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Lynix
2012-05-01 16:43:48 +02:00
commit 71b4262c51
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// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERIMPL_HPP
#define NAZARA_SHADERIMPL_HPP
#include <Nazara/Renderer/Shader.hpp>
class NzShaderImpl
{
public:
NzShaderImpl() = default;
virtual ~NzShaderImpl();
virtual bool Bind() = 0;
virtual bool Compile() = 0;
virtual bool Create() = 0;
virtual void Destroy() = 0;
virtual NzString GetLog() const = 0;
virtual nzShaderLanguage GetLanguage() const = 0;
virtual NzString GetSourceCode(nzShaderType type) const = 0;
virtual bool IsLoaded(nzShaderType type) const = 0;
virtual bool Load(nzShaderType type, const NzString& source) = 0;
virtual bool SendBoolean(const NzString& name, bool value) = 0;
virtual bool SendDouble(const NzString& name, double value) = 0;
virtual bool SendFloat(const NzString& name, float value) = 0;
virtual bool SendInteger(const NzString& name, int value) = 0;
virtual bool SendMatrix(const NzString& name, const NzMatrix4d& matrix) = 0;
virtual bool SendMatrix(const NzString& name, const NzMatrix4f& matrix) = 0;
virtual void Unbind() = 0;
};
#endif // NAZARA_SHADERIMPL_HPP