First commit

This commit is contained in:
Lynix
2012-05-01 16:43:48 +02:00
commit 71b4262c51
208 changed files with 46084 additions and 0 deletions

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Buffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/HardwareBuffer.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/SoftwareBuffer.hpp>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
NzBuffer::NzBuffer(nzBufferType type) :
m_type(type),
m_typeSize(0),
m_impl(nullptr),
m_length(0)
{
}
NzBuffer::NzBuffer(nzBufferType type, unsigned int length, nzUInt8 typeSize, nzBufferUsage usage) :
m_type(type),
m_impl(nullptr)
{
Create(length, typeSize, usage);
#if NAZARA_DEBUG
if (!m_impl)
{
NazaraError("Failed to create buffer");
throw std::runtime_error("Constructor failed");
}
#endif
}
NzBuffer::~NzBuffer()
{
Destroy();
}
bool NzBuffer::CopyContent(NzBuffer& buffer)
{
void* ptr = buffer.Lock(nzBufferLock_ReadOnly);
if (!ptr)
{
NazaraError("Unable to lock buffer");
return false;
}
bool r = Fill(ptr, 0, m_length);
if (!buffer.Unlock())
NazaraWarning("Unable to unlock buffer");
return r;
}
bool NzBuffer::Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage)
{
Destroy();
// On tente d'abord de faire un buffer hardware, si supporté
if (NazaraRenderer->HasCapability(nzRendererCap_HardwareBuffer))
{
m_impl = new NzHardwareBuffer(this, m_type);
if (!m_impl->Create(length, typeSize, usage))
{
NazaraWarning("Failed to create hardware buffer, trying to create software buffer...");
delete m_impl;
m_impl = nullptr;
}
}
if (!m_impl)
{
m_impl = new NzSoftwareBuffer(this, m_type);
if (!m_impl->Create(length, typeSize, usage))
{
NazaraError("Failed to create software buffer");
delete m_impl;
m_impl = nullptr;
return false;
}
}
m_length = length;
m_typeSize = typeSize;
m_usage = usage;
// Si on arrive ici c'est que tout s'est bien passé.
return true;
}
void NzBuffer::Destroy()
{
if (m_impl)
{
m_impl->Destroy();
delete m_impl;
m_impl = nullptr;
}
}
bool NzBuffer::Fill(const void* data, unsigned int offset, unsigned int length)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Buffer not created");
return false;
}
if (offset+length > m_length)
{
NazaraError("Exceeding buffer size");
return false;
}
#endif
return m_impl->Fill(data, offset, length);
}
unsigned int NzBuffer::GetLength() const
{
return m_length;
}
unsigned int NzBuffer::GetSize() const
{
return m_length*m_typeSize;
}
nzBufferStorage NzBuffer::GetStorage() const
{
return m_storage;
}
nzBufferType NzBuffer::GetType() const
{
return m_type;
}
nzUInt8 NzBuffer::GetTypeSize() const
{
return m_typeSize;
}
nzBufferUsage NzBuffer::GetUsage() const
{
return m_usage;
}
bool NzBuffer::IsHardware() const
{
return m_storage == nzBufferStorage_Hardware;
}
void* NzBuffer::Lock(nzBufferLock lock, unsigned int offset, unsigned int length)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Buffer not created");
return nullptr;
}
if (offset+length > m_length)
{
NazaraError("Exceeding buffer size");
return nullptr;
}
#endif
return m_impl->Lock(lock, offset, length);
}
bool NzBuffer::Unlock()
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Buffer not created");
return false;
}
#endif
return m_impl->Unlock();
}
bool NzBuffer::IsHardwareSupported()
{
return NazaraRenderer->HasCapability(nzRendererCap_HardwareBuffer);
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/BufferImpl.hpp>
NzBufferImpl::~NzBufferImpl() = default;

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_BUFFERIMPL_HPP
#define NAZARA_BUFFERIMPL_HPP
#include <Nazara/Renderer/Buffer.hpp>
class NzBufferImpl
{
public:
NzBufferImpl() = default;
virtual ~NzBufferImpl();
virtual void Bind() = 0;
virtual bool Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static) = 0;
virtual void Destroy() = 0;
virtual bool Fill(const void* data, unsigned int offset, unsigned int length) = 0;
virtual bool IsHardware() const = 0;
virtual void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0) = 0;
virtual bool Unlock() = 0;
};
#endif // NAZARA_BUFFERIMPL_INCLUDED

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Config.hpp>
#if defined(NAZARA_PLATFORM_WINDOWS)
#include <Nazara/Renderer/Win32/ContextImpl.hpp>
#elif defined(NAZARA_PLATFORM_LINUX)
#include <Nazara/Renderer/Linux/ContextImpl.hpp>
#else
#error Lack of implementation: Context
#endif
#include <Nazara/Renderer/Debug.hpp>
namespace
{
}
NzContext::NzContext() :
m_impl(nullptr)
{
}
NzContext::~NzContext()
{
if (m_impl)
{
if (m_impl->IsActive())
NzContextImpl::Desactivate();
m_impl->Destroy();
delete m_impl;
}
}
bool NzContext::Create(const NzContextParameters& parameters)
{
m_parameters = parameters;
if (m_parameters.shared && !m_parameters.shareContext)
m_parameters.shareContext = s_reference;
m_impl = new NzContextImpl;
if (!m_impl->Create(m_parameters))
{
NazaraError("Failed to create context implementation");
delete m_impl;
m_impl = nullptr;
return false;
}
if (!m_impl->Activate())
{
NazaraError("Failed to activate context");
m_impl->Destroy();
delete m_impl;
m_impl = nullptr;
return false;
}
if (m_parameters.antialiasingLevel > 0)
glEnable(GL_MULTISAMPLE);
return true;
}
const NzContextParameters& NzContext::GetParameters() const
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
NazaraError("No context has been created");
#endif
return m_parameters;
}
bool NzContext::IsActive() const
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("No context has been created");
return false;
}
#endif
return m_impl->IsActive();
}
bool NzContext::SetActive(bool active)
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("No context has been created");
return false;
}
#endif
if (active)
{
if (!m_impl->IsActive())
return m_impl->Activate();
}
else if (m_impl->IsActive())
return NzContextImpl::Desactivate();
return true;
}
void NzContext::SwapBuffers()
{
#ifdef NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("No context has been created");
return;
}
if (!m_parameters.doubleBuffered)
{
NazaraError("Context is not double buffered");
return;
}
#endif
m_impl->SwapBuffers();
}
const NzContext* NzContext::GetReference()
{
return s_reference;
}
bool NzContext::InitializeReference()
{
NzContextParameters parameters;
// parameters.compatibilityProfile = true;
parameters.shared = false; // Difficile de partager le contexte de référence avec lui-même
s_reference = new NzContext;
if (!s_reference->Create(parameters))
{
delete s_reference;
s_reference = nullptr;
return false;
}
return true;
}
void NzContext::UninitializeReference()
{
delete s_reference;
s_reference = nullptr;
}
NzContext* NzContext::s_reference = nullptr;

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ContextParameters.hpp>
#include <Nazara/Renderer/Debug.hpp>
nzUInt8 NzContextParameters::defaultMajorVersion; // Initialisé par NzOpenGL
nzUInt8 NzContextParameters::defaultMinorVersion; // Initialisé par NzOpenGL
const NzContext* NzContextParameters::defaultShareContext = nullptr;
NzWindowHandle NzContextParameters::defaultWindow = 0;
bool NzContextParameters::defaultCompatibilityProfile = false;
bool NzContextParameters::defaultDoubleBuffered = false;
bool NzContextParameters::defaultShared = true;

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/Config.hpp>
#if NAZARA_RENDERER_MEMORYLEAKTRACKER || defined(NAZARA_DEBUG)
#include <Nazara/Core/Debug/MemoryLeakTracker.hpp>
#include <new>
void* operator new(std::size_t size) throw(std::bad_alloc)
{
return NzMemoryManager::Allocate(size, false);
}
void* operator new[](std::size_t size) throw(std::bad_alloc)
{
return NzMemoryManager::Allocate(size, true);
}
void operator delete(void* pointer) throw()
{
NzMemoryManager::Free(pointer, false);
}
void operator delete[](void* pointer) throw()
{
NzMemoryManager::Free(pointer, true);
}
#endif

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/GLSLShader.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
GLenum shaderType[nzShaderType_Count] = {
GL_FRAGMENT_SHADER, // nzShaderType_Fragment
GL_GEOMETRY_SHADER, // nzShaderType_Geometry
GL_VERTEX_SHADER // nzShaderType_Vertex
};
}
NzGLSLShader::NzGLSLShader(NzShader* parent) :
m_parent(parent)
{
}
NzGLSLShader::~NzGLSLShader()
{
}
bool NzGLSLShader::Bind()
{
glUseProgram(m_program);
return true; ///FIXME: Comment détecter une erreur d'OpenGL sans ralentir le programme ?
}
bool NzGLSLShader::Compile()
{
m_idCache.clear();
glLinkProgram(m_program);
GLint success;
glGetProgramiv(m_program, GL_LINK_STATUS, &success);
if (success == GL_TRUE)
{
static NzString success("Linkage successful");
m_log = success;
return true;
}
else
{
// On remplit le log avec l'erreur de compilation
GLint length = 0;
glGetProgramiv(m_program, GL_INFO_LOG_LENGTH, &length);
if (length > 1)
{
m_log.Reserve(length+19-1); // La taille retournée est celle du buffer (Avec caractère de fin)
m_log.Prepend("Linkage error: ");
m_log.Resize(length+19-1); // Extension du buffer d'écriture pour ajouter le log
glGetProgramInfoLog(m_program, length-1, nullptr, &m_log[19]);
}
else
m_log = "Linkage failed but no info log found";
NazaraError(m_log);
return false;
}
}
bool NzGLSLShader::Create()
{
m_program = glCreateProgram();
if (!m_program)
{
NazaraError("Failed to create program");
return false;
}
glBindAttribLocation(m_program, 0, "Position");
glBindAttribLocation(m_program, 1, "Normal");
//glBindAttribLocation(m_program, 2, "Diffuse");
glBindAttribLocation(m_program, 3, "Tangent");
for (unsigned int i = 0; i < 8; ++i)
{
NzString uniformName = "TexCoord" + NzString::Number(i);
glBindAttribLocation(m_program, 4+i, uniformName.GetConstBuffer());
}
for (int i = 0; i < nzShaderType_Count; ++i)
m_shaders[i] = 0;
return true;
}
void NzGLSLShader::Destroy()
{
for (GLuint shader : m_shaders)
if (shader)
glDeleteShader(shader);
if (m_program)
glDeleteProgram(m_program);
}
NzString NzGLSLShader::GetLog() const
{
return m_log;
}
nzShaderLanguage NzGLSLShader::GetLanguage() const
{
return nzShaderLanguage_GLSL;
}
NzString NzGLSLShader::GetSourceCode(nzShaderType type) const
{
NzString source;
GLint length;
glGetShaderiv(m_shaders[type], GL_SHADER_SOURCE_LENGTH, &length);
if (length > 1)
{
source.Resize(length-1); // La taille retournée est celle du buffer (Avec caractère de fin)
glGetShaderSource(m_shaders[type], length, nullptr, &source[0]);
}
return source;
}
GLint NzGLSLShader::GetUniformLocation(const NzString& name) const
{
std::map<NzString, GLint>::const_iterator it = m_idCache.find(name);
GLint id;
if (it == m_idCache.end())
{
id = glGetUniformLocation(m_program, name.GetConstBuffer());
m_idCache[name] = id;
}
else
id = it->second;
return id;
}
bool NzGLSLShader::IsLoaded(nzShaderType type) const
{
return m_shaders[type] != 0;
}
bool NzGLSLShader::Load(nzShaderType type, const NzString& source)
{
GLuint shader = glCreateShader(shaderType[type]);
if (!shader)
{
m_log = "Failed to create shader object";
NazaraError(m_log);
return false;
}
const char* tmp = source.GetConstBuffer();
GLint length = source.GetSize();
glShaderSource(shader, 1, &tmp, &length);
glCompileShader(shader);
GLint success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (success == GL_TRUE)
{
glAttachShader(m_program, shader);
m_shaders[type] = shader;
static NzString success("Compilation successful");
m_log = success;
return true;
}
else
{
// On remplit le log avec l'erreur de compilation
length = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length);
if (length > 1)
{
m_log.Reserve(length+19-1); // La taille retournée est celle du buffer (Avec caractère de fin)
m_log.Prepend("Compilation error: ");
m_log.Resize(length+19-1); // Extension du buffer d'écriture pour ajouter le log
glGetShaderInfoLog(shader, length-1, nullptr, &m_log[19]);
}
else
m_log = "Compilation failed but no info log found";
NazaraError(m_log);
glDeleteShader(shader);
return false;
}
}
bool NzGLSLShader::SendBoolean(const NzString& name, bool value)
{
glUniform1i(GetUniformLocation(name), value);
return true;
}
bool NzGLSLShader::SendDouble(const NzString& name, double value)
{
glUniform1d(GetUniformLocation(name), value);
return true;
}
bool NzGLSLShader::SendFloat(const NzString& name, float value)
{
glUniform1f(GetUniformLocation(name), value);
return true;
}
bool NzGLSLShader::SendInteger(const NzString& name, int value)
{
glUniform1i(GetUniformLocation(name), value);
return true;
}
bool NzGLSLShader::SendMatrix(const NzString& name, const NzMatrix4d& matrix)
{
glUniformMatrix4dv(GetUniformLocation(name), 1, GL_FALSE, matrix);
return true;
}
bool NzGLSLShader::SendMatrix(const NzString& name, const NzMatrix4f& matrix)
{
glUniformMatrix4fv(GetUniformLocation(name), 1, GL_FALSE, matrix);
return true;
}
void NzGLSLShader::Unbind()
{
glUseProgram(0);
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GLSLSHADER_HPP
#define NAZARA_GLSLSHADER_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/ShaderImpl.hpp>
#include <map>
class NzGLSLShader : public NzShaderImpl
{
public:
NzGLSLShader(NzShader* parent);
~NzGLSLShader();
bool Bind();
bool Compile();
bool Create();
void Destroy();
NzString GetLog() const;
nzShaderLanguage GetLanguage() const;
NzString GetSourceCode(nzShaderType type) const;
GLint GetUniformLocation(const NzString& name) const;
bool IsLoaded(nzShaderType type) const;
bool Load(nzShaderType type, const NzString& source);
bool SendBoolean(const NzString& name, bool value);
bool SendDouble(const NzString& name, double value);
bool SendFloat(const NzString& name, float value);
bool SendInteger(const NzString& name, int value);
bool SendMatrix(const NzString& name, const NzMatrix4d& matrix);
bool SendMatrix(const NzString& name, const NzMatrix4f& matrix);
void Unbind();
private:
mutable std::map<NzString, GLint> m_idCache;
GLuint m_program;
GLuint m_shaders[nzShaderType_Count];
NzShader* m_parent;
NzString m_log;
};
#endif // NAZARA_GLSLSHADER_HPPs

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/HardwareBuffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <cstring>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
GLenum bufferLock[] = {
GL_WRITE_ONLY, // nzBufferLock_DiscardAndWrite
GL_READ_ONLY, // nzBufferLock_ReadOnly
GL_READ_WRITE, // nzBufferLock_ReadWrite
GL_WRITE_ONLY // nzBufferLock_WriteOnly
};
GLenum bufferLockRange[] = {
GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_WRITE_BIT, // nzBufferLock_DiscardAndWrite
GL_MAP_READ_BIT, // nzBufferLock_ReadOnly
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, // nzBufferLock_ReadWrite
GL_MAP_WRITE_BIT // nzBufferLock_WriteOnly
};
GLenum bufferTarget[] = {
GL_ELEMENT_ARRAY_BUFFER, // nzBufferType_Index,
GL_ARRAY_BUFFER, // nzBufferType_Vertex
};
GLenum bufferTargetBinding[] = {
GL_ELEMENT_ARRAY_BUFFER_BINDING, // BufferType_Index,
GL_ARRAY_BUFFER_BINDING, // BufferType_Vertex
};
GLenum bufferUsage[] = {
// J'ai choisi DYNAMIC_DRAW à la place de STREAM_DRAW car DYNAMIC semble plus adapté au profil "une mise à jour pour quelques rendus"
// Ce qui est je pense le scénario qui arrivera le plus souvent (Prévoir une option pour permettre d'utiliser le STREAM_DRAW ?)
// Source: http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=160839
GL_DYNAMIC_DRAW, // nzBufferUsage_Dynamic
GL_STATIC_DRAW // nzBufferUsage_Static
};
typedef nzUInt8* (*LockRoutine)(nzBufferType type, nzBufferLock lock, unsigned int offset, unsigned int length);
nzUInt8* LockBuffer(nzBufferType type, nzBufferLock lock, unsigned int offset, unsigned int length)
{
NazaraUnused(length);
if (lock == nzBufferLock_DiscardAndWrite)
{
GLint size;
glGetBufferParameteriv(bufferTargetBinding[type], GL_BUFFER_SIZE, &size);
GLint usage;
glGetBufferParameteriv(bufferTargetBinding[type], GL_BUFFER_USAGE, &usage);
// On discard le buffer
glBufferData(bufferTargetBinding[type], size, nullptr, usage);
}
void* ptr = glMapBuffer(bufferTarget[type], bufferLock[lock]);
if (ptr)
return reinterpret_cast<nzUInt8*>(ptr) + offset;
else
return nullptr;
}
nzUInt8* LockBufferRange(nzBufferType type, nzBufferLock lock, unsigned int offset, unsigned int length)
{
return reinterpret_cast<nzUInt8*>(glMapBufferRange(bufferTarget[type], offset, length, bufferLockRange[lock]));
}
nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferLock lock, unsigned int offset, unsigned int length)
{
if (glMapBufferRange)
lockBuffer = LockBufferRange;
else
lockBuffer = LockBuffer;
return lockBuffer(type, lock, offset, length);
}
LockRoutine lockBuffer = LockBufferFirstRun;
}
NzHardwareBuffer::NzHardwareBuffer(NzBuffer* parent, nzBufferType type) :
m_type(type),
m_parent(parent)
{
}
NzHardwareBuffer::~NzHardwareBuffer()
{
}
void NzHardwareBuffer::Bind()
{
glBindBuffer(bufferTarget[m_type], m_buffer);
}
bool NzHardwareBuffer::Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage)
{
m_buffer = 0;
glGenBuffers(1, &m_buffer);
if (!m_buffer)
{
NazaraError("Failed to create buffer");
return false;
}
GLint previous;
glGetIntegerv(bufferTargetBinding[m_type], &previous);
glBindBuffer(bufferTarget[m_type], m_buffer);
glBufferData(bufferTarget[m_type], length*typeSize, nullptr, bufferUsage[usage]);
// Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent
if (previous != 0)
glBindBuffer(bufferTarget[m_type], previous);
return true;
}
void NzHardwareBuffer::Destroy()
{
glDeleteBuffers(1, &m_buffer);
}
bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int length)
{
GLuint previous;
glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(bufferTarget[m_type], m_buffer);
// Il semblerait que glBufferSubData soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil
if (length < 32*1024)
{
if (length == m_parent->GetLength())
glBufferData(bufferTarget[m_type], m_parent->GetSize(), data, bufferUsage[m_parent->GetStorage()]);
else
{
nzUInt8 typeSize = m_parent->GetTypeSize();
glBufferSubData(bufferTarget[m_type], offset*typeSize, length*typeSize, data);
}
}
else
{
nzUInt8* ptr = lockBuffer(m_type, (length == m_parent->GetLength()) ? nzBufferLock_DiscardAndWrite : nzBufferLock_WriteOnly, offset, length);
if (ptr)
{
NazaraError("Failed to lock buffer");
return false;
}
std::memcpy(ptr, data, length*m_parent->GetTypeSize());
if (glUnmapBuffer(bufferTarget[m_type]) != GL_TRUE)
{
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unlock buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
glBufferData(bufferTarget[m_type], m_parent->GetSize(), nullptr, bufferUsage[m_parent->GetStorage()]);
return false;
}
}
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(bufferTarget[m_type], previous);
return true;
}
bool NzHardwareBuffer::IsHardware() const
{
return true;
}
void* NzHardwareBuffer::Lock(nzBufferLock lock, unsigned int offset, unsigned int length)
{
// Pour ne pas perturber le rendu, on interfère pas avec le binding déjà présent
GLuint previous;
glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(bufferTarget[m_type], m_buffer);
void* ptr = lockBuffer(m_type, lock, offset, length);
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(bufferTarget[m_type], previous);
return ptr;
}
bool NzHardwareBuffer::Unlock()
{
GLuint previous;
glGetIntegerv(bufferTargetBinding[m_type], reinterpret_cast<GLint*>(&previous));
if (previous != m_buffer)
glBindBuffer(bufferTarget[m_type], m_buffer);
if (glUnmapBuffer(bufferTarget[m_type]) != GL_TRUE)
{
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unlock buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
glBufferData(bufferTarget[m_type], m_parent->GetSize(), nullptr, bufferUsage[m_parent->GetStorage()]);
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(bufferTarget[m_type], previous);
return false;
}
// Inutile de rebinder s'il n'y avait aucun buffer (Optimise les opérrations chaînées)
if (previous != m_buffer && previous != 0)
glBindBuffer(bufferTarget[m_type], previous);
return true;
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_HARDWAREBUFFER_HPP
#define NAZARA_HARDWAREBUFFER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/BufferImpl.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
class NzHardwareBuffer : public NzBufferImpl
{
public:
NzHardwareBuffer(NzBuffer* parent, nzBufferType type);
~NzHardwareBuffer();
void Bind();
bool Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static);
void Destroy();
bool Fill(const void* data, unsigned int offset, unsigned int length);
bool IsHardware() const;
void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0);
bool Unlock();
private:
GLuint m_buffer;
nzBufferType m_type;
NzBuffer* m_parent;
};
#endif // NAZARA_HARDWAREBUFFER_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/IndexBuffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Debug.hpp>
NzIndexBuffer::NzIndexBuffer(NzBuffer* buffer, unsigned int startIndex, unsigned int indexCount) :
m_buffer(buffer),
m_ownsBuffer(false),
m_indexCount(indexCount),
m_startIndex(startIndex)
{
if (m_buffer)
m_buffer->AddResourceReference();
}
NzIndexBuffer::NzIndexBuffer(unsigned int length, nzUInt8 indexSize, nzBufferUsage usage) :
m_ownsBuffer(true),
m_indexCount(length),
m_startIndex(0)
{
m_buffer = new NzBuffer(nzBufferType_Index, length, indexSize, usage);
m_buffer->AddResourceReference();
m_buffer->SetPersistent(false);
}
NzIndexBuffer::NzIndexBuffer(const NzIndexBuffer& indexBuffer) :
m_buffer(indexBuffer.m_buffer),
m_indexCount(indexBuffer.m_indexCount),
m_startIndex(indexBuffer.m_startIndex)
{
if (m_buffer)
{
if (m_ownsBuffer)
{
m_buffer = new NzBuffer(nzBufferType_Index, indexBuffer.m_buffer->GetLength(), indexBuffer.m_buffer->GetSize(), indexBuffer.m_buffer->GetUsage());
m_buffer->AddResourceReference();
m_buffer->SetPersistent(false);
m_buffer->CopyContent(*indexBuffer.m_buffer);
}
else
{
m_buffer = indexBuffer.m_buffer;
m_buffer->AddResourceReference();
}
}
else
m_buffer = nullptr;
}
NzIndexBuffer::~NzIndexBuffer()
{
if (m_buffer)
m_buffer->RemoveResourceReference();
}
bool NzIndexBuffer::Fill(const void* data, unsigned int offset, unsigned int length)
{
#if NAZARA_RENDERER_SAFE
if (!m_buffer)
{
NazaraError("Impossible to fill sequential buffer");
return false;
}
if (offset+length > m_indexCount)
{
NazaraError("Exceeding virtual buffer size");
return false;
}
#endif
return m_buffer->Fill(data, m_startIndex+offset, length);
}
NzBuffer* NzIndexBuffer::GetBuffer() const
{
return m_buffer;
}
nzUInt8 NzIndexBuffer::GetIndexSize() const
{
#if NAZARA_RENDERER_SAFE
if (!m_buffer)
{
NazaraError("Sequential index buffer: Buffer has no index size");
return 0;
}
#endif
return m_buffer->GetTypeSize();
}
unsigned int NzIndexBuffer::GetIndexCount() const
{
return m_indexCount;
}
unsigned int NzIndexBuffer::GetStartIndex() const
{
return m_startIndex;
}
bool NzIndexBuffer::IsHardware() const
{
#if NAZARA_RENDERER_SAFE
if (!m_buffer)
{
NazaraError("Sequential index buffer is neither hardware or software");
return false;
}
#endif
return m_buffer->IsHardware();
}
bool NzIndexBuffer::IsSequential() const
{
return m_buffer == nullptr;
}
void* NzIndexBuffer::Lock(nzBufferLock lock, unsigned int offset, unsigned int length)
{
#if NAZARA_RENDERER_SAFE
if (!m_buffer)
{
NazaraError("Impossible to lock sequential index buffer");
return nullptr;
}
if (offset+length > m_indexCount)
{
NazaraError("Exceeding virtual buffer size");
return nullptr;
}
#endif
return m_buffer->Lock(lock, m_startIndex+offset, (length) ? length : m_indexCount-offset);
}
bool NzIndexBuffer::Unlock()
{
#if NAZARA_RENDERER_SAFE
if (!m_buffer)
{
NazaraError("Impossible to unlock sequential index buffer");
return false;
}
#endif
return m_buffer->Unlock();
}

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#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <set>
#include <sstream>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
#ifdef NAZARA_PLATFORM_WINDOWS
HMODULE openGLlibrary;
#endif
NzOpenGLFunc LoadEntry(const char* name, bool launchException = true)
{
#if defined(NAZARA_PLATFORM_WINDOWS)
NzOpenGLFunc entry = reinterpret_cast<NzOpenGLFunc>(wglGetProcAddress(name));
if (!entry) // wglGetProcAddress ne fonctionne pas sur les fonctions OpenGL <= 1.1
entry = reinterpret_cast<NzOpenGLFunc>(GetProcAddress(openGLlibrary, name));
#elif defined(NAZARA_PLATFORM_LINUX)
NzOpenGLFunc entry = reinterpret_cast<NzOpenGLFunc>(glXGetProcAddress(name));
#else
#error OS not handled
#endif
if (!entry && launchException)
{
std::ostringstream oss;
oss << "failed to load \"" << name << '"';
throw std::runtime_error(oss.str());
}
return entry;
}
bool LoadLibrary()
{
#ifdef NAZARA_PLATFORM_WINDOWS
openGLlibrary = ::LoadLibraryA("opengl32.dll");
return openGLlibrary != nullptr;
#else
return true;
#endif
}
void UnloadLibrary()
{
#ifdef NAZARA_PLATFORM_WINDOWS
FreeLibrary(openGLlibrary);
#endif
}
std::set<NzString> openGLextensionSet;
bool openGLextensions[NzOpenGL::Count] = {false};
unsigned int openGLversion = 0;
bool LoadExtensionsString(const NzString& extensionString)
{
if (extensionString.IsEmpty())
{
NazaraError("Unable to get extension string");
return false;
}
// On peut sûrement faire plus rapide mais comme ça ne se fait qu'une fois et que NzString implémente le COW...
std::vector<NzString> ext;
extensionString.Split(ext);
for (std::vector<NzString>::iterator it = ext.begin(); it != ext.end(); ++it)
openGLextensionSet.insert(*it);
return true;
}
bool LoadExtensions3()
{
GLint extensionCount = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &extensionCount);
if (extensionCount <= 0)
{
NazaraError("Unable to get extension count");
return false;
}
for (int i = 0; i < extensionCount; ++i)
{
NzString extension(reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i)));
if (extension.IsEmpty())
{
NazaraWarning("Unable to get extension #" + NzString::Number(i));
continue;
}
openGLextensionSet.insert(extension);
}
return true;
}
}
unsigned int NzOpenGL::GetVersion()
{
return openGLversion;
}
bool NzOpenGL::Initialize()
{
if (!LoadLibrary())
{
NazaraError("Failed to load OpenGL library");
return false;
}
// Le chargement des fonctions OpenGL nécessite un contexte OpenGL
// Le contexte de chargement ne peut pas être partagé car le contexte de référence n'existe pas encore
NzContextParameters parameters;
parameters.majorVersion = 2;
parameters.minorVersion = 0;
parameters.shared = false;
NzContext loadContext;
if (!loadContext.Create(parameters))
{
NazaraError("Failed to create load context");
return false;
}
/****************************************Noyau****************************************/
try
{
glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(LoadEntry("glActiveTexture"));
glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(LoadEntry("glAttachShader"));
glBindAttribLocation = reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(LoadEntry("glBindAttribLocation"));
glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(LoadEntry("glBindBuffer"));
glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(LoadEntry("glBindTexture"));
glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(LoadEntry("glBlendFunc"));
glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(LoadEntry("glBufferData"));
glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(LoadEntry("glBufferSubData"));
glClear = reinterpret_cast<PFNGLCLEARPROC>(LoadEntry("glClear"));
glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(LoadEntry("glClearColor"));
glClearDepth = reinterpret_cast<PFNGLCLEARDEPTHPROC>(LoadEntry("glClearDepth"));
glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(LoadEntry("glClearStencil"));
glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(LoadEntry("glCreateProgram"));
glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(LoadEntry("glCreateShader"));
glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(LoadEntry("glColorMask"));
glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(LoadEntry("glCullFace"));
glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(LoadEntry("glCompileShader"));
glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(LoadEntry("glDeleteBuffers"));
glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(LoadEntry("glDeleteProgram"));
glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(LoadEntry("glDeleteShader"));
glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(LoadEntry("glDeleteTextures"));
glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(LoadEntry("glDepthFunc"));
glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(LoadEntry("glDepthMask"));
glDisable = reinterpret_cast<PFNGLDISABLEPROC>(LoadEntry("glDisable"));
glDisableVertexAttribArray = reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(LoadEntry("glDisableVertexAttribArray"));
glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(LoadEntry("glDrawArrays"));
glDrawBuffer = reinterpret_cast<PFNGLDRAWBUFFERPROC>(LoadEntry("glDrawBuffer"));
glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(LoadEntry("glDrawBuffers"));
glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(LoadEntry("glDrawElements"));
glFlush = reinterpret_cast<PFNGLFLUSHPROC>(LoadEntry("glFlush"));
glEnable = reinterpret_cast<PFNGLENABLEPROC>(LoadEntry("glEnable"));
glEnableVertexAttribArray = reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(LoadEntry("glEnableVertexAttribArray"));
glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(LoadEntry("glGenBuffers"));
glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(LoadEntry("glGenTextures"));
glGetBufferParameteriv = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(LoadEntry("glGetBufferParameteriv"));
glGetError = reinterpret_cast<PFNGLGETERRORPROC>(LoadEntry("glGetError"));
glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(LoadEntry("glGetIntegerv"));
glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(LoadEntry("glGetProgramiv"));
glGetProgramInfoLog = reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(LoadEntry("glGetProgramInfoLog"));
glGetShaderInfoLog = reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(LoadEntry("glGetShaderInfoLog"));
glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(LoadEntry("glGetShaderiv"));
glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(LoadEntry("glGetShaderSource"));
glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(LoadEntry("glGetString"));
glGetTexImage = reinterpret_cast<PFNGLGETTEXIMAGEPROC>(LoadEntry("glGetTexImage"));
glGetTexParameterfv = reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(LoadEntry("glGetTexParameterfv"));
glGetTexParameteriv = reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(LoadEntry("glGetTexParameteriv"));
glGetUniformLocation = reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(LoadEntry("glGetUniformLocation"));
glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(LoadEntry("glLinkProgram"));
glMapBuffer = reinterpret_cast<PFNGLMAPBUFFERPROC>(LoadEntry("glMapBuffer"));
glPolygonMode = reinterpret_cast<PFNGLPOLYGONMODEPROC>(LoadEntry("glPolygonMode"));
glScissor = reinterpret_cast<PFNGLSCISSORPROC>(LoadEntry("glScissor"));
glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(LoadEntry("glShaderSource"));
glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(LoadEntry("glStencilFunc"));
glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(LoadEntry("glStencilOp"));
glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(LoadEntry("glTexImage2D"));
glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(LoadEntry("glTexParameterf"));
glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(LoadEntry("glTexParameteri"));
glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(LoadEntry("glTexSubImage2D"));
glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(LoadEntry("glUniform1f"));
glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(LoadEntry("glUniform1i"));
glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(LoadEntry("glUniform2fv"));
glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(LoadEntry("glUniform3fv"));
glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(LoadEntry("glUniform4fv"));
glUniformMatrix4fv = reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(LoadEntry("glUniformMatrix4fv"));
glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(LoadEntry("glUnmapBuffer"));
glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(LoadEntry("glUseProgram"));
glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(LoadEntry("glVertexAttrib4f"));
glVertexAttribPointer = reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(LoadEntry("glVertexAttribPointer"));
glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(LoadEntry("glViewport"));
}
catch (const std::exception& e)
{
NazaraError("Unable to load OpenGL: " + NzString(e.what()));
Uninitialize();
return false;
}
// Fonctions optionnelles
glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(LoadEntry("glGetStringi", false));
glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(LoadEntry("glMapBufferRange", false));
#if defined(NAZARA_PLATFORM_WINDOWS)
wglCreateContextAttribs = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>(LoadEntry("wglCreateContextAttribsARB", false));
wglChoosePixelFormat = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATARBPROC>(LoadEntry("wglChoosePixelFormatARB", false));
if (!wglChoosePixelFormat)
wglChoosePixelFormat = reinterpret_cast<PFNWGLCHOOSEPIXELFORMATEXTPROC>(LoadEntry("wglChoosePixelFormatEXT", false));
wglGetExtensionsStringARB = reinterpret_cast<PFNWGLGETEXTENSIONSSTRINGARBPROC>(LoadEntry("wglGetExtensionsStringARB", false));
wglGetExtensionsStringEXT = reinterpret_cast<PFNWGLGETEXTENSIONSSTRINGEXTPROC>(LoadEntry("wglGetExtensionsStringEXT", false));
wglSwapInterval = reinterpret_cast<PFNWGLSWAPINTERVALEXTPROC>(LoadEntry("wglSwapIntervalEXT", false));
#elif defined(NAZARA_PLATFORM_LINUX)
glXCreateContextAttribs = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(LoadEntry("glXCreateContextAttribsARB", false));
glXSwapInterval = reinterpret_cast<PFNGLXSWAPINTERVALSGIPROC>(LoadEntry("glXSwapIntervalSGI", false));
#endif
// Récupération de la version d'OpenGL
// Ce code se base sur le fait que la carte graphique renverra un contexte de compatibilité avec la plus haute version supportée
// Ce qui semble vrai au moins chez ATI/AMD et NVidia, mais si quelqu'un à une meilleure idée ...
const GLubyte* version = glGetString(GL_VERSION);
if (!version)
{
NazaraError("Unable to retrieve OpenGL version");
Uninitialize();
return false;
}
unsigned int major = version[0] - '0';
unsigned int minor = version[2] - '0';
if (major == 0 || major > 9)
{
NazaraError("Unable to retrieve OpenGL major version");
Uninitialize();
return false;
}
if (minor > 9)
{
NazaraWarning("Unable to retrieve OpenGL minor version (using 0)");
minor = 0;
}
openGLversion = major*100 + minor*10;
/****************************************Extensions****************************************/
if (!glGetStringi || !LoadExtensions3())
{
if (openGLversion >= 300) // Dans le cas contraire c'est normal
NazaraWarning("Failed to load OpenGL 3 extension system, switching to OpenGL 2 extension system...");
if (!LoadExtensionsString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))))
NazaraWarning("Failed to load extension system");
}
#ifdef NAZARA_PLATFORM_WINDOWS
{
bool loaded;
if (wglGetExtensionsStringARB)
loaded = LoadExtensionsString(reinterpret_cast<const char*>(wglGetExtensionsStringARB(wglGetCurrentDC())));
else if (wglGetExtensionsStringEXT)
loaded = LoadExtensionsString(reinterpret_cast<const char*>(wglGetExtensionsStringEXT()));
else
loaded = false;
if (!loaded)
NazaraWarning("Failed to load windows' extension string");
}
#endif
// AnisotropicFilter
openGLextensions[NzOpenGL::AnisotropicFilter] = IsSupported("GL_EXT_texture_filter_anisotropic");
// FP64
if (openGLversion >= 400 || IsSupported("GL_ARB_gpu_shader_fp64"))
{
try
{
glUniform1d = reinterpret_cast<PFNGLUNIFORM1DPROC>(LoadEntry("glUniform1d"));
glUniform2dv = reinterpret_cast<PFNGLUNIFORM2DVPROC>(LoadEntry("glUniform2dv"));
glUniform3dv = reinterpret_cast<PFNGLUNIFORM3DVPROC>(LoadEntry("glUniform3dv"));
glUniform4dv = reinterpret_cast<PFNGLUNIFORM4DVPROC>(LoadEntry("glUniform4dv"));
openGLextensions[NzOpenGL::FP64] = true;
}
catch (const std::exception& e)
{
NazaraError("Failed to load ARB_gpu_shader_fp64: " + NzString(e.what()));
}
}
// Framebuffer_Object
try
{
glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(LoadEntry("glBindFramebuffer"));
glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(LoadEntry("glBindRenderbuffer"));
glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(LoadEntry("glCheckFramebufferStatus"));
glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(LoadEntry("glDeleteFramebuffers"));
glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(LoadEntry("glDeleteRenderbuffers"));
glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(LoadEntry("glFramebufferRenderbuffer"));
glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(LoadEntry("glFramebufferTexture2D"));
glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(LoadEntry("glGenerateMipmap"));
glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(LoadEntry("glGenFramebuffers"));
glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(LoadEntry("glGenRenderbuffers"));
glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(LoadEntry("glRenderbufferStorage"));
openGLextensions[NzOpenGL::Framebuffer_Object] = true;
}
catch (const std::exception& e)
{
if (openGLversion >= 300)
NazaraWarning("Failed to load core FBOs (" + NzString(e.what()) + ")");
if (IsSupported("GL_EXT_framebuffer_object"))
{
try
{
glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFEREXTPROC>(LoadEntry("glBindFramebufferEXT"));
glBindRenderbuffer = reinterpret_cast<PFNGLBINDRENDERBUFFEREXTPROC>(LoadEntry("glBindRenderbufferEXT"));
glCheckFramebufferStatus = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC>(LoadEntry("glCheckFramebufferStatusEXT"));
glDeleteFramebuffers = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSEXTPROC>(LoadEntry("glDeleteFramebuffersEXT"));
glDeleteRenderbuffers = reinterpret_cast<PFNGLDELETERENDERBUFFERSEXTPROC>(LoadEntry("glDeleteRenderbuffersEXT"));
glFramebufferRenderbuffer = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC>(LoadEntry("glFramebufferRenderbufferEXT"));
glFramebufferTexture2D = reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DEXTPROC>(LoadEntry("glFramebufferTexture2DEXT"));
glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPEXTPROC>(LoadEntry("glGenerateMipmapEXT"));
glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSEXTPROC>(LoadEntry("glGenFramebuffersEXT"));
glGenRenderbuffers = reinterpret_cast<PFNGLGENRENDERBUFFERSEXTPROC>(LoadEntry("glGenRenderbuffersEXT"));
glRenderbufferStorage = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEEXTPROC>(LoadEntry("glRenderbufferStorageEXT"));
openGLextensions[NzOpenGL::Framebuffer_Object] = true;
}
catch (const std::exception& e)
{
NazaraError("Failed to load EXT_framebuffer_object: " + NzString(e.what()));
}
}
}
// Occlusion_Query
try
{
glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(LoadEntry("glBeginQuery"));
glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(LoadEntry("glDeleteQueries"));
glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(LoadEntry("glEndQuery"));
glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(LoadEntry("glGenQueries"));
glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(LoadEntry("glGetQueryiv"));
glGetQueryObjectiv = reinterpret_cast<PFNGLGETQUERYOBJECTIVPROC>(LoadEntry("glGetQueryObjectiv"));
glGetQueryObjectuiv = reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(LoadEntry("glGetQueryObjectuiv"));
openGLextensions[NzOpenGL::Occlusion_Query] = true;
}
catch (const std::exception& e)
{
if (openGLversion >= 150)
NazaraWarning("Failed to load core Occlusion Queries (" + NzString(e.what()) + "), loading ARB_occlusion_query...");
if (IsSupported("GL_ARB_occlusion_query"))
{
try
{
glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYARBPROC>(LoadEntry("glBeginQueryARB"));
glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESARBPROC>(LoadEntry("glDeleteQueriesARB"));
glEndQuery = reinterpret_cast<PFNGLENDQUERYARBPROC>(LoadEntry("glEndQueryARB"));
glGenQueries = reinterpret_cast<PFNGLGENQUERIESARBPROC>(LoadEntry("glGenQueriesARB"));
glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVARBPROC>(LoadEntry("glGetQueryivARB"));
glGetQueryObjectiv = reinterpret_cast<PFNGLGETQUERYOBJECTIVARBPROC>(LoadEntry("glGetQueryObjectivARB"));
glGetQueryObjectuiv = reinterpret_cast<PFNGLGETQUERYOBJECTUIVARBPROC>(LoadEntry("glGetQueryObjectuivARB"));
openGLextensions[NzOpenGL::Occlusion_Query] = true;
}
catch (const std::exception& e)
{
NazaraError("Failed to load ARB_occlusion_query: " + NzString(e.what()));
}
}
}
// Texture3D
if (IsSupported("GL_EXT_texture3D"))
{
try
{
glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DEXTPROC>(LoadEntry("glTexImage3DEXT"));
glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DEXTPROC>(LoadEntry("glTexSubImage3DEXT"));
openGLextensions[NzOpenGL::Texture3D] = true;
}
catch (const std::exception& e)
{
NazaraError("Failed to load EXT_texture3D: " + NzString(e.what()));
}
}
/****************************************Contextes****************************************/
/*
NzContextParameters::defaultMajorVersion = openGLversion/100;
NzContextParameters::defaultMinorVersion = (openGLversion%100)/10;
*/
NzContextParameters::defaultMajorVersion = std::min(openGLversion/100, 2U);
NzContextParameters::defaultMinorVersion = std::min((openGLversion%100)/10, 1U);
if (!NzContext::InitializeReference())
{
NazaraError("Failed to initialize reference context");
Uninitialize();
return false;
}
NzContextParameters::defaultShareContext = NzContext::GetReference();
return true;
}
bool NzOpenGL::IsSupported(Extension extension)
{
return openGLextensions[extension];
}
bool NzOpenGL::IsSupported(const NzString& string)
{
return openGLextensionSet.find(string) != openGLextensionSet.end();
}
void NzOpenGL::Uninitialize()
{
NzContext::UninitializeReference();
for (bool& ext : openGLextensions)
ext = false;
openGLextensionSet.clear();
openGLversion = 0;
UnloadLibrary();
}
PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
PFNGLATTACHSHADERPROC glAttachShader = nullptr;
PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
PFNGLBINDTEXTUREPROC glBindTexture = nullptr;
PFNGLBLENDFUNCPROC glBlendFunc = nullptr;
PFNGLBUFFERDATAPROC glBufferData = nullptr;
PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
PFNGLCLEARPROC glClear = nullptr;
PFNGLCLEARCOLORPROC glClearColor = nullptr;
PFNGLCLEARDEPTHPROC glClearDepth = nullptr;
PFNGLCLEARSTENCILPROC glClearStencil = nullptr;
PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
PFNGLCREATESHADERPROC glCreateShader = nullptr;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
PFNGLCOLORMASKPROC glColorMask = nullptr;
PFNGLCULLFACEPROC glCullFace = nullptr;
PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
PFNGLDELETESHADERPROC glDeleteShader = nullptr;
PFNGLDELETETEXTURESPROC glDeleteTextures = nullptr;
PFNGLDEPTHFUNCPROC glDepthFunc = nullptr;
PFNGLDEPTHMASKPROC glDepthMask = nullptr;
PFNGLDISABLEPROC glDisable = nullptr;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
PFNGLDRAWARRAYSPROC glDrawArrays = nullptr;
PFNGLDRAWBUFFERPROC glDrawBuffer = nullptr;
PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
PFNGLDRAWELEMENTSPROC glDrawElements = nullptr;
PFNGLENDQUERYPROC glEndQuery = nullptr;
PFNGLFLUSHPROC glFlush = nullptr;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
PFNGLENABLEPROC glEnable = nullptr;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
PFNGLGENQUERIESPROC glGenQueries = nullptr;
PFNGLGENTEXTURESPROC glGenTextures = nullptr;
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
PFNGLGETERRORPROC glGetError = nullptr;
PFNGLGETINTEGERVPROC glGetIntegerv = nullptr;
PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
PFNGLGETSTRINGPROC glGetString = nullptr;
PFNGLGETSTRINGIPROC glGetStringi = nullptr;
PFNGLGETTEXIMAGEPROC glGetTexImage = nullptr;
PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr;
PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
PFNGLPOLYGONMODEPROC glPolygonMode = nullptr;
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
PFNGLSCISSORPROC glScissor = nullptr;
PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
PFNGLSTENCILFUNCPROC glStencilFunc = nullptr;
PFNGLSTENCILOPPROC glStencilOp = nullptr;
PFNGLTEXIMAGE2DPROC glTexImage2D = nullptr;
PFNGLTEXIMAGE3DEXTPROC glTexImage3D = nullptr;
PFNGLTEXPARAMETERFPROC glTexParameterf = nullptr;
PFNGLTEXPARAMETERIPROC glTexParameteri = nullptr;
PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = nullptr;
PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3D = nullptr;
PFNGLUNIFORM1DPROC glUniform1d = nullptr;
PFNGLUNIFORM1FPROC glUniform1f = nullptr;
PFNGLUNIFORM1IPROC glUniform1i = nullptr;
PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
PFNGLVIEWPORTPROC glViewport = nullptr;
#if defined(NAZARA_PLATFORM_WINDOWS)
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat = nullptr;
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs = nullptr;
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = nullptr;
PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT = nullptr;
PFNWGLSWAPINTERVALEXTPROC wglSwapInterval = nullptr;
#elif defined(NAZARA_PLATFORM_LINUX)
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = nullptr;
PFNGLXSWAPINTERVALSGIPROC glXSwapInterval = nullptr;
#endif

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Debug.hpp>
NzRenderTarget::~NzRenderTarget() = default;
bool NzRenderTarget::IsActive() const
{
return NazaraRenderer->GetTarget() == this;
}
bool NzRenderTarget::SetActive(bool active)
{
if (active)
return NazaraRenderer->SetTarget(this);
else if (NazaraRenderer->GetTarget() == this)
return NazaraRenderer->SetTarget(nullptr);
return true;
}
void NzRenderTarget::Desactivate()
{
// Seuls les target sans contextes (ex: RenderTexture) nécessitent une désactivation
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/ContextParameters.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
NzContextParameters invalidContextParameters;
NzRenderTargetParameters invalidRTParameters;
}
NzRenderWindow::NzRenderWindow() :
m_context(nullptr)
{
}
NzRenderWindow::NzRenderWindow(NzVideoMode mode, const NzString& title, nzUInt32 style, const NzContextParameters& parameters) :
m_context(nullptr)
{
Create(mode, title, style, parameters);
}
NzRenderWindow::NzRenderWindow(NzWindowHandle handle, const NzContextParameters& parameters) :
m_context(nullptr)
{
Create(handle, parameters);
}
NzRenderWindow::~NzRenderWindow()
{
}
bool NzRenderWindow::CanActivate() const
{
return m_impl != nullptr && m_context != nullptr;
}
bool NzRenderWindow::Create(NzVideoMode mode, const NzString& title, nzUInt32 style, const NzContextParameters& parameters)
{
m_parameters = parameters;
return NzWindow::Create(mode, title, style);
}
bool NzRenderWindow::Create(NzWindowHandle handle, const NzContextParameters& parameters)
{
m_parameters = parameters;
return NzWindow::Create(handle);
}
void NzRenderWindow::Display()
{
if (m_context)
m_context->SwapBuffers();
}
void NzRenderWindow::EnableVerticalSync(bool enabled)
{
if (m_context)
{
#if defined(NAZARA_PLATFORM_WINDOWS)
if (!m_context->SetActive(true))
{
NazaraError("Unable to activate context");
return;
}
if (wglSwapInterval)
wglSwapInterval(enabled ? 1 : 0);
else
#elif defined(NAZARA_PLATFORM_LINUX)
if (!m_context->SetActive(true))
{
NazaraError("Unable to activate context");
return;
}
if (glXSwapInterval)
glXSwapInterval(enabled ? 1 : 0);
else
#else
#error Vertical Sync is not supported on this platform
#endif
NazaraError("Vertical Sync is not supported on this platform");
}
else
NazaraError("No context");
}
NzRenderTargetParameters NzRenderWindow::GetRenderTargetParameters() const
{
if (m_context)
{
const NzContextParameters& parameters = m_context->GetParameters();
return NzRenderTargetParameters(parameters.antialiasingLevel, parameters.depthBits, parameters.stencilBits);
}
else
{
NazaraError("Window not created/context not initialized");
return NzRenderTargetParameters();
}
}
NzContextParameters NzRenderWindow::GetContextParameters() const
{
if (m_context)
return m_context->GetParameters();
else
{
NazaraError("Window not created/context not initialized");
return NzContextParameters();
}
}
bool NzRenderWindow::HasContext() const
{
return true;
}
bool NzRenderWindow::Activate()
{
return m_context->SetActive(true);
}
void NzRenderWindow::OnClose()
{
delete m_context;
}
bool NzRenderWindow::OnCreate()
{
m_parameters.doubleBuffered = true;
m_parameters.window = GetHandle();
m_context = new NzContext;
if (!m_context->Create(m_parameters))
{
NazaraError("Failed not create context");
delete m_context;
return false;
}
EnableVerticalSync(false);
#if NAZARA_RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION
if (!SetActive(true)) // Les fenêtres s'activent à la création
NazaraWarning("Failed to activate window");
#endif
return true;
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp> // Pour éviter une redéfinition de WIN32_LEAN_AND_MEAN
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/BufferImpl.hpp>
#include <Nazara/Renderer/ShaderImpl.hpp>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
NzRenderer::NzRenderer() :
m_indexBuffer(nullptr),
m_target(nullptr),
m_shader(nullptr)
{
#if NAZARA_RENDERER_SAFE
if (s_instance)
throw std::runtime_error("Renderer already instanced");
#endif
s_instance = this;
}
NzRenderer::~NzRenderer()
{
Uninitialize();
s_instance = nullptr;
}
void NzRenderer::Clear(nzRendererClear flags)
{
#if NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
if (flags)
{
GLenum mask = 0;
if (flags & nzRendererClear_Color)
mask |= GL_COLOR_BUFFER_BIT;
if (flags & nzRendererClear_Depth)
mask |= GL_DEPTH_BUFFER_BIT;
if (flags & nzRendererClear_Stencil)
mask |= GL_STENCIL_BUFFER_BIT;
glClear(mask);
}
}
NzShader* NzRenderer::GetShader() const
{
return m_shader;
}
NzRenderTarget* NzRenderer::GetTarget() const
{
return m_target;
}
bool NzRenderer::HasCapability(nzRendererCap capability) const
{
return m_capabilities[capability];
}
bool NzRenderer::Initialize()
{
if (NzOpenGL::Initialize())
{
m_capabilities[nzRendererCap_AnisotropicFilter] = NzOpenGL::IsSupported(NzOpenGL::AnisotropicFilter);
m_capabilities[nzRendererCap_FP64] = NzOpenGL::IsSupported(NzOpenGL::FP64);
m_capabilities[nzRendererCap_HardwareBuffer] = true; // Natif depuis OpenGL 2.0
m_capabilities[nzRendererCap_MultipleRenderTargets] = true; // Natif depuis OpenGL 2.0
m_capabilities[nzRendererCap_Texture3D] = NzOpenGL::IsSupported(NzOpenGL::Texture3D);
m_capabilities[nzRendererCap_TextureCubemap] = true; // Natif depuis OpenGL 1.3
m_capabilities[nzRendererCap_TextureMulti] = true; // Natif depuis OpenGL 1.3
m_capabilities[nzRendererCap_TextureNPOT] = true; // Natif depuis OpenGL 2.0
return true;
}
else
return false;
}
void NzRenderer::SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a)
{
#if NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glClearColor(r/255.f, g/255.f, b/255.f, a/255.f);
}
void NzRenderer::SetClearDepth(double depth)
{
#if NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glClearDepth(depth);
}
void NzRenderer::SetClearStencil(unsigned int value)
{
#if NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glClearStencil(value);
}
bool NzRenderer::SetIndexBuffer(const NzIndexBuffer* indexBuffer)
{
if (indexBuffer == m_indexBuffer)
return true;
// OpenGL ne nécessite pas de débinder un index buffer pour ne pas l'utiliser
if (indexBuffer)
indexBuffer->GetBuffer()->m_impl->Bind();
return true;
}
bool NzRenderer::SetShader(NzShader* shader)
{
if (shader == m_shader)
return true;
if (shader)
{
#if NAZARA_RENDERER_SAFE
if (!shader->IsCompiled())
{
NazaraError("Shader is not compiled");
return false;
}
#endif
if (!shader->m_impl->Bind())
{
NazaraError("Failed to bind shader");
return false;
}
m_shader = shader;
}
else if (m_shader)
{
m_shader->m_impl->Unbind();
m_shader = nullptr;
}
return true;
}
bool NzRenderer::SetTarget(NzRenderTarget* target)
{
if (target == m_target)
return true;
#if NAZARA_RENDERER_SAFE
if (target && !target->CanActivate())
{
NazaraError("Target cannot be activated");
return false;
}
#endif
if (m_target && !m_target->HasContext())
m_target->Desactivate();
if (target)
{
if (target->Activate())
m_target = target;
else
{
NazaraError("Failed to activate target");
m_target = nullptr;
return false;
}
}
else
m_target = nullptr;
return true;
}
bool NzRenderer::SetVertexBuffer(const NzVertexBuffer* vertexBuffer)
{
if (m_vertexBuffer == vertexBuffer)
return true;
m_vertexBuffer = vertexBuffer;
m_vertexBufferUpdated = false;
return true;
}
void NzRenderer::Uninitialize()
{
NzOpenGL::Uninitialize();
}
#if NAZARA_RENDERER_SINGLETON
void NzRenderer::Destroy()
{
delete s_instance;
s_instance = nullptr;
}
#endif
NzRenderer* NzRenderer::Instance()
{
#if NAZARA_RENDERER_SINGLETON
if (!s_instance)
s_instance = new NzRenderer;
#elif defined(NAZARA_DEBUG)
if (!s_instance)
NazaraError("Renderer not instanced");
#endif
return s_instance;
}
NzRenderer* NzRenderer::s_instance = nullptr;

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/GLSLShader.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/ShaderImpl.hpp>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
NzShader::NzShader() :
m_impl(nullptr),
m_compiled(false)
{
}
NzShader::NzShader(nzShaderLanguage language) :
m_impl(nullptr),
m_compiled(false)
{
Create(language);
#if NAZARA_DEBUG
if (!m_impl)
{
NazaraError("Failed to create shader");
throw std::runtime_error("Constructor failed");
}
#endif
}
NzShader::~NzShader()
{
Destroy();
}
bool NzShader::Create(nzShaderLanguage language)
{
Destroy();
switch (language)
{
case nzShaderLanguage_Cg:
NazaraError("Cg support is not implemented yet");
return false;
case nzShaderLanguage_GLSL:
m_impl = new NzGLSLShader(this);
break;
default:
NazaraError("Shader language not handled (0x" + NzString::Number(language, 16) + ')');
return false;
}
if (!m_impl->Create())
{
NazaraError("Failed to create shader");
delete m_impl;
m_impl = nullptr;
return false;
}
return true;
}
bool NzShader::Compile()
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
#endif
if (m_impl->Compile())
{
m_compiled = true;
return true;
}
else
return false;
}
void NzShader::Destroy()
{
if (m_impl)
{
m_impl->Destroy();
delete m_impl;
m_impl = nullptr;
}
}
NzString NzShader::GetLog() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NzString error = "Shader not created";
NazaraError(error);
return error;
}
#endif
return m_impl->GetLog();
}
nzShaderLanguage NzShader::GetLanguage() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NzString error = "Shader not created";
NazaraError(error);
return nzShaderLanguage_Unknown;
}
#endif
return m_impl->GetLanguage();
}
NzString NzShader::GetSourceCode(nzShaderType type) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NzString error = "Shader not created";
NazaraError(error);
return error;
}
if (!IsTypeSupported(type))
{
NzString error = "Shader type not supported";
NazaraError(error);
return error;
}
if (!m_impl->IsLoaded(type))
{
NzString error = "Shader not loaded";
NazaraError(error);
return error;
}
#endif
return m_impl->GetSourceCode(type);
}
bool NzShader::IsCompiled() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
#endif
return m_compiled;
}
bool NzShader::IsLoaded(nzShaderType type) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
if (!IsTypeSupported(type))
{
NazaraError("Shader type not supported");
return false;
}
#endif
return m_impl->IsLoaded(type);
}
bool NzShader::Load(nzShaderType type, const NzString& source)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
if (!IsTypeSupported(type))
{
NazaraError("Shader type not supported");
return false;
}
if (source.IsEmpty())
{
NazaraError("Empty source code");
return false;
}
if (m_impl->IsLoaded(type))
{
NazaraError("Shader already loaded");
return false;
}
#endif
return m_impl->Load(type, source);
}
bool NzShader::LoadFromFile(nzShaderType type, const NzString& filePath)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
if (!IsTypeSupported(type))
{
NazaraError("Shader type not supported");
return false;
}
if (m_impl->IsLoaded(type))
{
NazaraError("Shader already loaded");
return false;
}
#endif
NzFile file(filePath);
if (!file.Open(NzFile::ReadOnly | NzFile::Text))
{
NazaraError("Failed to open \"" + filePath + '"');
return false;
}
NzString source;
unsigned int length = file.GetSize();
source.Resize(length);
if (file.Read(&source[0], sizeof(char), length) != length*sizeof(char))
{
NazaraError("Failed to read shader file");
return false;
}
file.Close();
return m_impl->Load(type, source);
}
bool NzShader::SendBoolean(const NzString& name, bool value)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
#endif
return m_impl->SendBoolean(name, value);
}
bool NzShader::SendDouble(const NzString& name, double value)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
if (!NazaraRenderer->HasCapability(nzRendererCap_FP64))
{
NazaraError("FP64 is not supported");
return false;
}
#endif
return m_impl->SendDouble(name, value);
}
bool NzShader::SendFloat(const NzString& name, float value)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
#endif
return m_impl->SendFloat(name, value);
}
bool NzShader::SendInteger(const NzString& name, int value)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
#endif
return m_impl->SendInteger(name, value);
}
bool NzShader::SendMatrix(const NzString& name, const NzMatrix4d& matrix)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
if (!NazaraRenderer->HasCapability(nzRendererCap_FP64))
{
NazaraError("FP64 is not supported");
return false;
}
#endif
return m_impl->SendMatrix(name, matrix);
}
bool NzShader::SendMatrix(const NzString& name, const NzMatrix4f& matrix)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Shader not created");
return false;
}
#endif
return m_impl->SendMatrix(name, matrix);
}
bool NzShader::IsLanguageSupported(nzShaderLanguage language)
{
switch (language)
{
case nzShaderLanguage_Cg:
return false; // ??
case nzShaderLanguage_GLSL:
return true;
default:
NazaraError("Shader language not handled (0x" + NzString::Number(language, 16) + ')');
return false;
}
}
bool NzShader::IsTypeSupported(nzShaderType type)
{
switch (type)
{
case nzShaderType_Fragment:
case nzShaderType_Vertex:
return true;
case nzShaderType_Geometry:
return false; // ??
default:
NazaraError("Shader type not handled (0x" + NzString::Number(type, 16) + ')');
return false;
}
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ShaderImpl.hpp>
NzShaderImpl::~NzShaderImpl() = default;

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERIMPL_HPP
#define NAZARA_SHADERIMPL_HPP
#include <Nazara/Renderer/Shader.hpp>
class NzShaderImpl
{
public:
NzShaderImpl() = default;
virtual ~NzShaderImpl();
virtual bool Bind() = 0;
virtual bool Compile() = 0;
virtual bool Create() = 0;
virtual void Destroy() = 0;
virtual NzString GetLog() const = 0;
virtual nzShaderLanguage GetLanguage() const = 0;
virtual NzString GetSourceCode(nzShaderType type) const = 0;
virtual bool IsLoaded(nzShaderType type) const = 0;
virtual bool Load(nzShaderType type, const NzString& source) = 0;
virtual bool SendBoolean(const NzString& name, bool value) = 0;
virtual bool SendDouble(const NzString& name, double value) = 0;
virtual bool SendFloat(const NzString& name, float value) = 0;
virtual bool SendInteger(const NzString& name, int value) = 0;
virtual bool SendMatrix(const NzString& name, const NzMatrix4d& matrix) = 0;
virtual bool SendMatrix(const NzString& name, const NzMatrix4f& matrix) = 0;
virtual void Unbind() = 0;
};
#endif // NAZARA_SHADERIMPL_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/SoftwareBuffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <cstring>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
GLenum bufferTarget[] = {
GL_ELEMENT_ARRAY_BUFFER, // nzBufferType_Index,
GL_ARRAY_BUFFER, // nzBufferType_Vertex
};
}
NzSoftwareBuffer::NzSoftwareBuffer(NzBuffer* parent, nzBufferType type) :
m_type(type)
{
NazaraUnused(parent);
}
NzSoftwareBuffer::~NzSoftwareBuffer()
{
}
void NzSoftwareBuffer::Bind()
{
glBindBuffer(bufferTarget[m_type], 0);
}
bool NzSoftwareBuffer::Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage)
{
NazaraUnused(usage);
// Cette allocation est protégée car sa taille dépend directement de paramètres utilisateurs
try
{
m_buffer = new nzUInt8[length*typeSize];
}
catch (const std::exception& e)
{
NazaraError("Failed to allocate software buffer (" + NzString(e.what()) + ')');
return false;
}
m_length = length;
m_locked = false;
m_typeSize = typeSize;
return true;
}
void NzSoftwareBuffer::Destroy()
{
delete[] m_buffer;
}
bool NzSoftwareBuffer::Fill(const void* data, unsigned int offset, unsigned int length)
{
#if NAZARA_RENDERER_SAFE
if (m_locked)
{
NazaraError("Buffer already locked");
return false;
}
#endif
std::memcpy(&m_buffer[offset*m_typeSize], data, length*m_typeSize);
return true;
}
bool NzSoftwareBuffer::IsHardware() const
{
return false;
}
void* NzSoftwareBuffer::Lock(nzBufferLock lock, unsigned int offset, unsigned int length)
{
NazaraUnused(length);
NazaraUnused(lock);
#if NAZARA_RENDERER_SAFE
if (m_locked)
{
NazaraError("Buffer already locked");
return nullptr;
}
#endif
m_locked = true;
return &m_buffer[offset*m_typeSize];
}
bool NzSoftwareBuffer::Unlock()
{
#if NAZARA_RENDERER_SAFE
if (!m_locked)
{
NazaraError("Buffer not locked");
return true;
}
#endif
m_locked = false;
return true;
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SOFTWAREBUFFER_HPP
#define NAZARA_SOFTWAREBUFFER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/BufferImpl.hpp>
class NzSoftwareBuffer : public NzBufferImpl
{
public:
NzSoftwareBuffer(NzBuffer* parent, nzBufferType type);
~NzSoftwareBuffer();
void Bind();
bool Create(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage = nzBufferUsage_Static);
void Destroy();
bool Fill(const void* data, unsigned int offset, unsigned int length);
bool IsHardware() const;
void* Lock(nzBufferLock lock, unsigned int offset = 0, unsigned int length = 0);
bool Unlock();
private:
nzBufferType m_type;
nzUInt8 m_typeSize;
nzUInt8* m_buffer;
bool m_locked;
unsigned int m_length;
};
#endif // NAZARA_SOFTWAREBUFFER_HPP

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/VertexBuffer.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Debug.hpp>
NzVertexBuffer::NzVertexBuffer(NzBuffer* buffer, unsigned int startVertex, unsigned int vertexCount) :
m_buffer(buffer),
m_ownsBuffer(false),
m_startVertex(startVertex),
m_vertexCount(vertexCount)
{
m_buffer->AddResourceReference();
}
NzVertexBuffer::NzVertexBuffer(unsigned int length, nzUInt8 typeSize, nzBufferUsage usage) :
m_ownsBuffer(true),
m_startVertex(0),
m_vertexCount(length)
{
m_buffer = new NzBuffer(nzBufferType_Vertex, length, typeSize, usage);
m_buffer->AddResourceReference();
m_buffer->SetPersistent(false);
}
NzVertexBuffer::NzVertexBuffer(const NzVertexBuffer& vertexBuffer) :
m_ownsBuffer(vertexBuffer.m_ownsBuffer),
m_startVertex(vertexBuffer.m_startVertex),
m_vertexCount(vertexBuffer.m_vertexCount)
{
if (m_ownsBuffer)
{
m_buffer = new NzBuffer(nzBufferType_Vertex, vertexBuffer.m_buffer->GetLength(), vertexBuffer.m_buffer->GetSize(), vertexBuffer.m_buffer->GetUsage());
m_buffer->AddResourceReference();
m_buffer->SetPersistent(false);
m_buffer->CopyContent(*vertexBuffer.m_buffer);
}
else
{
m_buffer = vertexBuffer.m_buffer;
m_buffer->AddResourceReference();
}
}
NzVertexBuffer::~NzVertexBuffer()
{
m_buffer->RemoveResourceReference();
}
bool NzVertexBuffer::Fill(const void* data, unsigned int offset, unsigned int length)
{
#if NAZARA_RENDERER_SAFE
if (offset+length > m_vertexCount)
{
NazaraError("Exceeding virtual buffer size");
return false;
}
#endif
return m_buffer->Fill(data, m_startVertex+offset, length);
}
NzBuffer* NzVertexBuffer::GetBuffer() const
{
return m_buffer;
}
unsigned int NzVertexBuffer::GetStartVertex() const
{
return m_startVertex;
}
nzUInt8 NzVertexBuffer::GetTypeSize() const
{
return m_buffer->GetTypeSize();
}
unsigned int NzVertexBuffer::GetVertexCount() const
{
return m_vertexCount;
}
bool NzVertexBuffer::IsHardware() const
{
return m_buffer->IsHardware();
}
void* NzVertexBuffer::Lock(nzBufferLock lock, unsigned int offset, unsigned int length)
{
#if NAZARA_RENDERER_SAFE
if (offset+length > m_vertexCount)
{
NazaraError("Exceeding virtual buffer size");
return nullptr;
}
#endif
return m_buffer->Lock(lock, m_startVertex+offset, (length) ? length : m_vertexCount-offset);
}
bool NzVertexBuffer::Unlock()
{
return m_buffer->Unlock();
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/VertexDeclaration.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
const unsigned int size[] =
{
4, // nzElementType_Color
8, // nzElementType_Double1
16, // nzElementType_Double2
24, // nzElementType_Double3
32, // nzElementType_Double4
4, // nzElementType_Float1
8, // nzElementType_Float2
12, // nzElementType_Float3
16 // nzElementType_Float4
};
}
bool NzVertexDeclaration::Create(const NzVertexElement* elements, unsigned int elementCount)
{
for (unsigned int i = 0; i < elementCount; ++i)
{
unsigned int stream = elements[i].stream;
if (stream >= m_streams.size())
m_streams.resize(stream+1);
#if NAZARA_RENDERER_SAFE
else // Seulement si le stream ne vient pas d'être créé (Autrement c'est inutile)
{
bool fp64 = NazaraRenderer->HasCapability(nzRendererCap_FP64);
for (unsigned int j = 0; j < i; ++j)
{
if (elements[j].stream == stream && elements[j].usage == elements[i].usage && elements[j].usageIndex == elements[i].usageIndex)
{
NazaraError("Element usage (" + NzString::Number(elements[j].usage, 16) + ") collision on stream " + NzString::Number(stream) + " with usage index " + NzString::Number(elements[j].usageIndex));
return false;
}
else if (!fp64 && elements[j].type >= nzElementType_Double1 && elements[j].type <= nzElementType_Double4)
{
NazaraError("FP64 not supported");
return false;
}
}
}
#endif
Element element;
element.offset = elements[i].offset;
element.type = elements[i].type;
element.usage = elements[i].usage;
element.usageIndex = elements[i].usageIndex;
m_streams[stream].elements.push_back(element);
}
for (Stream& stream : m_streams)
{
stream.stride = 0;
for (const Element& element : stream.elements)
stream.stride += size[element.type];
#if NAZARA_RENDERER_FORCE_DECLARATION_STRIDE_MULTIPLE_OF_32
stream.stride = ((static_cast<int>(stream.stride)-1)/32+1)*32;
#endif
}
return true;
}
const NzVertexDeclaration::Element* NzVertexDeclaration::GetElement(unsigned int i, unsigned int stream) const
{
#if NAZARA_RENDERER_SAFE
if (stream >= m_streams.size())
{
NazaraError("Stream out of range");
return nullptr;
}
if (i >= m_streams[stream].elements.size())
{
NazaraError("Index out of range");
return nullptr;
}
#endif
return &m_streams[stream].elements[i];
}
unsigned int NzVertexDeclaration::GetElementCount(unsigned int stream) const
{
#if NAZARA_RENDERER_SAFE
if (stream >= m_streams.size())
{
NazaraError("Stream out of range");
return 0;
}
#endif
return m_streams[stream].elements.size();
}
unsigned int NzVertexDeclaration::GetStreamCount() const
{
return m_streams.size();
}
unsigned int NzVertexDeclaration::GetStride(unsigned int stream) const
{
#if NAZARA_RENDERER_SAFE
if (stream >= m_streams.size())
{
NazaraError("Stream out of range");
return 0;
}
#endif
return m_streams[stream].stride;
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
// Code inspiré de NeHe (Lesson1) et de la SFML par Laurent Gomila
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/Win32/ContextImpl.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Lock.hpp>
#include <Nazara/Core/Mutex.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <cstring>
#include <iostream>
NzContextImpl::NzContextImpl()
{
}
bool NzContextImpl::Activate()
{
return wglMakeCurrent(m_deviceContext, m_context);
}
bool NzContextImpl::Create(NzContextParameters& parameters)
{
if (parameters.window)
{
m_window = static_cast<HWND>(parameters.window);
m_ownsWindow = false;
}
else
{
m_window = CreateWindowA("STATIC", nullptr, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
ShowWindow(m_window, SW_HIDE);
m_ownsWindow = true;
if (!m_window)
{
NazaraError("Failed to create window");
return false;
}
}
m_deviceContext = GetDC(m_window);
if (!m_deviceContext)
{
NazaraError("Failed to get device context");
Destroy();
return false;
}
int pixelFormat = 0;
if (parameters.antialiasingLevel > 0)
{
if (wglChoosePixelFormat)
{
bool valid;
UINT numFormats;
int attributes[] = {
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_COLOR_BITS_ARB, (parameters.bitsPerPixel == 32) ? 24 : parameters.bitsPerPixel,
WGL_ALPHA_BITS_ARB, (parameters.bitsPerPixel == 32) ? 8 : 0,
WGL_DEPTH_BITS_ARB, parameters.depthBits,
WGL_STENCIL_BITS_ARB, parameters.stencilBits,
WGL_DOUBLE_BUFFER_ARB, (parameters.doubleBuffered) ? GL_TRUE : GL_FALSE,
WGL_SAMPLE_BUFFERS_ARB, GL_TRUE,
WGL_SAMPLES_ARB, parameters.antialiasingLevel,
0, 0
};
do
{
valid = wglChoosePixelFormat(m_deviceContext, attributes, nullptr, 1, &pixelFormat, &numFormats);
}
while ((!valid || numFormats == 0) && --attributes[19] > 0);
if (!valid)
{
NazaraWarning("Could not find a format matching requirements, disabling antialiasing...");
pixelFormat = 0;
}
parameters.antialiasingLevel = attributes[19];
}
else
{
NazaraWarning("Antialiasing is not supported");
parameters.antialiasingLevel = 0;
}
}
PIXELFORMATDESCRIPTOR descriptor;
ZeroMemory(&descriptor, sizeof(PIXELFORMATDESCRIPTOR));
descriptor.nSize = sizeof(PIXELFORMATDESCRIPTOR);
descriptor.nVersion = 1;
if (pixelFormat == 0)
{
descriptor.cColorBits = parameters.bitsPerPixel;
descriptor.cDepthBits = parameters.depthBits;
descriptor.cStencilBits = parameters.stencilBits;
descriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
descriptor.iPixelType = PFD_TYPE_RGBA;
if (parameters.bitsPerPixel == 32)
descriptor.cAlphaBits = 8;
if (parameters.doubleBuffered)
descriptor.dwFlags |= PFD_DOUBLEBUFFER;
pixelFormat = ChoosePixelFormat(m_deviceContext, &descriptor);
if (pixelFormat == 0)
{
NazaraError("Failed to choose pixel format");
Destroy();
return false;
}
}
if (!SetPixelFormat(m_deviceContext, pixelFormat, &descriptor))
{
NazaraError("Failed to set pixel format");
Destroy();
return false;
}
// Arrivé ici, tout est créé, nous récupérons donc les paramètres actuels du contexte
if (DescribePixelFormat(m_deviceContext, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &descriptor) != 0)
{
parameters.bitsPerPixel = descriptor.cColorBits + descriptor.cAlphaBits;
parameters.depthBits = descriptor.cDepthBits;
parameters.stencilBits = descriptor.cDepthBits;
}
else
NazaraWarning("Failed to get context's parameters");
HGLRC shareContext = (parameters.shared) ? static_cast<NzContextImpl*>(parameters.shareContext->m_impl)->m_context : nullptr;
std::cout << "Context version: " << (int) parameters.majorVersion << '.' << (int) parameters.minorVersion << std::endl;
std::cout << "Active context: " << wglGetCurrentContext() << std::endl;
m_context = nullptr;
if (wglCreateContextAttribs)
{
std::cout << "wglCreateContextAttribs" << std::endl;
/*int attributes[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, parameters.majorVersion,
WGL_CONTEXT_MINOR_VERSION_ARB, parameters.minorVersion,
WGL_CONTEXT_FLAGS_ARB, (parameters.compatibilityProfile) ? 0 : WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
WGL_CONTEXT_PROFILE_MASK_ARB, (parameters.compatibilityProfile) ? WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB : WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};*/
int attributes[4*2+1];
int* attrib = attributes;
*attrib++ = WGL_CONTEXT_MAJOR_VERSION_ARB;
*attrib++ = parameters.majorVersion;
*attrib++ = WGL_CONTEXT_MINOR_VERSION_ARB;
*attrib++ = parameters.minorVersion;
if (parameters.majorVersion >= 3)
{
*attrib++ = WGL_CONTEXT_PROFILE_MASK_ARB;
if (parameters.compatibilityProfile)
*attrib++ = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
else
{
*attrib++ = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
*attrib++ = WGL_CONTEXT_FLAGS_ARB;
*attrib++ = WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
}
}
*attrib++ = 0;
m_context = wglCreateContextAttribs(m_deviceContext, shareContext, attributes);
if (m_context)
std::cout << "Context created with success ! Pointer: " << m_context << std::endl;
else
std::cout << "wglCreateContextAttribs failed ! (glGetError(): " << glGetError() << ") " << std::endl;
}
if (!m_context)
{
std::cout << "wglCreateContext" << std::endl;
m_context = wglCreateContext(m_deviceContext);
if (m_context)
std::cout << "Context created with success ! Pointer: " << m_context << std::endl;
else
std::cout << "wglCreateContext failed ! (glGetError(): " << glGetError() << ") " << std::endl;
if (shareContext)
{
std::cout << "Sharing context with context " << shareContext << std::endl;
// wglShareLists n'est pas thread-safe (source: SFML)
static NzMutex mutex;
NzLock lock(mutex);
if (wglShareLists(shareContext, m_context))
std::cout << "Success !" << std::endl;
else
{
std::cout << "Failed !" << std::endl;
NazaraWarning("Failed to share the context: " + NzGetLastSystemError());
}
}
}
if (!m_context)
{
NazaraError("Failed to create context");
Destroy();
return false;
}
std::cout << std::endl;
return true;
}
void NzContextImpl::Destroy()
{
if (m_context)
wglDeleteContext(m_context);
if (m_deviceContext)
ReleaseDC(m_window, m_deviceContext);
if (m_ownsWindow)
DestroyWindow(m_window);
}
bool NzContextImpl::IsActive() const
{
return wglGetCurrentContext() == m_context;
}
void NzContextImpl::SwapBuffers()
{
::SwapBuffers(m_deviceContext);
}
bool NzContextImpl::Desactivate()
{
return wglMakeCurrent(nullptr, nullptr);
}

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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CONTEXTIMPL_HPP
#define NAZARA_CONTEXTIMPL_HPP
#include <Nazara/Renderer/ContextParameters.hpp>
#include <windows.h>
class NzContextImpl
{
public:
NzContextImpl();
bool Activate();
bool Create(NzContextParameters& parameters);
void Destroy();
bool IsActive() const;
void SwapBuffers();
static bool Desactivate();
private:
HDC m_deviceContext;
HGLRC m_context;
HWND m_window;
bool m_ownsWindow;
};
#endif // NAZARA_CONTEXTIMPL_HPP