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75
include/Nazara/Renderer/Shader.hpp
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75
include/Nazara/Renderer/Shader.hpp
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// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADER_HPP
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#define NAZARA_SHADER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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enum nzShaderLanguage
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{
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nzShaderLanguage_Unknown,
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nzShaderLanguage_Cg,
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nzShaderLanguage_GLSL
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};
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enum nzShaderType
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{
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nzShaderType_Fragment,
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nzShaderType_Geometry,
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nzShaderType_Vertex,
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nzShaderType_Count
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};
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class NzRenderer;
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class NzShaderImpl;
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class NAZARA_API NzShader
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{
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friend class NzRenderer;
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public:
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NzShader();
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NzShader(nzShaderLanguage language);
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~NzShader();
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bool Create(nzShaderLanguage language);
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bool Compile();
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void Destroy();
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NzString GetLog() const;
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nzShaderLanguage GetLanguage() const;
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NzString GetSourceCode(nzShaderType type) const;
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bool IsCompiled() const;
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bool IsLoaded(nzShaderType type) const;
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bool Load(nzShaderType type, const NzString& source);
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bool LoadFromFile(nzShaderType type, const NzString& source);
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bool SendBoolean(const NzString& name, bool value);
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bool SendDouble(const NzString& name, double value);
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bool SendFloat(const NzString& name, float value);
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bool SendInteger(const NzString& name, int value);
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bool SendMatrix(const NzString& name, const NzMatrix4d& matrix);
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bool SendMatrix(const NzString& name, const NzMatrix4f& matrix);
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static bool IsLanguageSupported(nzShaderLanguage language);
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static bool IsTypeSupported(nzShaderType type);
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private:
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bool CommitUniforms();
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NzShaderImpl* m_impl;
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bool m_compiled;
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};
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#endif // NAZARA_SHADER_HPP
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