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include/Nazara/Renderer/Renderer.hpp
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79
include/Nazara/Renderer/Renderer.hpp
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_HPP
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#define NAZARA_RENDERER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Renderer/IndexBuffer.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/VertexBuffer.hpp>
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#define NazaraRenderer NzRenderer::Instance()
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enum nzRendererCap
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{
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nzRendererCap_AnisotropicFilter,
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nzRendererCap_FP64,
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nzRendererCap_HardwareBuffer,
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nzRendererCap_MultipleRenderTargets,
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nzRendererCap_Texture3D,
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nzRendererCap_TextureCubemap,
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nzRendererCap_TextureMulti,
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nzRendererCap_TextureNPOT,
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nzRendererCap_Count
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};
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enum nzRendererClear
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{
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nzRendererClear_Color = 0x01,
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nzRendererClear_Depth = 0x02,
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nzRendererClear_Stencil = 0x04
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};
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class NAZARA_API NzRenderer
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{
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public:
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NzRenderer();
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~NzRenderer();
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void Clear(nzRendererClear flags);
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NzShader* GetShader() const;
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NzRenderTarget* GetTarget() const;
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bool HasCapability(nzRendererCap capability) const;
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bool Initialize();
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void SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a = 255);
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void SetClearDepth(double depth);
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void SetClearStencil(unsigned int value);
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bool SetIndexBuffer(const NzIndexBuffer* indexBuffer);
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bool SetShader(NzShader* shader);
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bool SetTarget(NzRenderTarget* target);
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bool SetVertexBuffer(const NzVertexBuffer* vertexBuffer);
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void Uninitialize();
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#if NAZARA_RENDERER_SINGLETON
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static void Destroy();
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#endif
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static NzRenderer* Instance();
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private:
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static NzRenderer* s_instance;
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const NzIndexBuffer* m_indexBuffer;
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NzRenderTarget* m_target;
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NzShader* m_shader;
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const NzVertexBuffer* m_vertexBuffer;
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bool m_capabilities[nzRendererCap_Count];
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bool m_vertexBufferUpdated;
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};
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#endif // NAZARA_RENDERER_HPP
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