Optimized image flipping
Added new extensible flipping system Optimized NzTexture::Update(Face)
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@@ -1353,12 +1353,13 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 leve
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nzUInt8 bpp = NzPixelFormat::GetBPP(m_impl->format);
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// Inversion de la texture pour le repère d'OpenGL
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NzImage mirrored;
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mirrored.Create(m_impl->type, m_impl->format, cube.width, cube.height, cube.depth);
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mirrored.Update(pixels);
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if (!mirrored.FlipVertically())
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unsigned int size = cube.width*cube.height*cube.depth*bpp;
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nzUInt8* mirrored = new nzUInt8[size];
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if (!NzPixelFormat::Flip(nzPixelFlipping_Vertically, m_impl->format, cube.width, cube.height, cube.depth, pixels, mirrored))
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{
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NazaraWarning("Failed to flip image");
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std::memcpy(mirrored, pixels, size);
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}
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SetUnpackAlignement(bpp);
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@@ -1366,15 +1367,15 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 leve
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switch (m_impl->type)
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{
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case nzImageType_1D:
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glTexSubImage1D(GL_TEXTURE_1D, level, cube.x, cube.width, format.dataFormat, format.dataType, mirrored.GetConstPixels());
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glTexSubImage1D(GL_TEXTURE_1D, level, cube.x, cube.width, format.dataFormat, format.dataType, mirrored);
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break;
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case nzImageType_2D:
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glTexSubImage2D(GL_TEXTURE_2D, level, cube.x, height-cube.height-cube.y, cube.width, cube.height, format.dataFormat, format.dataType, mirrored.GetConstPixels());
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glTexSubImage2D(GL_TEXTURE_2D, level, cube.x, height-cube.height-cube.y, cube.width, cube.height, format.dataFormat, format.dataType, mirrored);
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break;
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case nzImageType_3D:
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glTexSubImage3D(GL_TEXTURE_3D, level, cube.x, height-cube.height-cube.y, cube.z, cube.width, cube.height, cube.depth, format.dataFormat, format.dataType, mirrored.GetConstPixels());
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glTexSubImage3D(GL_TEXTURE_3D, level, cube.x, height-cube.height-cube.y, cube.z, cube.width, cube.height, cube.depth, format.dataFormat, format.dataType, mirrored);
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break;
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default:
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@@ -1382,6 +1383,8 @@ bool NzTexture::Update(const nzUInt8* pixels, const NzCubeui& cube, nzUInt8 leve
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}
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UnlockTexture(m_impl);
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delete[] mirrored;
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return true;
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}
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@@ -1502,19 +1505,21 @@ bool NzTexture::UpdateFace(nzCubemapFace face, const nzUInt8* pixels, const NzRe
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nzUInt8 bpp = NzPixelFormat::GetBPP(m_impl->format);
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// Inversion de la texture pour le repère d'OpenGL
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NzImage mirrored;
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mirrored.Create(m_impl->type, m_impl->format, rect.width, rect.height);
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mirrored.Update(pixels);
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if (!mirrored.FlipVertically())
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unsigned int size = rect.width*rect.height*bpp;
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nzUInt8* mirrored = new nzUInt8[size];
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if (!NzPixelFormat::Flip(nzPixelFlipping_Vertically, m_impl->format, rect.width, rect.height, 1, pixels, mirrored))
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{
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NazaraWarning("Failed to flip image");
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std::memcpy(mirrored, pixels, size);
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}
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SetUnpackAlignement(bpp);
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LockTexture(m_impl);
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glTexSubImage2D(cubemapFace[face], level, rect.x, height-rect.height-rect.y, rect.width, rect.height, format.dataFormat, format.dataType, mirrored.GetConstPixels());
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glTexSubImage2D(cubemapFace[face], level, rect.x, height-rect.height-rect.y, rect.width, rect.height, format.dataFormat, format.dataType, mirrored);
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UnlockTexture(m_impl);
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return true;
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}
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