Utility/Formats: Make MD2Loader specify diffuse texture path instead of material filepath

Former-commit-id: 9762163f8d052ad086f4ef1142bd12ceff0c71d2 [formerly 33e678ab869854e080228e7736f0e3a4868c7e18]
Former-commit-id: 8b6d2b2af75a4e5ff3c78379f5ca62a17279ff5f
This commit is contained in:
Lynix 2016-07-12 08:10:12 +02:00
parent 6a1b444a02
commit 72128c971f
1 changed files with 2 additions and 1 deletions

View File

@ -102,7 +102,8 @@ namespace Nz
stream.Read(skin, 68*sizeof(char)); stream.Read(skin, 68*sizeof(char));
ParameterList matData; ParameterList matData;
matData.SetParameter(MaterialData::FilePath, baseDir + skin); matData.SetParameter(MaterialData::CustomDefined, true);
matData.SetParameter(MaterialData::DiffuseTexturePath, baseDir + skin);
mesh->SetMaterialData(i, std::move(matData)); mesh->SetMaterialData(i, std::move(matData));
} }