Optimized image flipping
Added new extensible flipping system Optimized NzTexture::Update(Face)
This commit is contained in:
@@ -1353,12 +1353,13 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 leve
|
||||
nzUInt8 bpp = NzPixelFormat::GetBPP(m_impl->format);
|
||||
|
||||
// Inversion de la texture pour le repère d'OpenGL
|
||||
NzImage mirrored;
|
||||
mirrored.Create(m_impl->type, m_impl->format, cube.width, cube.height, cube.depth);
|
||||
mirrored.Update(pixels);
|
||||
|
||||
if (!mirrored.FlipVertically())
|
||||
unsigned int size = cube.width*cube.height*cube.depth*bpp;
|
||||
nzUInt8* mirrored = new nzUInt8[size];
|
||||
if (!NzPixelFormat::Flip(nzPixelFlipping_Vertically, m_impl->format, cube.width, cube.height, cube.depth, pixels, mirrored))
|
||||
{
|
||||
NazaraWarning("Failed to flip image");
|
||||
std::memcpy(mirrored, pixels, size);
|
||||
}
|
||||
|
||||
SetUnpackAlignement(bpp);
|
||||
|
||||
@@ -1366,15 +1367,15 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 leve
|
||||
switch (m_impl->type)
|
||||
{
|
||||
case nzImageType_1D:
|
||||
glTexSubImage1D(GL_TEXTURE_1D, level, cube.x, cube.width, format.dataFormat, format.dataType, mirrored.GetConstPixels());
|
||||
glTexSubImage1D(GL_TEXTURE_1D, level, cube.x, cube.width, format.dataFormat, format.dataType, mirrored);
|
||||
break;
|
||||
|
||||
case nzImageType_2D:
|
||||
glTexSubImage2D(GL_TEXTURE_2D, level, cube.x, height-cube.height-cube.y, cube.width, cube.height, format.dataFormat, format.dataType, mirrored.GetConstPixels());
|
||||
glTexSubImage2D(GL_TEXTURE_2D, level, cube.x, height-cube.height-cube.y, cube.width, cube.height, format.dataFormat, format.dataType, mirrored);
|
||||
break;
|
||||
|
||||
case nzImageType_3D:
|
||||
glTexSubImage3D(GL_TEXTURE_3D, level, cube.x, height-cube.height-cube.y, cube.z, cube.width, cube.height, cube.depth, format.dataFormat, format.dataType, mirrored.GetConstPixels());
|
||||
glTexSubImage3D(GL_TEXTURE_3D, level, cube.x, height-cube.height-cube.y, cube.z, cube.width, cube.height, cube.depth, format.dataFormat, format.dataType, mirrored);
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -1382,6 +1383,8 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 leve
|
||||
}
|
||||
UnlockTexture(m_impl);
|
||||
|
||||
delete[] mirrored;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1502,19 +1505,21 @@ bool NzTexture::UpdateFace(nzCubemapFace face, const nzUInt8* pixels, const NzRe
|
||||
nzUInt8 bpp = NzPixelFormat::GetBPP(m_impl->format);
|
||||
|
||||
// Inversion de la texture pour le repère d'OpenGL
|
||||
NzImage mirrored;
|
||||
mirrored.Create(m_impl->type, m_impl->format, rect.width, rect.height);
|
||||
mirrored.Update(pixels);
|
||||
|
||||
if (!mirrored.FlipVertically())
|
||||
unsigned int size = rect.width*rect.height*bpp;
|
||||
nzUInt8* mirrored = new nzUInt8[size];
|
||||
if (!NzPixelFormat::Flip(nzPixelFlipping_Vertically, m_impl->format, rect.width, rect.height, 1, pixels, mirrored))
|
||||
{
|
||||
NazaraWarning("Failed to flip image");
|
||||
std::memcpy(mirrored, pixels, size);
|
||||
}
|
||||
|
||||
SetUnpackAlignement(bpp);
|
||||
|
||||
LockTexture(m_impl);
|
||||
glTexSubImage2D(cubemapFace[face], level, rect.x, height-rect.height-rect.y, rect.width, rect.height, format.dataFormat, format.dataType, mirrored.GetConstPixels());
|
||||
glTexSubImage2D(cubemapFace[face], level, rect.x, height-rect.height-rect.y, rect.width, rect.height, format.dataFormat, format.dataType, mirrored);
|
||||
UnlockTexture(m_impl);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -494,24 +494,12 @@ bool NzImage::FlipHorizontally()
|
||||
|
||||
EnsureOwnership();
|
||||
|
||||
nzUInt8 bpp = NzPixelFormat::GetBPP(m_sharedImage->format);
|
||||
unsigned int width = m_sharedImage->width;
|
||||
unsigned int height = m_sharedImage->height;
|
||||
unsigned int depth = (m_sharedImage->type == nzImageType_Cubemap) ? 6 : m_sharedImage->depth;
|
||||
for (unsigned int level = 0; level < m_sharedImage->levelCount; ++level)
|
||||
{
|
||||
for (unsigned int z = 0; z < depth; ++z)
|
||||
{
|
||||
nzUInt8* ptr = &m_sharedImage->pixels[level][width*height*z];
|
||||
unsigned int lineStride = width*bpp;
|
||||
for (unsigned int y = 0; y < height; ++y)
|
||||
{
|
||||
for (unsigned int x = 0; x < width/2; ++x)
|
||||
std::swap_ranges(&ptr[x*bpp], &ptr[(x+1)*bpp], &ptr[(width-x)*bpp]);
|
||||
|
||||
ptr += lineStride;
|
||||
}
|
||||
}
|
||||
NzPixelFormat::Flip(nzPixelFlipping_Horizontally, m_sharedImage->format, width, height, depth, m_sharedImage->pixels[level], m_sharedImage->pixels[level]);
|
||||
|
||||
if (width > 1U)
|
||||
width >>= 1;
|
||||
@@ -545,19 +533,12 @@ bool NzImage::FlipVertically()
|
||||
|
||||
EnsureOwnership();
|
||||
|
||||
nzUInt8 bpp = NzPixelFormat::GetBPP(m_sharedImage->format);
|
||||
unsigned int width = m_sharedImage->width;
|
||||
unsigned int height = m_sharedImage->height;
|
||||
unsigned int depth = (m_sharedImage->type == nzImageType_Cubemap) ? 6 : m_sharedImage->depth;
|
||||
for (unsigned int level = 0; level < m_sharedImage->levelCount; ++level)
|
||||
{
|
||||
for (unsigned int z = 0; z < depth; ++z)
|
||||
{
|
||||
nzUInt8* ptr = &m_sharedImage->pixels[level][width*height*z];
|
||||
unsigned int lineStride = width*bpp;
|
||||
for (unsigned int y = 0; y < height/2; ++y)
|
||||
std::swap_ranges(&ptr[y*lineStride], &ptr[(y+1)*lineStride-1], &ptr[(height-y-1)*lineStride]);
|
||||
}
|
||||
NzPixelFormat::Flip(nzPixelFlipping_Vertically, m_sharedImage->format, width, height, depth, m_sharedImage->pixels[level], m_sharedImage->pixels[level]);
|
||||
|
||||
if (width > 1U)
|
||||
width >>= 1;
|
||||
|
||||
@@ -1315,6 +1315,10 @@ bool NzPixelFormat::Initialize()
|
||||
void NzPixelFormat::Uninitialize()
|
||||
{
|
||||
std::memset(s_convertFunctions, 0, (nzPixelFormat_Max+1)*(nzPixelFormat_Max+1)*sizeof(NzPixelFormat::ConvertFunction));
|
||||
|
||||
for (unsigned int i = 0; i <= nzPixelFlipping_Max; ++i)
|
||||
s_flipFunctions[i].clear();
|
||||
}
|
||||
|
||||
NzPixelFormat::ConvertFunction NzPixelFormat::s_convertFunctions[nzPixelFormat_Max+1][nzPixelFormat_Max+1] = {{0}}; ///FIXME: Fonctionne correctement ?
|
||||
std::map<nzPixelFormat, NzPixelFormat::FlipFunction> NzPixelFormat::s_flipFunctions[nzPixelFlipping_Max+1];
|
||||
|
||||
Reference in New Issue
Block a user