsSequential() const;
void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0);
bool Unlock();
private:
NzBuffer* m_buffer;
bool m_ownsBuffer;
unsigned int m_indexCount;
unsigned int m_startIndex;
};
#endif // NAZARA_INDEXBUFFER_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#ifdef NAZARA_RENDERER_COMMON
#error This file is not part of the common renderer interface, you must undefine NAZARA_RENDERER_COMMON to use it
#endif
#pragma once
#ifndef NAZARA_OPENGL_HPP
#define NAZARA_OPENGL_HPP
// gl3.h définit WIN32_LEAN_AND_MEAN qui entre en conflit avec la définition de Nazara et doit donc être inclut en premier
#include <GL3/gl3.h>
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
// Il semblerait qu'il ne soit pas conseillé d'inclure gl3.h t glext.h en même temps, mais je ne vois pas oomment gérer les extensions autrement...
#include <GLext/glext.h>
#if defined(NAZARA_PLATFORM_WINDOWS)
#include <GLext/wglext.h>
#elif defined(NAZARA_PLATFORM_LINUX)
#include <GLext/glxext.h>
#else
#error OS not handled
#endif
typedef void (*NzOpenGLFunc)();
class NAZARA_API NzOpenGL
{
public:
enum Extension
{
AnisotropicFilter,
FP64,
Framebuffer_Object,
Occlusion_Query,
Texture3D,
Count
};
static unsigned int GetVersion();
static bool Initialize();
static bool IsSupported(Extension extension);
static bool IsSupported(const NzString& string);
static void Uninitialize();
};
NAZARA_API extern PFNGLACTIVETEXTUREPROC glActiveTexture;
NAZARA_API extern PFNGLATTACHSHADERPROC glAttachShader;
NAZARA_API extern PFNGLBEGINQUERYPROC glBeginQuery;
NAZARA_API extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
NAZARA_API extern PFNGLBINDBUFFERPROC glBindBuffer;
NAZARA_API extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
NAZARA_API extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
NAZARA_API extern PFNGLBINDTEXTUREPROC glBindTexture;
NAZARA_API extern PFNGLBLENDFUNCPROC glBlendFunc;
NAZARA_API extern PFNGLBUFFERDATAPROC glBufferData;
NAZARA_API extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
NAZARA_API extern PFNGLCLEARPROC glClear;
NAZARA_API extern PFNGLCLEARCOLORPROC glClearColor;
NAZARA_API extern PFNGLCLEARDEPTHPROC glClearDepth;
NAZARA_API extern PFNGLCLEARSTENCILPROC glClearStencil;
NAZARA_API extern PFNGLCREATEPROGRAMPROC glCreateProgram;
NAZARA_API extern PFNGLCREATESHADERPROC glCreateShader;
NAZARA_API extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
NAZARA_API extern PFNGLCOLORMASKPROC glColorMask;
NAZARA_API extern PFNGLCULLFACEPROC glCullFace;
NAZARA_API extern PFNGLCOMPILESHADERPROC glCompileShader;
NAZARA_API extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
NAZARA_API extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
NAZARA_API extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
NAZARA_API extern PFNGLDELETEQUERIESPROC glDeleteQueries;
NAZARA_API extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
NAZARA_API extern PFNGLDELETESHADERPROC glDeleteShader;
NAZARA_API extern PFNGLDELETETEXTURESPROC glDeleteTextures;
NAZARA_API extern PFNGLDEPTHFUNCPROC glDepthFunc;
NAZARA_API extern PFNGLDEPTHMASKPROC glDepthMask;
NAZARA_API extern PFNGLDISABLEPROC glDisable;
NAZARA_API extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
NAZARA_API extern PFNGLDRAWARRAYSPROC glDrawArrays;
NAZARA_API extern PFNGLDRAWBUFFERPROC glDrawBuffer;
NAZARA_API extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
NAZARA_API extern PFNGLDRAWELEMENTSPROC glDrawElements;
NAZARA_API extern PFNGLENDQUERYPROC glEndQuery;
NAZARA_API extern PFNGLFLUSHPROC glFlush;
NAZARA_API extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
NAZARA_API extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
NAZARA_API extern PFNGLENABLEPROC glEnable;
NAZARA_API extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
NAZARA_API extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
NAZARA_API extern PFNGLGENBUFFERSPROC glGenBuffers;
NAZARA_API extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
NAZARA_API extern PFNGLGENQUERIESPROC glGenQueries;
NAZARA_API extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
NAZARA_API extern PFNGLGENTEXTURESPROC glGenTextures;
NAZARA_API extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
NAZARA_API extern PFNGLGETERRORPROC glGetError;
NAZARA_API extern PFNGLGETINTEGERVPROC glGetIntegerv;
NAZARA_API extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
NAZARA_API extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
NAZARA_API extern PFNGLGETQUERYIVPROC glGetQueryiv;
NAZARA_API extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
NAZARA_API extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
NAZARA_API extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
NAZARA_API extern PFNGLGETSHADERIVPROC glGetShaderiv;
NAZARA_API extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
NAZARA_API extern PFNGLGETSTRINGPROC glGetString;
NAZARA_API extern PFNGLGETSTRINGIPROC glGetStringi;
NAZARA_API extern PFNGLGETTEXIMAGEPROC glGetTexImage;
NAZARA_API extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
NAZARA_API extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
NAZARA_API extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
NAZARA_API extern PFNGLLINKPROGRAMPROC glLinkProgram;
NAZARA_API extern PFNGLMAPBUFFERPROC glMapBuffer;
NAZARA_API extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
NAZARA_API extern PFNGLPOLYGONMODEPROC glPolygonMode;
NAZARA_API extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
NAZARA_API extern PFNGLSCISSORPROC glScissor;
NAZARA_API extern PFNGLSHADERSOURCEPROC glShaderSource;
NAZARA_API extern PFNGLSTENCILFUNCPROC glStencilFunc;
NAZARA_API extern PFNGLSTENCILOPPROC glStencilOp;
NAZARA_API extern PFNGLTEXIMAGE2DPROC glTexImage2D;
NAZARA_API extern PFNGLTEXIMAGE3DEXTPROC glTexImage3D;
NAZARA_API extern PFNGLTEXPARAMETERFPROC glTexParameterf;
NAZARA_API extern PFNGLTEXPARAMETERIPROC glTexParameteri;
NAZARA_API extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
NAZARA_API extern PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3D;
NAZARA_API extern PFNGLUNIFORM1DPROC glUniform1d;
NAZARA_API extern PFNGLUNIFORM1FPROC glUniform1f;
NAZARA_API extern PFNGLUNIFORM1IPROC glUniform1i;
NAZARA_API extern PFNGLUNIFORM2DVPROC glUniform2dv;
NAZARA_API extern PFNGLUNIFORM2FVPROC glUniform2fv;
NAZARA_API extern PFNGLUNIFORM3DVPROC glUniform3dv;
NAZARA_API extern PFNGLUNIFORM3FVPROC glUniform3fv;
NAZARA_API extern PFNGLUNIFORM4DVPROC glUniform4dv;
NAZARA_API extern PFNGLUNIFORM4FVPROC glUniform4fv;
NAZARA_API extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
NAZARA_API extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
NAZARA_API extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
NAZARA_API extern PFNGLUSEPROGRAMPROC glUseProgram;
NAZARA_API extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
NAZARA_API extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
NAZARA_API extern PFNGLVIEWPORTPROC glViewport;
#if defined(NAZARA_PLATFORM_WINDOWS)
NAZARA_API extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat;
NAZARA_API extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs;
NAZARA_API extern PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
NAZARA_API extern PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT;
NAZARA_API extern PFNWGLSWAPINTERVALEXTPROC wglSwapInterval;
#elif defined(NAZARA_PLATFORM_LINUX)
NAZARA_API extern PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs;
NAZARA_API extern PFNGLXSWAPINTERVALSGIPROC glXSwapInterval;
#endif
#endif // NAZARA_OPENGL_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERTARGET_HPP
#define NAZARA_RENDERTARGET_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/RenderTargetParameters.hpp>
class NzRenderer;
class NAZARA_API NzRenderTarget
{
friend class NzRenderer;
public:
NzRenderTarget() = default;
virtual ~NzRenderTarget();
virtual bool CanActivate() const = 0;
virtual NzRenderTargetParameters GetRenderTargetParameters() const = 0;
#ifdef NAZARA_RENDERER_OPENGL
virtual bool HasContext() const = 0;
#endif
bool IsActive() const;
bool SetActive(bool active);
protected:
virtual bool Activate() = 0;
virtual void Desactivate();
};
#endif // NAZARA_RENDERTARGET_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERTARGETPARAMETERS_HPP
#define NAZARA_RENDERTARGETPARAMETERS_HPP
#include <Nazara/Prerequesites.hpp>
struct NzRenderTargetParameters
{
NzRenderTargetParameters(nzUInt8 antialiasing = 0, nzUInt8 depth = 24, nzUInt8 stencil = 0) :
antialiasingLevel(antialiasing),
depthBits(depth),
stencilBits(stencil)
{
}
nzUInt8 antialiasingLevel;
nzUInt8 depthBits;
nzUInt8 stencilBits;
};
#endif // NAZARA_RENDERTARGETPARAMETERS_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
// Interface inspirée de la SFML par Laurent Gomila
#pragma once
#ifndef NAZARA_RENDERWINDOW_HPP
#define NAZARA_RENDERWINDOW_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Utility/Window.hpp>
#ifndef NAZARA_RENDERER_COMMON
#include <Nazara/Renderer/ContextParameters.hpp>
#endif
class NzContext;
struct NzContextParameters;
class NAZARA_API NzRenderWindow : public NzRenderTarget, public NzWindow
{
public:
NzRenderWindow();
NzRenderWindow(NzVideoMode mode, const NzString& title, nzUInt32 style = NzWindow::Default, const NzContextParameters& parameters = NzContextParameters());
NzRenderWindow(NzWindowHandle handle, const NzContextParameters& parameters = NzContextParameters());
virtual ~NzRenderWindow();
bool CanActivate() const;
bool Create(NzVideoMode mode, const NzString& title, nzUInt32 style = NzWindow::Default, const NzContextParameters& parameters = NzContextParameters());
bool Create(NzWindowHandle handle, const NzContextParameters& parameters = NzContextParameters());
void Display();
void EnableVerticalSync(bool enabled);
NzRenderTargetParameters GetRenderTargetParameters() const;
#ifndef NAZARA_RENDERER_COMMON
NzContextParameters GetContextParameters() const;
bool HasContext() const;
#endif
protected:
bool Activate();
private:
void OnClose();
bool OnCreate();
NzContext* m_context;
NzContextParameters m_parameters;
};
#endif // NAZARA_RENDERWINDOW_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_HPP
#define NAZARA_RENDERER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/IndexBuffer.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/VertexBuffer.hpp>
#define NazaraRenderer NzRenderer::Instance()
enum nzRendererCap
{
nzRendererCap_AnisotropicFilter,
nzRendererCap_FP64,
nzRendererCap_HardwareBuffer,
nzRendererCap_MultipleRenderTargets,
nzRendererCap_Texture3D,
nzRendererCap_TextureCubemap,
nzRendererCap_TextureMulti,
nzRendererCap_TextureNPOT,
nzRendererCap_Count
};
enum nzRendererClear
{
nzRendererClear_Color = 0x01,
nzRendererClear_Depth = 0x02,
nzRendererClear_Stencil = 0x04
};
class NAZARA_API NzRenderer
{
public:
NzRenderer();
~NzRenderer();
void Clear(nzRendererClear flags);
NzShader* GetShader() const;
NzRenderTarget* GetTarget() const;
bool HasCapability(nzRendererCap capability) const;
bool Initialize();
void SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a = 255);
void SetClearDepth(double depth);
void SetClearStencil(unsigned int value);
bool SetIndexBuffer(const NzIndexBuffer* indexBuffer);
bool SetShader(NzShader* shader);
bool SetTarget(NzRenderTarget* target);
bool SetVertexBuffer(const NzVertexBuffer* vertexBuffer);
void Uninitialize();
#if NAZARA_RENDERER_SINGLETON
static void Destroy();
#endif
static NzRenderer* Instance();
private:
static NzRenderer* s_instance;
const NzIndexBuffer* m_indexBuffer;
NzRenderTarget* m_target;
NzShader* m_shader;
const NzVertexBuffer* m_vertexBuffer;
bool m_capabilities[nzRendererCap_Count];
bool m_vertexBufferUpdated;
};
#endif // NAZARA_RENDERER_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_HPP
#define NAZARA_SHADER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Matrix4.hpp>
enum nzShaderLanguage
{
nzShaderLanguage_Unknown,
nzShaderLanguage_Cg,
nzShaderLanguage_GLSL
};
enum nzShaderType
{
nzShaderType_Fragment,
nzShaderType_Geometry,
nzShaderType_Vertex,
nzShaderType_Count
};
class NzRenderer;
class NzShaderImpl;
class NAZARA_API NzShader
{
friend class NzRenderer;
public:
NzShader();
NzShader(nzShaderLanguage language);
~NzShader();
bool Create(nzShaderLanguage language);
bool Compile();
void Destroy();
NzString GetLog() const;
nzShaderLanguage GetLanguage() const;
NzString GetSourceCode(nzShaderType type) const;
bool IsCompiled() const;
bool IsLoaded(nzShaderType type) const;
bool Load(nzShaderType type, const NzString& source);
bool LoadFromFile(nzShaderType type, const NzString& source);
bool SendBoolean(const NzString& name, bool value);
bool SendDouble(const NzString& name, double value);
bool SendFloat(const NzString& name, float value);
bool SendInteger(const NzString& name, int value);
bool SendMatrix(const NzString& name, const NzMatrix4d& matrix);
bool SendMatrix(const NzString& name, const NzMatrix4f& matrix);
static bool IsLanguageSupported(nzShaderLanguage language);
static bool IsTypeSupported(nzShaderType type);
private:
bool CommitUniforms();
NzShaderImpl* m_impl;
bool m_compiled;
};
#endif // NAZARA_SHADER_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VERTEXBUFFER_HPP
#define NAZARA_VERTEXBUFFER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Buffer.hpp>
class NAZARA_API NzVertexBuffer
{
public:
NzVertexBuffer(NzBuffer* buffer, unsigned int startVertex, unsigned int vertexCount);
NzVertexBuffer(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static);
NzVertexBuffer(const NzVertexBuffer& vertexBuffer);
~NzVertexBuffer();
bool Fill(const void* data, unsigned int offset, unsigned int length);
NzBuffer* GetBuffer() const;
unsigned int GetStartVertex() const;
nzUInt8 GetTypeSize() const;
unsigned int GetVertexCount() const;
bool IsHardware() const;
void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0);
bool Unlock();
private:
NzBuffer* m_buffer;
bool m_ownsBuffer;
unsigned int m_startVertex;
unsigned int m_vertexCount;
};
#endif // NAZARA_VERTEXBUFFER_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#ifndef NAZARA_VERTEXDECLARATION_HPP
#define NAZARA_VERTEXDECLARATION_HPP
#include <Nazara/Prerequesites.hpp>
#include <vector>
enum nzElementType
{
nzElementType_Color,
nzElementType_Double1,
nzElementType_Double2,
nzElementType_Double3,
nzElementType_Double4,
nzElementType_Float1,
nzElementType_Float2,
nzElementType_Float3,
nzElementType_Float4
};
enum nzElementUsage
{
nzElementType_Diffuse,
nzElementType_Normal,
nzElementType_Position,
nzElementType_Tangent,
nzElementType_TexCoord
};
struct NzVertexElement
{
NzVertexElement() : stream(0), usageIndex(0) {}
unsigned int offset;
unsigned int stream;
unsigned int usageIndex;
nzElementType type;
nzElementUsage usage;
};
class NAZARA_API NzVertexDeclaration
{
public:
struct Element
{
unsigned int offset;
unsigned int usageIndex;
nzElementType type;
nzElementUsage usage;
};
NzVertexDeclaration() = default;
~NzVertexDeclaration() = default;
bool Create(const NzVertexElement* elements, unsigned int elementCount);
const Element* GetElement(unsigned int i, unsigned int stream = 0) const;
unsigned int GetElementCount(unsigned int stream = 0) const;
unsigned int GetStreamCount() const;
unsigned int GetStride(unsigned int stream = 0) const;
private:
struct Stream
{
std::vector<Element> elements;
unsigned int stride;
};
std::vector<Stream> m_streams;
};
#endif // NAZARA_VERTEXDECLARATION_HPP